General

Aran

So uh anyone know the SPECIFICS of KMST revamp 1.5?

I heard we get buffed, finishers do down a job level and combo requirement is halved.

From what I gather, these are my speculations:
-finishers are a lot for viable
-ice charge was buffed in BB and now nerfed to a worthless skill in 1.5 (110 to 135 then to 100%) correct me if I'm wrong
-rolling spin becomes useful (?)
-overswing,fullswing, doubleswing, tripleswing, final blow mega buffed (exact % please?)
-cleave gives us a passive 20% damage penetration rate
-assuming swift move will be a upgraded combat step, a flashjump similar to DW, self haste, or passive speed bonus (similar to thurst for bowmen).
-combo recharge lets us boss to our full potential

I want to know if in this new balance patch are our crits nerfed or buffed in relation to NOW, and to other classes after 1.5.
Also what's with smash, fenrir, judgement, tempest? In the end which ones are you going to be even using? It seems like judgement kind of replaces tempest........tbh (and BB makes tempest weak on bosses).

Any speculations on what the new changes mean for us? Does our playstyle change?
Estimate on on rank in DPS chart?
Will slow polearms be viable?

Let's start a discussion (:

November 18, 2010

22 Comments • Newest first

SudoX

Just need to understand that all our swings are majorly buffed, rolling spin final charge and final toss completly changes our way of training.
We can spam finishers a lot more on, and it's useful for lower levels and maybe even at higher levels if your range sucks.
Cleaving attack makes us one of the better bossers now, because we're one of the few classes that can ignore w.def.

Reply November 20, 2010
plain88

Wow, awesome how we get an instant 150 combo skill and we can spam rush, instead of having to triple swing then final charge xD
epic no mp cost 60% body pressure, and overall epic buffs. hahaha rolling spin 3 second stun xD

Reply November 19, 2010
AngelxHoly

@Sammi: This was before videos were released (I was basing on numbers alone).

Now they actually look pretty ownage, so dont get defensive or anything. kthx.

Reply November 19, 2010
HirakuNoShadow

DBs and Evans seem to have gotten more nerfed in their main attacks than buffs from this revamp. On the other hand, Arans pretty much got a massive buff overall.

Reply November 19, 2010
SudoX

^Merci
The new video of these changes on AristoMS don't really compared to the DB changes, might be difference in equips though.
The aran was like hitting 10-20k while the db was hitting like 2-7 16 times :o (i think, no idea on DB skills).

Reply November 19, 2010
HirakuNoShadow

[quote=sniffy]1st job
Combo Smash - moved to 1st job - 450% damage, 450 range, 6 target, 15 counters
Combat Step - lowered to level 5 max, [b]-5 MP[/b]
Double Swing - damage increased to 220% x 2
Combo Ability - every 10 counters, 2 attack, 20 wdef, 20 mdef, 2 movement speed [b]No avoid[/b]

2nd job
Combo Fenrir - moved to 2nd job - 560% damage, 600% range, 10 target, 2 hits, 50 counters
Triple Swing - increased to 370% damage x 2
Final Charge - max level cap lowered to 20 SP, range increased to 320%
Snow Charge - moved to 2nd job - 33 MP, [b]added ice-element[/b], 100% damage, 200 seconds, -40 mob speed for 20 seconds
Body Pressure - lowered to 0 MP cost, 200 seconds, 300% contact damage, 60% contact damage seal

3rd job
Combo Judgment - 80 counters, 1200% damage,10 target, 200% [b]continuous[/b] damage per second for 10 seconds, [b]%time to freeze (not specified yet)[/b] 250% range [up + down + basic attack] to use
Full Swing - [b]The damage seems to have remained the same, ?% combo smash damage increase (not specified yet)[/b]
Final Toss - 300% damage, [b]+100% additional damage in mid-air, -25 MP[/b], maxed level lowered to 20 SP
Rolling Spin - 6 target, 5 hit, 95% damage, [b]95% chance of[/b] 3 sec stun, 180% range
Combo Recharge - -10% HP & 50 MP, automatically gain 150 counters, 30 sec cooldown at maxed
[b]Cleaving[/b] Attack - Ignore 20% of targets' [b]weapon[/b] defense, 50% reduction of the damage penalty from attacking mobs

4th job
Swift Move - [b]Increases Final Charge & Final Toss' damage by 30%, and removes the requirement of having to use Triple Swing to activate[/b]
Overswing Double - increased to 330% damage x 2
Overswing Triple - increased to 420% damage x 2
Overswing - [b]+80% additional damage to Combo Fenrir[/b]
Combo Tempest - Increased to 720% x 4 damage to bosses

This was taken from and translated by PeePeeAyeDeeKay from S0uthperry.

Keep in mind he said these are rough, and probably not completely accurate, but close enough.[/quote]

I've translated the skills from a certain Korean maplestory site, and made some changes in what you've wrote in bold.

