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Bowmaster new 5th job skill Afterimage Shot

Bow Master Forum Talk about Hunter, Ranger and Bow Master

skythedestroyer Level 233 Bellocan Bow Master Revenance Guild

Final Week (1/4): KMS ver. 1.2.270


orangemushroom.net/2017/01/04/kms-ver-1-2-270-maplestory-beyond-evolve/

All Jobs

The V Matrix now unlocks a new slot every 5 levels instead of every 6 levels. The maximum number of slots has been increased to 14.

200: 4 slots
205: 5 slots
210: 6 slots
215: 7 slots
220: 8 slots
225: 9 slots
230: 10 slots
235: 11 slots
240: 12 slots
245: 13 slots
250: 14 slots

Decent Holy Symbol: For a certain amount of time, gain more EXP and item drop rate while hunting monsters. This effect does not stack with Holy Symbol. (max level: 25)

- Level 1: Consumes 2530 HP, increases experience by 20% and drop rate by 14% for 183 seconds. Cooldown: 180 seconds.
- Level 25: Consumes 1750 HP, increases experience by 32% and drop rate by 22% for 255 seconds. Cooldown: 180 seconds.

Adventurer Archers

Evolve: With a mysterious power, Phoenix and Freezer are enhanced for a certain period of time. Phoenix or Freezer must be summoned to use this skill. (max level: 25)

- Level 1: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 465% damage 6 times on up to 10 enemies. Cooldown: 120 seconds.
- Level 25: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 825% damage 6 times on up to 10 enemies. Cooldown: 108 seconds.

Bowmaster

Afterimage Shot: Shoot your bow so fast that an afterimage is created, attacking quickly enough to be seen. If the afterimage attacks an enemy using Damage Reflect, you will not take damage. (max level: 25)

- Level 1: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 312% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 312% damage 3 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time.
- Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 600% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 600% damage 3 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time.

Overall buff to everything since the first KMST patch:

Decent HS went from +27% EXP and +15% drop rate to +32% EXP and +22% drop rate.
Evolve went from 120 second cooldown to 108 second cooldown with a faster attack rate.
Afterimage Shot went from 500% x 2 lines and passively activating every 15 attacks to 600% x 3 lines and passively activating every 12 attacks.

Week 3 (12/29): KMST ver. 1.2.044


orangemushroom.net/2016/12/29/kmst-ver-1-2-044-5th-job-skill-changes/

All Jobs

Decent Holy Symbol: experience, drop rate, and HP consumption have been adjusted.

- Level 1: Consumes 2530 HP, increases experience by 10% and drop rate by 20% for 183 seconds. Cooldown: 180 seconds.
- Level 25: Consumes 3250 HP, increases experience by 22% and drop rate by 20% for 255 seconds. Cooldown: 180 seconds.

20% drop across the board regardless of level now.

Adventurer Archers

Evolve: attack rate and cooldown have been adjusted.

- Level 1: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 465% damage 6 times on up to 10 enemies. Cooldown: 120 seconds.
- Level 25: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 825% damage 6 times on up to 10 enemies. Cooldown: 108 seconds.

Nothing different from last week's KMS data.

Bowmaster

Afterimage Shot: number of hits and required hits to activate passive have been adjusted.

- Level 1: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 260% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds.
[Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 260% damage 3 times continuously for 1 second.]
The active effect and passive effect cannot be activated at the same time.
- Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 500% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds.
[Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 500% damage 3 times continuously for 1 second.]
The active effect and passive effect cannot be activated at the same time.

Nothing different from last week's KMS data.

Week 2: Part 2 (12/22): KMS Data

www.insoya.com/bbs/zboard.php?id=maple_info&;divpage=2&no=35683

5th Job Skills

All Jobs

Decent Holy Symbol: experience and drop rate boosts have been adjusted

- Level 25: Consumes 1750 HP, increases experience by 22% and drop rate by 13% for 255 seconds. Cooldown: 180 seconds.

Minor nerf to Decent HS.

Adventurer Archers

Evolve: cooldown has been decreased from 120 seconds to 108 seconds

- Level 25: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 825% damage 6 times on up to 10 enemies. Cooldown: 108 seconds.

Shorter cooldown.

Bowmaster

Afterimage Shot: number of attacks have been increased from 2 to 3, passive effect now activates after 12 attacks instead of 15

- Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 500% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds.
[Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 500% damage 3 times continuously for 1 second.]
The active effect and passive effect cannot be activated at the same time.

