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Homing Missile Nerf

Mechanic Forum Talk about Mechanic

battleox288 Level 211 Scania Mechanic 4
Mechanic
Mechanic can hunt with very long range and in boss fights, their damage is very high with Homing Missile. But, with Homing Missile, the core attacking skills' effects become unnoticeable. After adjusting this area, we will be focusing on stronger robot summons to strengthen Mechanic's concept.

Source:
orangemushroom.net/2015/09/01/maplestory-september-update-job-balancing-star-star/#more-13445

Please don't nerf us anymore Making missiles toggagle please. The title should have a question mark at the end. Any changes you hope to see come through
Posted: September 2015 Permalink

Replies

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ak44 Level 206 Reboot Mechanic 4 See what games, anime & art ak44 is intoak44
Nerf is imminent for a skill that does not perform as designed outside Korea. But buffing summons? On a class with largest hit box and no true flash jump summons are too easily lost to cool down after 1 hitko deaths. The summons hopefully will not only receive damage % changes but improvements in function
Sep 01 2015
saipanda Level 60 Bellocan Page
i will be sad if they nerf homing missile
Sep 02 2015
mousepound Level 207 Bera Mechanic 4
Rough update on the changes to Mech:

Mechanic dash has a small cooldown between uses now
Rocket Jump is faster
Homing Beacon has horizontal range almost(?) equivalent to the horizontal range of AP Salvo Plus and Heavy Salvo Plus(?), changes trajectory to another monster if the target disappears, and **Ignores Damage Reflect**
Open Portal has a small delay in which you cannot enter the portal again after using it
Advanced Homing Beacon's damage boost is increased, but the damage of Homing Beacon is reduced while in Tank mode
Support Unit's buffs now display buff icons, but the damage boost and the HP recovered is reduced.
Heavy Salvo Plus's attack speed is increased and the visual effects were adjusted
Giant Robot's Cast Delay is reduced, but the passive damage reduction was either moved to active use or outright removed(?)

That's what google translate is telling me from [url=http://www.insoya.com/bbs/zboard.php?id=bbs11&category=1&divpage=2&no=7539]here.[/url]

Oops forgot to mention too: Robo Launcher, Rock n Shock and Bots n Tots all use the character formula for damage instead of the summon formula.
And another one: Character damage improves with more summons on the map.
Sep 02 2015
ak44 Level 206 Reboot Mechanic 4 See what games, anime & art ak44 is intoak44
Very interesting not all bad changes
Sep 02 2015
knitex0 Level 238 Galicia Mechanic 4 See what games, anime & art knitex0 is intoKniteX0
I personally have been asking for mech summons to work off the character damage formula for YEARS.
This will make mechs work the way they were supposed to and VASTLY increase dps and hps

Also I enjoy the double key spamming for mech's dual skill spam but the dash cooldown might hamper boss fights
(Homing missiles will still be useless against C.Vellum though. And it just won't kill you when they hit dr, still won't do damage)
Sep 02 2015
saipanda Level 60 Bellocan Page
the changes to mechs summons are good and were needed.
hope they don't explode on death like @battleox288 said, that would be a pain to re summon everything.

that cool down on dash is going to suck! i use that bossing all the time

will wait to see how bad the nerf on missiles is
Sep 02 2015
battleox288 Level 211 Scania Mechanic 4
Massive Fire: SPLASH-F: attack range has been decreased, number of hits has been decreased from 6 to 2, attack speed has been increased

Support Waver Enhancement: final damage boost has been decreased from 20% to 5%

Metal Armor: Tank: Homing Missile's damage while in Tank Mode will now be decreased to half

......man why are you gutting is again.... Only little buff I see is that summons give you +3% damage per, but setting them up is annoying, and still no news if they explode on our death. They last such a small duration also. Only real "buffs" are reverts to the changes to missiles damage to 500%, and that they won't proc DR
Sep 02 2015
saipanda Level 60 Bellocan Page
Massive Fire: SPLASH-F: attack range has been decreased, number of hits has been decreased from 6 to 2, attack speed has been increased

Support Waver Enhancement: final damage boost has been decreased from 20% to 5%

Metal Armor: Tank: Homing Missile's damage while in Tank Mode will now be decreased to half

......man why are you gutting is again.... Only little buff I see is that summons give you +3% damage per, but setting them up is annoying, and still no news if they explode on our death. They last such a small duration also. Only real "buffs" are reverts to the changes to missiles damage to 500%, and that they won't proc DR[/quote]

missile damage cut in HALF?

no word on if they are increasing the summons duration either.

nexon why you gotta bust us like this?
Sep 02 2015
With this nerf of mobility, mechanics can potentially be the worst bossing class.
Sep 02 2015
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