Reply November 19, 2010
Sammi

[quote=AngelxHoly]All I know is that Evans got screwed.
Hard.[/quote]

What are you talking about? It doesn't look screwed to me, it actually looks a lot better.

Reply November 19, 2010
40kCommissar

where's combo drain d:

Reply November 19, 2010
DemoDango

[quote=newbiest]No booster?and were did combo critical go?[/quote]

He only listed the changes. ALL of the original skills are still there, and the ones that he doesn't list are unchanged from the Big Bang figures.

Reply November 19, 2010
SudoX

Combo drain becomes a buff that doesn't require combos, but has a CD of 20.

Reply November 18, 2010
Tyranno2007

wait wait....soo did combo drain just get no increases/decreases, or was it removed? D:

Reply November 18, 2010
xLabyrinth

Nice changes. It'll bring a little more motivation to a lot more arans.

Reply November 18, 2010
ak120691

I think lowering finishers down one level is useless. Fenrir is only 3rd job, it's not that hard to get to. Plus combo smash at 1st job -____- max CS can hit around 10k for people around level 45 so level 30s using CS WITH a lower combo needed to execute just makes the BB patch even more babyish.

Maplestory is becoming a breeze compared to the glory days where 300 mil actually meant something. Now 1b can get you something "decent"

This game is becoming too easy lol

Reply November 18, 2010
KingOfWindEa

Edit: Nevermind.

Reply November 18, 2010 - edited
SudoX

So we get a nice ultimate every 30 seconds, cast combo recharge and instantly press judgement or tempest.... :o
If they didn't nerf tempest we could have easily spammed it at bosses

Reply November 18, 2010 - edited
Mclena

Wow, if that stays, then Aran's are gonna be freaking amazing o-o
They made Judgement > Tempest, and Combo recharge is just too amazing, it'll help a lot in bosses that stun, or seduce. We lose our combos, then we gain 150 back, brining us right back up to our fullest potential, unless Nexon raises Combo Abilities cap, then we'll just be even stronger then.

Reply November 18, 2010 - edited
wikiphobia

Oh dear, doesn't 15 combos for combo smash seem a little....low?
And that combo recharge seems too good to be true.

Reply November 18, 2010 - edited
Garming

[quote=hyperfire7]Snow Charge is worthless now..[/quote]
Not to ice weak though? And at least we aren't screwed when it comes to ice resistant...

Reply November 18, 2010 - edited
hyperfire7

Snow Charge is worthless now..

Reply November 18, 2010 - edited
sniffy

1st job
Combo Smash - moved to 1st job - 450% damage, 450 range, 6 target, 15 counters
Combat Step - lowered to level 5 max
Double Swing - damage increased to 220%
Combo Ability - every 10 counters, 2 attack, 20 wdef, 20 mdef, 2 movement speed, 10 avoid(not sure on avoid but seems like it)

2nd job
Combo Fenrir - moved to 2nd job - 560% damage, 600% range, 10 target, 2 hits, 50 counters
Triple Swing - increased to 370% damage
Final Charge - max level cap lowered to 20 SP, range increased to 320%
Snow Charge - moved to 2nd job - 33 MP, 100% damage, 200 seconds, -40 mob speed for 20 seconds
Body Pressure - lowered to 0 MP cost, 200 seconds, 300% contact damage, 60% contact damage seal

3rd job
Combo Judgement - 80 counters, 1200% damage,10 target, 200% DoT damage per second for 10 seconds, 250% range [up + down + basic attack] to use
Full Swing Double - increased to 205% damage
Full Swing Triple - increased to 540% damage
Full Swing - 60% comboing damage increase? (not too sure)
Final Cross - 300% damage, maxed level lowered to 20 SP
Rolling Spin - 6 target, 5 hit, 95% damage, 3 sec stun, 180% range
Combo Recharge - 10% HP, 50 MP, automatically gain 150 counters, 30 sec cooldown at maxed
Comboing Attack - Ignore 20% of targets defense, 50(%) variable, I'm not sure, it says something about mobs, so possibly damage increase or less penalty on damage when attacking mobs.

4th job
Swift Move - increase damage by 30%, this has something about Final Cross or some linking to it
Overswing Double - increased to 330% damage
Overswing Triple - increased to 420% damage
Overswing - 80% comboing damage increase (not too sure)
Combo Tempest - increased to 720% damage

This was taken from and translated by PeePeeAyeDeeKay from S0uthperry.

Keep in mind he said these are rough, and probably not completely accurate, but close enough.

Reply November 18, 2010 - edited
AngelxHoly

All I know is that Evans got screwed.
Hard.

Reply November 18, 2010 - edited
SudoX

double swing with os = 330% x2 and triple swing with os = 420% x2
updated

Reply November 18, 2010 - edited