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Real life sucks

The story is just so bad. The community is horrible. The graphics is the only thing good about it. Earth is the [b]WORST[/b] company ever. Their employee are lazy and the CEO is a troll. PvP is unbalanced and wrongful bans everyday. The level cap is unpredictable and you can't even choose your character's features. That's why so many people quit.

December 30, 2012

15 Comments • Newest first

Meiru

yolo swag

Reply December 30, 2012
Skardsend

Real life is always set on Hardcore mode, make your life count!

Reply December 30, 2012
TickleMeChad

Who needs real life when you have Maplestory.

Reply December 30, 2012
WiziLiCe

I wanna be the very best!

Reply December 30, 2012
ShadeCaro

The police are the worst GM's ever.

Reply December 30, 2012
LlamaBanana

I got my strength to level 99, dw noobs it's k.

Reply December 30, 2012
divineshin

I guess some people just aren't into visual novels.

Reply December 30, 2012
Braviary

972 233 8336 to call a mod.

Reply December 30, 2012
Segumisama

Real life:
Pro's:
-graphics
-server capacity
-no lag
-many features

cons:
-P2W
-unbalanced
-unfair bans
-hackers everywhere
-very little customization early on
-late game customization costs a LOT
-unpredictable

Reply December 30, 2012
rydog77

I agree 100%

Reply December 30, 2012
xDracius

Sucks that it's P2W.

Reply December 30, 2012
myrdrex

I hate that hackers are everywhere.

Those Wall Street maps are just filled with cheaters.

I'm impressed with the server capacity though. No matter how many players there are, it never seems to lag. Tons of predictions about how we've exceeded capacity are always met by rapidly evolving technology upgrades that give us more and more server capacity.

Reply December 30, 2012 - edited
DrewStars

Oh, your life sucks. Good for you. Go make a ticket to GM, I'm sure they'll listen.

Reply December 30, 2012 - edited
yongyong139

you forgot no one ever lags even though there are billions of people

Reply December 30, 2012 - edited
mechibi

when are you going to quit?

Reply December 30, 2012 - edited