General

We Need a Monster Revamp

While Nexon is busy revamping our classes into OP'd killing machines, monsters haven't been significantly changed since Big Bang.
They're falling behind, and frankly, normal monsters are such a joke in terms of HP and exp that most people have abandoned them for the likes of LHC/Stronghold. And we're already at the point of these monsters being "too easy" as well.

Monsters need love too.

I'd suggest doubling the HP of mobs above 70 and tripling it above 120.
I'd also suggest increasing the damage output of all mobs by at least 1.5x maybe doubling it. Seriously, few classes, if any, ever worry about dying anymore and it's time we give monsters some teeth like they used to have (remember when HB was a necessity for skeles for non-warrior classes?).

Mesos and items should drop at a much higher rate from monsters over 150 or 160 as well. These mobs already don't spawn in very high amounts, and they only drop slightly more mesos than much lower leveled monsters (1700~2200). I say we triple or quadruple that meso drop as you reach monsters those levels and permanently double the drop rate of equipment and scrolls from monsters over level 160.

Finally, they need to give out more experience starting around level 130. Our exp to level scales much too fast in comparison, and for this reason, most mobs over 120 are completely ignored for places like LHC and PQs. Of course, we don't want to make it so easy that you're getting 100% an hour at level 18x on 1x exp, but still, only 4Kish exp per kill on a level 15x or 16x monster just doesn't cut it. To compliment the proposed HP and damage increases, monsters should give out much more exp. I'd suggest something like:

level 130 - 4K exp a kill
level 140 - 6K exp a kill
level 150 - 10K exp a kill
level 160 - 14K exp a kill
level 170 - 19K exp a kill
level 180 - 25K exp a kill

In addition, we need more level 17x-19x "normal" monsters. Perhaps a new area, or expanding the Temple of Time in the Silent Crusade Questline (the corrupted ToT) to be as large as the normal one, but instead of level 14x-16x, it would be 16x-18x.

May 11, 2012

58 Comments • Newest first

Pansarpung

@LittleTLK: I wasnt referring to bosses. When his power is unleashed, his minions and their minions will get their power for revenge

Reply May 12, 2012
BravePotato

Yes, the Monster Union demands a revamp!

Reply May 12, 2012
LittleTLK

@ClassOf12:

Maybe so, but some mobs do ridiculously low damage for their level, mostly world tour monsters (especially the bosses. I'm looking at YOU Krexel >.&lt

Ideally, I'd like to see some "normal" level 185 monsters with 1.2-1.5mil hp, 7.5-8.5K attack stat, and give 27,500 exp a kill.
That attack stat is actually lower than Advanced Knight Es, btw. I believe those have like 11K attack, and even more when buffed.

So I'm not talking about insane amounts of damage that's not survivable by most classes, but definitely a hazard that would encourage people to party up if they have the chance. I really miss grinding parties at places where you aren't all attacking the same monster for 13-15 seconds then move on to the next one.

And of course, it would be something you could do on your own, too

Reply May 12, 2012
ClassOf12

[quote=LittleTLK]I'd also suggest increasing the damage output of all mobs by at least 1.5x maybe doubling it. Seriously, few classes, if any, ever worry about dying anymore and it's time we give monsters some teeth like they used to have (remember when HB was a necessity for skeles for non-warrior classes?).[/quote]

Agreed with everything except this
My corsair gets 2HKOed at freaking everywhere around my lvl range (chief oblivions/PQs/monster park) except LHC
Buffing monster damage is basically going to be a giant middle finger for corsairs/NLs and will just be a nusiance for everyone else

Reply May 12, 2012
ZestySoup

Okay, we'll complain about monsters being weak. Next, we'll complain about monsters being too hard. Sums it up...

Reply May 12, 2012
chao195

a 1.5 damage increase, i say not. As it is most (around my level) 2 hit me so the amount of damage monsters do is fine but a small exp increase would be nice.

Reply May 12, 2012
yamatoshino

make new ones and revamp some of them! i rarely go to train to LHC though! mostly i train at Leafre and exp still very lame compare to LHC by miles! yes increase drop items for monster with level 150 and up!

