General

Warrior

Dark Knight vs. Paladin vs. Hero

Title says it all.

[b]Likes/What i'm looking for[/b]
- Fun
- Pretty strong
- Has higher than average Hp
- Doesn't Cost a lot of funding
- Good for Parties
- Fast but hard attack speed
- Decent for Mobbing

Thanks in advance

April 3, 2012

43 Comments • Newest first

iVege

@lansh: anything equal to genesis' range or higher I'd consider an ultimate.

Reply April 21, 2012
iEatCheeseLol

[quote=bleachgod1]- Has higher than average Hp - Pally or DrK.[/quote]
Is this guy high? Heroes have highest base HP in the game, highest with HB, I understand that you put DrK but Pally? What is this. They're known for their defensive capabilities, not HP.

Reply April 21, 2012
tedtim

panic isnt considered an ultimate because its not a full map attack

Reply April 21, 2012
lansh

[quote=iVege]Third time posting this. [b]SAYS SOMETHING DOESN'T IT.[/b]

Jobs are ordered best in the field to worst. However, sometimes 1st and 2nd are [i]very[/i] close and could possibly be in no particular order between the two, so read after the colon to decide for yourself.

[b]&^$%ING FUN[/b]

Paladin: Choice of elemental charge(s). Different skill for mobbing and 1v1, reduce PQ mobs to 1 HP yay. Large range. Status resistance means more time enjoying your character instead of fearing death while immobolised. Defence means potting less often.
Dark Knight: Different skill for mobbing and 1v1. Uses pots in 1v1. Quick ultimate with short cooldown for ksing. Large range. Draining means potting less often.
Hero: Combo orbs and enrage. Shout for hitting 2 plats in jesters. Small range.

[b]Damage[/b]

Hero: Highest damage.
Dark Knight: Moderate damage.
Paladin: Low damage that can surpass a Dark Knight's with elemental advantage. However, it can be lowered even further against elemental resistant enemies.

[b]Attack Speed[/b]

Paladin: Fast swords. Charged Blow is the fastest main attack skill. Blast is equal.
Dark Knight: Limited number of fast Polearms or Spears. Dark Impale is equal. Sacrifice is the fastest 1v1 skill, but potting is required.
Hero: Fast swords. Intrepid Slash is equal.

[b]Damage Cap[/b]

Dark Knight: 5 hits to 6 mobs. FA adds 0.4 hits to 1 mob.
Hero: 3 hits to 4 mobs. AFA adds 0.6 hits to 1 mob.
Paladin: 1 hit to 7 mobs or 3 hits to 1 mob. FA adds 0.4 hits to 1 mob.

[b]Defence[/b]

Paladin: High DEF stat. High Damage Absorption. Chances to guard. Status resistant.
Hero: Damage Absorption.
Dark Knight: Nothing outstanding.

[b]Maximum HP[/b]

Dark Knight: Highest with Hyper Body.
Hero: Highest base. With Hyper Body, highest. Against dispelling bosses, highest.
Paladin: Nothing outstanding.

[b]HP Recovery[/b]

Dark Knight: Awesome drain. May work with every hit. High drain cap. Requires you to attack. Summon also drains up to 5% max HP and heals a moderate amount of HP every few seconds.
Paladin: Insane defence makes HP Recovery less important. Can instantly recovery a large chunk of HP with a cooldown.
Hero: Passively recovers small amounts of HP.

[b]Party Skills[/b]

Paladin: Excellent party skill wanted by ALL (except for glitched classes such as Marksman, so it is also possibly detrimental). Not essential.
Dark Knight: Excellent party skill possibly detrimental. Possibly essential.
Hero: Mediocre party skill possibly detrimental. Not essential.

[b]Ultimate[/b]

Paladin: Does maximum damage to bosses. Lowers normal mobs to 1 HP. Short cooldown.
Dark Knight: Weaker damage. Very short cooldown. Consumes HP. Is maxed earlier.
Hero: No ultimate.

