BasilMarket

Permanent Beginner

A Beginner is a Maplestory character that never job advances and stays as a it is. Beginners come in a wide variety, there being the basic Beginner, Noblesse, Legend, or Citizen. There are other Beginner subclasses such as Campers, Islanders, Roadies, and so on.

Choosing to become a permanent beginner is a very controversial decision. Why become a character that has no skills, limited equipment choices, and low attack strength? Well, there are a few reasons; they're different and they're cool, but just in case you're not convinced here is a pro/con list.

Pros:
  • No EXP loss when you die
  • They are a unique "class" choice
  • 90% discount off of taxi fares
  • Beginner has access to special, Beginner-only equips
  • Attaining a high level as a Beginner can make you somewhat of a Maplestory celebrity

Cons:
  • Getting to a high level requires you to party up with other players to attack on your behalf
  • Beginner have terrible damage output, in comparison to all other classes, as well as no mobbing capabilities
  • They also have low health, making them prone to dying very often. (This can be remedied if you choose to create a full HP Beginner)
  • They also have low avoidability, making them more susceptible to receiving damage
  • Beginners have no class-based skills
  • Potion usage in order to stay alive can become a huge expense
  • They are prone to being kill stolen (KS) because of their lack of class-based skills
  • Beginners have a limited amount of equipment choices available to them, only able to use all-class equipment
  • They have no party-play benefits, such as buffs, which makes them essentially useless or a burden

Keywords


Beginner- A character that chooses not to make the job advancement at level 10.

Odd Job- A character that has a character build that defies mainstream convention. Example: STR Magician, Dagger Warrior, etc. Two popular Beginner builds are either adding all of your AP towards HP or towards STR.

PQ - Party Quests. This is one of the few methods one may use to level their Beginner. Popular Party Quest choices for Beginners are Ludibrium, Romeo & Juliet and Dimension Invasion.
Note: All PQ's scale to your level now, try to get people around your level to optimize the EXP gain.

Leech(ing)- Leeching is simply partying up with someone, and letting them kill the monsters around you. Since you're in their party, you will receive partial amount of the total experience from the kills. Essentially you will be gaining experience and levels with little to no effort of your part. Two currently popular places to leech as a Beginner are Romeo & Juliet party quest from level 70-165 and Second Drill Hall from level 165 onward.

What type of Beginners are available?

There are quite a few different no-job classes to choose from, each with their own unique set of perks and abilities.
Note: The stats for all skills shown are at max level.

Beginner (Explorer)
  • This version is the most popular choice when making a Beginner
  • You can make one by choosing "Explorers" in the character selection menu.
  • There is no advantage in choosing a beginner.
  • Beginners can not get the Explorer mounts or the monster riding skill.
Beginner (Explorer) Skills
  • Three Snails (Ranged Attack): Damage: 40, MP Cost: 7
  • Recovery (Healing Skill): Recover 72 HP in 30 seconds, MP Cost: 15
  • Nimble Feet (Speed Buff): Speed +20% for 12 seconds, MP Cost: 10

Legend (Aran)-
  • You can make one by choosing "Aran" in the character selection menu.
  • The main advantage of making a legend is that with a polearm equipped they can hit more than 1 monster at a time (mob).
  • When attacking with a polearm, weapon attack speed is not taken into account Ex: A Crimson Arcglaive (normal attack speed normally) has the same attack speed as a Super Purple Surfboard (fast attack speed normally).
  • Although you can do the mount quest you will NOT receive the wolf mount upon completion.
Legend (Aran) Skills
  • Three Snails (Ranged Attack): Damage: 40, MP Cost: 7
  • Recovery (Healing Skill): Recover 72 HP in 30 seconds, MP Cost: 15
  • Agile Body (Speed Buff): Speed +20% for 12 seconds, MP Cost: 10