Reply May 12, 2012
pinksinsftw

Couldn't have said it better myself. This is one of the reasons I stay away from Maple these days.

Reply May 12, 2012
Tennzin

i do agree with this..
i mean.. past 120 or so all the monsters you fight have large hp..

Reply May 12, 2012
achyif

Excuse me?
I still die often whenever mobs hit 1.5k+ (3hko for me)
monsters least concern me... At least keep something the same...

Reply May 12, 2012
shairn

God I would love solo maps for 180-200 that actually give reasonable exp.
I'm sick and tired of SH after only 11 lvs there.

Reply May 12, 2012
KyuGuy

Yes, but if you're doubling the HP of level 70+ monsters, you've got to increase their exp yield too :x

Reply May 12, 2012
Bure12

Not a bad idea!
it would be wayy more funer!

Reply May 12, 2012
basketballki

Well the idea sounds good except the damage part. Archers can NOT take any more damage. I'm already potting like every 2 seconds and if they keep doing that, then I'm totally screwed. What we need is a quick Bowman change in HP but they're too busy revamping other classes now. Other than that, it sounds like a good idea.

Reply May 12, 2012
LittleTLK

[quote=LoneGuy]i know this has nothing to do with this post but your evan looks really f'ing cool with that eye patch and hair style! it really matches; like the way you customized your character just over all looks amazing to me! i really like how it looks.<3[/quote]

Eheheheheh...It's actually my bishop, but thank you anyway.

Reply May 12, 2012
LoneGuy

i know this has nothing to do with this post but your evan looks really f'ing cool with that eye patch and hair style! it really matches; like the way you customized your character just over all looks amazing to me! i really like how it looks.<3

Reply May 12, 2012 - edited
LittleTLK

[quote=Chrisonmale]Monster HP increase? sure why not
Monster DEF increase? ehh.. i don't know maybe?
Monster Attack increase? Hell no! most monsters (120+) would 1hko some of my chars. so no thanks
Monster XP increase? Yes please!
Monster item/meso drop increase? Sure, i don't mind[/quote]

What monsters would ohko you if they increased their damage by 25-50%? What character are you playing?

Reply May 12, 2012 - edited
Theninja2777

[quote=LittleTLK]If we leave them the way they are now, they'll still be suffering from the same problems, and people will still only go to LHC as "the only choice".
Since people are so against LHC being nerfed, the only way to add diversity to the game is to make the other monsters better (and stronger frankly, they're too weak right now).[/quote]

I agree. I'm the only person my level who I've ever seen in ToT; while I head off to LHC occasionally, I find it much more rewarding to grind solo, and I can also get event items that way, being lv. 150+. However, I disagree with the idea of increasing damage; one should not need to be in a party to hunt. I already get 2HKO'd while off my battleship, it's already very easy to die. But like you said; increasing HP and EXP seems like a good idea, so us normal-funded can get over 20%/hr without a party at LHC.

Reply May 12, 2012 - edited
Chrisonmale

Monster HP increase? sure why not
Monster DEF increase? ehh.. i don't know maybe?
Monster Attack increase? Hell no! most monsters (120+) would 1hko some of my chars. so no thanks
Monster XP increase? Yes please!
Monster item/meso drop increase? Sure, i don't mind

Reply May 12, 2012 - edited
JVIaplevoyager

Oh man I completely agree with this. This is why maple is so bland and boring right now..

Reply May 12, 2012 - edited
DragonLove

This is a true fact lhc is gone(for kms) sh is 165+ and monster park is only done 3 times a day its going to be hard to level me need a monster revamp

Reply May 12, 2012 - edited
KingsGlory

@LittleTLK: Just a bit much XD good idea though just fudge the multipliers a bit. Maybe 25-45% increase in hp?

Reply May 12, 2012 - edited
AGRTheFox

Wen need challenging monsters and Drops to make them farmable , so people can also you know give som good bashing to the monsters out there, im sure Master Death teddies were happy when they got ABR recipes .

