Best Hyper Skill for Explorer Mages?
So apparently I was bored and wanted to know your opinion on the best Explorer Mage Hyper Skills.
F/P:
-Fire Aura: Burn up to 15 enemies around you for 500% damage continuously, while ignoring super defense up and damage reflection buffs on monsters. Toggle skill. The maximum damage for this skill is 3,000,000. [required level: 150]
-Megiddo Flame: A blue flame hones in on an enemy and burns them for 700% damage 6 times, with a 20% chance of attacking once again, while inflicting 700% damage over time every second for 30 seconds. There is a cooldown of 90 seconds. You ignore super defense up and damage reflection buffs on monsters. The maximum damage for this skill is 9,999,999. [required level: 170]
I/L:
-Ice Aura: An unbreakable aura of ice surrounds you, giving you 20% Stance, damage absorption, and resistance to states and elements. Toggle skill. [required level: 150]
-Lightning Sphere: A wall of electricity continuously hits up to 15 enemies in front of you for 700% damage for up to 8 seconds. After the duration is over, 1000% finish damage will be dealt. Keydown skill. There is a cooldown of 90 seconds. The maximum damage for this skill is 9,999,999. [required level: 170]
Bishop:
-Vengeance of Angel: The pure rage of the angels takes you over, giving you 50 magic attack, 20% defense ignore, increasing your attack speed by 1, Angel Ray's damage by 20%, and Angel Ray's attack count by 1. Toggle skill. You can only use Teleport and Angel Ray when this skill is active. [required level: 150]
-Heaven's Door: The door to Heaven is opened, giving the blessing of life to allies allowing them to revive if they hit 0 HP while punishing up to 15 enemies dealing 1200% damage 8 times. There is a cooldown of 180 seconds. The maximum damage for this skill is 9,999,999. [required level: 170]
So I wanted your opinion on the best hyper skill for Explorer Mages, vote and go ahead and comment! BTW, this is all from:
http://orangemushroom.wordpress.com
24 Comments • Newest first
[quote=GoXDS]700% for 8 secs at 180 ms per hit. let's see...31,111% per cast? +1000% for ending, that's 32111%[/quote]
In case anyone's wondering, this has been settled in PMs and I've adjusted my post's numbers, but overall it's the same.
The one thing I was curious about was if the stance effect from Ice Aura stacks with the stance effect on Infinity.
I think it is Megiddo Flame and Fire Aura even though I really like Ice Aura.. And I think Ice And Lightning's should of gotten a bind effect, not Luminous'. After all, we do use ICE.
[quote=SeeBee007]I feel BaMs are not welcome here...[/quote]
Your hyper skills are already good enough. There would be no competition if BaM's BattleKing Bar is compared to every other mage hyper skill.
-It has no cooldown, does massive amounts of damage really fast, and has a very large attack range.
-Oh and permanent body boost.
OT: I have to say Bishop's Heaven door is a great hyper skill. An auto revival buff [b]every 3 minutes should not be ignored.[/b]
[quote=iVege]For 1v1, assuming Lightning Sphere is a Soul Resonance rip-off, it deals around 16k% per full cast, or 14k% with mastery factored. Megiddo Flame's DoT itself gives 21k%. That is assuming Burning Magic doesn't affect it. DoT is not capped, has 100% mastery, and most importantly, allows you to attack while it is active.
So in the end, Lightning Sphere is weaker, is capped, has lower mastery (tied in with being weaker) and [b]requires you to hold down the skill key[/b].[/quote]
700% for 8 secs at 180 ms per hit. let's see...31,111% per cast? +1000% for ending, that's 32111%
@Glinda21: It should work just like BaM Auras.
I feel BaMs are not welcome here...
[quote=Arcana27961]From Max's blog: Ice Aura: An unbreakable aura of ice surrounds you, giving 20% Stance to [b]you and your party members,[/b] 20% damage absorption, and resistance to states and elements. Toggle skill.
