General

Hero

(120) Brave Slash vs Advance Combo

Okay, well I'm currently 108 but it is gonna be most likely that I'm going to reach just about enough, if not close, to level 120 (and become a Hero, yay >:O) before Big Bang.
Yes, I have been checking other threads too but I've haven't seen a thread that's just talking about for this two for the new Heros coming this BB.
Now I have decided to put 1 Advance Combo, 1 Monster Magnet, and 1 Rush the moment I become 120 and a Hero. But the question is about my 121-130 and 131-140...
Well, just planning ahead of time, which should I rank up first? Advance Combo or Brave Slash?
What are the pros and cons and what should be done about this (such as training spots or something)?

P.S. I saw another thread about post BB skill point allocation... Should I, a level 120 Hero (if by chance when the patch kicks in) allocate my points to everything and the only one not maxed out is Increased MP Recovery (for 3rd job)? I was also told that I could max all Fighter skills with the leftovers from Crusader and just leave my Increased MP Recovery with lower level?

November 26, 2010

3 Comments • Newest first

Rexaar

[quote=PenguinHop]btw its not brave slash its intrepid slash and first of all y would u put 1 into monster magnet do 1 into intrepid slash... it attacks faster than brandish and it hits 3 times and 3 monsters at lvl1[/quote]

Things you can do with lv 1 monster magnet
- magnet, coma, magnet, coma, magnet, coma, magnet, coma, magnet, coma, magnet, coma
- rush, magnet, kill
- 25% more damage for next attack
- pull up to 6 monsters at 100% success rate half way across the screen

Things you can do with lv 1 intrepid slash
-spam spam spam, oh wait lv 20 brandish at 3rd job is still stronger and they are both same speed

Reply December 4, 2010 - edited
21993

Oh wow Thanks very much! I'm much more comfortable with numbers and confirmation. Wow x3. And I guess since I'm still a crusader, I wouldn't get bored at Brandish since I haven't had it yet...
Now it's decided! I'll max out ACA first.

Reply December 1, 2010 - edited
Rexaar

According to the table here (south)
http://www.northperry.net/showthread.php?t=32673&page=1

Each skill point in intrepid slash add 2% more, while every 6-7 points in ACA give an additional orb and an additional 1% per orb.
Also assuming the base damage is 3000 and you are spamming brandish or intrepid slash without panic/coma and at the max amount of orb you can have at that time.
Also also assuming that your using the same weapon so only 1 attack will be calculated.
I will use this equation to determine damage per attack (3000(% from orbs)(damage)(hits))

For the first 5 SP in either skills.
Intrepid slash: Brandish will still outdamage intrepid slash.
Advanced combo attack: The only thing that increase is the chance to charge double the combo.

At 10 SP in either skills.
Intrepid Slash: (3000(1.25)(1.70)(3)) = 19125
Advanced Combo attack: (3000(1.36)(2.40)(2)) = 19584

At 15 SP in either skills
Intrepid Slash: (3000(1.25)(1.80)(3)) = 20250
ACA: (3000(1.49)(2.40)(2) = 21456

At 20SP in either skills
Intrepid Slash: (3000(1.25)(1.90)(3)) = 21375
ACA: (3000(1.64)(2.40)(2) = 23616

At 25SP in either skills
Intrepid Slash: (3000(1.25)(2.00)(3)) = 22500
ACA: (3000(1.81)(2.40)(2) = 26064

At 30SP in either skills
Intrepid Slash: (3000(1.25)(2.10)(3)) = 23625
ACA: (3000(2.00)(2.40)(2) = 28800

According to this, maxing out ACA will yield more damage per attack
If you see any problem with this, point it out please.

Reply December 1, 2010 - edited