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Do kaisers actually hit 43 hits per second?

Kaiser Forum Talk about Kaiser

Chinosz Level 51 Bera Night Walker 2
i saw this in some post a while ago, obviously with the dragon and the tornado do they actually hit 43 hits per second?
Posted: July 2015 Permalink

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Elementos Level 203 Bera Bow Master
kaiser are the slowest and worst bossers in the game fakboi
Jul 24 2015
GoXDS Level 201 Scania I/L Arch Mage
think of it this way. you cast Tornado in less than a second. it'll then proceed to do 40 seconds. so the effective Hits/s is 40/cast time even if it's physically attacking slower than that
Jul 24 2015
Simfel Level 224 Scania Kaiser 4 Studio Guild
i saw this in some post a while ago, obviously with the dragon and the tornado do they actually hit 43 hits per second? [/quote]

[url=http://i.imgur.com/Cg76GZV.png]Calculations I did a while ago.[/url]

With two Wing Beats active, kaisers easily achieve 47 lines per second.
Jul 24 2015
ievanmaster Level 210 Khaini Xenon 4
[url=http://i.imgur.com/Cg76GZV.png]Calculations I did a while ago.[/url]

With two Wing Beats active, kaisers easily achieve 47 lines per second.[/quote]

Tempest Blades has a cooldown though, and Cursebite triggers for Wingbeat (Albeit in a weird fashion, it's on and off which I suspect to be so because stacking wingbeat makes too many procs in a short period of time and the game treats that weirdly, causing it to not trigger cursebite on every hit. I suspect BMs also have this same problem as well, coupled with many other glitches that exacerbate this issue for them, making their actual dps lower than it is on paper.)

Judging from bossing videos, I estimate Kaiser's hits per second without Ryudes to be about ~20-~30, and with the un-nerfed Ryudes, 35-45. There is a range of 10 is because timing the wingbeats as well as tempest blades is crucial. Invinci-frames really screw kaisers over because the wingbeats will move out of range causing the player to have to recast them.
No too many videos with the 70% Ryudes unfortunately, probably around 30-38 hits/s for that.
Jul 24 2015
simfel Level 224 Scania Kaiser 4 Studio Guild
Tempest Blades has a cooldown though, and Cursebite triggers for Wingbeat (Albeit in a weird fashion, it's on and off which I suspect to be so because stacking wingbeat makes too many procs in a short period of time and the game treats that weirdly, causing it to not trigger cursebite on every hit. I suspect BMs also have this same problem as well, coupled with many other glitches that exacerbate this issue for them, making their actual dps lower than it is on paper.)

Judging from bossing videos, I estimate Kaiser's hits per second without Ryudes to be about ~20-~30, and with the un-nerfed Ryudes, 35-45. There is a range of 10 is because timing the wingbeats as well as tempest blades is crucial. Invinci-frames really screw kaisers over because the wingbeats will move out of range causing the player to have to recast them.
No too many videos with the 70% Ryudes unfortunately, probably around 30-38 hits/s for that.[/quote]

I took the 10s cooldown of Tempest Blades into account, and omitted Cursebite for Wing Beat since I haven't seen it ever trigger on bosses.
Jul 24 2015
ievanmaster Level 210 Khaini Xenon 4
I took the 10s cooldown of Tempest Blades into account[/quote]

Erm, please check the numbers again, because there's no way in hell that Tempest Blades has a constant hits/sec of more than 20.

Unless, you're aiming to depict Kaiser's dps at the exact moment that Tempest Blades hits the mob.

Sorry if I'm appearing to be obtrusive...
~~~
and omitted Cursebite for Wing Beat since I haven't seen it ever trigger on bosses.[/quote]
This is understandable, because as I've already mentioned, Wingbeat and Cursebite's interaction is pretty weird and isn't constant, but to see that it can activate on occasion, try putting Cursebite on a mob, and cast wingbeat one time and walking around. It should activate, but when you stack three wingbeats you should notice the red "final attack" flashes will stop appearing.
Jul 25 2015
simfel Level 224 Scania Kaiser 4 Studio Guild
@ievanmaster:

Erm, please check the numbers again, because there's no way in hell that Tempest Blades has a constant hits/sec of more than 20.[/quote]

You're right! After looking at the sheet again, I realized I took the 10s cooldown into account on the wrong column; I had Tempest Blades being used with a delay of 90ms but at 1/10 damage/s, instead of being able to be used every 10s. The [url=http://i.imgur.com/1OtD32T.png]fix applied[/url] was to make the delay 10s(cooldown)+90ms(activation) with removal of the 1/10 factor. Is this an accurate (sufficient) representation, or is there a better way to patch it up?

...try putting Cursebite on a mob, and cast wingbeat one time and walking around. It should activate, but when you stack three wingbeats you should notice the red "final attack" flashes will stop appearing.[/quote]

Tried it on bosses and monsters with 1,2,3 Wing Beats while walking around, with no luck. Is there anything specific that must be fulfilled for Cursebite to trigger on Wing Beat? (Other than Slow status of course)
Jul 25 2015
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