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Chaos Zakum Expedition Guide

[b]NOTE: The Bucc/Corsair issue and the channel is fixed.[/b]

[header]Chapter 1: Entries and Requirements[/header]
1. You must be at least level 100 to ENTER the map.
2. You must have at least one Eye of Fire in your inventory.
3. You must have done the pre-quests.
4. You must have killed Zakum before (the normal mode).
5. You must be in cc11.
[header]Chapter 2: Recommendations[/header]
Because of the new stupid accuracy formula, you have to be at least level 121 to hit Chaos Zakum (the chaos version is still level 140). I recommend level 130 and above for this expedition. Make sure you have at least one Dark Knight or Bishop in your party.
[header]Chapter 3: How to start the expedition[/header]
1. CC11
2. Join an expedition or create an expedition by pressing T and going to Chaos Zakum Expedition and press CREATE.

If you created the expedition, you need to do the following.
1. Get all your Zakummers to Dead Mine: Entrance to Chaos Zakum's Altar.
2. Talk to Adobis to join.

Once you're inside Final Mission: Chaos Zakum's Altar, let someone drop the Eye of Fire in the front of the altar and go kill.

[header]Chapter 4: Our roles[/header]
Hero: You are the arm mobber. Spam Brandish in the arms and Zakum's mobs and keep Rage buffed for your party. Use Brave Slash in the body.
Paladin: You are the attacker for the right side of the arms and the body. Use Heaven's Hammer to easily take out Arm 6 and speed up the killing process.
Dark Knight: This is obvious. YOU need to keep Hyper Body buffed. Pay attention to what your party member says, in case you need to buff them.
Fire/Poison Arch Mage: You are responsible for keeping the lower side of Zakum's arms from attacking. Use Meteor Shower the second it cools down.
Ice/Lighting Arch Mage: Because of you, the arms will take a LOT less time. Kill arm 6 quickly and remember to use Blizzard when it cools down.
Bishop: We only need one Bishop per party, and the level doesn't really matter. Just remember to heal, heal, and heal and use Holy Symbol. Don't be afraid to spam the heal key because Zakum doesn't have Zombify. Make sure to heal your ppls who are seduced.
Night Lord: Used to kill Arm 5 quickly. Use haste every minute and DO NOT ATTACK when Zakum summons mobs. Just don't attack. Don't ask me why.
Shadower: It is actually rare for a shadower to act as a mob clearer. But, you should not use Boomerang Step that often. Attack the left side of Zakum.
Bowmaster: It's pretty obvious. Sharp Eyes. Attack the right side of Zakum and spam Hurricane.
Marksman: You have one KEY skill: Snipe. This should keep you busy and attack the top right side of Zakum.
