General

Mage

Would it be considered useful for bossing?

As most of you know, they've changed the skill big bang by quite a lot. It hits 290% five times and has fire, lightning and holy elements to each respective class. Since damage over time skills (poison/burn/frostbite) are a huge damage boost but aren't affected by elemental weapons (not sure about advantages though), but do stack, poison/ice wands wouldn't really be required, further boosting big bang by an extra 15% for archmages (using fire/lightning wands). And since the damage cap isn't too hard to be reached already, the damage wouldn't just stop at 999,999 for paralyze/chain lightning/angel ray, but it'd be seperated into five seperate attacks, which could exceed the damage cap. Though I haven't really done the math, I think it's quite possible.

Also, bosses like zakum has multiple parts (its arms), and since big bang is a mob skill (hitting up to 6, "area of effect" mobbing rather than "straight" mobbing), it could hit 3-4 of the arms at once, further boosting the damage. I'm pretty sure that paralyze wouldn't be able to hit more than 2, chain lightning more than 2-3, and angel ray more than 2.

However, there are things that could affect it like:

-Cast per minute for big bang (fully charged).
-Releasing right when being attacked, causing it to lose its charge.
-Close-ranged attack, might be hit during cast and causing death (you can't use potions in the charging state).

Thanks for reading.

November 30, 2010

3 Comments • Newest first

SilverMage

Told you Big Bang wasn't that great~

Reply December 1, 2010
Arcana

[quote=HateSpirit]And since the damage cap isn't too hard to be reached already, the damage wouldn't just stop at 999,999 for paralyze/chain lightning/angel ray, but it'd be seperated into five seperate attacks, which could exceed the damage cap. Though I haven't really done the math, I think it's quite possible.[/quote]

Damage cap is still hard to achieve for most players, damage cap 999,999 is still for those insanely funded players. Hitting ~400k is already considered very nice damage (with para/cl), and this is also from high lvl players. Nexon won't easily allow many ppl hitting the cap, they need ppl to spend A LOT money to achieve that. Ideally, multi-hit attack can exceed damage cap whereas single hit such as para/cl can't, but considering Big bang (skill) needs to be charged, and when comes to bossing, it really can't compare with para/cl.

Reply November 30, 2010
kirbyhyper

The casting speed of a fully charged Big Bang is either 34 or 22 casts/minute. I don't remember.

Either way you'd have to be really godly in order to be able to beat out Paralyze, Chain Lightning, or Angel Ray.

Reply November 30, 2010