Citizen (Resistance)-
  • You can make one by choosing "Resistance" in the character selection menu.
  • Citizens can not receive Echo of the Hero.
  • Unlike the two prior classes, Citizens have different beginner skills.
Citizen (Resistance) Skills
  • Crystal Throw (Ranged Attack): Damage: 40, MP Cost 7
__Potion Mastery (Passive): Recovery Rate +115% from all potions
__Infiltrate (Speed Buff and Dark Sight Skill): Speed +15% for 30 seconds, MP Cost 15. Cooldown: 1 minute
__Spirit of Freedom (Passive): You will not take damage for 5 seconds after you are revived

Noblesse (Cygnus Knights)-
  • You can make one by choosing "Cygnus" in the character selection menu.
  • They are the only no-job to get a flash jump skill and a mobbing skill. (Making them the strongest no-jobs in the game)
  • All weapons using Elemental Slash have the same range (which is "spear-like" for a regular beginner)
Noblesse (Cygnus Knights)
  • Elemental Slash (Mobbing Skill): Number of Attacks: 1, Max Enemies Hit: 3, Damage 130% (Ten of these attacks are equivalent to thirteen regular beginner's attacks), MP Cost: 0
  • Elemental Shift (Flash Jump): Jumps further in the appropriate direction (including upwards). MP Cost: 4

? ? ? (Shade)-
  • You can make one by choosing "Shade" in the character selection menu.
  • To get out of Fox Point Village without job advancing you will need a special teleport ticket called either [url=http://www.southperry.net/showthread.php?t=60441]Krunkpocalypse Alley Ticket[/url] or Funkmageddon Alley Ticket. Note: These can be very hard to find.
  • ? ? ?s receive no skills at all.

Note: I intentionally left out some of the no-job/odd-job classes, for a more complete list of these check [url=http://www.basilmarket.com/forum/2819961]this link.[/url]

AP Guide

There are two different beginner AP builds. Choosing which AP build you use if entirely up to you and what you want to accomplish with your character. If your goal is to be able to boss on you beginner, go full STR. If your goal is to leech your way as high as possible and you don't care about damage go full HP

Full HP Pretty self explanatory, every level you put all 5 AP into HP. Note: Full HP is highly recommended to those who are trying to achieve very high levels with minimal funding(160+)

Pros: As this increases your Max HP, you will be able to survive hits more easily. This is very useful if you wish to leech at high level locations where the monsters deal high damage.
Cons: You will have lower damage, in comparison to a full STR Beginner.

Try to scroll your things to high attack and STR because you'll be lacking it. (Get Decent Hyper Body if possible)

Full STR Pretty self explanatory, every level you put all 5 AP into STR

Pros: You will have higher damage output in comparison to other Beginner builds. This build is essential if you wish to boss on your Beginner class. (Killing monsters and bosses will still be drastically more difficult than other builds, even if you go full STR)

Cons: Low survivability due to beginners naturally low Defense. You will not be able to survive at later training spots very easily.

Try to scroll your things to high HP and DEF because you'll be lacking it. (Get Decent Hyper Body if possible)

##Training, Levels 1-50
Note: Bolded training spots are the most highly recommended

Level 1-10: Complete the Tutorial (or skip it if you dont want [url=http://www.basilmarket.com/MapleStory-item-The-Relaxer-4703.html]the relaxer.[/url])
This is self-explanatory.

Level 10-15/20: Fight Mobs Around Nautilus Including: Blue Ribbon PigBlue Ribbon Pigs[/monster], StarfishStarfish[/monster], and JellyfishJellyfish[/monster]
The same as every other job.

Level 13-30: MushmomBlue Mushmom[/monster] and MushmomZombie Mushmom[/monster]
This is the fastest way to level from 12-30, you must be at least level 13 to gain full EXP from Blue mushmom and at least level 15 to gain full EXP from Zombie Mushmom.

Level 10/15-30:__ Mixed GolemMixed Golem[/monster], Flaming Mixed GolemFlaming Mixed Golem[/monster] (solo or leech)
Even though you will probably burn potions you can start here at level 10.

Level 25-30: StreetlightStreetlight[/monster] in Edelstein.
This map is very compact which is good because of beginners limited mobility.

Level 30-50: DrakeCopper Drakes[/monster] or DrakeRegular Drakes[/monster] (solo or leech)
These may be tough, but with a few giant potions you can level VERY quickly.

