General

Total Damage and Boss Damage

I looked around a little to find how they worked, but I couldn't seem to find any threads. Many times, people have said that %boss or %total is less effective for jobs with high %total or it just gets less effective as you get more. I've noticed this is true to some extent. I definitely hit 500k+ on reg mobs, yet my attack doesn't cap all the time against bosses (100%pdr, 111%boss). So can anyone link me to a thread that possibly explains it all, or can someone take the time to explain it to me? thanks

March 3, 2013

11 Comments • Newest first

darkspawn980

[quote=epikdeath]@darkspawn980: Ah that makes a lot more sense. Guess I gotta get more str and attack then to hit cap on bosses.
That's unfortunate... now I need to find more ways to get %ignore, especially with unlimited changing pdr too T_T gotta prob cube secondary weapon for %ignore[/quote]

well, 25% more bossing should be enough to cap (in case you're lacking a nebulite or something) secondary weapons are coming soon enough. you have enough %ignore until unlimited, by then it's more effective to get a single large amount than smaller but more amounts.

it's gonna be truly annoying, unlimited PDR that is... anyways, glad i helped.

Reply March 3, 2013
epikdeath

@darkspawn980: Ah that makes a lot more sense. Guess I gotta get more str and attack then to hit cap on bosses.
That's unfortunate... now I need to find more ways to get %ignore, especially with unlimited changing pdr too T_T gotta prob cube secondary weapon for %ignore

Reply March 3, 2013
darkspawn980

@epikdeath the dojo gloves definitely are, not sure about canonneer, but using your numbers )and assumming the canonneer thing stacks additively with boss damage), you're dealing 135% damage normally, and 246% damage on bosses, which is 1.8x of your normal damage, meaning your 500k hits would become 911k hits.
i don't know enough about canonneers to tell you if that's the way it stacks, but it seems that way.

and by melee, i meant anything that does physical damage (aka: main stat is w.attk, not m.attk)

Reply March 3, 2013
epikdeath

@darkspawn980: hmmm.. Could the top 10 dojo gloves be a factor then? there's 15%total on that. And I do have level 2 kanna link skill along with a cannoneer passive which states that it gives 40% total damage (Actually only gives 20% total based on my calculations) which also shows in range. I don't know if these are additive or multiplicative with boss damage though
Can cannoneers really be considered a melee class? I mean, we do kind of use projectiles I guess, but we don't need to actually buy bullets. Either way, the %pdr ignore from ambition (lv 100 ambi) is what helps me hit 100% ignore. So maybe it doesn't work for cannoneers too?
Anywho, thanks for your time and info

Reply March 3, 2013
darkspawn980

[quote=epikdeath]Ah.. I see, thanks for clarification
Why exactly do I not cap on bosses then :S Is there an explaination for that? :X
And if you don't mind answering this too, does total damage that is factored into your range also a factor in how effective %boss and whatnot is? or does that only apply to %total on like skills or equips that don't show up in range?
thanks again!

EDIT: I did know that empress summons aren't tagged as bosses, but I'm pretty sure I don't hit below 500k on regular mobs, yet on bosses like zakum, I can still hit non caps. That's what I'm confused about xD[/quote]

first question is a complicated one... total damage factored into your range is a factor in how effective boss damage is -SOMETIMES-, it totally depends on the skill.

as far as i know, hero's ACA is multiplicative with boss damage, yet aran's snow charge and mercedes buffs are additive, all three are %damage however, and all three show in range. if you have a skill that is additive with boss damage, then that could be a factor why you don't cap always.

also, just feel like adding, the %PDR ignore from ambition seems to not work for melee classes, doubt that's what causing it since it's such a small amount, but who knows.

Reply March 3, 2013
epikdeath

[quote=darkspawn980]it's not that it gets weaker, it's that the more you get, the "smaller" the increase in respect to before, the same applies to everything really.

you start with 0% boss, a boss with no defense will be hit for 100% of your damage.
if you get 100% boss, you'll hit for 200% of your damage, an increase of 2x your damage
if you get ANOTHER 100% boss, you'll hit for 300%, this is three times your original damage, however compared to the damage you had with 100% boss, it's only an increase of 1.5x damage, and so on.

that's basically what people mean, if you compare it to your original damage, it's not getting any weaker, but if you compare it to your previous damage, the increase gets less and less significant as you stack more of it.[/quote]
Ah.. I see, thanks for clarification
Why exactly do I not cap on bosses then :S Is there an explaination for that? :X
And if you don't mind answering this too, does total damage that is factored into your range also a factor in how effective %boss and whatnot is? or does that only apply to %total on like skills or equips that don't show up in range?
thanks again!

EDIT: I did know that empress summons aren't tagged as bosses, but I'm pretty sure I don't hit below 500k on regular mobs, yet on bosses like zakum, I can still hit non caps. That's what I'm confused about xD

Reply March 3, 2013 - edited
darkspawn980

@cheapstuff: correct, but OP stated 100% ignore, so this doesn't apply.

HOWEVER, i did forget to adress the reason why OP didn't cap, sorry i forgot thanks for reminding me. beyond the PDR that cheapstuff said, some bosses (empress, PB, CPB, hilla, root abyss) reduce your damage by half, always, no matter what. and other "bosses" (the 5 cygnus knights v2) aren't considered bosses, so boss damage doesn't apply

(btw cheap, if he had 100% boss damage and was dealing 70% damage, he'd duplicate the damage, not add it, meaning it would be 140% damage, not 170)

Reply March 3, 2013 - edited
cheapstuff

@above i also been told that some bosses start with a certain % of defense or such
so lets say Zak at 30%boss Def
You would do only 70% damage to it, but if you had +100% boss dmg from ur weps you would 170% dmg
Don't quote me on this one, but this is what i think or kno of

Reply March 3, 2013 - edited
darkspawn980

it's not that it gets weaker, it's that the more you get, the "smaller" the increase in respect to before, the same applies to everything really.

you start with 0% boss, a boss with no defense will be hit for 100% of your damage.
if you get 100% boss, you'll hit for 200% of your damage, an increase of 2x your damage
if you get ANOTHER 100% boss, you'll hit for 300%, this is three times your original damage, however compared to the damage you had with 100% boss, it's only an increase of 1.5x damage, and so on.

that's basically what people mean, if you compare it to your original damage, it's not getting any weaker, but if you compare it to your previous damage, the increase gets less and less significant as you stack more of it.

Reply March 3, 2013 - edited