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Ice/Lightning Magician Guide

Ice / Lightning Arch Mage Forum Talk about Ice/Lightning Wizard, Mage and Arch Mage

kirbyhyper Level 130 Kradia Paladin
The current sticky is going to be updated. Check there for what you need.
Posted: December 2013 Permalink

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SilverFoxR Level 200 Bera Hero
I would put a "summary" in each job list if I were you to show where the points go overall by the end of that job level.

For example, in 1st job, we know everything is maxed, but in 2nd, we know that 1 of the skills won't be able to be maxed out. It'd be best to know which skills to not max in the end (obviously, best to choose between Cold Beam and Thunderbolt, as either would be replaced next job).
Dec 16 2013
^what silverfox suggested

[i] 4th job has you dealing with mastery books which are either really hard to find, or really expensive. With that in mind if you cannot find/afford the appropriate mastery book you need, you can make the choice to either save up the sp for when you can, or move on to the next skill.[/i]

You might want to mention the mastery book vendor.

Overall looks like a very accurate guide.
Dec 16 2013
kirbyhyper Level 130 Kradia Paladin
I would put a "summary" in each job list if I were you to show where the points go overall by the end of that job level.

For example, in 1st job, we know everything is maxed, but in 2nd, we know that 1 of the skills won't be able to be maxed out. It'd be best to know which skills to not max in the end (obviously, best to choose between Cold Beam and Thunderbolt, as either would be replaced next job).[/quote]I did plan to do that but basil's weird "your post is too long so we're not letting you post this" thing that I've been experiencing had me cut it out. Right now there's enough room to put them back in so I did; thanks

You might want to mention the mastery book vendor.[/quote]That's where the expensive part comes in. I'll mention them more directly though.

Edit: Might as well mention things that I've omitted from the post so far and might not be able to re-add just yet:

- a brief paragraph on AP
- bossing guide
- equipment guide
- information on recommended link skills, character cards, and familiars
- calculations

Is there anything else that I should work to add?
Dec 16 2013
I just changed into an I/L yesterday! Loving It.

You should also include a brief summary of the actual class itself. (Kind of like the summary they give about the class when you are open job advancing).

But apart from that, I think this is a nice, accurate guide.
Dec 16 2013
GoXDS Level 201 Scania I/L Arch Mage
just wondering what kind of calculations you are thinking of putting? might mention some if you don't mention something
Dec 16 2013
kirbyhyper Level 130 Kradia Paladin
just wondering what kind of calculations you are thinking of putting? might mention some if you don't mention something[/quote]Mostly whatever calculations I did to come at the conclusion of constructing the 4th job build to be what it currently is.

Mainly things on Elquines' and Frozen Orb's impact on damage (Blizzard I have to do a few more proc tests to get a more accurate idea of its actual proc rate before I attempt to recalculate). Elquines' being based on impact of the mastery alone on damage, and its attack, and Frozen Orbs' being based on whether or not one uses it while it's still level 1, when hypers are involved, and using every 5 seconds as opposed to every 8 seconds.
Dec 17 2013
GoXDS Level 201 Scania I/L Arch Mage
ah. well I was wondering usage of FO as well so I'd be interested. I think a brief mention of Lightning Orb would do well, too
Dec 17 2013
Sungoon Level 205 Scania F/P Arch Mage Mercuria Guild
Hey looks great and this is what this class needs
I think that an explanation of how skills work would be wonderful, as well as some training spots that take advantage of elemental magic for those of us who love grinding on regular mobs (such as myself)

Weak to Ice (and with good spawn):
*Cherry Bubble Tea Lv. 37 (? Not sure if they really are, because the Mango ones that are supposed to be weak to Poison are not)
*Jr. Cellion Lv. 49
*Cellion Lv. 55 (Thanks to elemental weaknesses, I was able to train my I/L on these starting at level 45, and it was very fast)
*Hogul Lv. 60
*Sand Dwarf Lv. 84
*Buffoon Lv. 104
*Deep Buffoon Lv. 106
*Blood Harp Lv. 112
(I'll stop here since Chain Lightning will become the main attack skill in 4th Job)

Weak to Lightning:
*Melon Bubble Tea Lv. 38 (?)
*Bubble Fish Lv. 60
*Spirit Viking Lv. 119
*Gigantic Spirit Viking Lv. 122
*Rexton Lv. 131
*Qualm Monk Lv. 151
*Qualm Monk Trainee Lv. 153
*Qualm Guardian Lv. 155
*Chief Qualm Guardian Lv. 157
*Oblivion Monk Lv. 160
*Oblivion Monk Trainee Lv. 162
*Oblivion Guardian Lv. 164
*Oblivion Guardian Lv. 166

But great job! Informational and clean!
Dec 17 2013
IsGamer Level 201 Renegades Bishop
This needs to be stickied, we already got a Bishop guide (mine) and a F/P Guide (@Sungoon, my friend ), it sure helps a lot if you ask me.
Dec 17 2013
GoXDS Level 201 Scania I/L Arch Mage
@Jwoy she does. when the NPC tells you to get within the shield, that's when she does 1/1.
May not be an important point for most people but for the people that want to know the specific mechanics, seems like they changed AA and Amp both into %total dmg skills (at least, from what I can see in the range. if for some reason the actual effect in the dmg output still refers to multiplier then that's just odd). I've calculated before and concluded both AA and Amp were hard multipliers before they affected range directly but Nexon decided to switch that up. anyways, this means that %Boss and the like will have a drastically reduced effect
Dec 17 2013
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