[b]Range[/b]

Paladin: Higher in 4th job than Dark Knights in 4th job in every area except one: downwards in 1v1, wins out in some areas in 3rd job.
Dark Knight: Wins out in some areas in 3rd job, lower than Paladins in 4th job in every area except one: downwards in 1v1.
Hero: Shout has increased spammable range, but nothing outstanding.[/quote]
id count panic as an ultimate.

Reply April 21, 2012
lansh

[quote=koreamyh]Hero=high def very high atk (good for bossing)
Drk=avg def high avg attk good mobbing good pvp flahy skills
Paladin=low attk decent pvp INSANE defense![/quote]

Well for drk they get like 3 skills that heal them well so their survivability is not necessairily worse than heroes...

Reply April 21, 2012
Saltybandaid

[quote=Reality]Intrepid is way lower % wise than blast....Paladins hit max so much easier lol.
Hero=Pally 1v1 at max damage.
Drk>Both at max damage.
All their attacks are the same speed.[/quote]

I beg to differ.
In earlier levels, sure, blast is pretty damn strong.
But later on, no matter how much stronger blast is it's no match for aca, enrage + intrepid.
Paladins are way outclassed by heroes damage wise, especially 1v1.

Reply April 7, 2012
paulp0wah

[quote=Lololoso1]Ill probably quit by summer because whenever i join maple (second time playing, coming from a Db to Ds) i usually quit in 1-3months or less[/quote]

hahah dude if your gonna quit quickly then dont do a hero. unless you stick with your baby till the end you wont like it because it takes dedication. if youre gonna just quit it then just go dark knight.
and forget the polls dude. heroes are the best. <3

Reply April 7, 2012
SilverBladez

@zword70:

My DarkKnight is worse.
And yeah I know haha I had to live up to my IGN. xD

Reply April 7, 2012
icedemon9

[quote=Mithletain]@icedemon9: Dragon Roar doesn't count since it doesn't have a cool down, does it?[/quote]

You get it at 3rd job (most ultimates usually show up by the 4th job)

I've seen a lot of complaining (including me doing that as well) but once I thought about why I made a drk, it was for it's play style. I can't turn back now (3 levels away....if you count the stormgrowth) and I might as well stick with the drk after I hit 200.

All in all, if the TS likes top-tier characters: hero, lots of defense and afks a lot w/o worrying about death: pally and if it's that dark feature and the weapons: drks

Reply April 7, 2012 - edited
Jellyquest

DK, Started one today and i can't stop playing it. o.o

It just does not feel as slow as hero's and pally's.

Reply April 7, 2012 - edited
zword70

[quote=SilverBladez]Pick a Paladin if:
- You love massive defensve and survivability.
- You like playing a class that's not very common.
- You don't mind pretty low damage (Compared to other classes).
- You wont mind having to remember all elemental weaknesses.
- You love using shields.
- (Or in a rare case two handed sword or mace.)

Pick a DarkKnight if:
- You like mobbing.
- You like having high HP.
- You love having a ''Dark'' theme.
- You like having pretty decent damage.
- You love spears or pole-arms.

Pick a Hero if:
- You like bossing.
- You love high damage.
- Like the class name ''Hero''
- Don't mind being one of the many heroes around.
- Love swords or axes.

