General

Two Years Since Big Bang

Hey guys. Today marks the 2nd anniversary of the Maplestory Big Bang update! Do you guys think the game has improved? Gotten worse? Were all these new updates necessary? Let's discuss!

PS: This is not a nostalgic thread, it's meant to see peoples' opinion on the current Maple and why they think it's that way. So, please, no "i miss old maple wen fighting zak took 4 hr wit party."

December 7, 2012

18 Comments • Newest first

wolfe

personally i like being heavier in the aspects merching, although it can be a pain sometimes it gives me an idea about economies, how they are influenced, why they crash and hyper inflate ^.^
As for the teamwork, hopefully with the new update bosses will be hard enough where legit bossers will have epic battles they will tell their grandchildren of GMS is in heavy need of new content and less classes, completely agree with all of you on that

As for the damage cap, i think this is beneficial for the classes that have high damage but only hit a few times, there is no increase in damage to go with the cap at all. This means that shadowers have a better bossing capability than before. my little insight

Reply December 7, 2012
LeVacher

I'm pretty neutral about this whole big bang thing.
could be better, could be worse

Reply December 7, 2012
Chup

[quote=xLikeNoOther]Everyone's pretty much moved onto League of Legends or other games to be honest. Ones where raw money doesn't buy power. Time buys skill = power, rather.[/quote]

I moved on to League. Teehee. I guess I should state my opinion.

Well, being an active Renegades player over the summer, devserver was awesome. The community was amazing, but now that its dead, I can't find anywhere to go. I've grown away from Maple, just not as amusing as it was for me before.

Reply December 7, 2012
esteban

Maple just became too much of a hassle, nothing is hard just annoying. Maple just became too much of a hassle, nothing is hard just annoying. Maple just became too much of a hassle, nothing is hard just annoying. Maple just became too much of a hassle, nothing is hard just annoying. Maple just became too much of a hassle, nothing is hard just annoying. Maple just became too much of a hassle, nothing is hard just annoying.

This guy's got the right idea. Along with everyone else Pay2win & Pay2survive.

Reply December 7, 2012
melonmel

I like all the new updates! Super fun!
Though a little more teamwork would be nice these days.

Reply December 7, 2012
Bluepotimus

Why even ask the question? It's pretty obvious what the answers gonna be...

Reply December 7, 2012
IKickCats

[quote=nekked]Leveling is faster which is cool but as a golden snail, I feel like the game is way too easy now. Also, back then it was easier to make friends and in such little time. I came back from a 2 year break and I only have 20 people on my b/l, 3 are guildies, 4 log on here and there but the rest vanished. [/quote]

This what I truly miss about old maple is the community. There was ksing here and there but nothing major unlike now, I don't mind lvling up faster, the lowerd job req but I just miss how people back then were generally friendly, everyone worked together to level up maple now is just a single player game everyone trains on their own refusing to work together(unless they really have to), maple now compared to the past is basically pay to win there's no way around it no matter how much you try to sugar coat it if you want to get anywhere now in maple you have to spend some nx before nobody cared about being funded or not you saw someone doing high damage you usually went "dam nice damage" now it's "l0l n00b you do low damge gtf0".

Reply December 7, 2012 - edited
xLikeNoOther

Everyone's pretty much moved onto League of Legends or other games to be honest. Ones where raw money doesn't buy power. Time buys skill = power, rather.

Reply December 7, 2012 - edited
nekked

Leveling is faster which is cool but as a golden snail, I feel like the game is way too easy now. Also, back then it was easier to make friends and in such little time. I came back from a 2 year break and I only have 20 people on my b/l, 3 are guildies, 4 log on here and there but the rest vanished.

Reply December 7, 2012 - edited
Glory

Before took much more to level up but there was a lot more versatility (you could play any class and barely worry about the end game weapon). Zakum helmets, pink adventurer capes, 10 attack work gloves and 60% scrolls were good enough.
Today takes a much less to level up but nexon pretty much killed versatility (every post pirates class has their own cash shop wardrobe and...) pretty much every end game equipment is untradeable and you have to scroll and cube every piece besides your boxers to succeed on any character.
After will take no effort to level up at all; there will be a thousand levels, new potential tiers and lines, more ways to enhance your weapon with nx, every new equipment will be tradeable only with scissors and only the paying player will be able to boss.

Reply December 7, 2012 - edited
superimani

[quote=TheMagi][url=http://www.youtube.com/watch?feature=player_embedded&v=Xe7NA8hh3ds]are[/url][url=http://www.youtube.com/watch?feature=player_embedded&v=rSTRD6VZxCU]they[/url][url=http://www.youtube.com/watch?feature=player_embedded&v=sFUt4tKhq3o]really?[/url]

You asked me to elaborate further, and I will do so.

