Which cape to use?
Okay, so I have a 2line 6m.atk 4int 3slot PuGC, and I can get a 3line giles.
thinking post BB, I'm wondering which I should cube. Don't tell me how don't cube the pugc cause it's 2 lines meaning it sucks, 'cause I don't believe that. Anyways, I can cube the PuGC to like 4 or 6 or 8? % maybe. most likely itll be 4. And I could cube the giles to 9 or 12 oooor 15? at the highest, most likely. Which would be better to get? A 6m.atk 8int, 4%int PuGC, or a 12%int giles?
November 28, 2010
7 Comments • Newest first
[quote=Etrieys]Krish, don't forget that the higher you get the better the PuAC will be. Example -
For me -
2051 INT @ 175 - 885+1166. Total M.Att - 237.
LUK = 87
Cape stats - 15 INT 7 M.Att 4% INT
Total INT% = 93% = 1062 INT before % equipment.
Range post-BB, Max - 19,649.
If we remove the cape -
1047 INT before %, 230 M.Att
Gives us a total of...
1978 INT (.83 rounded down), 87 LUK, 230 M.Att
In order for this amount of M.Att to meet the previous range -
19,649 / 2.3 = 8,543 [(xx/4) +87]
8456 = INT * 4
2114 INT. That's 136 INT required to match the 7 M.Att cape.
Which for me, is a little better than a 13% INT cape. You'd require a (say), 10 INT Cape w/ 12% INT just to match the 15/7 w/ 4% INT.
Just sayin'.[/quote]
Why dont you get on MS and help me with some calculations then?
Krish, don't forget that the higher you get the better the PuAC will be. Example -
For me -
2051 INT @ 175 - 885+1166. Total M.Att - 237.
LUK = 87
Cape stats - 15 INT 7 M.Att 4% INT
Total INT% = 93% = 1062 INT before % equipment.
Range post-BB, Max - 19,649.
If we remove the cape -
1047 INT before %, 230 M.Att
Gives us a total of...
1978 INT (.83 rounded down), 87 LUK, 230 M.Att
In order for this amount of M.Att to meet the previous range -
19,649 / 2.3 = 8,543 [(xx/4) +87]
8456 = INT * 4
2114 INT. That's 136 INT required to match the 7 M.Att cape.
Which for me, is a little better than a 13% INT cape. You'd require a (say), 10 INT Cape w/ 12% INT just to match the 15/7 w/ 4% INT.
Just sayin'.
Wow vuvu helped you out there, crazy math. Also cool name, noisy things from world cup yeah? Oh and TS, go for 12% int, that is junk load of int at high lvls.
@Kalemora: Lol, I was wondering where you vanished off too 8D alright, thanks. <3 8D
@Kalemora: I've planned a 40 or 50 luk cap. Leaning more to 40 though.
I can probably get it to 12% : but if not, what about 9% on the giles? assuming the character is lets say level 90 and level 135. in both scenarios which would be more effective?
12 % int giles Hands down