As for the fun part. I can't help you with this its different for everyone.[/quote]

Kinda Laugh to myself when you said "Dark Knight and Dark theme" --> you're Paladin looks pretty dark

Reply April 7, 2012 - edited
Lololoso1

[quote=bleachgod1]- Fun - All, IMO
- Pretty strong - Hero (Or pally, if you can fund)
- Has higher than average Hp - Pally or DrK.
- Doesn't Cost a lot of funding - None of them lul (Pally is cheapest because they don't use potions a lot)
- Good for Parties - All of them, depending on which buff you want.. (More HP, higher atk, or +2 all skills)
- Fast but hard attack speed - None of them are really fast.. They all have rush, which i guess counts as speed? Heroes and DrK attack fastest, but of the 2 heroes have the higher hits.
- Decent for Mobbing -- All but hero, pretty much.[/quote]

Finally, a simple and easy guide thanks (and to all the other guides that were made for this thread)

Reply April 7, 2012 - edited
boris1222

HEROOO <3

Reply April 7, 2012 - edited
cheop

lol i like pallies they are fun and ppl hate on you for your defense (btw y are my pallies clothes missing on basil)

Reply April 6, 2012 - edited
Lololoso1

Ill probably quit by summer because whenever i join maple (second time playing, coming from a Db to Ds) i usually quit in 1-3months or less

Reply April 6, 2012 - edited
SilverBladez

@MrSharky:

Haha i know... I dont get their logic at all.
Brandish in second job together with ground smash?

Giving paladins a new skill that needs another 30 sp that we cant even get.
It just doesnt make sense...

Reply April 6, 2012 - edited
Lololoso1

Soo can anyone tell me finally what to pick

Reply April 6, 2012 - edited
MrSharky

[quote=SilverBladez]@ianh123:

Haha we´re getting one.
Blast will become 4 hits and ACB will hit twice but with less %dmg ofcourse. But still beats the one we have currently.
We also get Soul Rush (The DawnWarrior ''Flash jump'' skill).[/quote]

That's a great change for Paladins but.. WHYYYYYYYYY
Why did they add a new skill for Heroes? Raging Blow, 220% x 5, last hit always critical AND hits not 3 monsters BUT SIX.
#NexonBiasTowardsHeroes.

Reply April 6, 2012 - edited
lazershock

[quote=xFangs]Heros are also getting brandish at 2nd job and inteprid slash (brave slash) at 3rd job and a new skill at 4th job that hits up to how many combo orbs you get. this is the buff patch after alliance eternal. this is confirmed, so the new 4th job skill heroes get can hit up to 10 times plus the 5 enemies at a time.
EDIT: ITS 5 MONTHS FROM NOW, AFTER ALLIANCE ETERNAL, NOT RIGHT AFTER ETERNAL. o.o[/quote]

the new skill that heroes get, doesn't hit 10 times. it hits 5 times with a 100% chance of the last hit being a critical and the damage is 220% each hit (the skill is called raging blow)

Reply April 6, 2012 - edited
Lololoso1

[quote=xFangs]Heros are also getting brandish at 2nd job and inteprid slash (brave slash) at 3rd job and a new skill at 4th job that hits up to how many combo orbs you get. this is the buff patch after alliance eternal. this is confirmed, so the new 4th job skill heroes get can hit up to 10 times plus the 5 enemies at a time.
EDIT: ITS 5 MONTHS FROM NOW, AFTER ALLIANCE ETERNAL, NOT RIGHT AFTER ETERNAL. o.o[/quote]
So that the Revamp is n 5 months o.o

Reply April 6, 2012 - edited
Lololoso1

[quote=ajwright92]Dont kid yourself after the revamp your gonna run to a hero like everyone else, so just go hero.

There are no other warriors after this recent update just aran or hero.

lets be real here people...[/quote]

Are you sure about that because Hero has the lowest votes in.

Reply April 6, 2012 - edited
ajwright92

Dont kid yourself after the revamp your gonna run to a hero like everyone else, so just go hero.

There are no other warriors after this recent update just aran or hero.

lets be real here people...

Reply April 6, 2012 - edited
Lololoso1

So, Drk is in the lead or has the highest votes. But i want to know how much Paladins hit at lvl 130?

Reply April 6, 2012 - edited
Jace

@SilverBladez: f333 Good job rocking that. I was going to get one for like 250mil and make a Paladin for the lols.

