General

Hero

Why am I capped at 666666?

Idk if this is a glitch but I was at Lhc screwing around with slash blast and my AFA hits 666,666 x2.
Looks cool since it looks like the devil's number and/or 999,999 upside-down but im disappointed for doing way less damage >.<
Can any other overly funded hero check this out? I don't think it's client sided because everyone in my party saw the hits.

-a thought came to me while typing this. It may be unnecessary but it is amusing to me. let me know your thoughts!

July 9, 2012

15 Comments • Newest first

Rexaar

There was never any damage reduction in slash blast, but the damage reduction is still there in FA/AFA when attacking more than 1 mob. (tested today)
FA/AFA is designed to only hit 2-6 mobs when you use slash blast. I know since I got from lv 10-129 using slashblast.

I suggest you take off your equips one at a time until the AFA damage return back to normal. If it does, the damage cap is what causing the glitch.

Reply July 12, 2012 - edited
EatNow

@Rexaar I don't think that's the case since half would be rounded up to 499,999 which shadow partner hit before the revamp at 50% damage.
I also believe the damage reduction for every additional mob in slash blast was taken out a while ago like the Aran skill (cannot remember the damage dispersion skill).
In addition, the final attack damage should be basically 250% damage from my range regardless of the attack used before it, right?

I know there are stronger heroes than me in basil. Any of them care to confirm?

Reply July 12, 2012 - edited
Rexaar

final attack/AFA still retain it unique effect with slash blast from before it lost it slashing animation after big bang.
When using slash blast with AFA, the chain effect of FA/AFA is like this
-first monster recieve the full damage
-second monster recieve half the damage of the first monster
-third monster recieve half the damage of the second monster
-fourth monster recieve half the damage of the third monster
-fifth monster recieve half the damage of the fourth monster
-sixth monster recieve half the damage of the fitfth monster

My theory is that (assuming you hit max with afa normally) the game cannot divide damage higher than 999999 (due to cap) in half for the chain effect to work properly, so it decided to show a broken damage.

Reply July 11, 2012 - edited
David0696

700k is the max for shadow partner but...for heros? this is jsut weird

Reply July 11, 2012 - edited
xbeasttamer

Hi Joon, needs more funding then u can break that cap, jk >:o

Reply July 10, 2012 - edited
GodBlessSushi

first world problems...

Reply July 10, 2012 - edited
emtine

put ss T_T

Reply July 10, 2012 - edited
AgentTran

Update the hacks.

Reply July 10, 2012 - edited
FiendOverlord

It's a single man nerf.

Reply July 10, 2012 - edited
Darkwolf6545

You've been cursed.

Reply July 10, 2012 - edited
ericchung93

it's cuz youre too godly joon
the devil's jealous

Reply July 9, 2012 - edited
lansh

keep it.....its cool to ahve 999999 and then a few 666666 thrown in. Itll give ppl ideas.

Reply July 9, 2012 - edited
Inyurface

Turn your monitor upside down.

Reply July 9, 2012 - edited
shortmech

flip those 666666 into 999999

Reply July 9, 2012 - edited
Qoltera

AFA hits 250% x 2 IIRC. So no doubt, your range x 250% + alltheotherherobuffs=666,666. QQQQ WAY LESS DAMAGE? Y U MAKE MEH FEEL BAD I CANT HIT THAT AT ALL jks sorry if this is wrong, this is off the top of my head.

Reply July 9, 2012 - edited