Level 30-50: Gold Beach Quests and Monsters (solo or leech)
Start by fighting the monsters one map to the right of the town. Move farther right once the enemies become too easy for you.

Summary
In my opinion these are some of the hardest levels as a permanent beginner due to the fact that there are no level 50- PQ's. You start out by doing or skipping the tutorial, then you can either head to Nautilus mobs or to Blue Mushmom. You can continue on Blue Mushmom as long as you'd like, or you can switch over the flaming mixed golems. After level 30 you can head to drakes or gold beach. This is pretty much the only time as a permanent beginner that you will be solo training unless you boycott leeching and PQing completely.

##Training, Levels 50-140

Level 50-56:__ Rein Theme Dungeon
I personally have not tried this out but I have heard that it should be relatively easy to complete as a beginner.

Level 50-70:__ Dimensional Schism PQ (LPQ)
You will get approximately 90%/PQ which slowly decreases to about 60%/PQ from level 69-70. The experience is still great up to 85, if you're unable to get a party going for Romeo & Juliet party quest.

  • *Level 60-70: Nett's Pyramid PQ (PYPQ)
In this party quest you will need a strong attacker to attack both their row and your row. (recommended jobs for this include: Luminious, Kaiser, Xenon, Demon Avengers, etc)

Level 70-90: Tangyoon Cooking Class PQ (TCPQ)
I have not actually tried this PQ myself but I've heard it is amazing exp. I have also heard that it takes over 15 minutes to complete which is a downside.

Level 70-165: Romeo and Juliet PQ Grind, Leech, or Rush(RNJPQ)
This gives amazing exp if your party grinds on the roid stage until the timer runs out. At level 70 you can gain 7+ levels per run. At level 110 you will gain about 2 levels per run.

Level 70-140: Monster Park Extreme Leech (MPE)
As far as I know this is THE BEST EXP for level 70-120~ that a beginner can obtain. Although, it can be very hard to find a party willing to add you.

Level 100-160: Evolution Lab Leech (For a full guide [url=http://www.basilmarket.com/MapleStory-Guide-Evolution-World-Guide-453.html] click here[/url])
This is not recommended due to the fact that beginners will not be able to kill these mobs, you will have to be leeched. This training spot was recently nerfed so it is even slower experience than it was before.
Note: You should bring giant potions if you attempt to do the prequests, without them at level 165 it took me 20 minutes to just kill the 10 mobs.

Summary
As a permanent beginner PQing is one of the easiest ways to get exp. If you dislike PQing you probably won't make it very far. You start off by doing LPQ until level 70. After that you leech while your party grinds at RNJPQ until 140 or even 165.

##Training, Levels 140-250

Level 70-165: Romeo and Juliet PQ Grind, Leech, or Rush(RNJPQ)
This STILL gives amazing exp if your party grinds on the roid stage until the timer runs out. At level 140 you will gain about 50% a run.

Level 120-250: Dragon Rider PQ (DRPQ)[url=http://img39.imageshack.us/img39/7268/5pty.jpg][/url]
This PQ only takes 3-4 minutes and awards a lot of exp (10% per pq at level 120, 3% per pq at level 170), the only downside is it has a 10 times a day limit.

Level 120-165/250: Any PQ within "Party Quest Entry: Advanced."[url=http://imageshack.us/photo/my-images/198/ozhs.jpg/][/url]
Of these 3 PQ's (Kenta PQ, Hoblin/Rex PQ, and Escape PQ) Escape PQ gives the most exp if done quickly.
If your party can not complete Escape PQ quick enough then Kenta PQ is the best option.
Hoblin/Rex PQ is mainly used to obtain Perfect Rex Earrings which give 10% hp. Side Note: Beginners can not use the Hyena Mount from Hoblin/Rex PQ.

Level 140-(165-250): Dimensional Invasion PQ (DIPQ)[url=http://imageshack.com/a/img833/3051/l7od.jpg][/url]
This PQ takes 10-15 minutes depending on how good your party is. Level 140-160 you will gain around 10% per PQ. After level 160 it slowly begins to decline.

