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Corsair v Mech

Pirate Forum Talk about Pirate

so I am currently playing a Sair (currently outlaw lvl 7X) and with the resistance revamp coming up I was wondering if I should continue with my sair or make a mech? If anyone could list the pros and cons of each (bossing, mobbing, pvp, pot burning, summons, flashyness ect.)

Thanks in advance
Posted: October 2012 Permalink

Replies

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Mechs are sooo slow compared to sairs. Really lowers the interest..

Both classes are great at bossing. Mech has 100% stance but people told me sairs currently deal more dmg with dere summons and stuff.
Oct 11 2012
SlyOne Level 210 Khaini Marksman
To be honest I have a level 95 Outlaw and I love the damage and how fun it is however I had this sudden urge to make a Mechanic so I did, and to this day it's the fastest character I have reached to level 50 with (though most might consider it nothing going through those levels in just less than hours, I actually pulled it off). I'm loving it so far and I can't wait to see what else is in store.

I heard post revamp you can change your mech's color or what?
Oct 11 2012
mark24 Level 200 Kradia Battle Mage 4
bro corsair are better till u get godly do like me play corsair till you get like 100-150k clean then go mech. mech have much better potential than sairs do after their revamp but they need alot of funding to get there
Oct 11 2012
sleepyheadXIII Level 200 Windia Corsair
After the revamp in a month or so for mechanics, mechanic>sair in just about everything.
Oct 11 2012
mark24 Level 200 Kradia Battle Mage 4
After the revamp in a month or so for mechanics, mechanic>sair in just about everything.[/quote]

this is only true if you are very funded
Oct 11 2012
sleepyheadXIII Level 200 Windia Corsair
@mark24: Even unfunded they are better;
www.southperry.net/showthread.php?t=50830&;amp;title=Pirate%20%/s%20%28Tempest%20Corsair,%20Buccaneer,%20Cannon%20Shooter,%20Mechanic,%20and%20Angelic%20Buster%29
Really the only thing we have going for us compared to mechanic after revamp is mobility which even then it's debatable because of mechanic's portals.
Oct 11 2012
mark24 Level 200 Kradia Battle Mage 4
LOL TF looks like ima be making my 3x new char sooner than i expected
Oct 11 2012
@mark24: Even unfunded they are better;
www.southperry.net/showthread.php?t=50830&;amp;title=Pirate%20%/s%20%28Tempest%20Corsair,%20Buccaneer,%20Cannon%20Shooter,%20Mechanic,%20and%20Angelic%20Buster%29
Really the only thing we have going for us compared to mechanic after revamp is mobility which even then it's debatable because of mechanic's portals.[/quote]

That calculation for Sair, Jett, and Bucc Dmg is only semi-accurate when you don't factor in "Revenge" considering that mech do not have it and its really easy to activate, especially with CO or Empress Set. Revenge will also boost the dmg of all our summons so numbers will change again. May not BEAT mechs, but counting revenge it be a lot closer that what that chart says...mech prob only beat us by a 100% or less.

Revenge is special because not only does it boost our range, but it does a 15% to whatever total percentage we are hitting.

Also our Easton is faster in GMS which means it will have a greater impact than Lazer with self speed infusion. Head shot is also very underrated, with SI and a reduce cooldown time by 2 seconds...it can be a very deadly single target skill along with RF and has a longer range.
Oct 11 2012
@Rever:
i did my own test and sair gets beat out by mechs in my experiment too
no way round it

sairs are Underpowered. we need a revamp [/quote]

I didn't say we would get beat we will beat mechs but the number would be much closer than southperry's calculation. Its pretty much faux without factoring in revenge. I don't mind mechs being overall stronger 150% or less...at that point its all about funding that really pushes the class, also no with surpass dmg cap on sairs we are not limited anymore to a class that its 999K early.

Imagine using a Headshot with SI and Reduced cooldown....with a surpass dam cap potential line. That's pretty OP right there...considering that the skill at max without CO or +2 to all skills is 800% with just a 3 second cool down time. Most of that Cooldown time will be spent on the animation...making it pretty much spamable AND also add to the fact that it ignores 40% PDR.

A consistent dmging skill like that stacked with your own PDR on a boss like empress with such an extreme range is pretty important.
Oct 11 2012
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