I think we both dont get it. I think we're both delusional

Reply April 6, 2012 - edited
SilverBladez

@Jace:

Not sure if you're getting it. xD
I use an empress mace + I have decent SI haha
(or i'm not getting it myself.)

@Aura0fDeath:

No worries. Enjoy your new found ''i'm actually better then the rest woot!'' feeling xD

@Lololoso1:

That's because paladins are the strongest class from lv 120-140 for warriors.
Why? Because our skills give an insane boost at early levels. Although, after Lv 140 you need to start
getting ridiculously funded to keep up with the other warriors.

Divine shield gives a huge attack boost and is only 10 levels.
Acb impoves your dmg very quickly with only 10 levels aswell.
(Not to mention the 70% increased mastery in only 10 levels together with a huge %dmg improvement.)
And CO is helping with this aswell.

But yeah then they start getting stuck at a certain point. We're not getting weaker. The others are just getting
stronger, just more slowly. That's why it seems like Paladins are a lot stronger but are in the long run really NOT.

Reply April 6, 2012 - edited
lansh

Fun-DrK
Pretty Strong-all of them, but if you want REALLY strong, then Hero
Big Hp-DrK
Low Funds-Pally (with sheild)
Parties-DrK
Fast-Hero and Pally
Decent for Mobbing-I dont know which is the best

Reply April 6, 2012 - edited
Lololoso1

[quote=Aura0fDeath]whaa? Nonono. After 140, pally's still beat out DrK's in terms of survivability AND damage. DrK's are probably the weakest warriors out there right now.

OT: if you want to play a DrK, it's because you find the class fun. Our damage will always lag behind other warriors lvl 120+ (when the two are compared at similar levels with the same funding).

I do find that level's 70-120 drks are stronger/faster leveler's though[/quote]

I agree with Drk's being the weakest because whenever im at LHC i always see a Drk and he/she is usually hitting 20-30's and there like lv 160. Im only lvl 133 on my DemonSlayer and i hit higher than him. (even thought DS's are kinda OP)

[b]Question to all Paly's that are not funded: What was your average hit at around 130 ?[/b]

Reply April 6, 2012 - edited
Jace

[quote=SilverBladez]@Aura0fDeath:

Haha no, after Lv 140 paladins sink to the bottom when it comes to damage. If you want to see the %dmg calculations i'll gladly show you.
Just to give an example.

Lets say a paladin and darkknight with equal fundings would use a weapon thats (2) weapon speed. (AKA Fastest).
And both have decent SE. And the mobs would have 0% def. The % dmg would come out like this:

Paladin: (Blast used on 1 vs 1 and ACB on 2+ mobs).
Divine charge + Lightning charge on neutral mobs.
1 Mob: 3862%/s
2 Mob: 4358%/s
3 Mob: 6454%/s
4 Mob: 8554%/s
5 Mob: 10651%/s
6 Mob: 12749%/s

DarkKnight: (Sacrifice on 1 vs 1 and DI on 2+ mobs).
1 Mob: 2985%/s (Yup paladins outdamage dk's here IF they're not elemental resistant).
2 Mob: 5843%/s
3 Mob: 8670%/s
4 Mob: 11497%/s
5 Mob: 14326%/s
6 Mob: 17154%/s

Yeah paladins are stronger on neutral 1 vs 1 mobs with 0% def but after 2 or more mobs we get EASELY outdamaged.
Now lets say they have 70% def. (Most a mob can have).
Paladins:
1 Mob: 2772%/s
2 Mob: 2222%/s (And here we go way down again).
3 Mob: 3292%/s
4 Mob: 4362%/s
5 Mob: 5432%/s
6 Mob: 6502%/s

DarkKnight:
1 Mob: 2840%/s (Hey look stronger again in 1 vs 1.)
2 Mob: 2544%/s
3 Mob: 3789%/s
4 Mob: 5032%/s
5 Mob: 6276%/s
6 Mob: 7521%/s

And just so you know I also have a 167 DarkKnight and I tried giving them equal fundings and it was easy to tell my DarkKnight was way better.
Paladins are only coming close to a Drk's damage and rarely outdamages them if they are elemental weak. But when does that happen?
Most major bosses are actually elemental resistant!