Corsair: I haven't played one, but Battleship Cannon should be helpful.
Buccanneer: I haven't played one either. Just remember to not stand too close to Zakum.
Aran: Mob the RIGHT side of Zakum using Overswing. When you do buffing, first put on Body Pressure and Snow charge during the arms. Then use Combo Drain then Barrier, then use Tempest when you get 200 combos (should be able to use it every minute). When Zakum summons mobs, cancel snow charge so you can hit them. Then, after that, reapply it after mobs are killed.
Evan: Spam Earthquake or Blaze during the arms and mobs. Use idk, Illusion during the Body. I'm counting on you hero Evans!
Dual Blade: Touching Zakum=death. I actually recommend you to use Fatal Blow during anything, and use Final Cut and Sudden Raid upon cooldown.
Battle Mage: You are the buffer. I recommend Dark auras and use Finish Blow for main atk and use Dark Genesis and that tornado thingy when it cools down.
Wild Hunter: Absolutely needed. Use any skills you want and just remember to use Beast Form when it cools down. DO NOT be in a party with a Dark Knight.
[header]Chapter 5: Walkthrough[/header]
Arms 1 and 2: Use Magic attack, so Mages should do well in it. HP: 264,000,000. EXP: 1,612,800
Arms 3 and 4: Recommended for warriors (and battle mages) to attack them since they drain HP and MP. HP: 176,000,000. EXP: 1,075,200.
Arms 5: Ranged chars should attack it. Beware of curses from it. HP: 220,000,000. EXP: 1,344,000.
Arm 6: EVERYONE should attack this arm at first. It heals Zakum 1 million HP once every minute. When this is killed, then everyone go to their specified arms. HP: 220,000,000. EXP: 1,344,000.
Arm 7 and 8: Arm 7 is recommended for Wild Hunters and 8 are recommended for Warriors. This should be fast and easy. HP: 202,400,000. EXP: 1,236,480.
Chaos Zakum1: REMEMBER, when all arms die, REMEMBER TO SPAM POTIONS because 1/1 happens so often. When HP falls below 50%, Arans cancel out Snow Charge. HP: 748,000,000.
Chaos Zakum2: Just a harder version of Chaos Zakum1. HP: 904,000,000.
Chaos Zakum3: Here is where everyone, and most parties fails. REMEMBER, Bishops need to heal the seduced ppls! DO NOT FORGET TO POT, AND DO NOT EXPECT THE BISHOP TO HEAL YOU! Everyone please buff yourselves and tell Chaos Zakum: good game!
HP: 1,280,000,000. EXP: 8,877,840.
[header]Chapter 6: How fast do I need to kill?[/header]
Here is a general idea.
1:25:00- Arm 6 should be dead.
1:10:00- Arm 5 and 1 or 2 should be dead.
1:00:00- Only arm 7 and 8 should be left.
0:55:00- All arms dead.
0:45:00- Chaos Zakum1 should be almost dead.
0:30:00- Chaos Zakum2 should be dead.
You should kill CZak at 10:00.
TOTAL HP: 4,565,800,000. Total time: 1 hour 30 minutes (5400 seconds)
The expedition needs to do 845518 damages per second in o