Reply May 12, 2012 - edited
Suckitms

[quote=cubbiesam]And let the weaker people die? no thanks. </3[/quote]

beginner = weak? from what i see.... beginner are very OP and his/her has 999,999-999,999 range

Reply May 12, 2012 - edited
LittleTLK

[quote=ipwnmexes]I'm all for revamping the training monsters but leave the bosses out of this. Plenty of people still struggle to even kill regular zakum(yeah i don't care about you pros who bully zak and kill him in seconds i'm a nub leave me alone! ) heck a lot of people have never even SEEN HT. Though that might have more to do with the list glitch then anything else but yaaah.
and @ShMaiz3R not everyone can be a paladin leave HT alone! >:0[/quote]

Yeah, I'm not suggested changing the expedition-level bosses like zak, HT, ect.

But I would like to beef back up area bosses and decrease their spawn time to once every 10-15 mins.

@cubbiesam:

Did you ever play a non-oddjob or beginner? It's ridiculously easy.
There's no fear of making the mosnters too strong for "weaker" players to kill. Unfunded, you 1-2HKO all monsters up to around 70, and then after that, you2-4HKO all the way to LHC, where you spend the rest of your levels. That's not fun.

Reply May 12, 2012 - edited
scenebunny

yeah you guys are right, revamp old areas to make them into trainable ones.

Reply May 11, 2012 - edited
ShMaiz3R

I'm all for this, especially increasing bosses damage part, you know something is wrong when a stupid NL can tank HT's tail ...

Reply May 11, 2012 - edited
LittleTLK

[quote=KingsGlory]only part that i have a bit of a problem with.
Couldnt you increase the HP of 70+ mobs by 1.5 and double their def/m.def and double the hp of mobs 120+ and increase their def/m. def by 2.5? I know its not that big of a difference and you can ignore me if you want.[/quote]

Well, monster defense is handled in percentages now, so that's not a good multiplier.
Monsters are killed way too easily nowadays. Their HP is just too low.

Maybe doubling the hp of level 70~120 monsters is a bit too much, but it definitely needs increasing, as I think we both agree.

Reply May 11, 2012 - edited
MuffinsINC

I agree with you completely TLK, hell, that may completely renew my interest in this bloody game :{D

Reply May 11, 2012 - edited
KingsGlory

[quote=LittleTLK]
I'd suggest doubling the HP of mobs above 70 and tripling it above 120.
[/quote]

only part that i have a bit of a problem with.
Couldnt you increase the HP of 70+ mobs by 1.5 and double their def/m.def and double the hp of mobs 120+ and increase their def/m. def by 2.5? I know its not that big of a difference and you can ignore me if you want.

Reply May 11, 2012 - edited
UAPaladin

[quote=Suckitms]what about lv110-120 i find it, its hell level who knows but i agree[/quote]

You can do that really easily in like less than 5 hours at LHC. The hell levels are 100-110, well, at least in my opinion.

Reply May 11, 2012 - edited
LittleTLK

[quote=Pansarpung]When Black Mage is released you shall regret your words...[/quote]

Hahahaha, well I didn't mean this to apply to bosses.
Just "normal" enemies.

But I would like to see more bosse sint he 130-160 range like pap, pianus, black crow, anego and ect. You know...normal spawning or questline based non-expedition bosses that give good exp and are fairly tanky.

Reply May 11, 2012 - edited
Pansarpung

When Black Mage is released you shall regret your words...

Reply May 11, 2012 - edited
LittleTLK

[quote=Necro8062]I agree with everthing but the damage increase, the reason why is because Cygnus Knigts for some reason takes more damage than regular explorers.[/quote]

[quote=Necro8062]I agree with everthing but the damage increase, the reason why is because Cygnus Knigts for some reason takes more damage than regular explorers.[/quote]

You guys wouldn't be affected all that much. For example, captains would go from 1000 damage or so to mages to 1500.

Also, CKs don't take more damage than explorers because they're CKs. It's because they normally lack some of the defensive skills like shield mastery, mesoguard, and powerguard.

Reply May 11, 2012 - edited
Amped

Agreed, genius idea. LHC and SH gets dull.