Level 165-250: Stronghold: Second Drill Hall Leech, SDH, or DH2 for short OR First Drill Hall Leech, FDH, or DH1 for short
After the removal of party play from Hall of Honor, this has become the new high level training grounds. You can fully access this location at level 165.
Note: You should bring giant potions[url=http://imageshack.us/photo/my-images/694/zy55.jpg/][/url] when you attempt to do the prequests, you will not be able to kill the mobs without some.
Tip: It is highly recommended that you either buy a flying mount (ex. Pegasus[url=http://imageshack.us/photo/my-images/839/2q7k.jpg/][/url], helicopter[url=http://imageshack.us/photo/my-images/194/uibd.jpg/][/url], etc) OR you buy a chair that can float above the enemies like the Jupiter Chair. There is no safe way to get leeched in this map without one of these.

Summary
In a perfect world the optimal exp gain from 140-165 would be achieved by doing 10 DIPQ's and as many RNJPQ's as possible. After you reach level 163/165 you will leech at First Drill Hall or Second Drill Hall for the remainder of your beginners training.

Familiars

To obtain a familiar you must either hunt the monster that drops it, buy it from some other mapler, or purchase booster packs/legendary booster packs from the cash shop. Personally I think the booster packs are a rip off, but feel free to try them out if you want.

As previously mentioned familiars are a beginners best friend. Some can easily increase your damage per minute one hundred-fold. All familiars mentioned below are recommended for their damage, not any special effect. I will NOT be posting every single familiar (as there are over 600), just the ones I think are somewhat noteworthy. Note: To use a familiar you must be the same level or higher than it is. Example: Pink Bean is level 180 so you must be level 180+ to use it.

These are all from my personal familiar collection as to make it easier for me to fact check. I have over 400 familiars so these ones will be reliable, but they are not necessarily the best possible (mainly the low level ones).

Note: Poisoning Effect is VERY powerful at low levels.

Level 1-29 familiars
  • Common Orange Mushroom - level 10 - 35-40 damage per line: Poisoning Effect (Extremely High Attack Speed)
  • Common Wild Boar - level 19 - about 90 damage per hit (Extremely High Attack Speed)
  • Rare King Slime - level 28 - about 450 damage per hit (Medium Attack Speed)

Level 30-59 familiars
  • Rare Lord Skeleton - level 36 - 1250-1500 damage per hit: Posioning Affect (High Attack Speed)
  • Rare Pixiemom - level 45 - 2000-2300 damage each hit (Medium-High Attack Speed)
  • Rare Snow Witch - level 57 - 3000 damage per hit (Medium Attack Speed)

Level 60-99 familiars
  • Uncommon Ravana - level 60 - 2k damage per line : 3-4 lines per attack (High Attack Speed)
  • Common Bloody Boom - level 75 - 2.2k damage per line (High Attack Speed)
  • Uncommon Male Boss A - level 95 - 6.5-8k damage per hit (High Attack Speed)

Level 100-149 familiars
  • Rare Master Hoblin - level 106 - about 15k damage per hit (High Attack Speed)
  • Uncommon Master Guardian - level 120 - about 35k damage per hit (Low Attack Speed)
  • Common Headless Horseman - level 120 - about 25k damage each hit (High Attack Speed)
  • Rare Eye of Time - level 136 - 30-40k damage per hit (Medium Attack Speed)

Level 150-250 familiars
  • Uncommon / Common Mutant Monsters (Mutant Snail, Mutant Slime, Mutant Ribbon Pig, etc) - level 162-168 - 30-50k damage per hit (Low-Medium Attack Speed)
  • Legendary Pink Bean - level 180 - about 1m damage each hit : This is the second strongest familiar in Maplestory (Low Attack Speed)
  • Rare Chief Knights (Irena,Oz Mihile, Hawkeye, Eckhart) - level 188 - about 450k damage each hit : Ordered from best to worst, Irena is the best because she hits twice : This is good for those without enough funding for either a Pink Bean or Empress Cygnus Familiar (Medium-High Attack Speed)
  • Legendary Empress Cygnus - level 190 - 800k-900k damage each hit : This is the strongest familiar in Maplestory, especially for mobbing (High Attack Speed)

Familiars For Effects

There are many different passive effects that familiars can give to you; these are some of the exceptional/cool ones.