At this point, Nexon isn't even bothering at hiding the obvious powercreep in this game. Apparently another full-class revamp is on the way, and we already have funded players soloing a massively buffed czak in 77 seconds. Thanks to the INSANE new damage cap, the gap between the funded and the poor will grow that much larger. Not to mention its going to take extreme DPS for the unfunded to even hope to deal with Czak.

Nexon saw Maple Story as its biggest cash cow and made the potential system to take advantage of it. While the potential system is excellent in its own right, Cubing has made it easily abused and has led to the problems I mentioned. You are almost guaranteed to spend money if you want to be relevant in the game today. This is causing a social blackout between unfunded and the funded who can get through everything in minutes. This, is causing the population in the game to decrease dramatically and Nexon is starting to lose money in every branch but China.

Nexon is also refusing to release any new content unless a new class comes with it, and all new classes follow the same "OP now, nerf later" to milk as much money as possible. The problem is the power creep has grown so significant that they have to restructure skills or massively buff class so the old ones remain relevant, the fact that they also focus on classes instead of actual content is making the game rather stale in comparison to a vast amount of F2P games out there, ones that are at this point worth the money. Every new class is starting to become a rehash or "better" version of an old one. There is no "uniqueness" anymore, and new classes are becoming stale in gameplay as well.(It's not like you're doing much different between them, still training and bossing at the same areas)

in Global itself, Maple Story is ran and operated completely by the hacker population. I shouldn't have to explain much here.[/quote]

That's one of the reasons i stopped playing. When i play a game i like to be the best. Before BB it was just hard work, bossing, having good connections and being lucky and getting a little aid from nx here and there. Now the only way to be decent in this game is to buy nx or spend large sums of your time merching so you can buy nx from other people to improve your things nx nx nx nx nx. That's what this game is now and since it's only focused on that it's helped me realize how bland this game when it comes to game play. No idea why even spent so much time with it.

Reply December 7, 2012 - edited
aac786

I love leveling really fast! I just don't like how once you get past 120ish all you do is LHC/SH.. It gets boring after a while.

Reply December 7, 2012 - edited
inyunaruto

one thing i do miss is training at windraiders for days upon days to get that 3rd job advancement. and i miss how perion ch 1 use to be just like henesys ch1 (my fight ever character was a warrior so i thought it was my duty to stay close to home)

other than that yes the game has gotten way better, easier to acquire mesos for high stat equips and i can enjoy the high level events

gotten a lot more loney tho........

Reply December 7, 2012 - edited
Hypa

It has been going downhill rapidly since the potential patch.

Reply December 7, 2012 - edited
TheMagi

[quote=ximakingx]They're making bossing a lot harder in an upcoming update, so you will need parties again [/quote]

[url=http://www.youtube.com/watch?feature=player_embedded&v=Xe7NA8hh3ds]are[/url][url=http://www.youtube.com/watch?feature=player_embedded&v=rSTRD6VZxCU]they[/url][url=http://www.youtube.com/watch?feature=player_embedded&v=sFUt4tKhq3o]really?[/url]

You asked me to elaborate further, and I will do so.

At this point, Nexon isn't even bothering at hiding the obvious powercreep in this game. Apparently another full-class revamp is on the way, and we already have funded players soloing a massively buffed czak in 77 seconds. Thanks to the INSANE new damage cap, the gap between the funded and the poor will grow that much larger. Not to mention its going to take extreme DPS for the unfunded to even hope to deal with Czak.

Nexon saw Maple Story as its biggest cash cow and made the potential system to take advantage of it. While the potential system is excellent in its own right, Cubing has made it easily abused and has led to the problems I mentioned. You are almost guaranteed to spend money if you want to be relevant in the game today. This is causing a social blackout between unfunded and the funded who can get through everything in minutes. This, is causing the population in the game to decrease dramatically and Nexon is starting to lose money in every branch but China.

Nexon is also refusing to release any new content unless a new class comes with it, and all new classes follow the same "OP now, nerf later" to milk as much money as possible. The problem is the power creep has grown so significant that they have to restructure skills or massively buff class so the old ones remain relevant, the fact that they also focus on classes instead of actual content is making the game rather stale in comparison to a vast amount of F2P games out there, ones that are at this point worth the money. Every new class is starting to become a rehash or "better" version of an old one. There is no "uniqueness" anymore, and new classes are becoming stale in gameplay as well.(It's not like you're doing much different between them, still training and bossing at the same areas)

in Global itself, Maple Story is ran and operated completely by the hacker population. I shouldn't have to explain much here.

Reply December 7, 2012 - edited
rubiksmaster123

Well they took down cpq, but they did revamp the party quests again, even though only a few are ever popular. New classes are awesome, except for a few, and the community has gotten worse

Reply December 7, 2012 - edited
Graystoke

I like leveling faster, but it gets boring (not enough variety) and its been blown out of proportion.

Reply December 7, 2012 - edited
TheMagi

It's only going downhill at this point.

Reply December 7, 2012 - edited