If supreme world comes to Gms which class will you make?
Since you can't delete a character that you make in the supreme world. I think I'd make a pally because all the monsters hit so high, so their ridiculous defense would really come in handy.
February 22, 2013
90 Comments • Newest first
shadower or a pally, one of those two
[quote=betaboi101]Hopes it doesn't come. I for one don't want to feel obligated to play old maple on hard mode and be obligated to do it for 200 lvs otherwise be lacking a 100 att medal that all the "pros" (no lifers) will waste their time getting </3.[/quote]
For players that it's easy to get to 200 it's actually good.
Gives us something more to do and no one is going to hit 200 that easy in Supreme.
First lv 200 Supreme race will be interesting.
+ 4th job advancement is practically impossible for many classes dur to Manon/Griffy doing 60~80k damage which nobody will be able to survive.
So far there's only 1 4th jobber in Supreme and it's an Archer only way an Archer can is with Puppet.
I always make Clerics when I move worlds
Hopes it doesn't come. I for one don't want to feel obligated to play old maple on hard mode and be obligated to do it for 200 lvs otherwise be lacking a 100 att medal that all the "pros" (no lifers) will waste their time getting </3.
so far only an archer advanced to 4th job, by abusing puppet to pin it at one spot and sniping them from far away down
Marksman, shadower, or corsair... the exact order of my mains xD
this sounds amazing, I would totally just remake my paladin there though.
NL or pally
probably a crossbowman
snipe would come in handy with these high def mobs
and the bird summon is helpful too
Bishop. Definitely a Bishop. Always been a mage kind of guy.
[quote=EMSfreeze]well at least i hope threaten works at bosses
EDIT: right now the highest one quittet, because he cant do 4th job advancement
manon/griffery body dmg: 70k
ranged dmg: 40-50k
probably nx is going to fix this
link: http://forum.nexoneu.com/showthread.php?1000269-Supreme-4th-job-Advancement-quest
notice he is CB, there for only 30k dmg with meso guard[/quote]
Is the 4th job advancement in EMS 120 or 100 right now?
EDIT: nevermind, I looked at the link and saw that it's 100.
well at least i hope threaten works at bosses
EDIT: right now the highest one quittet, because he cant do 4th job advancement
manon/griffery body dmg: 70k
ranged dmg: 40-50k
probably nx is going to fix this
link: http://forum.nexoneu.com/showthread.php?1000269-Supreme-4th-job-Advancement-quest
notice he is CB, there for only 30k dmg with meso guard
Corsair.
@Cyanight: 1 thing
i dont think the mushmom could even touch us since were using hurricane?
really, i recommend you (if you are just lvling fast to lv 60 for the 30 att medal) go for sindit, they are pretty much the fastest
sure you got a miss rate as ranged class, but on the other side hugging mobs are sure pot burn...
Probably a shad because I always wanted to make one
I'd say FP or bucc but I already have those
@FightFightFight Don't go for a mage, they suck pretty much.
Probably Paladin or DrK because of survivability. Maybe even Bishop.
I wonder whether a marksman or bowmaster would be better?
@xkillo32: Apparently, 1v1 skills dont have cooldown, but skills that hit 2 monsters ex slash blast do. I'm not from EMS, and you aren't too, don't take things too srsly, I jsut didn't know common sence or not.
[quote=Vegeto]Nobody saying DK here? DKs dominated old maple.
I would need to learn a lot more about it, but I would probably stick to sair. double shot is about the fastest single target skill for 1st job. Sindit could work too.[/quote]
except supreme isnt old maple
Definitely a Bowmaster or a Marksman
Bandit.
Lot of people saying going Paladin for tanking is a good move, but you need to remember that ranged attacks can OHKO you. No point tanking against OHKOs.
Any Mage
I'll make a bishop (one word.... DOOM), and then if I can make a second character I would make a fire poison.
A shadower just like my main.
F/p definitely.
A Shadower or a Hero.
[quote=Vegeto]And you said melee is immune to the MISS system? It's really sounding like Bucc, sindit, and warriors are going to dominate. Why do you say ranged is so good there if they are the only ones with extra MISS?[/quote]
Hm, we're only in the early stages but currently sindits, sins and warriors dominate. Mostly sindits. I really recommend you all to make a bandit. They've got over 50% defense from their third job skill and sins are the easiest in the first job. All jobs have a huge chance to miss monsters, as a mage I'm still missing Orange Mushrooms at a 30% rate at level 25, avoidability of monsters somehow got increased too and so the normal rules still apply, but classes with a far range have a good chance to miss too. But anyways, long-ranged classes dominate because for example the second job advancement mobs hit 1,4k.
