General

Warrior

Swordsman Revamp Test

http://i.imgur.com/dlSe2.png

Just seeing how this layout works out. Thinking about how more branches can be incorporated into the same image.

Don't be alarmed by the high numbers, because everything was beefed up.

[b]Sacrifice[/b]

Boss 9492
1� mob 8079

[b]Dragon Buster[/b]

Boss 9281
[b]1 mob 10490[/b]
[b]2 mob 19277[/b]
[b]3 mob 28064[/b]
[b]4 mob 36852[/b]

[b]Dragon Fury[/b]

Boss 9109
1 mob 10229
2 mob 18571
3 mob 26914
4 mob 35257
[b]5 mob 43600[/b]
[b]6 mob 51943[/b]
[b]7 mob 60286[/b]
[b]8 mob 68629[/b]

[b]Dark Assault[/b]

[b]Boss 10961[/b]
1 mob 9709
2 mob 17461
3 mob 25212
4 mob 32964
5 mob 40715
6 mob 48467
7 mob 56218
8 mob 63970
[b]9 mob 71721[/b]
[b]10 mob 79473[/b]
[b]11 mob 87225[/b]
[b]12 mob 94976[/b]

December 29, 2012

6 Comments • Newest first

iVege

[quote=icedemon9]Getting a 100% crit rate is awesome though! :o[/quote]

Dark Synthesis has 100% crit The fake one, I mean.

[quote=Exumaii]Why is mastery 40%?[/quote]

While you're asking that, why don't you also ask why Expert is 50 ATT (and no min crit damage, but perhaps you were clever enough to see that it was unecessary. Though, I would still have removed it whether Wisdom existed or not) and why it even gives 20 ATT and no accuracy?

Also, it allows you to gain 1% mastery (and 1 ATT) every level with Expert and still end up with 70%.

[quote=icedemon9]*looks at 4th job* >.>[/quote]

S/he's probably wondering why it's not 50%.

[quote=ColdLite]1] Isn't having only 6 skills in 3rd job a bit too little (especially with 8 skills in 2nd job)?[/quote]

1st job and 2nd job wouldn't have so many skills if I didn't break up skills so much.

On the other hand, 3rd job would have had more if I didn't give it two level 30 skills. But those two skills are too epic not to. 20 SP wouldn't do them justice

[quote=ColdLite]2] How did you edit/change the skill icons? I know it's some image editing tool, but how did you get the shapes to be so MapleStory like?
It's really cool! (especially weapon mastery/booster)[/quote]

Well... any spriter could do this. I'm no spriter nor artist so I just did my best. I would usually copy-paste the white human shapes, but Swordsmanship Mastery and War Cry are actually just modified Hayato icons. Lame!

Sword Blast is a copy of another Hayato skill, which was a copy of Power Strike.... yeah. The skill icon frames and backgrounds were simple, though. I tried to fix as many inconsistencies as I could find, like Hayato skills having the passive white border and Ground Smash having the passive background.

The worst of them all were hyper skills. I had to copy-paste the hyper icons and draw the passive frames/recolour the background. But I must say, the people who made those icons WERE DEFINITELY DRUNK AS HELL. All the icons seems to be pasted on randomly, and they keep using different icons, some already used by other hypers, for one single hyper. E.g. the boss killer icon was BOSS on a blue background, but one of them had the extra target icon instead. And the reinforce icon sometimes had an arrow and sometimes are plus sign, and they were never in the same position.

I did the weapon mastery/expert and booster ones a while ago. I just copy and merged (did some flipping) the Polearm mastery with the current weapon mastery. For the Expert skill I used Dragon Fury: Polearm and Dragon Buster's weapons (and removed them from Dragon Buster and Dragon Fury. I did not actually redraw because the dragon heads were symmetrical and no part on the left side that was covered was covered on the right and vice versa)

then I did more useless stuff like recolouring and removing the arrow from physical training, dragon wisdom and the white passive border from revenge, which may or may not have been necessary, depending on how perfectionistic I was felling.

TLDR I copied and pasted everything

[quote=ColdLite]3] Even with three different skills for three different situations (which is cool), I'd still feel attacking below a certain HP would be better for Berserk.[/quote]

I don't know how practical it would be anymore. In the tespia stages I think zerk had some defense-lowering effects, but I didn't care about Dark Knights back then.

[quote=viridic]i think i'm wrong, but it looks like dark assault is better than fury and buster in all aspects, so why are there hyper skills for them?[/quote]

Compare their damage in the OP. I know the numbers are a bit ridiculous, but each skill is useful in their own certain circumstances. Basically, the hyper skills make them useful again.

Reply December 31, 2012
icedemon9

[quote=Exumaii]Why is mastery 40%?[/quote]

*looks at 4th job* >.>

Reply December 31, 2012
Exumaii

Why is mastery 40%?

