Possible way to kill any boss?
A raid can consist of thirty members, or 5 parties.
Each party will consist three Theifs with Dark Flare, with two hp warriors with 99,999 hp, and a hp drk with 99,999 hp.
The theifs will set up dark flare, and each of the hp warriors will tank 1/1 hits, dealing 999,999 damage x 15(number of hp warriors) x 15(number of dark flare stars) + whatever damage the theifs do
This results in 225m+ damage per 1/1 cast.
Am I being crazy?
December 28, 2010
43 Comments • Newest first
Possibly just composed of 5 hp shads with a dk... maybe the dmg output from that would be higher.
@niksterg: nope it's been like that before and after the BB patch
@shinZ: Did that change recently? I never saw any numbers over my head when I get 1/1-ed. Maybe I don't pay enough attention, lol.
[quote=mildasher]Whatabout we get 30 mechanics[/quote]
Why would need people to fix cars at boss runs?
[quote=taeilmoon]PS...
But yeah, the cap is 99999[/quote]
It's Tespia.
great my cousin was reading this and i think you just broke him.
[quote=thiefzkillz]err if this is possible GMS might finally kill pink bean legitly[/quote]
They already did.
[quote=niksterg]Okay, I hate to be the downer in the group, but I want to point a few things I thought of. I don't know if this applies, but it's something to think about.
I don't do a lot of bossing, but when I fight the ones that do 1/1 attacks, I've noticed that I never actually see any damage numbers above my character's head. This suggests to me that the damage from 1/1 attacks is not a regular attack, but a spell-like effect (such as darkness, or weakness, or zombified). The only difference is that it can't be dispelled, but it can be healed. Basically, it changes the value by hardcoding the health of a player to 1, rather than subtracting the variable damage from the monster.
Example:
Regular attack:
playerHealth = playerHealth - attackDamage;
1/1 attack:
playerHealth = 1;
The difference here is that in the second example, it's impossible for the Dark Flare skill to return damage because there is no attackDamage variable to reflect.[/quote]
when you get 1/1, there ARE numbers above your head. whatever hp you have left, it does that damage minus 1
you barely realized this? ive been trying to tell my guild this for so long v_v
btw, dark flare does 1300% damage maxed. which is 1.3million per dark flare.
unless it has damage cap like everything else o_O
@taeilmoon: Tespia =/= PS
[quote=niksterg]Okay, I hate to be the downer in the group, but I want to point a few things I thought of. I don't know if this applies, but it's something to think about.
I don't do a lot of bossing, but when I fight the ones that do 1/1 attacks, I've noticed that I never actually see any damage numbers above my character's head. This suggests to me that the damage from 1/1 attacks is not a regular attack, but a spell-like effect (such as darkness, or weakness, or zombified). The only difference is that it can't be dispelled, but it can be healed. Basically, it changes the value by hardcoding the health of a player to 1, rather than subtracting the variable damage from the monster.
Example:
Regular attack:
playerHealth = playerHealth - attackDamage;
1/1 attack:
playerHealth = 1;
The difference here is that in the second example, it's impossible for the Dark Flare skill to return damage because there is no attackDamage variable to reflect.[/quote]
Sounds great, but you do take damage.
This whole plan sounds great on paper, but in reality, you're better off with 30 attacker rather than waiting for damage
Okay, I hate to be the downer in the group, but I want to point a few things I thought of. I don't know if this applies, but it's something to think about.
I don't do a lot of bossing, but when I fight the ones that do 1/1 attacks, I've noticed that I never actually see any damage numbers above my character's head. This suggests to me that the damage from 1/1 attacks is not a regular attack, but a spell-like effect (such as darkness, or weakness, or zombified). The only difference is that it can't be dispelled, but it can be healed. Basically, it changes the value by hardcoding the health of a player to 1, rather than subtracting the variable damage from the monster.
Example:
Regular attack:
playerHealth = playerHealth - attackDamage;
1/1 attack:
playerHealth = 1;
The difference here is that in the second example, it's impossible for the Dark Flare skill to return damage because there is no attackDamage variable to reflect.
But why wouldnt the warrior have Power guard to hit Pink bean twice once with godly once with additional dmg
But overall this guy has to stop playing beer pong every 30 minutes cause that might be a sign that he fails at ping beer.