Pink Bean: Holy resistant (our main charge)
Empress: All elements resistant (All our charges are useless and loss of 70% mastery)
And most other bosses arent elemental weak that actually mean something in this game. It's more a weakness then a blessing.

@Jace:

Haha who would ever use a two handed mace? They're slow and not one handed so you'd lose out on a lot of skill!
Silly person. (;[/quote]

Haha I would

And i thought the 2H BW is normal speed so get Decent SI

Reply April 6, 2012 - edited
rajiv

definitely pally

Reply April 6, 2012 - edited
Aura0fDeath

@SilverBladez: huh...really?

i've always heard that DrK's were the weakest warrior... so please forgive me if i'm skeptical; I feel like you may be forgetting to factor in something 0_o but if not, I guess that makes me a bit happier

Reply April 6, 2012 - edited
SilverBladez

@Aura0fDeath:

Haha no, after Lv 140 paladins sink to the bottom when it comes to damage. If you want to see the %dmg calculations i'll gladly show you.
Just to give an example.

Lets say a paladin and darkknight with equal fundings would use a weapon thats (2) weapon speed. (AKA Fastest).
And both have decent SE. And the mobs would have 0% def. The % dmg would come out like this:

Paladin: (Blast used on 1 vs 1 and ACB on 2+ mobs).
Divine charge + Lightning charge on neutral mobs.
1 Mob: 3862%/s
2 Mob: 4358%/s
3 Mob: 6454%/s
4 Mob: 8554%/s
5 Mob: 10651%/s
6 Mob: 12749%/s

DarkKnight: (Sacrifice on 1 vs 1 and DI on 2+ mobs).
1 Mob: 2985%/s (Yup paladins outdamage dk's here IF they're not elemental resistant).
2 Mob: 5843%/s
3 Mob: 8670%/s
4 Mob: 11497%/s
5 Mob: 14326%/s
6 Mob: 17154%/s

Yeah paladins are stronger on neutral 1 vs 1 mobs with 0% def but after 2 or more mobs we get EASELY outdamaged.
Now lets say they have 70% def. (Most a mob can have).
Paladins:
1 Mob: 2772%/s
2 Mob: 2222%/s (And here we go way down again).
3 Mob: 3292%/s
4 Mob: 4362%/s
5 Mob: 5432%/s
6 Mob: 6502%/s

DarkKnight:
1 Mob: 2840%/s (Hey look stronger again in 1 vs 1.)
2 Mob: 2544%/s
3 Mob: 3789%/s
4 Mob: 5032%/s
5 Mob: 6276%/s
6 Mob: 7521%/s

And just so you know I also have a 167 DarkKnight and I tried giving them equal fundings and it was easy to tell my DarkKnight was way better.
Paladins are only coming close to a Drk's damage and rarely outdamages them if they are elemental weak. But when does that happen?
Most major bosses are actually elemental resistant!

Pink Bean: Holy resistant (our main charge)
Empress: All elements resistant (All our charges are useless and loss of 70% mastery)
And most other bosses arent elemental weak that actually mean something in this game. It's more a weakness then a blessing.

@Jace:

Haha who would ever use a two handed mace? They're slow and not one handed so you'd lose out on a lot of skill!
Silly person. (;

Reply April 6, 2012 - edited
Jace

You should make a paladin and buy that super super cheap Empress 2h blunt weapon and cheese with full empress set

Reply April 6, 2012 - edited
Aura0fDeath

[quote=SilverBladez]Sadly, this changes after about Lv 140. ):
It's pretty funny.

