MapleStory Skills Should Have More Unique Effects
The main problem that I see with Maple is the lack of strategy. Perhaps you could argue that strategy doesn't belong in such a game, but I think most people would like it better with more of a sense of strategy. Instead of designing classes with one useful mob skill, one useful boss skill, MW, one useless AoE, one passive buff, one active buff, and then a useless mob skill, give classes skills that you can combo with (sorta like b-step), skills with elemental damage that can be useful on different types of monsters, etc. Maybe certain monsters would be more susceptible to critical hits, so use a skill with stronger critical damage, you know things like that. Of course, this is just very basic strategy, and more strategy should be implemented, especially when say bossing in a party. What do you guys think of this? I know Nexon won't read this and say, "Hey, great idea! New patch tomorrow!", but it's fun to think.
15 Comments • Newest first
@whatsgoood: "give classes skills that you can combo with (sorta like b-step)" No youre taking a playstyle from another class, its not hard to understand. You should have phrased it differently or something also "There should be more unique (or varied) skills in Maple" thats unique skills and that isnt the same as play style. You really need to re-think everything over again. Classes like BMs have always had 1skill for 1thing and I doubt changing it would be a welcome change. EVERY class has something unique to it, if youre going to deny that then thats pathetic.
Don't know if this counts as strategy but f/p mages are literally one of a few classes who cycles through skills instead of spamming the one useful bossing/attacking skill (we cycle through roughly 5 different skills before spamming the main attack and repeat this cycle every few moments)
Play a Marksman if you want a little bit of 'strategy' in this game.
I don't necessarily know how this would be achieved, or even if it would be achievable, but party things like PQs, and boss runs especially would be way more fun if there was more strategy. And by using the examples of elemental damage/combo attacks it was, as you noted, an example, but it was an example to demonstrate my point. My point being that a varied skill set that could be utilized depending on the situation would make for more interesting gameplay. Opposed to when I'm using my Hero and I just spam Intrepid Slash over, and over... and over. Even with Luminous there's some of this, switching back and forth from light to dark skills, and utilizing equilibrium in between. Perhaps I made it seem like a really drastic change, but it wouldn't be that drastic other than the fact that every class would have skill updates. But, I guess Nexon has to market this game to it's target audience (children ages 8-12), and adding more potential, and "hyper skills" seems to be effective in drawing those kids in.
Perhpas I wasn't clear enough. I used elemental damage as an EXAMPLE. What I actually want is a more strategic skill set.
Been there done that... I mean really from what I can say as an ice lightning arch Mage, elemental DMG isnt going to help at all during the game, only make u struggle through bosses that are a mine to elements...
[quote=aznstyles]@rubiksmaster123: No but youre copying another characters playstyle and he wants to avoid that. Lets face it, Arans are unique with their combo counter system but in terms of executing their skills, its not unique once Kaiser comes out. There will always certain aspects of classes that are "unique" it just depends on how you think about it.[/quote]
You still don't understand. It was an example to convey my point. It's quite clear that I am not advocating that there be elemental damage skills, or combo skills. I was just trying to get people to understand my point. Had I said "There should be more unique (or varied) skills in Maple" people wouldn't understand my point.
@rubiksmaster123: No but youre copying another characters playstyle and he wants to avoid that. Lets face it, Arans are unique with their combo counter system but in terms of executing their skills, its not unique once Kaiser comes out. There will always certain aspects of classes that are "unique" it just depends on how you think about it.
much too hard on a 2D game, the game mechanics are much too simple for any in-depth strategy or tactics.
Hell we don't even have a physics engine
[quote=aznstyles]@whatsgoood: No Im not going to read more cause you didnt think about it. You want more "unique" things yet you want to copy things which other classes that have already.[/quote]
the combos dont have to be the same
I think you weren't around before BB... even more similar skills (Like booster)
But I see your point, and I think it's a good idea!
@whatsgoood: No Im not going to read more cause you didnt think about it. You want more "unique" things yet you want to copy things which other classes that have already.
[quote=aznstyles]I stopped reading at "give classes skills that you can combo with (sorta like b-step), skills with elemental damage that can be useful on different types of monsters" think about it and you'll realise why[/quote]
It's because B-Step is a combo skill, and because Paladins have elemental damage. Ok, but that's two classes, and neither actually add much strategy to the game. Please read all of it before making judgments.
I stopped reading at "give classes skills that you can combo with (sorta like b-step), skills with elemental damage that can be useful on different types of monsters" think about it and you'll realise why
That was poorly done, on one class. And again, elemental damage is such a played out thing in RPGs, I'm just using it as an example to convey my point.