Reply May 11, 2012 - edited
inv16

Agreed,I used to kill mobs around my lvl for quests in 1-2 hit ko,now I got hacked and my range is like..halved and dmg is like 1/3 than what it was yet I don't need more than 4-5 hits to ko them
They're pretty much a joke just like my dmg(to make this clear my dmg wasn't high back than either)
Though they don't need more damage output,sure,warrior classes can tank easily but a lot of jobs still require hb in order to survive longer(i.e mercedes,db,nl,that's what I've seen myself tho)

Reply May 11, 2012 - edited
Deadly1337

when i'm bored i train on mutant ribbon pigs. i <3 13k exp/pig on my bishop.

Reply May 11, 2012 - edited
Deadling

Since I train in places like ToT normally, because I hate having to party people, and fight boss like monsters. I may get less exp it seems. But at the speed I kill, I gain exp pretty decently. So I'd love this idea. It'd be nice to get decent exp, and have the fun of training in different areas. Only thing I'd hate is people invading places I already train, lol.

Reply May 11, 2012 - edited
TheTot

[quote=LittleTLK]@MagiBombchu:

I don't mean the SH mobs. Those mobs do the amount of damage I think is appropriate. I'm talking about non-party-play mobs. Ideally, I'd like to see about 7-8K damage as the max from level 18x non-partyplay mobs.

This doesn't hurt unfunded players. Unfunded, people still 2-3 hit mobs near their level. It's ridiculous. Hell, legend classes can train on mobs 20+ levels higher than them effectively. Monsters are just too weak. And don't forget, I suggested an increase int he amount of exp that even exceeds the tripling of their HP.[/quote]

^ all of this.

Reply May 11, 2012 - edited
LittleTLK

@MagiBombchu:

I don't mean the SH mobs. Those mobs do the amount of damage I think is appropriate. I'm talking about non-party-play mobs. Ideally, I'd like to see about 7-8K damage as the max from level 18x non-partyplay mobs.

This doesn't hurt unfunded players. Unfunded, people still 2-3 hit mobs near their level. It's ridiculous. Hell, legend classes can train on mobs 20+ levels higher than them effectively. Monsters are just too weak. And don't forget, I suggested an increase int he amount of exp that even exceeds the tripling of their HP.

Reply May 11, 2012 - edited
TheTot

@MagiBombchu: I was actually in Magatia recently too, bossing and helping my friend level there. But don't tell me that the majority of people go there. Not even a minority does, an infinitesimally speck does. A bet a lot of people probably couldn't even tell you how to get there.

Reply May 11, 2012 - edited
QcHockeyQc

we need one

Reply May 11, 2012 - edited
TheTot

@scenebunny: But the problem with that is that all the other monsters, content, etc get so overlooked. When was the last time you went to Mu Lung? Herb Town? Korean Folk Town? Omega Sector? Magatia?

Reply May 11, 2012 - edited
LittleTLK

[quote=scenebunny]@LittleTLK: thats why i said make new ones...
so lhc isnt the only choice.[/quote]

There are already more than enough monster sin the same level range as LHC monsters. No one goes to them because "they suck" in comparison. To make new ones that are better would make those existing choices even less appealing.

Reply May 11, 2012 - edited
KazeNoSeikon

[quote=scenebunny]no. i mean keep lhc the way it is since its a good training spot from like 110-160.
make better training spots for 160+ like ts said.[/quote]

Lhc is not even a good training spot the only thing that make it good are hackers the map by itself is just sad its like 4mobs per map

Reply May 11, 2012 - edited
UlquiHime

I enjoy training at mobs besides places like LHC. I don't like the boss-like monsters. I actually train on monsters because I like to mob, even though I get less exp than at LHC. I think this is a great idea.

Reply May 11, 2012 - edited
scenebunny

[quote=TheTot]So more content can get overlooked.[/quote]

no. i mean keep lhc the way it is since its a good training spot from like 110-160.
make better training spots for 160+ like ts said.

Reply May 11, 2012 - edited
lansh

Yeah we need a normal monster area which is high leveled and actually good for training.

Reply May 11, 2012 - edited
scenebunny

@LittleTLK: thats why i said make new ones...
so lhc isnt the only choice.

Reply May 11, 2012 - edited
TheTot

[quote=scenebunny]leave the monsters they way they are currently.
make new ones.[/quote]

So more content can get overlooked.

Reply May 11, 2012 - edited
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