January 1, 2011

20 Comments • Newest first

blahbo

[quote=aaronthecow]I took like,10 seconds looked straight to shadower realised you don't know crap then stopped reading.[/quote]

This.
Your little subtitles for classes were surprisingly inaccurate. I am just curious, but have you ever actually SEEN Zakum, let alone Chaos Zakum?

Reply January 2, 2011
kratos223

Have you ever even Chaos zakumed, more or less a normal Zakum?

I have come to the conclusion that you don't know anything.

Reply January 1, 2011 - edited
leannesama

Hero: You are the arm mobber. Spam Brandish in the arms and Zakum's mobs and keep Rage buffed for your party. Use Brave Slash in the body. - [b]awful why you are using brandish instead of interpid slash is beyond my understanding, heroes are backup seduce in case the seduce order get messed up as it will move onto the next person[/b]
Paladin: You are the attacker for the right side of the arms and the body. Use Heaven's Hammer to easily take out Arm 6 and speed up the killing process. - [b]Dumbest thing I heard all day, paladins are good attackers but they are to attack with everyone, seperating dps/dpm into different arm parts is one of the worst ways to czak especially if you want to take out seduce asap, heal arm is a joke that doesn't even need to be bothered[/b]
Dark Knight: This is obvious. YOU need to keep Hyper Body buffed. Pay attention to what your party member says, in case you need to buff them. - [b]Hey genius, max magic attack from czak is 5.xk, get your information right, hb is nowhere near important as before[/b]
Fire/Poison Arch Mage: You are responsible for keeping the lower side of Zakum's arms from attacking. Use Meteor Shower the second it cools down - [b]the hell are you talking about[/b]
Ice/Lighting Arch Mage: Because of you, the arms will take a LOT less time. Kill arm 6 quickly and remember to use Blizzard when it cools down.- [b]the hell are you talking about[/b]
Bishop: We only need one Bishop per party, and the level doesn't really matter. Just remember to heal, heal, and heal and use Holy Symbol. Don't be afraid to spam the heal key because Zakum doesn't have Zombify. Make sure to heal your ppls who are seduced. - [b]zombify still exists they just removed the icon and doesn't show it on your screen[/b]
Night Lord: Used to kill Arm 5 quickly. Use haste every minute and DO NOT ATTACK when Zakum summons mobs. Just don't attack. Don't ask me why. - [b]what do you mean don't attack and use haste when the boss is stationary[/b]
Shadower: It is actually rare for a shadower to act as a mob clearer. But, you should not use Boomerang Step that often. Attack the left side of Zakum. - [b]I gotta say this is the stupidest thing ever, why would you not bs, just so other ppl can hit mobs? what is this?[/b]
Bowmaster: It's pretty obvious. Sharp Eyes. Attack the right side of Zakum and spam Hurricane. - [b]why are we attacking on the right side of zakum when it risks kbing into zak's body[/b]
Marksman: You have one KEY skill: Snipe. This should keep you busy and attack the top right side of Zakum. - [b]I seriously got no comment anymore, what is this, seriously just what is this[/b]
Corsair: I haven't played one, but Battleship Cannon should be helpful. - [b]no duh[/b]
Buccanneer: I haven't played one either. Just remember to not stand too close to Zakum. - [b]yep close range not stand close to zakum, greatest idea ever[/b]
Aran: Mob the RIGHT side of Zakum using Overswing. When you do buffing, first put on Body Pressure and Snow charge during the arms. Then use Combo Drain then Barrier, then use Tempest when you get 200 combos (should be able to use it every minute). When Zakum summons mobs, cancel snow charge so you can hit them. Then, after that, reapply it after mobs are killed. - [b]genius, everyone is attacking so we should cancel snow charge just to hit mobs? wow[/b]
Evan: Spam Earthquake or Blaze during the arms and mobs. Use idk, Illusion during the Body. I'm counting on you hero Evans! - [b]duhhhhhhhhhhhhh[/b]
Dual Blade: Touching Zakum=death. I actually recommend you to use Fatal Blow during anything, and use Final Cut and Sudden Raid upon cooldown. - [b]not if you hp wash+why wouldn't you upper stab instead on arms[/b]
Battle Mage: You are the buffer. I recommend Dark auras and use Finish Blow for main atk and use Dark Genesis and that tornado thingy when it cools down. - [b]duhh[/b]
Wild Hunter: Absolutely needed. Use any skills you want and just remember to use Beast Form when it cools down. DO NOT be in a party with a Dark Knight. - [b]feline berserk stacks with hb genius[/b]

Reply January 1, 2011 - edited
aaronthecow

[quote=dragonice1]Would have been better if you named all the arms and what they did. My responses in bold.

