General

Darkknight

New skill idea from MeneerB

So based on @meneerB 's skill ideas in his forum, http://www.basilmarket.com/forum/2498609/1#41633635
so i hastily drew some of the skills based on his ideas.. and this is what i came up with.. im sorry i dont know how to do software things for skill animations.. but please at least bear with the drawings.. even though they are crap. Oh and the skills are in the beginner skills tab, once you hit lvl 140 on your drk, and have a max lvl of 1

[url=http://desmond.imageshack.us/Himg842/scaled.php?server=842&filename=image7se.jpg&res=landing][/url]

[url=http://desmond.imageshack.us/Himg819/scaled.php?server=819&filename=image10ki.jpg&res=landing][/url]

SPEAR VERSION: DRAGON CLAW STRIKE (RENAME IF YOU WANT)
All skills hit a max of 8 monsters.
1st stage: Throw: Spear travels in straight line. Hits one time. 400% damage. Once the spear makes contact with the mob, the user will rush towards the spear. and i mean FAST rushing
2nd stage: Claw Strike: Harness the power of the dragon's claws and hit 8 enemies multiple times. Number of hits: 6. Damage per hit: 350% (it should be stronger than DI anyway)
3rd stage: The user then mounts the spear (like the stance of spear/polearm FA animation before big bang) in preparation for the final strike. This stage does no damage.
4th stage: Piercing Fangs: The user is enveloped in flames in the shape of the dragon's head, and pierces through the enemies, dealing high damage. Number of hits: 2. Damage per hit: 1300%
Cooldown: 1min.

Pole arm version (it doesn't have the name on the drawings, so I shall name it): Mighty Dragon Crash (again rename if you desire, but post it in comments)
Max monsters hit on all stages that deal damage: 8
1st stage: Throw: Pole arm is thrown while spinning counterclockwise, cleaving through the monsters.
1st stage: 2nd part: Once the pole arm makes contact, it continues to spin as it cleaves through the monsters hitting multiple times, stunning them. Number of hits: 6.
Damage per hit: 350%. Stun chance: 100%
2nd stage: Wheel of Talons: After cleaving through the monsters, the pole arm bounces up in the air, and during that time, the user will have already jumped in the air and catches it.
3rd stage: While still in the air, the user channels the power of the dragon, and is then engulfed in flames in the shape of the dragon's head. No damage during this stage.
4th stage: Into the Dragon's Mouth: The user then swings down the pole arm infused with the dragon's flames. At moment of impact, the dragon's mouth closes on the monster, as if it were devouring it. Number of hits: 2. Damage per hit: 1300%
Cooldown: 1 min.

so thats it guys... sorry for the wall of text but thats my idea of @meneerb 's skill ideas for dark knights. i tried to not make it as op as i can... but nonetheless, criticism is welcomed.

September 1, 2012

9 Comments • Newest first

iVege

[quote=Doofenshmirtz]there should be a hurricane like skill
insane fast jabbing attack like those kungfu movies <3[/quote]

Jusr use Buster, record it, speed it up and put it on replay.

Reply September 2, 2012
iVege

And yet, you stab with polearm and Dragon Buster is used with polearms.

As for the cooldown, WoE is stronger. Just saying.

Reply September 2, 2012
HIkari

@ivege will a 10 second cooldown be better? lol

also, the reason why i labeled them into two categories is cause i feel polearms arent really the stabby weapons

Reply September 2, 2012 - edited
MeneerB

Haha, this is awesome. I also really like @PoetryIsMeh 's idea of using dark energy to retrive the spear. Makes him look too awesome to go and pick it up, heh heh!

I like this, though the fact that it's a really long skill doesn't fit my original idea. It's really powerfull, but I've never been a fan of skills where you press one button and your char preforms a whole array of moves. Makes me feel more like I'm controlling the char, rather then being the char, which to me is what makes maple so appealing.

I'll make a drawing of my original idea and post it here

[url=http://img204.imageshack.us/img204/230/img20120901185156.jpg]clickie for piccie[/url]

Reply September 1, 2012 - edited
iVege

[quote=icedemon9]If this was to replace mm, that would be awesome! All that matters is how fast the animation turns out to be.[/quote]

He already said that it has a level of 1 and is in the Beginner tab. Also, we already have too much SP after Tempest. And I would like to keep MM over this anyway. The one minute cooldown just makes it useless. Wrath of Enlil was like 8 seconds wasn't it?

---

I know it's like Buster/Fury but I don't like to think of the skills divided between the two weapons anymore. I don't think the spear/polearm labels are necessary.

Reply September 1, 2012 - edited
icedemon9

If this was to replace mm, that would be awesome! All that matters is how fast the animation turns out to be.

Reply September 1, 2012 - edited
iVege

[quote=HIkari]im sorry i dont know how to do software things for skill animations.. but please at least bear with the drawings.. even though they are crap.[/quote]

Are you kidding me? Those drawings are hella good. And when you design skills, you don't straight-off make an animation of it anyway.

Reply September 1, 2012 - edited
HIkari

or.... the spear can have a chain on it and just drag the monsters do the user when he reels it back... sorta like snatch from buccs..and resume the combo i mentioned.

Reply September 1, 2012 - edited
Ecyz

I like the Spear version a lot, it seems really feasible and would fit with the game nicely. The Polearm version also somewhat seems like it would fit in (just look at Hyper Skills and Angelic Burster), but seems a little too flashy and weird.

Reply September 1, 2012 - edited