From Lv 30-70 all three warrior classes are equally strong. (Although fighter a little more due rage).
At Lv 70-120 DragonKnights are the strongest. Then at Lv 120 till 140 Paladins are the strongest.
Then after Lv 140 hero starts becoming the strongest warrior together with DarkKnights leaving
paladins in the dust. And it all ends with hero being the strongest, then DarkKnights and then paladins.[/quote]

whaa? Nonono. After 140, pally's still beat out DrK's in terms of survivability AND damage. DrK's are probably the weakest warriors out there right now.

OT: if you want to play a DrK, it's because you find the class fun. Our damage will always lag behind other warriors lvl 120+ (when the two are compared at similar levels with the same funding).

I do find that level's 70-120 drks are stronger/faster leveler's though

Reply April 6, 2012 - edited
SilverBladez

[quote=disneos]i got to drk today and got to 131, gotta say, dark impale and drk dmg buffs and all, its pretty epic <3 the road to drk is slow imo but i think its most worth it [/quote]

Dark Knights trained by far the fastest for me out of every warrior class.
Paladins on the other hand are a different story.

EDIT: @above:
Yes it does.

Reply April 6, 2012 - edited
Mithletain

@icedemon9: Dragon Roar doesn't count since it doesn't have a cool down, does it?

Reply April 6, 2012 - edited
iVege

Third time posting this. [b]SAYS SOMETHING DOESN'T IT.[/b]

Jobs are ordered best in the field to worst. However, sometimes 1st and 2nd are [i]very[/i] close and could possibly be in no particular order between the two, so read after the colon to decide for yourself.

[b]&^$%ING FUN[/b]

Paladin: Choice of elemental charge(s). Different skill for mobbing and 1v1, reduce PQ mobs to 1 HP yay. Large range. Status resistance means more time enjoying your character instead of fearing death while immobolised. Defence means potting less often.
Dark Knight: Different skill for mobbing and 1v1. Uses pots in 1v1. Quick ultimate with short cooldown for ksing. Large range. Draining means potting less often.
Hero: Combo orbs and enrage. Shout for hitting 2 plats in jesters. Small range.

[b]Damage[/b]

Hero: Highest damage.
Dark Knight: Moderate damage.
Paladin: Low damage that can surpass a Dark Knight's with elemental advantage. However, it can be lowered even further against elemental resistant enemies.

[b]Attack Speed[/b]

Paladin: Fast swords. Charged Blow is the fastest main attack skill. Blast is equal.
Dark Knight: Limited number of fast Polearms or Spears. Dark Impale is equal. Sacrifice is the fastest 1v1 skill, but potting is required.
Hero: Fast swords. Intrepid Slash is equal.

[b]Damage Cap[/b]

Dark Knight: 5 hits to 6 mobs. FA adds 0.4 hits to 1 mob.
Hero: 3 hits to 4 mobs. AFA adds 0.6 hits to 1 mob.
Paladin: 1 hit to 7 mobs or 3 hits to 1 mob. FA adds 0.4 hits to 1 mob.

[b]Defence[/b]

Paladin: High DEF stat. High Damage Absorption. Chances to guard. Status resistant.
Hero: Damage Absorption.
Dark Knight: Nothing outstanding.

[b]Maximum HP[/b]

Dark Knight: Highest with Hyper Body.
Hero: Highest base. With Hyper Body, highest. Against dispelling bosses, highest.
Paladin: Nothing outstanding.

[b]HP Recovery[/b]

Dark Knight: Awesome drain. May work with every hit. High drain cap. Requires you to attack. Summon also drains up to 5% max HP and heals a moderate amount of HP every few seconds.
Paladin: Insane defence makes HP Recovery less important. Can instantly recovery a large chunk of HP with a cooldown.
Hero: Passively recovers small amounts of HP.