[quote=orangeking11]It does. Seen it work at Pap and Zak plenty. xD[/quote]
in that case, it's confirmed O_o
[quote=DarkQuill]http://img204.imageshack.us/img204/2756/maple0007a.jpg
HP cap is above 30k.[/quote]
PS...
But yeah, the cap is 99999
[quote=Killuhpandaa]Umm max HP is 30k[/quote]
No it isn't..not after bb patch
[quote=shinZ]
- i never really checked if 1/1 damage goes back to the monster
[/quote]
It does. Seen it work at Pap and Zak plenty. xD
[quote=WinDian]Doesn't the Dark Flare only work for the The Thief that casted it O_O?[/quote]
it works for all party members
notes:
- if one person casts dark flare, all members in the party that get hit near dark flare, the monster takes 1300% of the dmg the monster did to the person
meaning if a monster does 10k dmg to you, then you do 130k dmg back to the monster. if all 6 members of the party takes 10k dmg, then it's 130k dmg times 6 back to the monster
- if there are 6 thieves that cast dark flare each, then 6 dark flares will attack back. so if 6 people take 10k dmg, then 130k dmg times 6 (for amount of people) and times 6 again (for amount of dark flares casted)
- if the monster misses, then a miss would go back to the monster
- i never really checked if 1/1 damage goes back to the monster
- don't forget that you do have invincibility frames when hit, so darkflare attacking back won't be super fast
- dark flare cannot hit more than half of the monster's max hp, but then at bosses you don't have to worry about that
- both you and the monster have to be near dark flare
Doesn't the Dark Flare only work for the The Thief that casted it O_O?
http://img204.imageshack.us/img204/2756/maple0007a.jpg
HP cap is above 30k.
Test this out sometime? x)
Suddenly hit me while i was zakking and someone had used dark flare
[quote=thiefzkillz]err if this is possible GMS might finally kill pink bean legitly[/quote]
havent were already done that sevreal times?
[quote=peter1001]Uhh sorry if this is already said but max hp is 30k[/quote]
It's not....it's 99,999, same with MP now
Yes, not to mention the various random damage that occurs during the battle. Against damage reflect bosses this is an even larger boost.
Doesn't pink bean also have an 18k touch damage? You can have all the people constantly sitting on it and it'll do a bit more dpm
[quote=FaTaLP3NGU1N]The damage returned is NOT 225mil. It's ((1300%*(3*3))*99998)*5 which is 58 498 830 damage per 1/1.[/quote]
You are correct. I forgot that it isnt one large party, but 5 smaller parties. However, 60m dmg per 1/1 cast plus the additional damage the 15 theives would be doing is still a very high amount of damage.
Genius. only problem is you'd need to find ALOT of lvl 180+ HP warriors and there is none at the moment.
It is 99999 right now. The warriors would technically only need 80,000 hp. Damage cap is at 999,999 now.
The damage returned is NOT 225mil. It's ((1300%*(3*3))*99998)*5 which is 58 498 830 damage per 1/1.
[quote=dragon332211]30k hp/mp is the max.[/quote]
they raised the limit to 99.999k. there is a screen (or video, forgot which) on basil where a guy tanks the totem pole in the cwk jump quest
[quote=dragon332211]30k hp/mp is the max.[/quote]
No, it's not. Not with HB. Big bang changed that.
And to edit my previous post...
It WOULD do 999,999 damage per warrior per 1/1 cast, because Dark Flare is 1300%, as someone said earlier.
[quote=dragon332211]30k hp/mp is the max.[/quote]
It will become 99999 in a future patch. (Already happened in KMS)
How does Power Guard work again?
30k hp/mp is the max.
*Flinch*
dark flare returns 1300% at max
[quote=FaTaLP3NGU1N]Erm... The 1/1 hits will do 99 998 damage not 999 999. The result is 22.5mil damage[/quote]
It's Dark Flare. You're partially right. I think Dark Flare does 1000% return damage, or... 999,980 damage each warrior on a 1/1 cast.
this man is a genius!
dam @above,
is possible, but there are bosses tht push etc
Erm... The 1/1 hits will do 99 998 damage not 999 999. The result is 22.5mil damage
get off maple once in a while
nice idea not enough loot from the bosses even if it works out tho lol >.>