BasilMarket

Sad Mask
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Leech Aura

Utilize your connection with the crawling slimy things of the world to sap enemy HP with every blow. You and your party members will receive life for every blow you inflict for a short time, up to 3% at a time. Requires 1 minute cooldown.
LevelInfo
1Fury -50, 1% of damage returned to party members as HP for 72 sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown
2Fury -50, 1% of damage returned to party members as HP for 84 sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown
3Fury -50, 1% of damage returned to party members as HP for 96 sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown
4Fury -50, 1% of damage returned to party members as HP for 108 sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown
5Fury -50, 2% of damage returned to party members as HP for 120 sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown
6Fury -50, 2% of damage returned to party members as HP for 132 sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown
7Fury -50, 2% of damage returned to party members as HP for 144 sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown
8Fury -50, 2% of damage returned to party members as HP for 156 sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown
9Fury -50, 2% of damage returned to party members as HP for 168 sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown
10Fury -50, 3% of damage returned to party members as HP for 180 sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown
11Fury -50, 3% of damage returned to party members as HP for 192 sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown
12Fury -50, 3% of damage returned to party members as HP for 204 sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown
13Fury -50, 3% of damage returned to party members as HP for 216 sec, Cannot recover more than 50% of Max HP. Requires 30 second cooldown