[b]Party Skills[/b]

Paladin: Excellent party skill wanted by ALL (except for glitched classes such as Marksman, so it is also possibly detrimental). Not essential.
Dark Knight: Excellent party skill possibly detrimental. Possibly essential.
Hero: Mediocre party skill possibly detrimental. Not essential.

[b]Ultimate[/b]

Paladin: Does maximum damage to bosses. Lowers normal mobs to 1 HP. Short cooldown.
Dark Knight: Weaker damage. Very short cooldown. Consumes HP. Is maxed earlier.
Hero: No ultimate.

[b]Range[/b]

Paladin: Higher in 4th job than Dark Knights in 4th job in every area except one: downwards in 1v1, wins out in some areas in 3rd job.
Dark Knight: Wins out in some areas in 3rd job, lower than Paladins in 4th job in every area except one: downwards in 1v1.
Hero: Shout has increased spammable range, but nothing outstanding.

Reply April 4, 2012 - edited
VulcanWalker

I got bored of my Paladin at 138... Doing so much damage so early on didn't appeal to me that much. That one HUGE number from ACB is pretty pleasing, though.
I never got bored of my Hero, even at 166

Reply April 4, 2012 - edited
icedemon9

[quote=Mithletain]Paladins are the only warrior class to have a (half-assed) ultimate. hehehe....[/quote]

Dk: Dragon Roar. F6

Ot: go with your preferences. The previous comments already shows that I don't need to post specific qualities each class has.

Plus, I g2g soon. Lol

Reply April 3, 2012 - edited
Mithletain

Paladins are the only warrior class to have a (half-assed) ultimate. hehehe....

Reply April 3, 2012 - edited
SilverBladez

@ianh123:

Haha we´re getting one.
Blast will become 4 hits and ACB will hit twice but with less %dmg ofcourse. But still beats the one we have currently.
We also get Soul Rush (The DawnWarrior ''Flash jump'' skill).

Reply April 3, 2012 - edited
SilverBladez

[quote=ianh123]I think i'd go hero, I've always wondered what heroes are like after i chose making a paladin over a hero. With that being said, Paladins are pretty fun but i really hate the lack of mobility, they have pretty decent damage even with no funding whatsoever, the need for hp pots is nonexistent with the exception of bossing and like i said earlier, not much funding is needed to have decent damage.[/quote]

Sadly, this changes after about Lv 140. ):
It's pretty funny.

From Lv 30-70 all three warrior classes are equally strong. (Although fighter a little more due rage).
At Lv 70-120 DragonKnights are the strongest. Then at Lv 120 till 140 Paladins are the strongest.
Then after Lv 140 hero starts becoming the strongest warrior together with DarkKnights leaving
paladins in the dust. And it all ends with hero being the strongest, then DarkKnights and then paladins.

Reply April 3, 2012 - edited
SilverBladez

Pick a Paladin if:
- You love massive defensve and survivability.
- You like playing a class that's not very common.
- You don't mind pretty low damage (Compared to other classes).
- You wont mind having to remember all elemental weaknesses.
- You love using shields.
- (Or in a rare case two handed sword or mace.)

Pick a DarkKnight if:
- You like mobbing.
- You like having high HP.
- You love having a ''Dark'' theme.
- You like having pretty decent damage.
- You love spears or pole-arms.

Pick a Hero if:
- You like bossing.
- You love high damage.
- Like the class name ''Hero''
- Don't mind being one of the many heroes around.
- Love swords or axes.

As for the fun part. I can't help you with this its different for everyone.

Reply April 3, 2012 - edited
uIZdedDrK

Apparently they all require high funding..
"Fun" is based on what you find entertaining, it varies from person to person.
Paladins are apparently the weakest of the three.
I personally enjoy DrKs.
Heroes have extensive damage output, also the strongest of the three, so I've heard.
Paladins if you want to use like no HP pots at all...they get like 12k defense at level 125~....1 damage everywhere.

Reply April 3, 2012 - edited