Buffed Afterimage Shot by a decent bit.

Week 2 (12/21): KMS ver. 1.2.269


orangemushroom.net/2016/12/21/kms-ver-1-2-269-maplestory-beyond-wonder-winter/

4th Job Skills

Hurricane: damage has been increased from 330% to 350%
Armor Break: a reactivation cooldown of 9 seconds has been added, this reactivation cooldown is decreased by 1 second per attack (the minimum reactivation cooldown is 1 second)

By adjusting Armor Break like this, it forces Hurricane to be the superior against Arrow Stream. Not much of a change if you're using Hurricane, but it significantly impacts Arrow Stream's (bossing) damage.

Though Hurricane is slightly stronger now compared to before.

Current GMS: 330% -> split into 248% x 2 = 496%
KMS patch: 350% -> split into 263% x 2 = 526%

6% increase in Hurricane's damage.

It's an improvement to push towards Hurricane being the main bossing skill, but...compared to how Arrow Stream was before this patch with boost nodes, it's kinda a nerf with a level 50 Arrow Stream boost...ah well. It's clear that Bowmaster's damage with Hurricane is what Nexon's intending for, not the damage output that Arrow Stream gave us.

Week 1 (12/15): KMST ver. 1.2.043


orangemushroom.net/2016/12/15/kmst-ver-1-2-043-new-5th-job-skills/

4th Job Skills

Hurricane: damage has been increased from 330% to 350%
Arrow Stream: damage has been decreased from 350% to 290%

They buffed Hurricane and nerfed Arrow Stream because because Arrow Stream is currently stronger than Hurricane if you compare the damage from maxing out your 5th job boost nodes. Final damage is multiplicative (e.g. Armor Break +300% final damage on Chaos Vellum is 4x and +100% final damage from boost nodes is 2x, therefore it's 8x damage increase) and Arrow Stream benefits far more from Armor Break than Hurricane does.

But...Nexon doesn't really understand much about Armor Break. Arrow Stream is -still- stronger than Hurricane, even after the nerf to Arrow Stream and buff to Hurricane, so this seems like it ended up being an unintentional nerf...

5th Job Skills

All Jobs

[NEW!] Decent Holy Symbol: For a certain amount of time, gain more EXP and item drop rate while hunting monsters. This effect does not stack with Holy Symbol. (max level: 25)

- Level 1: Consumes 2470 HP, increases experience by 15% and drop rate by 10% for 183 seconds. Cooldown: 180 seconds.
- Level 25: Consumes 1750 HP, increases experience by 27% and drop rate by 15% for 255 seconds. Cooldown: 180 seconds.

HS for everyone, huh. Even has drop rate. Sweet! But let's keep this thread about Bowmasters.

Adventurer Archers

[NEW!] Evolve: With a mysterious power, Phoenix and Freezer are enhanced for a certain period of time. Phoenix or Freezer must be summoned to use this skill. (max level: 25)

- Level 1: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 465% damage 6 times on up to 10 enemies. Cooldown: 120 seconds.
- Level 25: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 825% damage 6 times on up to 10 enemies. Cooldown: 120 seconds.

Cool, maybe Phoenix can contribute to more than 2% of Bowmaster's DPS now? Apparently this skill makes even Marksman's Freezer transform into the flaming white Phoenix form that this skill transforms Phoenix into...

Seems fairly strong, but not anything amazing. The delay is quite large. Seems more of a boost to mobbing, I wouldn't cast it in the middle of bossing unless if I had some downtime.

Bowmaster

[NEW!] Afterimage Shot: Shoot your bow so fast that an afterimage is created, attacking quickly enough to be seen. If the afterimage attacks an enemy using Damage Reflect, you will not take damage. (max level: 25)

- Level 1: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 260% damage 2 times continuously for 3 seconds. Cooldown: 20 seconds.
[Passive effect: while Afterimage Shot is on cooldown, every 15 attacks, automatically create an afterimage that attacks enemies in range, dealing 260% damage 2 times continuously for 1 second.]
The active effect and passive effect cannot be activated at the same time.

- Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 500% damage 2 times continuously for 3 seconds. Cooldown: 20 seconds.
[Passive effect: while Afterimage Shot is on cooldown, every 15 attacks, automatically create an afterimage that attacks enemies in range, dealing 500% damage 2 times continuously for 1 second.]
The active effect and passive effect cannot be activated at the same time.

