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Damage Comparisons, Current vs Revamp

Paladin Forum Talk about Page, White Knight and Paladin

Kazzooey Level 200 Khaini Zero Transcendent
*NOTICE - There is a lot of unconfirmed data in here so much of this is based off of speculation on how a few skills work.

Both Blast and ACB are nerfed. Also,when calculating ACB I checked for and compared the damage per second of Fire + Ice + Lightning + Holy cycle, Ice + Lightning + Holy Cycle, Lightning + Holy cycle, and pure Holy Charge. Lightning + Holy beat everything out so that's what I'll be using here for ACB's calculations, and that's why it shows ACB's damage as 443.

I forgot about Mastery nerf in post revamp but whatever, it's only a loss of 2 or 3% mastery? which is hardly any change in damage at all so yea I'm not gonna go and redo it just to add that very slight change in. Also keep in mind I do NOT include anything that will actually change the difference in damages, such as Hyper Skills as they are all the same exact thing and even if added in the difference between percentages will be exactly the same. Hense, pointless. Honestly I don't even know why I added in the weapon multiplier. Habit probably.

Lastly keep in mind this does NOT account for the increase of 46-66 ATT from the revamp. And as most of us use swords, I'm using the +10% Max Critical Damage buff from them in the calculations.

Weapon Multiplier: 1.2

--Current--
Critical Damage Range: 1.2-1.5
Damage(Blast): 290
Critical Rate(Blast): 55
Final Critical Multiplier(Blast): 1.22
Total Damage(Blast): 1.72
Hits(Blast): 6
Delay Multiplier(Blast): 1.45
Damage(ACB): 250
Critical Rate(ACB): 5
Final Critical Multiplier(ACB): 1.02
Total Damage(ACB): 1.72
Hits(ACB): 6
Delay Multiplier(ACB): 1.52

--Revamped--
Critical Damage Range: 1.35-1.6
Damage(Blast): 290
Critical Rate(Blast): 45
Final Critical Multiplier(Blast): 1.21
Total Damage(Blast): 1.57
Hits(Blast): 6
Delay Mulitplier(Blast): 1.45
Damage(ACB): 443
Critical Rate(ACB): 5
Final Critical Multiplier(ACB): 1.02375
Total Damage(ACB): 1.15
Hits(ACB): 5
Delay Multiplier(ACB): 1.52

Blast
290 * 1.72 * 1.22 * 1.2 * 6 * 1.45 = 6353% [i]Current[/i]
290 * 1.57 * 1.21 * 1.2 * 6 * 1.45 = 5752% [i]Revamp[/i]

ACB
250 * 1.72 * 1.02 * 1.2 * 6 * 1.52 = 4800% [i]Current[/i]
443 * 1.15 * 1.02375 * 1.2 * 5 * 1.52 = 4757% [i]Revamp[/i]
Posted: June 2013 Permalink

Replies

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MyKarma Level 99 Broa Mercedes 3
So does that mean that blast is useless after the revamp?
Jun 06 2013
Isn't blast 840MS instead of the current 13xxMS? They made it significantly faster
Jun 06 2013
RubberDonkey Level 68 Scania Assassin
This reminds of pre-return of the explorer patch when hero's brandish was as strong as fire blast with elemental advantage on. Ahhh those silly days. Lol
Anyway, hope nexon fix this unbalance.
Jun 06 2013
Kazzooey Level 200 Khaini Zero Transcendent
@wertz49 This is with the new delay. They changed the delay to 840 ms, which is actually the delay of our current Blast. This is all based on an Attack Speed 3, which is what almost all 1H users have.

On a side note, I'm not 100% certain about ACB's new attack speed. The new ACB is 90 ms faster than the current but I don't know if they changed the ms:attack speed ratio(60ms shaved off per attack speed, except for Fast 2 which is 30ms). I'm going off the assumption that the ratio stayed the same at 60ms per Attack Speed.
Jun 06 2013
OnetonMien Level 160 Windia Buccaneer
Dam the revamp seems awesome but Nexon messed up again rofl. Why did they feel the need to nerd divine shield? Parashock guard seems like a useless skill if Pallys lose guard rate when using it. The elemental system seems a bit weird and hard to understand 0_0
Jun 06 2013
Kazzooey Level 200 Khaini Zero Transcendent
Dam the revamp seems awesome but Nexon messed up again rofl. Why did they feel the need to nerd divine shield? Parashock guard seems like a useless skill if Pallys lose guard rate when using it. The elemental system seems a bit weird and hard to understand 0_0[/quote]

Parashock is by no means a "useless" skill. It's a very nice party buff giving allies 20% Damage Reduction and 20% Guard. And in the process, it boosts our Damage Reduction back to 70% (And it accounts for the 20% Guard), and you get a +20 ATT from it. In the most recent change for them, the Defense reduction from what I've seen actually comes straight out of your excess defense (the defense you don't use after you cap) so you don't lose any defense at all unless you have less than 12k defense (including excess).

So in the end, you are only giving 20% Guard rate for 20% damage reduction and +20 ATT. Sounds like a pretty good deal to me, especially since it should really help out your party members. I'd say Parashock is now perfectly balanced. Although Shield Mastery I think should give 50% Guard rate instead of 40.
Jun 06 2013
gangzstakevin Level 200 Elnido Paladin
It may not be useless but I don't know that I would use it. I'd be okay with trading some defense for damage reduction, but not trading guard rate for damage reduction. I think it should just give the paladin and the party members a bit of damage reduction and guard rate.
Jun 06 2013
GoXDS Level 201 Scania I/L Arch Mage
@Kazzooey since you said delay for ACB is now 90 ms shorter, then new base delay is 720 ms?
calculating actual delay should be B*(10+S)/16, where B is base delay. S = W + N; S > or equal to 2 where W is weapon speed and N is the changes in attack speed (so -2 from booster) from Kalemora's I/L Guide. the result is rounded up to the nearest multiple of 60

so ACB is 720(10+3)/16 = 585, which then rounds up to 600 ms. this corrects your delay multiplier for ACB to be 1.67.
ACB's revamped % should be 5569% then
Jun 06 2013
Pashmimi Level 188 Windia Paladin
@Kazzooey since you said delay for ACB is now 90 ms shorter, then new base delay is 720 ms?
calculating actual delay should be B*(10+S)/16, where B is base delay. S = W + N; S > or equal to 2 where W is weapon speed and N is the changes in attack speed (so -2 from booster) from Kalemora's I/L Guide. the result is rounded up to the nearest multiple of 60

so ACB is 720(10+3)/16 = 585, which then rounds up to 600 ms. this corrects your delay multiplier for ACB to be 1.67.
ACB's revamped % should be 5569% then[/quote]
I'm probably wrong about this, but doesn't Spell Booster work differently from Weapon Booster? I've heard that it affects casting speed, not weapon speed. (Edit: Aaah I didn't finish my thought...) So wouldn't that mean Mage skill calculations will work differently from Warriors'?

I guess Blast still has that buff it gives, so it's not entirely useless. It's weird that Nexon did that though... Theoretically, mobbing moves should be weaker than 1v1 moves... But apparently not in this case.
Jun 06 2013
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