Drop Rate Increase
Wolf Underling (level 150) - Drop Rate x2
Big Spider (level 70) - Drop Rate x1.6
Mutant Pig (level 165) - Drop Rate x1.6
Mixed Golem (level 24) - Drop Rate x1.4

HP/MP Restoration
  • Mutant Snail (level 162) - Restores a large amount of HP and MP for everyone in your party, every few seconds
  • Castle Golem (level 127) - Restores a large amount of HP and MP for everyone in the map, every few seconds

Special Effects
  • Dark Stone Golem (level 22) - You become shadowy
  • Surgeon Eye (level 24) - You become shadowy
  • Night (level 175) - You become shadowy
  • Poison Mushroom (level 31) - You become a crimson shadow
  • Blaze (level 171) - You become a crimson shadow
  • Jr. Wraith (level 13) - You become a luminous shadow.

Equipment

In this section I will NOT be posting every single common equip because you could just look that up [url=http://www.basilmarket.com/MapleStory-Common-items.html]or click here[/url]. Instead I will put what I feel are important items for beginners. I felt armor is less important as you train so I am only including what could be considered "end game equips."

Weapons

As a beginner you should just use any common weapon you can get your hands on, especially at low levels. If you cant get your hands on a weapon for your level, just continue using the best one you have.

Level 10: You will start off with a beginner weapon like any other class. They are basically all the same so it doesn't matter which you pick.

Level 20: There are not very many new weapons available but you could get a Strige-on-a-String, [url=http://www.basilmarket.com/MapleStory-item-Fish-Spear-506.html]Fish Spear[/url], or just stick with your beginner weapon.

Level 30: A lot more equipment choices arise at level 30. I suggest an [url=http://www.basilmarket.com/MapleStory-item-Aluminum-Baseball-Bat-444.html]Aluminium Baseball Bat[/url] because it drops from golems which is where you'll probably be training.

Level 40: Not many new weapons are available but you could switch to a [url=http://www.basilmarket.com/MapleStory-item-Purple-Tube-404.html]Purple Tube[/url]

Level 50: Many equipment options become available at level 50. Such as a [url=http://www.basilmarket.com/MapleStory-item-Super-Summer-Surfboard-10958.html]Super Summer Surfboard[/url] or a [url=http://www.basilmarket.com/MapleStory-item-Blue-Valentine-Rose-2416.html]Blue Valentines Rose[/url]

Level 60: Again, not many equipment options for this level. You could get a [url=http://www.basilmarket.com/MapleStory-item-Green-Ski-2235.html]Green Ski[/url]

Level 70: Some of the good equipment options include the [url=http://www.basilmarket.com/MapleStory-item-Super-Summer-Green-Surfboard-10959.html] Super Summer Green Surfboard[/url] and the [url=http://www.basilmarket.com/MapleStory-item-Maple-Snowboard-2333.html]Maple Snowboard[/url]

Level 80: Not very many new equips are available but you could get a [url=http://www.basilmarket.com/MapleStory-item-Super-Summer-Sky-Blue-Surfboard-10960.html]Super Summer Sky Blue Surfboard[/url]

Level 90: This is the level when the first "end-game" weapons become available. It is an [url=http://www.basilmarket.com/MapleStory-item-Enraged-Stirge-Whip-7450.html]Enraged Strige Whip[/url]

Level 100: As far as I know this is the end of the two handed common weapons. I recommend a [url=http://www.basilmarket.com/MapleStory-item-Super-Summer-Purple-Surfboard-10961.html]Super Summer Purple Surfboard[/url] or if you're like me and think it looks cooler you could get a [url=http://www.basilmarket.com/MapleStory-item-Crimson-Arcglaive-3355.html]Crimson Arcglaive[/url]. Note: A Crimson Arcglaive is slower than a Super Summer Purple Surfboard therefore making the Arcglaive weaker.