Dexless sin.
@Quazel
just saying are u stupid or what?
y would it have a cool down?
its basiically just shooting one arrow and done
[quote=Lyrannikin]Whatever you do don't make a archer[/quote]
Lol, thier one of the most reccommend since all of the monsters hit very hard. I.e. all monster ranged atks have a % chance to ohko. years ago when everything could ohko an Archer I could go 10+ levels without dying. Why? because outside of the rare monster spawning on top of me, monsters never touched me. Reasons why for a BM:
[*]Puppet/ePuppet - Seduces and creates at least 2 seconds worth of time to attack without fear of a monster attacking you; Summoning it twice near a monster tends to deaggro them. Because of puppet, a BM can solo most mobile bosses if they have the damage.
[*]AR/Bomb - With mob cooldowns switching between these two skills with stun effects is very helpful
[*]Drain Arrow - Singlular skill so most likely does not have a cooldown which means this skill is broken, since most classes have pot cooldowns.
[*]Hawk/Phoenix - Back in the day, this was the primary reason why BMs dominated Newt maps. Hawk created perma stun. I heard that summons were left untouched in Supreme...if so...these summons are broken at 90/95% stun rates.
Probably a Marksman or an NL.
Pirate, warrior, or ice lightning mage.
I'm thinking about a NL too because of the mobbing skill cooldown thing though.
[quote=inemnitable]Shadower seems pretty great, since you get shield mastery and meso guard in 2nd job now. It gains its tankiness a lot earlier than Paladins. There's also a good 1v1 attack in every job, and a good variety of mob skills to use on CD.[/quote]
Warriors still have better defense in 2nd job.
If they added it to GMS I would be a nothing since I have no 150+ characters
@alvarito: Doesn't matter. Monsters can miss puppet and become deaggroed once its gone. A BM/MM can just puppet, get some hits in, puppet dies, resummon, get some hits in, etc. I have done this before in the past. But you are right the kentaruses are a problem....unless Phoenix/Frostprey status effects are unchanged.
[quote=bluebomber24]Not really. As long as Puppet isn't nerfed to hell, a Hunter or Xbowman can kill them.[/quote]
Dont worry, the Kentauruses will do them a nice 15-17k damage with each hit.
Let alone that puppet would also 1 hit die and that you cant knockback those bosses by any means.
Maybe a Paladin, Bishop, F/P, or either a Shadower or Night Lord.
So mobs hit around 200x harder on supreme?
[quote=alvarito]The 4th job advancement Manon(and Griffey too) do arround 75-90k damage with both touch and magic attack. This means that unless they nerf the damage on those bosses, for legits this world ends with 3rd job.[/quote]
Not really. As long as Puppet isn't nerfed to hell, a Hunter or Xbowman can kill them.
The 4th job advancement Manon(and Griffey too) do arround 75-90k damage with both touch and magic attack. This means that unless they nerf the damage on those bosses, for legits this world ends with 3rd job.
@Quazel: I've always wanted a Marksman, with skill CD's Snipe is that much better
DrK. Dragon Wisdom's drain is going to be incredibly helpful.
Or a Pally. HP recovery is interesting to use and the charges are a nice bonus.
Definitely wouldn't go Hero. High HP, but no recovery skills
And Bowmen are out of the question. o.o Wayy too little HP. Same with Thieves, but Shads have Meso Guard, so it's okay, I guess.
Mages would work, but would burn mp pots like mad, unless you could get a Jr. Boogie familiar.
And Pirates would be okay as well. Buccs have i-frames on SSK, CSB, and Tornado Uppercut (does it really?). Sairs are just too low on HP to be effective o.o but the vertical mobility is very welcome!
And you said melee is immune to the MISS system? It's really sounding like Bucc, sindit, and warriors are going to dominate. Why do you say ranged is so good there if they are the only ones with extra MISS?
nert lerd
[quote=Vegeto]I'm still thinking DK. There should be a LOT more call for HB in parties. Cleric should be important too, with the potion cooldowns and boss damage, healing will actually be useful again (unless that has cooldown as a 'mob skill'?)[/quote]
it got a 5 sec cooldown
I'm still thinking DK. There should be a LOT more call for HB in parties. Cleric should be important too, with the potion cooldowns and boss damage, healing will actually be useful again (unless that has cooldown as a 'mob skill'?)
I think I'd go with a Drk. HB to help survive high damage, drain to help with pot usage, and I love the idea of juggling dark impale, dragon fury, and dragon buster.