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Double Down Saving Grace

Buccaneer Forum Talk about Brawler, Marauder and Buccaneer

rebukex7 Level 200 Bera Buccaneer
Hey so if you saw my other thread you probably know that I just got back into the game. So after getting my bucc geared up, I went out to adventure and everything worked fine...except this hyper. It's been a few days and I still have not seen it work one time.

My question is double down saving grace worth it? Or should I put the point on another lucky dice hyper or reinforce bucc blast?
Posted: December 2015 Permalink

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helpingly Level 214 Bera Buccaneer See what games, anime & art helpingly is intoHelpinglySheriff
I put my point on reinforce bucc blast, but that is only because I felt it was more practical for me to do that. My damage is pretty good even without double down, so I thought it would be a waste for me to do it. Also, with the reboot to our time leap skill, waiting for another chance to roll the dice isn't even that bad.
Dec 12 2015
powerbomb Level 148 Arcania I/L Arch Mage
@helpingly: Is Saving Grace even worth it anymore? Time Leap's new cooldown gives you two chances to roll something decent anyway.
Dec 12 2015
rebukex7 Level 200 Bera Buccaneer
@helpingly: You're right, I suppose it was viable before reboot but now its just kinda...pointless. i'd much rather reinforce bucc blast in hindsight
Dec 12 2015
tricks122 Level 203 Windia Buccaneer
I don't see much use in Buccaneer Blast Hypers unless you enjoy training a lot; they might be useful during bossing, but unless you're doing difficult bosses and use Buccaneer Blast due to issues with range on Octopunch(Which seems unlikely with its recent distance increase), they seem useless to me. Although they definitely have their place for lower funding Stronghold training.

Saving Grace would be useful if it actually worked. Back to back horrible rolls do happen, even with Time Leap; the problem is that it doesn't give any indication of when it works, and it seems glitched considering the cool-down is almost always applied. I've gotten perhaps one or two times where my Dice got no cool-down applied in, what... several months of playing? It's definitely not working correctly. I find that it would have a lot more use for bossing Buccaneers rather than training Buccaneers, but it simply doesn't function properly.

My personal setup is all three Octopunch Hypers(Boss damage, extra line and extra general damage) along with Saving Grace and Enhance for Dice. If Saving Grace worked, it'd be decent; you could substitute Saving Grace for a Buccaneer Blast Hyper of your choice, or for Addition on Dice for some extra Physical Defense Ignore... but neither is too appealing to me, so it's up to you.
Dec 12 2015
rebukex7 Level 200 Bera Buccaneer
@tricks122: Nice input. The range increase in punch is definitely great especially with 100% stance but i've noticed that moves like seduce or moves that send you flying back still creates distance. I know when i fought lotus I was sent rag-dolling so much that I was confused as to whether or not my stance was working right lol.

The way I have it currently is all three Octo punches, BB extra hit, and BB reinforce though I am probably to replace reinforce with Enchance dice. My only issue with it is that its still a luck based skill while Reinforce provides a steady damage increase.

Rolling a seven seems kind of meh because of Typhoon crush but I also have a neb that ignores 18% defense so I think that's good enough. And like I think we can all agree, Saving Grace is either broken or just really bad at the moment. Maybe they'll revamp it like they are going to do Dragon Strike in the hero blockbuster patch(300% x 12 lines of damage, 10 sec CD, gives damage buff, energy charge exclusive) I'll admit as a bucc I am not looking forward to managing another buff but with clarity and Admiral wings becoming passive, i'll deal with it since ill have a reason to use DS other than nostalgia.
Dec 12 2015
tricks122 Level 203 Windia Buccaneer
@rebukex7 Yeah, rolling a seven sucks because of Typhoon Crush; that's why Addition is bad, but Enhance is good. It's stacking the odds more in your favor, so while it's not consistent it's still a decent skill. As for Physical Defense Ignore... Typhoon Crush is bad because it forces us to stack other sources of Defense Ignore for the 60% time it doesn't work, but we don't need that Defense Ignore 40% of the time, which renders it useless. It's just inefficient in comparison to a 100% of the time 20% or 15% Defense Ignore skill.

Certain moves do counter Stance, such as some of Gollux's attacks at the Shoulders. It's similar to how certain moves will ignore Invulnerability Frames and still smack you for full damage, such as most stuff at end game bosses. It's a per-boss thing and it's somewhat inconsistent, but it's how it happens.

Saving Grace is definitely broken, there's no question about that. I'm not sure if they'll revamp it because it seems glitched, but a lot of fundamental changes to the contradictory, luck-based Buccaneers skills should happen, and Nexon doesn't seem inclined to do them... after all, we've had Dice for a pretty long time now, and 4~5 numbers are still useless in a bossing situation, which is really bothersome.
Dec 12 2015
rebukex7 Level 200 Bera Buccaneer
@tricks122: Yeah maybe its diff for corsairs/canons but when you are as close to bosses as buccs are, you need consistency not luck for your damage increase, I don't know maybe they should have a loaded dice hyper or something where you can pick the number you want. You know despite not being super flashy, I'll admit they did good with the Bucc hypers. They aren't perfect but they are efficient in upping the damage output. (stimulating convo is love) I still hold on to hope that one day, however, they will replace the energy charge aura with the super transformation.

You're right about Typhoon, i'm glad they at least made it per hit now.
Dec 12 2015
powerbomb Level 148 Arcania I/L Arch Mage
@tricks122: Hang on, I thought that Saving Grace's description was misleading and that it doesn't let you "roll again" perse, but rather re-rolls on its own. As in, if you would've gotten a single digit the game instead rolls twice.
Dec 13 2015
tricks122 Level 203 Windia Buccaneer
@powerbomb If that's the case, then it could be working as functioning... but if it does, then it still doesn't solve the overall problem of bad rolls in general. I do still get a decent number of single rolls as well though, so I'm... skeptical at best to that answer.

@rebukex7 Most classes that are good generally have some form of consistency, or even when they're inconsistent they output good damage. That just isn't the case for certain classes at the moment, and Buccaneers are one of them. I'm pretty sure we're one of the classes that rely the most on luck-based buffs or chances for their skills(Dice, Pirate's Revenge and Typhoon Crush are all pretty important), and our skill synergy is just... well, poorly designed. Even with all that luck stuff, you still have to have Power Unity stacks maxed, along with being Charged, to output maximum damage. Most other classes, especially those who just do 'naturally' good damage, don't have half as many requirements, hence why we aren't a good class.

Having random buffs is okay, so long as each buff is decent and, on average, we deal good damage. Having it be random and having several of the effects be functionally useless in the end-game is just poor design... something Nexon is infamous for.
Dec 13 2015
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