Hero: You are the arm mobber. Spam Brandish in the arms and Zakum's mobs and keep Rage buffed for your party. Use Brave Slash in the body. [b]What about onyx apples or stews? Rage will cancel them. Why brandish on the arms? Brave slash hits 3 enemies, it's only with enrage that it targets one[/b]
Paladin: You are the attacker for the right side of the arms and the body. Use Heaven's Hammer to easily take out Arm 6 and speed up the killing process. [b]Should mention combat orders. Also, why the right side? Is there something specific about why?[/b]
Dark Knight: This is obvious. YOU need to keep Hyper Body buffed. Pay attention to what your party member says, in case you need to buff them. [b]Fine.[/b]
Fire/Poison Arch Mage: You are responsible for keeping the lower side of Zakum's arms from attacking. Use Meteor Shower the second it cools down. [b]Only works in parties that don't expierence lag, meteor shower can cause a lot of lag. What do you mean keeping lower side from attacking? Seal? Mages usually aren't invited anyway, and shouldn't an F/P mage be using stackable poisons?[/b]
Ice/Lighting Arch Mage: Because of you, the arms will take a LOT less time. Kill arm 6 quickly and remember to use Blizzard when it cools down. [b]Fine. Arm 6 weak to lightning?[/b]
Bishop: We only need one Bishop per party, and the level doesn't really matter. Just remember to heal, heal, and heal and use Holy Symbol. Don't be afraid to spam the heal key because Zakum doesn't have Zombify. Make sure to heal your ppls who are seduced. [b]Yeah, he does zombify.[/b]
Night Lord: Used to kill Arm 5 quickly. Use haste every minute and DO NOT ATTACK when Zakum summons mobs. Just don't attack. Don't ask me why. [b]This is a guide, we are supposed to ask why. Haste isn't that useful, we're mostly standing still and attacking. What does arm 5 have that makes it a NL target?[/b]
Shadower: It is actually rare for a shadower to act as a mob clearer. But, you should not use Boomerang Step that often. Attack the left side of Zakum. [b]Why shouldn't shadowers use BS? It has INVINCIBLE frames, making it useful for dodging attacks. You usually use assassinate+boomerang step, to avoid using the last hit in assassinate, since it propels you straight into the boss you are fighting. Also, don't forget smokescreen[/b]
Bowmaster: It's pretty obvious. Sharp Eyes. Attack the right side of Zakum and spam Hurricane. [b]Why the right side? Something different?[/b]
Marksman: You have one KEY skill: Snipe. This should keep you busy and attack the top right side of Zakum. [b]only snipe? What about ultimate strafe? SE?[/b]
Corsair: I haven't played one, but Battleship Cannon should be helpful. [b]Sairs have heavy boss damage, good enough to replace mages and a few other classes.[/b]
Buccanneer: I haven't played one either. Just remember to not stand too close to Zakum. [b]SI+time leap can help[/b]
Aran: Mob the RIGHT side of Zakum using Overswing. When you do buffing, first put on Body Pressure and Snow charge during the arms. Then use Combo Drain then Barrier, then use Tempest when you get 200 combos (should be able to use it every minute). When Zakum summons mobs, cancel snow charge so you can hit them. Then, after that, reapply it after mobs are killed. [b]Arans really shouldn't be invited, we have crappy bossing right now. Tempest does crappy damage, only when the arms are up should it be used. When buffing, why do you ignore booster? And shouldn't we be attacking the ice weak arm?[/b]
Evan: Spam Earthquake or Blaze during the arms and mobs. Use idk, Illusion during the Body. I'm counting on you hero Evans! [b]Weak bossing. You won't see many being invited. Illusion might be good, but I think the best thing for an evan to do is use phantom image on each arm, circling around. It adds to the damage taken, so if you have 2 evans on each side, more damage for the entire expidition.[/b]
Dual Blade: Touching Zakum=death. I actually recommend you to use Fatal Blow during anything, and use Final Cut and Sudden Raid upon cooldown. [b]what about chains of hell?[/b]
Battle Mage: You are the buffer. I recommend Dark auras and use Finish Blow for main atk and use Dark Genesis and that tornado thingy when it cools down. [b]Best thing for them to do is use twister spin and tele mastery, teleporting up to do more damage to all zakum arms. Also, battle mages aren't quite reliable buffers. Make sure they use blue aura if the party isn't strong enough to survive.[/b]
Wild Hunter: Absolutely needed. Use any skills you want and just remember to use Beast Form when it cools down. DO NOT be in a party with a Dark Knight. [b]Why are these needed? They have good damage, but they are not needed.[/b][/quote]

I took like,10 seconds looked straight to shadower realised you don't know crap then stopped reading.

Reply January 1, 2011 - edited
chickenpoodl

my guild have people capable of solo's and duo's within 1hr.
we do full appleless 3 man bishop-less runs with loot mules, within 35-45min on a regular basis.

aaronthecow is one of the three shadowers i rely on frequently for boss runs.
if you think he's trolling, then its your problem, not ours. we're the one conducting successful boss runs, we're not the ones looking for guide

aaron screw the guide, our knowledge is ours to keep. most of th epeople aren't deserving of it if they give you this kind of crap.
let them go on and make own and learn from their own mistakes if this is how they choose to act.

as i said earlier, not our problem!

and before someone gives me some "oh you're elitest blah blah blah", i always share my knowledge and wish for nothing more others success in what they do. i just don't feel its worth it if they choose to preemptively mock discredit people.

