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How are Buccs on Reboot?

Buccaneer Forum Talk about Brawler, Marauder and Buccaneer

roccoco Level 124 Reboot Buccaneer
How are Buccs on Reboot? I know we got some buffs and DPM charts lie so I was wondering where we actually stand.
Posted: December 2015 Permalink

Replies

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helpingly Level 214 Bera Buccaneer See what games, anime & art helpingly is intoHelpinglySheriff
I don't really understand your question.

Well since it is Reboot all classes are basically the same. At this point I don't see how a Reboot bucc is that much different from an unfunded bucc in any of the normal worlds. In terms of where you lie, a reboot bucc is probably one of the bottom tier classes, especially because our DPS isn't as great and even with out great buffs we aren't as OP as some of the other classes out there.
Dec 22 2015
tricks122 Level 203 Windia Buccaneer
@helpingly Buccaneers in Reboot aren't bad for party play; until people start getting Decent Speed Infusion on their gloves, it's a buff that a LOT more classes can actually make use of, which helps a good deal in party-wide damage. We certainly still have shortcomings, in particular poor damage, bossing traits, etc, but there are some benefits. Due to Perseverance we also use a bit less potions(Which can be a factor) than some classes with no regeneration, and Somersault Kick can also help in that regard due to its invincibility frames.

I don't really play Reboot, but if it's still focused on party play and less solo elements, then Buccaneers are actually a decent supportive class, assuming that Speed Infusion isn't easy to get in its decent form there. It definitely helps increase the damage of many classes, so you need to factor that into 'our' contribution to a party(The same way other party buffs need to be factored). This is all assuming Reboot hasn't degraded into a solo-fest like the normal worlds yet, and if they have, then yes, Buccaneers are still pretty bad with few redeeming qualities.
Dec 22 2015
helpingly Level 214 Bera Buccaneer See what games, anime & art helpingly is intoHelpinglySheriff
@tricks122: It's true, our SI is a pretty OP skill to have in terms of party play ( I still smile every time someone says "SI :O", but you have to keep in mind that TBs have SI too, and a TB in Reboot is pretty good at both bossing and mobbing.

I don't really see any real reason why anyone would main a bucc in Reboot unless they are like you and me and play the class because we love it.
Dec 22 2015
tricks122 Level 203 Windia Buccaneer
@helpingly Thunder Breakers are more 'difficult' to play at more complex bosses due to their reliance on chaining abilities, have much less raw defensive capabilities(They seem to lack health in comparison to us, along with the regeneration), don't have Time Leap(A small factor, but it does help especially with the new changes) and Thunder Breakers are a Cygnus Knight, meaning certain equipment slots might be more difficult to fill(I think mainly Emblem, which is pretty important).

Reboot is mainly about playing what you want because it's a lot more 'balanced' towards a party aspect, which means Buccaneers aren't as unplayable in comparison to the alternatives. It's definitely not bad enough to make it horrible, so it's already a step-up from the regular servers.
Dec 22 2015
helpingly Level 214 Bera Buccaneer See what games, anime & art helpingly is intoHelpinglySheriff
@tricks122: Yeah, I do love the fact that we get a free emblem.

but yeah, I agree with you on the defensive capabilities, but I still don't think that in terms of control it'll be that much different from bucc during bossing. The shark attack that they have is essentially the same as octopunch for us, and it isn't that hard to create a max chain anyway.

Also, Time leap isn't a problem for TB since they aren't like us and don't have Roll.
Dec 22 2015
tricks122 Level 203 Windia Buccaneer
@helpingly Time Leap is mainly for the party, since a lot of skills do have some cool-downs for other members that you can effectively Time Leap and actually matter now due to its decreased cool-down.

The issue with chaining isn't keeping a chain going, it's the actual speed they hit at. Their attacks are 'queued' so they're a lot more prone to being hit by Damage Reflect and such, since they can be caught mid animation of an attack with another one queued up and be unable to stop it. The same goes for a lot of attacks that hit a certain area; they can't effectively animation cancel and get away like us, so while they do output more damage you can't just mindlessly combo and chain your skills. A lot of positioning and proper chaining is involved in their bossing, while Buccaneers are much simpler.
Dec 22 2015
tricks122 Level 203 Windia Buccaneer
@helpingly Yeah, but not everyone likes having to pay attention a lot during bosses, and I think in certain cases it's just more pleasurable to play a Buccaneer, even given their limitations. Some bosses might also be more difficult to their use of certain moves/mechanics as a Thunder Breaker.

But yes, I imagine Thunder Breakers do have a higher damage potential and similar party capabilities(Although Time Leap has its moments). My point is more that Buccaneers are at least manageable and useful; they aren't the most ideal class, and they are still out-shined by others. But even so, they're better in Reboot than they are in other servers, and they still have some use; so if you enjoy them, they aren't as painful to play as they normally are.
Dec 22 2015
tricks122 Level 203 Windia Buccaneer
+1 @helpingly Early training isn't even that hard... but this was probably a while ago if you're an Ultimate Explorer. On Reboot it's a bit harder I guess to train. All I'm saying is that Buccaneers are better in Reboot than other servers because it being more team based/less high-cap oriented means that some problems for them don't exist in that setting.

They definitely aren't a 'good' choice if you're concerned for efficiency... but if you're concerned with that in Reboot then I think you're already missing the point.
Dec 23 2015
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