Or, you could get a new and improved Maplemas Tree, it has more attack and has faster attack speed than an Arcglaive, making it the best two-handed weapon for Beginners at the moment.

Level 100-200

  • Level 110-126: As far as I know there are no weapon choices for this level range.

  • Level 127-250: The [url=http://www.hidden-street.net/gms/search?key=vip%20dagger%20%28str%29]Vip Dagger (str)[/url] is the strongest weapon you can equip as a beginner. Due to these being re-released in the level 200+ Visitor PQ, these are very common now and are not extremely expensive. Note: This has more base attack than a maplemas tree, but it has a shorter attack range (you have to get closer to the enemies.)

  • Note: Maroon Mops are 100% unobtainable in GMS

End Game Equips

All of these are what I believe to be the best (somewhat easily attainable) equips you could have.

Badges
  • Ghost Ship Exorcist (level 150) - This is the best badge in Maplestory at the moment.

Hats
  • Sweet.water Hat (level 160) - 4th tier potential-able. Set Effect.
  • Black Bean Hat (level 135) - Set Effect.
  • Rare Alien Fragment Helmet (level 180) - If you use this hat you will probably want to get the full alien fragment set from the 200+ pq.

Face Accessories
  • Sweet.water Tattoo (level 160) - This is not part of the Sweet.water Set Effect. 4th tier potential-able.
  • Mystic Face Accessory (level 115) - 3rd tier potential-able. Set Effect.

Capes
  • Sweet.water Cape (level 160) - 4th tier potential-able. Set Effect.
  • Tempest/Pinnacle Cape (level 100) - At least 6% Stat should be pretty cheap as of now. Set Effect
  • (Super) Pink Adventurer Cape (level 50) - These are more common and are often better scrolled.

Eye Accessories**
  • Sweet.water Glasses (level 160) - This is not part of the Sweet.water Set Effect. 4th tier potential-able.
  • Mystic Eye Accessory (level 115) - 3rd tier potential-able. Set Effect.
  • Spectrum Goggles (level 70) - Well scrolled and potentialed (otherwise these are garbage)

Gloves
  • Dojo Gloves would obviously be the best choice but they are impossible to get as a beginner for now.
  • Sweet.water Gloves (level 160) - 4th tier potential-able. Set Effect.
  • High Quality Dimension Gloves (level 140) - 3rd tier potential-able with 12 attack clean.

Overalls
  • Sweet.water Suit (level 160) - 4th tier potential-able. Set Effect.
  • Black Bean Suit (level 135) - Set Effect.

Bottoms
  • Stirgeman Power Pants Mk II (M) (level 90) - Due to Nexon rereleasing these formerly rare beauties, these are now overly common and top/bottom combos might become viable for beginners now.
  • Stirgeman Power Skirt Mk II (F) (level 90) - Due to Nexon rereleasing these formerly rare beauties, these are now overly common and top/bottom combos might become viable for beginners now.

Tops
  • Android Vest (level 70) - This item is practically extinct so I suggest going with an overall unless you can find one.

Shoes
  • Sweet.water Shoes (level 160) - 4th tier potential-able. Set Effect.
  • Pinnacle Shoes (level 100) - Set Effect.
  • Violet Snowshoes (level 80) - Preferably well scrolled.

Belts
  • Sweetvvater Belt (level 160) - This is not part of the Sweetvvater Set Effect. 4th tier potential-able.
  • Alien Fragment Belt (level 180) - If you use this belt you will probably want to get the full alien fragment set from the 200+ pq.

Pendants
  • Sweetvvater Pendant (level 160) - This is not part of the Sweetvvater Set Effect. 4th tier potential-able.
  • Alien Fragment Necklace (level 180) - If you use this pendant you will probably want to get the full alien fragment set from the 200+ pq.
  • Chaos Horntail Necklace (level 120) - The extra 10% HP from this pendant will help immensely with survival.

Androids/Hearts
  • (Permanent) Lidium Heart (level 30) - Preferably well scrolled. As of now this is the best heart in the game. 9 slots after hammers
  • Beryl Heart (level 10) - Preferably well scrolled. 7 slots after hammers.