Reply January 1, 2011 - edited
aaronthecow

[quote=cdo24o]Yea... especially since you're that jeffie guy who is very well known as a HUGE troll
Guess you thought we wouldn't realize it was you if you made your main a db didn't you?
And i wouldn't be suprised if this whole guide was copy-pasta[/quote]

I wouldn`t even bother copy and paste this.

Reply January 1, 2011 - edited
cdo24o

[quote=Chickenbobb]I dunno..he seems like a much more reliable source than you are...[/quote]

Yea... especially since you're that jeffie guy who is very well known as a HUGE troll
Guess you thought we wouldn't realize it was you if you made your main a db didn't you?
And i wouldn't be suprised if this whole guide was copy-pasta

Reply January 1, 2011 - edited
aaronthecow

And if you think I`m trolling :
http://www.basilmarket.com/show/screen/192598/0/Czak_with_friends_p.html First run I hosted -_-.
http://i965.photobucket.com/albums/ae137/xaaronx5/Maple0674.jpg?t=1293912120 Like 3rd or fourth

that little comment about shadowers in the useful next and what to do for each class,notice how in the first screen all three people are shadowers,and the 2nd four of 5 are.

Reply January 1, 2011 - edited
YourPirateGuy

Yeah, I think if Aaron makes a guide that'd be better.

Reply January 1, 2011 - edited
aaronthecow

[quote=ominousspitfire]Maybe we should have @aaronthecow make a guide and we can compare. [/quote]

=p I learned it all from a friend,i`ll ask if he minds if I post a full guide.

Reply January 1, 2011 - edited
aaronthecow

[quote=StarlightEyes]God awful czak guide, if you guys just help him improve from nothing he'll receive un-earned credit.

At least run a chaos zakum once before you write something lol[/quote]

I know lol,he pretty much has nothing going even from the tips I gave him

[quote=blub212212]wouldnt advanced blue aura be more useful than dark aura, because you can prevetn status ailments such as seduce[/quote]

No bams in (bera at least),Have been run with theres only like,one host(legit) and hackers go

[quote=timesealer62]Well, instead of saying " horrible guide, great structure" all the time, how about you help him a bit in improving or changing some things.[/quote]

It would have to be rewritten,I may as well write it.

Reply January 1, 2011 - edited
JeffieAran

[quote=aaronthecow]No you can`t pot while seduced.And during bodies 2 and 3 you can`t be healed (zombiefies)so you need high avoid people to be in the seduce party

At least 160,or 8500 hp with hb,self hb preffered you would never bring cks,they don`t meet the hp requirements

Good structure,horrible guide

Not during bodies

this guide is wrong =p

Don`t ever use this guide

you NEED a drk,bishops are optional if you don`t mind wasting a few wheels
since uninformed people write guides =p

haha Well structured,the knowledge is terrible[/quote]

This is complete troll

Reply January 1, 2011 - edited
azimuth457

You never explained what your idea of arms 1-8 is, and you didn't give much information for a lot of jobs. Next time, do more research before posting a guide for every job at a boss..

Reply January 1, 2011 - edited
grogmonster

errors: ch not cc
you must be atleast 121 not 120 as if ck is still 140 that means 120 = 100% miss

Reply January 1, 2011 - edited
iMikeyxcore

For the most part, it's a great guide. However you obviously didn't reread it as you have a lot of errors.

Reply January 1, 2011 - edited
Rudenessity

Corsair: I haven't played one, but Battleship Cannon should be helpful.
gee that is just the advice i needed

nice guide

Reply January 1, 2011 - edited
axleary2010

You mixed up Buccaneer and Corsair.

Reply January 1, 2011 - edited
JeffieAran

[quote=qazwsx7]Bad guide. You forgot about seduce, got the wrong channels, and you don't need a bishop/drk.[/quote]

Under the bishop section, do you see "and make sure to heal your ppls that are seduced"?

Reply January 1, 2011 - edited
Darkxcruxis

Little error, it's ch 11. Not 1

Reply January 1, 2011 - edited