It's an interesting concept, but...it's really quite weak, from what I've seen...it contributes less overall damage than the installed Arrow Blaster does...less than 5%. Also, it's blue. Very blue for a skill that's active 100% of the time, even though BM's main color scheme is yellow/gold/red. Why? Reminds me of the blue Arrow Blaster and green Magic Arrows...

Two more weeks of KMST patches though!

Additionally: the Arrow Blaster install bug is something that happens in KMS as well. I hope the BMs of KMS raise enough racket to get the KMS team to fix up BM. From what I can see, lots of KMS Bowmasters aren't very happy right now.
Posted: December 2016 Permalink

Replies

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appall Level 210 Windia Marksman
Thanks for the update! I have a few questions if you don't mind.
So does this mean my attack speed inner ability is not useless? should I be using decent si and arrow stream as opposed to hurricane? And How do BM and marksman compare when considering both with attack speed inner and decent SI? I always felt like switching to MM to get use of my attack speed inner but if it's beneficial for BM that would make me so happy haha.
Dec 18 2016
skythedestroyer Level 233 Bellocan Bow Master Revenance Guild
@appall: It really depends on what Nexon does with Bowmaster. Right now it seems like they don't like the fact that Arrow Stream is stronger than Hurricane, and so they're trying to change it (as seen in this KMST patch), but they kinda failed, so Arrow Stream is still stronger than Hurricane after this KMST patch.

And the big thing here is that Arrow Stream is only stronger than Hurricane if you enhance it with boost nodes. With a Hurricane level 50 boost versus a Arrow Stream level 50 boost, Arrow Stream will win by about 10% more damage.

We'll see once this patch is finalized. Two more weeks of KMST patches, then it hits the live KMS servers.
Dec 18 2016
appall Level 210 Windia Marksman
So currently barrow a stream is better?
Dec 18 2016
appall Level 210 Windia Marksman
Thanks to you both! Time to start fusing nodes and using my attack speed inner and so I appreciate the insightful posts, I would have been oblivious and just used hurricane my whole time haha
Dec 19 2016
leopard16 Level 200 Scania Shadower
but doesnt hurricane cause inner game lag which causes armor break to run continuously for few seconds, and also procs magic arrows + final attack a lot more? AS is still better?
Dec 19 2016
skythedestroyer Level 233 Bellocan Bow Master Revenance Guild
@leopard16: www.insoya.com/bbs/zboard.php?id=talkmaple_job&;amp;no=487361

Comparison of Hurricane and Arrow Stream. Level 50 Hurricane and Level 50 Arrow Stream.

Arrow Stream wins by about 10% higher damage. As I said earlier, Arrow Stream utilizes Armor Break significantly more than Hurricane does, and it's only magnified by the final damage provided by boost nodes and the fact that final damage sources are multiplicative rather than additive.

With Arrow Stream, he's hitting about a minimum of 183,400,000 with a max of 1,099,410,000.

Is the 10% massive enough to focus on rolling attack speed and boost Arrow Stream? Maybe if this was intended, but it looks like it wasn't, so Nexon's trying to make Hurricane stronger than Arrow Stream again. If they do succeed in making Hurricane stronger again, you'll end up throwing away the attack speed you rolled for 6 months down the road from now.

Also, this is only if the boss has a high PDR rate. This is due to Armor Break and how it works, not necessarily Arrow Stream, something Nexon doesn't realize, apparently...
Dec 19 2016
twopointonefour Level 235 Scania Bow Master
Everythings a lie. You think hurricane is the thing you use but no it's out classed by mobbing abilities.
Dec 20 2016
skythedestroyer Level 233 Bellocan Bow Master Revenance Guild
Week 2 (12/21): KMS ver. 1.2.269

[Hurricane]: damage has been increased from 330% to 350%
[Armor Break]: a reactivation cooldown of 9 seconds has been added, this reactivation cooldown is decreased by 1 second per attack (the minimum reactivation cooldown is 1 second)

Thoughts are in the OP.
Dec 22 2016
twopointonefour Level 235 Scania Bow Master
@skythedestroyer did you know Guided Arrow triggers AFA and Magic arrows? I didn't but now I know! I figured they would change Armor break in some form after seeing how amazing it currently is. It's fine though, I'm way more used to using hurricane to boss than I am using stream.
Dec 23 2016
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