Earrings
  • Sweetvvater Earrings (level 160) - This is not part of the Sweetvvater Set Effect. 4th tier potential-able.
  • Rex's Perfect Red Earrings (level 125) - The extra 10% HP from these earring will help you with survival.
  • Alien Fragment Earrings (level 180) - If you use these earrings you will probably want to get the full alien fragment set from the 200+ pq.
  • Meister Earrings (level 140) - These earrings give 500 HP clean and be scrolled and given potential for even more. Set Effect.

Shoulder
  • Sweetvvater Shoulder (level 160) - This is not part of the Sweetvvater Set Effect. 4th tier potential-able.
  • Tinkerer's Black Shoulder Accessory (level 100) - This is extremely hard to obtain but it is the best shoulder out there.
  • Tempest Epaulet (level 100) - Set Effect. It should be easy to acquire 6%+ stat of these.

Secondary Weapons
  • Ereve's Brilliance (level 100) - Even though this says Cygnus Knight only it can be equipped by Noblesse.

Shields
Shields are now basically obsolete, except for the chance of blocking attacks it gives you.
  • Stone Shield (level 45) - This item is very rare, but it has the highest potential tier of any common shield in maplestory.
  • Maple Shield (level 20) - This is much less rare than a stone shield, but has the lowest potential tier in the game.

Rings
  • Alien Fragment Ring (level 180) - If you use this ring you will probably want to get the full alien fragment set from the 200+ pq.
  • Lighting God Ring (level 100) - This is the best (and most expensive) ring in the game.
  • Tempest/Pinnacle/Unleashed Ring (level 100) - These rings do NOT count for their specific set effect. It should be easy to acquire 6%+ stat of these.
  • Meister Ring (level 140) - This ring comes with 200 HP clean and can be scrolled and given potential for even more. Set Effect.

Pocket Equips
  • ES Square (level 100) - This item comes with somewhat random stats. It is obtainable via Evolution World.
  • Gallant Battle Manual - Practice (level 30) - If you can find one it is slightly better than the ES square. This item used to be obtainable from PVP.

Medals
  • A Member of The Maple Alliance (level 70) - +500 HP/MP
  • Neo City Time Traveler (level 130) - +6 STR/DEX/INT/LUK, +400 HP/MP, +200 Accuracy/Avoidability
  • Dimension Master (level 140) - +4 ATT/M.ATT, +7 STR/DEX/INT/LUK

Notable Set Effects
  • Sweet.water (This is the best set for beginners)
  • Gollux (Use this in combination with your Sweet.water Set)
  • Meister
  • Tempest
  • Unleashed
  • Pinnacle
  • Revolution (RED)
  • 8th anniversary
  • 7th anniversary
  • Black Bean
  • PQ Set (This is NOT a good set to use as end game equips, but it can help a lot with gaining optimal EXP during PQing.)

Written by

asher1111 Edited by renkotesu

Contents

KeywordsWhat type of Beginners are available?AP GuideTraining, Levels 50-140Training, Levels 140-250FamiliarsFamiliars For EffectsEquipmentWeaponsEnd Game Equips MapleStory Classes Bowman, Magician, Pirate, Thief, Warrior General Basics, Character Cards, Experience to next level, Fashion, Formulas Guides Bowman, General, Mage, Other, Pirate Items Beginner, Bowman, Common, Item Sets, Mage Monsters Bosses, Elemental Weaknesses, First Job, Fourth Job, Second Job Skills Beginner, Bowman, Mage, Pirate, Thief Fun Anime Anime Recommendations, Useful Programs Games Adventure, Android, Fighting, FPS, iOS Manga Manga Recommendations, Useful Programs Music Chill, EDM, Hip Hop, J-Pop, Vocaloid Trap TV Shows Supernatural, The Walking Dead Creativity Art and Drawing Programs and Tools, Tips, Tricks and Links Movie Editing Programs and Tools, Tips, Tricks and Links Music Making and Playing Metal, Piano, Tips, Tricks and Links Tech Computers Adobe After Effects Games MapleStory

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