Reply December 31, 2012
icedemon9

[quote=iVege]No one needs Magnet with that range

No one needs crits with that zerk [/quote]

Getting a 100% crit rate is awesome though! :o

Reply December 31, 2012 - edited
iVege

[quote=LokiTheTired]How much I missed Enhanced basics and Endurance It looks pretty bad though, With current beholder mastery is at 70% for only 10 sp.[/quote]

Compare to other Expert skills. You get 20% with 10 SP but you lose out on 30 ATT and 15% minimum critical damage. You get Hex for 20 SP, a total of 30, but you only have 35 ATT and no minimum critical damage (but you can get that with Zerk along with other bonuses for 30 SP). Well, since Mastery is such a huge impact on your damage, surely it's still worth it? And what about that extra few %s with level-breaking skills that Expert skills can't hope to get?

In the end Beholden Mastery is dispellable and Expert skills are not.

[quote=SHERIFFVash]Woah, those are some big changes. I think it's about the same compared to Kaiser though o.o. Also, there are some typos which I think you already know about.[/quote]

Yup ^.^

[quote=SHERIFFVash]-I think Dark Thirst should have more MP consumption(400-500?), and 30-40% dmg is taken as health instead of 100%[/quote]

- The general rule I created for myself:

- Attack: (job# * 10 + 5 for every 4 enemies hit) * delay in seconds.
- Debuff: 50 MP.
- Buff: 100 MP, if maximum level >= 20, 240 seconds. Otherwise, 180 seconds.
- Party buff: 200 MP, 300 seconds.

[quote=SHERIFFVash]-Warrior Adventure should have a cool down? (Classes with similar skill has a cool down)[/quote]

Just assume all classes get the change when something like this happens. I wanted the Hyper Skills to be overwhelming, which is also why I did what I did to Dark Thirst. As OP as this sounds, I want all of these buffs to stack. With all 5 different adventures, you will have +100% total damage and +50m damage cap. I don't know how it'll work with heroic memories and will of liberty, but I'm not taking this explorer-only crap.

[quote=SHERIFFVash]-Dark Force is TOO OP(Even compared to Kaiser...) 140% W.ATT with no cost, and a toggling skill? O_o[/quote]

ACA gives like 120% with Hyper Skills. If he uses this version of hyper skills, it would be 140%. Then they have enrage and boss killer for 200% or 220% for this version. And there is a cost mang, the def decrease . With the cap being raised to 100k, it'll be significant enough. Also, the extra targets, enhance and undispellable hyper skills most likely will not have points in them.

[quote=SHERIFFVash]-Did you replace Maple Warrior with Legendary Warrior?(question)[/quote]

Yes. It's a party buff shared between all explorer warriors like the 1st job War Cry. I'm considering changing its effects so that Sharp Eyes can be the Legendary Bowman.

[quote=SHERIFFVash]-Shouldn't DrKs have more stance? (40% for a warrior class is a bit too low, I think it should have 90% with the others, unless I'm missing something that gives DrKs stance other than the 1st job skill)[/quote]

They have 100% from Dragon Strength's 60%.

[quote=SHERIFFVash]-Sacrifice ignoring boss buffs and 50% boss seems a bit too OP, Kaiser only ignores boss buffs for 90 seconds, maybe give DrKs a skill that ignores boss buffs and gives some %boss with a cooldown?(Kaisers have their morph gauge, similar to a cool down)[/quote]

Sacrifice is a good for nothing skill without boss%, weaker than Dragon Buster in 3rd and 4th job. The boss damage was implemented so that Buster is used 1-4 mobs instead of 2-4 mobs, which is 3, compared to Fury's 5-8, which is 4. It's slightly weaker than Dark Impale even with boss%, since Dark Impale is the new bossing skill (and 9+ mobs), so it's used for its buff ignoring properties.

Bossing: Sword Blast -> Ground Smash -> Sacrifice -> Dark Impale, Sacrifice and Dark Synthesis
1-4 mobs: Sword Blast -> Ground Smash -> Buster -> Dark Impale -> Buster and Dark Synthesis
5-8 mobs: Fury -> Dark Impale -> Fury and Dark Synthesis
9+ mobs: Dark Impale and Dark Synthesis

[quote=SHERIFFVash]But that's just my 2 cents. o.o
Even though this is a revamp, a nerf would be pretty probable afterwards.[/quote]

I don't know how strong the job is right now.

[quote=SombraManx]20 seconds bind with 10 seconds cd?

what did u smoke iVege? no, just no, i stopped reading now

also crash? wtf? not sure if trolling or just too noob[/quote]

It has a 20% success rate. Though that's about a minute for every 20 seconds of bind (with delay lowering your DPS). Will rework

What's wrong with Crash?

[quote=icedemon9]No magnet :c

Edit: hyper skills: Somewhat hard to get 100% crit rate after looking at it. It's just left at....80% for me. ;-;[/quote]

No one needs Magnet with that range

No one needs crits with that zerk

Reply December 30, 2012 - edited
icedemon9

No magnet :c

Edit: hyper skills: Somewhat hard to get 100% crit rate after looking at it. It's just left at....80% for me. ;-;

Reply December 30, 2012 - edited