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KMST ver. 1.2.024 – Bucc Buffs

Buccaneer Forum Talk about Brawler, Marauder and Buccaneer

powerbomb Level 148 Arcania I/L Arch Mage
I didn't see a thread on this, but Buccs got some buffs!

Battleship Nautilus: damage has been decreased from 1020% to 440%, number of hits has been increased from 3 to 7

Mental Clarity: has been changed into a passive skill
Willow Defensive Willow Defensive: has been changed into a passive skill

Fist Enrage: damage boost when fully charged has been removed, damage has been decreased from 320% to 280%, number of hits has been increased from 8 to 10

Dragon Strike: damage has been decreased from 770% to 300%, number of hits has been increased from 2 to 12, cast delay has been decreased, 10 second cooldown has been added, in addition to existing effects, when this skill is used while fully charged, enemies hit will receive a debuff that increases your final damage by 15%

So Dragon Strike isn't a redundant attack anymore, we have less buffs to use, and Octopunch is no longer a suitable name in GMS. Thoughts?
Posted: November 2015 Permalink

Replies

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tricks122 Level 203 Windia Buccaneer
Well, I guess it was bound to happen eventually; even a bunch of monkeys typing on computers could eventually perfectly compose a work of Shakespeare, given enough time.

In this case, it happened far before my expectations, isn't as grandiose and might not even be enough depending on what other changes happen... but it's a start.
Nov 29 2015
tricks122 Level 203 Windia Buccaneer
@4kyosuke4 Eh, if they'd been sniping the chats about revamps at all they'd have changed us years ago. There's been no shortage of complaints, so I'd be surprised if they bothered to do so. Plus, eventually they have to change us for the better; with how inept Nexon's balancing team is at making classes balanced, it's only a matter of time until they screwed up in the opposite direction for us.

I mean, if they were sniping the chat, I'd think that a GOOD idea like "Let's make the damage cap based on each skill or each class rather than a single number that screws over a lot of classes!" would get picked. It's clear that Nexon isn't good at sniping ideas if this is what they chose to snipe.
Nov 30 2015
powerbomb Level 148 Arcania I/L Arch Mage
@tricks122: Did you guys ever propose any changes to Stun Mastery? That skill is still stuck as it is for whatever reason. I know I shouldn't be surprised but seriously...
Nov 30 2015
tricks122 Level 203 Windia Buccaneer
@powerbomb From what I recall, there have been suggested changes to moving its effects to Precision Strikes and making a new skill out of it, turning it into a debuff skill, making its effects apply to bosses(By making them able to be stunned, but immune to the effects of it, which was my preferred way), etc... but I haven't heard of anything concrete, despite the skill being pretty much useless to anyone who's beyond a completely new player(And even then... it's still pretty useless).

Plenty of suggestions have been tossed around, but so far I don't see anything in the works with the Korean revamps.
Nov 30 2015
powerbomb Level 148 Arcania I/L Arch Mage
@tricks122: I like the idea of having its effects apply to bosses, though I'd suggest giving a different effect since Buccs tend to have rather high crit on bosses anyway. Since Dragon Strike effectively deals with the debuff thing, maybe we could get a bind or something.

That's kind of a lazy solution, but the classes are all rather homogeneous nowadays anyway.
Dec 01 2015
tricks122 Level 203 Windia Buccaneer
@powerbomb If we had a higher critical rate then we could shuffle over some skills that grant us some critical rate/damage into Stun Mastery, because it would make more sense, and then replace them with more consistent skills. It would also open the way for the 4 on our Dice to be changed, because we could maintain a much higher critical rate.

There's a lot of options, frankly, but very few can even be considered because of the way Nexon updates things. There are few skills I'd say are nearly obsolete in every way, and Stun Mastery is one of the most useless skills; Nexon just hasn't updated it for some reason, despite a lot of easy fixes floating around.
Dec 01 2015
0dexkilla Level 209 Khaini Buccaneer
So does octopunch do 13 lines of damage total now? 10 coming from the actual skill, 1 from the hyper skill that adds a line and 2 from the Nautilus cool down effect. Is this true?
Dec 01 2015
powerbomb Level 148 Arcania I/L Arch Mage
@0dexkilla: Yes, but only when we're charged now. The KMS patch actually came out and some of the things we got were changed. It's a bit more restricting I suppose, though not too big of a deal. I believe we're still more powerful.

Fist Enrage: damage boost when fully charged has been removed, now Fist Enrage deals 315% damage 10 times when you are fully charged

Dragon Strike: damage has been decreased from 770% to 300%, number of hits has been increased from 2 to 12, cast delay has been decreased, 10 second cooldown has been added, in addition to existing effects, enemies hit will receive a debuff that increases your final damage by 10% and this skill can now only be used when you are fully charged

This is a lower boost than the KMSt patch, but it's still pretty decent. I believe our charged Octopunch damage was an additional 20%, so 315% x 10 isn't so bad. Dragon Strike can only be used when you're fully charged, and the damage boost it gives us is 10% now instead of 15%. Kind of a bummer, but them's the breaks.
Dec 05 2015
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