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Finalized Evan Changes

Evan Forum Talk about Evan

juarmo Level 218 Bera Evan 4th Growth SixHeroes Guild
[url=]Max's Blog[/url]
Looks like we got some buffs/denerfs
For starters, they boosted Magic Amplification's damage back up to 30%
Second, Dragon Master is GODLY now.
Before, it was 200% x 4 hits x 8 targets every 0.5 seconds
Now, it's 450% x 7 hits x 10 targets every 0.3 seconds
Posted: November 2015 Permalink


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xvi3tx Level 250 Bera Evan 10th Growth EvoLovE Guild
I'm still bummed that they took away Dragon Soar (it's confirmed now by Spadow) and Dragon Blink.
Oh, they made Circle of Wind hits higher by one
Well I guess this revamp is ok even though I still have some kind of feeling against it
Nov 14 2015
hishotodo Level 200 Elnido Evan 10th Growth
@xvi3tx: what? they seriously got rid of dragon flight?

i couldn't care less about dragon blink tbh, but soar? that skill was actually super important...
but the koreans complained enough for dark fog back i bet. i'm seriously mad, i was actually super excite after reading those notes too.
p.s could you link me to where he confirmed it?
Nov 14 2015
xreniya Level 209 Bera Evan 10th Growth AUniversityO Guild See what games, anime & art xreniya is intoXreniya
Couldn't care less about blink? I care MOST about blink.
Anyway, Swift of Thunder went from 230x4 to 285x4 to 135x6. Damage boosts went from 90/135 to 160/770(typo...?) to 80/350. I think this'll be the skill we use while we wait for breath CD?
Breath of Wind went from 980 in 7 lines to 1140 in 3 lines to 1080 in 4 lines.
Dragon Master also got its cd lowered from 300 to 180.

Still not sure if we lose damage. Overall, kinda meh about the revamp. Could have been worse, but could have been better. Oh well.
Nov 14 2015
xvi3tx Level 250 Bera Evan 10th Growth EvoLovE Guild
I just noticed Swift of Thunder is pretty decent.
Once all skills are maxed, it will hit 565% x 7 (extra line from hyper)
Switching from Breath of Wind and Swift of Thunder is prob the best method.
Nov 14 2015
bribes Level 221 Bera Corsair
Dragon Master is actually even better. Instead of a % HP attack reduction, you're completely invincible while mounted.

Here's a CVellum video from the live server:;amp;no=59212

It looks much better than previous bossing videos. The guy has much better control and it looks like the fusion skill system was streamlined to make it less clunky.
Nov 14 2015
xvi3tx Level 250 Bera Evan 10th Growth EvoLovE Guild
@bribes: Woahhhhhhhh, that was amazing control and hmm he's not using Breath of Wind at all. Probably because Swift of Thunder hits more lines and Cvellum hides alot.
Dang I can just use Dragon Master when Vellum does the super giant laser to avoid dying
Nov 14 2015
juarmo Level 218 Bera Evan 4th Growth SixHeroes Guild
@xvi3tx: So what your saying is, you're going to make your own Dragon do a "Super Giant Laser" to avoid dying to another Dragon's "Super Giant Laser"?
1. At least we can still glide while mounted. Given the way it "animates", it was weird to be able to do it off of your mount and even wierder back when it was initially only capable of being done that way.
2. If we could glide while NOT mounted, our flash jump would make that OP, like the Demon's Glide
3. why'd they make Support Jump's command / + jump in midair, instead of just jump? Without keeping Dragon Soar for jump in midair, it seems kinda redundant to force us to press an arrow key.
4. We STILL CAN'T MIDAIR teleport. get out Support Jump, you're just a waste of a dang key and dang SP that we could be using for blink if we just had the ability to teleport in midair instead. Creative, but wasteful, ESPECIALLY if we can't glide no more.

@bribes OMG Guys a LOTUS vid? Could we even get Lotus to stage 2 before the revamp?
I'm assuming we're one of the best classes for stage 1 of Lotus now, right? We can clean up the mobs that can stun us to death AND fight the boss simultaneously, since we use the same 6+ target skills for bossing as we do for mobbing

Edit: on one hand, the cooldown of Dragon Master was reduced from 300 to 180 seconds
on the other hand, it's duration was reduced from 15 to 10 seconds.
15/300=5% uptime
10/180= 1/18 uptime or 5.55% repeating, so around 5.6% uptime, assuming I did the math right.
So, spammability is up 11%
Nov 14 2015
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