General

Aran

Mw, Booster, Rs, Judgement, or Combo Recharge?

There are multiple possibilities. I want to make this perfect with this SP reset. I have everything else maxed
1. MW 30, Booster 20, Rolling Spin 20, Combo Recharge 20, and Judgement 8.
2. MW 29, Booster 19, Rolling Spin 10, Combo Recharge 20, and Judgement 20.
3. MW 29, Booster 19, Rolling Spin 20, Combo Recharge 10, and Judgement 20.
4. MW 30, Booster 20, Rolling Spin 8, Combo Recharge 20, and Judgement 20.

MW: 29/30 30 lasts longer (by 30 s)

Booster: 19/20 lasts longer. (by 10 s)

Rolling Spin: 8/10/20 increasing: damage, monsters hit, stun rate. (Damage: 112% x4, Max Enemies Hit: 4, Stun Chance: 54% / Damage: 120% x4, Max Enemies Hit: 5, Stun Chance: 60% / Damage: 160% x4, Max Enemies Hit: 6, Stun Chance: 90%) respectively

Combo Recharge: 10/20 increasing: combo; decreasing: hp/mp cost, cooldown (30% HP and 150 MP, Combo Count: +100, Cooldown: 60 sec / 10% HP and 50 MP, Combo Count: +150, Cooldown: 30 sec) respectively [Combo Judgement needs 100 combo, Combo Tempest needs 200 combo]

Judgement 8/20 increased: damage, monsters hit, damage over time, freeze duration (442%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec / 550%, Max Enemies Hit: 10, Attack Count: 3, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec) respectively [NOTE: Combo Tempest does NOT req. Combo Judgement.]

Please vote for recommended SP build and discuss the flaws of the other builds.
Topics:
-MW29 v MW30 (time difference only)
-Booster19 v Booster20 (time difference only)
-RS20 v Combo Recharge 20 (For obtaining combos. NOTE: RS will knock-back monsters and stun more effectively than Final Charge)
-Usefulness of Judgement at all
-Combo Recharge 10 v Combo Recharge 20

IMO:
RS is a lovely skill that is underused. Combined with stance buffs and Booster, it acts as a moving walkway from monsters. It's also useful for pinning down monsters e.g. stunning them repeatedly. This skill will gain 200 combo in a matter of seconds. Hitting 6 monster 4 times, at level 20, RS will produce 24 combo every time it is used. RS has a 840 ms delay using the slowest pole arm. (http://www.basilmarket.com/forum/2262108/0/Rolling_Spin_vs_Final_Toss_Union_Update.html)

200combo x .84sec/24combo = 7 seconds

But most Arans, including myself, utilize fast pole-arms combined with Booster (hitting the weapon speed cap of 2), yielding 200 combo in less time.

November 26, 2012

3 Comments • Newest first

kosmachine

if you have decent CO, which is very rare at this stage, unless you plan to actually cube it or lucky enough to get %str with CO on your shoes, MW30, as MW will be 31 with decent CO and will get that extra 1% all stats.

Reply November 27, 2012
phoenix23

What Raiden said.

Except the 5sp per level thing... I understood it to be 5 SP per job advance, which now take place at level 10, 30, 60, 100, and 3 SP per level.

Reply November 26, 2012
Raiden

MW 29, Booster 19, RS 20, Combo Recharge 20, Judgment 10/11.

You mention a Sp reset - is this the one coming with Tempest? There's going to be a very large skill reorganization considering the 5 SP per level anyway, we'll likely have more options with skill maxing.

Anyway, RS should be maxed due to DPS after OSFB starts to cap. Judgment is not very useful at all, so the points may as well go into Combo Recharge. Less HP strain, Less CD. You cant cast Barrier with only level 10 Recharge.

The point missing from MW and Booster can easily be filled by the Leafre Crusader Codex.

Reply November 26, 2012 - edited