So yeah, I/L finally got a decent support skill.[/quote]
I'm ecstatic that we finally get a decent party buff, but I fail to understand how a party [b]Toggle[/b] skill even works? Does it just last forever for everyone?
Or is it like BaM Auras and you have to be nears us? o.o
I love all lightning based attacks. hence I/L... Lightning Sphere here I come!
@iVege: Yeah, they get a little more range on tele - about 50, which I have no idea how much further it is - and other bits and pieces. Tbh, even though F/ps supposedly 'rely' on DoT, I find the fact that Mist gets boosted as well as the damage boost quite disappointing.
[quote=cccurrified]However I've been under the impression that Ice Aura also affects nearby party members, no?[/quote]
Strange, though. It's not like I/Ls are any more party-oriented than F/Ps (until this). Also hate the fact that they have Teleport Mastery hypers (iirc). Being a common skill, it should either be there for all magicians or not be there at all.
Well sorry for the patch thing everyone, Guess I forgot to check XD. I haven't been on KMST for a while as GMS still kinda peeks my interest alot more now
[quote=cccurrified]Meh. Could be better, though I can't say I'm not happy to get it in the next million years or so in GMS.
However I've been under the impression that Ice Aura also affects nearby party members, no?[/quote]
From Max's blog: Ice Aura: An unbreakable aura of ice surrounds you, giving 20% Stance to [b]you and your party members,[/b] 20% damage absorption, and resistance to states and elements. Toggle skill.
So yeah, I/L finally got a decent support skill.
Meh. Could be better, though I can't say I'm not happy to get it in the next million years or so in GMS.
However I've been under the impression that Ice Aura also affects nearby party members, no?
Fire Aura is Pro Hyper skill
its like old ADA on battle mage
bishops got the most useful hypers, both for offense[oh dear god i can't wait for vengeance of angel, will be hitting 500k*5 with only 35k range] and defence[heavens door OH MY GOD, adv bless buff OH MY GOD, holy symbol OH MY GOD~]
tbh, i think i/l hypers are better then f/p
i/l are the best for offense
bishops best for defence/support
f/p are a mixed bag, still capable of being very strong
I love Megiddo Flame's damage and ability to ignore DR, but Nexon seriously needs to update the look of this skill. At least Fire Aura looks better, also ignores DR, and doesn't have a huge cooldown. I'm really going to enjoy being able to damage bosses under DR, while all my friends just sit there and wait.
In terms of usefulness overall, I'd say Bishops got the superior Hyper Skills, but F/Ps are a close second. I/L skills are okay I guess.
[quote=Green4EVER]Lightning Sphere is the best out of the six for DPS, no doubt.[/quote]
For 1v1, assuming Lightning Sphere is a Soul Resonance rip-off, it deals around 19k% with mastery factored. Megiddo Flame's DoT itself gives 21k%. That is assuming Burning Magic doesn't affect it. DoT is not capped, has 100% mastery, and most importantly, allows you to attack while it is active.
So in the end, Lightning Sphere is weaker, is capped, has lower mastery (tied in with being weaker) and [b]stops you from using other attacks[/b].
Lightning Sphere is the best out of the six for DPS, no doubt.
[quote=JVIaplevoyager]Completely disagree. Lightning sphere > all[/quote]
I made an edit. At least it gets #1 in [i]something[/i].
[quote=iVege]You got your information from the wrong patch.
---
Ranking the buffs:
1. Vengeance of Angel
2. Fire Aura
2. Ice Aura
Veangeance of Angel gives more than most classes/jobs' [b]ENTIRE SET[/b] of "P" hyper skills. Fire Aura is a nice damage boost that ignores DR. Ice Aura's stance may useless because of Knight's Watch 2 and a level 60+ Mechanic. However, if its damage reduction is more like Power Guard and less like Invincible, then it becomes a valuable skill because the Explorer Magician's Magic Guard does not reduce damage like an Evan's. It also has the insignificant-sounding 20% status resistance, but that can be boosted to 40% with maxed Willpower. They'll be second place in status resistance, to the Bishop's 60% (with maxed Willpower) and Dispel.
Ranking the attacks:
1. Megiddo Flame
2. Heaven's Door
2. Lightning Sphere
Megiddo Flame is undoubtedly the most powerful by a mile and has a nice secondary effect of ignoring DR with the blue balls (c:[b][/b]). Although Heaven's Door is the weakest, its secondary effect is just so [i]hnnnngg[/i]. Lightning Sphere is just your average hyper.[/quote]
Completely disagree. Lightning sphere > all
[quote=Green4EVER]To be honest, I'm more interested in the 10% Critical Rate, 10% HP/MP, extra hit/damage to Paralyze, and the cooldown reduction to Mist Eruption.
Megiddo is kind of... lame. Now, if it could Bind like Luminous's Hyper, then we'd be in a completely different ballpark.
The only thing I like about F/P Hypers is that they can hit through DR.[/quote]
Pretty much this.
The Fire Aura does no damage and proc rate is lower than that of regular DoTs.
You got your information from the wrong patch.
---
Ranking the buffs:
1. Vengeance of Angel
2. Fire Aura
2. Ice Aura
Veangeance of Angel gives more than most classes/jobs' [b]ENTIRE SET[/b] of "P" hyper skills (and some with even their level 150 buff). Fire Aura is a nice damage boost that ignores DR. Ice Aura's stance may be useless because of Knight's Watch 2 and a level 60+ Mechanic. However, if its damage reduction is more like Power Guard and less like Invincible, then it becomes a valuable skill because the Explorer Magician's Magic Guard does not reduce damage like an Evan's. It also has the insignificant-sounding 20% status resistance, but that can be boosted to 40% with maxed Willpower. They'll be second place in status resistance, to the Bishop's 60% (with maxed Willpower) and Dispel. Apparently, it affects party members too!
Ranking the attacks:
1. Megiddo Flame
2. Heaven's Door
2. Lightning Sphere
Megiddo Flame is undoubtedly the most powerful by a mile and has a nice secondary effect of ignoring DR with the blue balls (c:[b][/b]). Although Heaven's Door is the weakest, its secondary effect is just so [i]hnnnngg[/i]. Lightning Sphere is just your average hyper.
---
I could leave the active hyper skills and talk about the passive ones, now. But what makes active skills so exciting are their animations.
Ranking the buffs:
1. Ice Aura
2. Fire Aura
2. Vengeance of Angel
Let's start from the bottom. The angel featured in Vengeance of Angel is average-looking at best... but that stubby lance... no thanks. Fire Aura is probably the best-looking, but I hate the Tempest-style styled animation so that is an automatic push down a rank. Ice Aura isn't necessarily the most beautiful skill, but at least it isn't ugly or Tempest-styled.
Ranking the attacks:
1. Lightning Sphere
2. Heaven's Door
3. Megiddo Flame
Let's start from the bottom, yet again. Megiddo Flame is Soul Seeker, except blue. They didn't even try to hide it, with the whole swipe-the-ball thing. On top of that, it's Tempest-styled (no surprise here, being a Soul Seeker-ripoff). The blue doesn't make it look amazing. It's jarring and unfitting, especially since the I/L skills are also blue. Heaven's Door is okay, nice and flashy, but that white splash at the end of the animation is kind of weird. Lightning Sphere looks powerful and is extremely pretty. The Tempest-styled small explosions thankfully don't cover the huge explosion at the end.
To be honest, I'm more interested in the 10% Critical Rate, 10% HP/MP, extra hit/damage to Paralyze, and the cooldown reduction to Mist Eruption.
Megiddo is kind of... lame. Now, if it could Bind like Luminous's Hyper, then we'd be in a completely different ballpark.
The only thing I like about F/P Hypers is that they can hit through DR.