General

I got an idea for fixing Max Meso Problem It can work

So I know this has been I problem for a while now, the fact that we can't have more than 21xxxxxxxx at a time.

Someone came up with the idea a while back that we should be able to convert mesos into coins worth certain amounts, I.E. 100mil, 500mil, 1bil, and break them down the same way. Tax would be something to figure out... A lot of risk would be taken out of merching, whether that be good or bad.

My proposition (not sure what effect this would have, though it would probably freak everyone out) would be to delete 90% of all the mesos each player owned (including storage). Then cut all meso drops 90% and all NPC store prices 90%. This would make mesos worth 10X the value causing a massive deflation.

Prices would have to drop but would still be equal to the value they were before and people would be able to sell/buy easier.

I know it's a bit/way extreme but I thought it worth sharing.

What do you guys think?

Edit: I know a few of you are still a bit confused. All items from NPC shops would hold the same value. It's like gold, it's not going up in value, the currency is going down in value. MP/HP pots aren't going to be cheaper if you cut the price by 90% because your meso will be worth 10X more.

Edit2: You could make 3 different types of currency like in some other games. 10Meso=1silver(meso=x0, 10silverx=1goldx, 10goldx= 1platinumx. All of these would go into 4 different currency slots just like the one we have now. And maybe even get automatically converted to a higher currency if the >currency is met.

Edit3: For got sake people none of this would be dupe-able! It would go into 3 other slots right by your meso slots. Same thing as mesos. x.x Lol

November 2, 2012

48 Comments • Newest first

HwaBies

[quote=LamboRev]^That really does not make any sense. If you have that much gold coins, it means you have obtained that much for silver and bronze coins before.

Real fix. Remove currency and play for fun [/quote]

lolwut? That would mean trading items as currency and that's a pain in the ass

Reply November 11, 2012
MyCookyGoMoo

I think we should take Bikini Bottom....
And push it somewhere else.

Reply November 11, 2012
lra313

If it really was that much of a problem, WHICH IT ISN'T, the best option would probably be to convert to a system similar to WoW gold, because cutting everyones mesos by 90% doesn't clean out all the value we have that is tied up in items. For example, I've only got like 100m pure meso right now, but I have 4b+ of items. If we cut the mesos by 90%, I would lose less than someone who had just meso. Just because you tell people that mesos are now worth 10% as much doesn't mean they're going to go allong with it. And the coin thing is a terrible idea. If Nexon can't stop people from duping regular items, what are they going to do to stop them from duping these "1b" coins? They wouldn't even have to find people to sell their coins to because they could be NPC'd

Reply November 6, 2012
wanted123456

Are u retarded? Everything will deflate so much since there is not much meso flowing in the market, new players will have advantage since they loose less than old players

Reply November 6, 2012
LamboRev

@cocobenz: Is there a point in doing that? Reaching it and not reaching would be the same thing. In the end there will be items that is going to be worth more than max mesos. People are already using items as currency anyways.

Reply November 4, 2012
cocobenz

[quote=LamboRev]You'll end up in the same loop. We already have enough mesos drops to pay for pots. What's the difference if you lower and take away 90% of the money and price. You're still paying in same value, just different prices.[/quote]

but then the max value changes and is basically 10x harder to reach

Reply November 4, 2012 - edited
DxidunnoxD

But than what about those people with just a gagillion ws in their inv? If they were to cut all the mesos they would profit so much.

Reply November 4, 2012 - edited
ulllll

and then dupers come and dupe them...easy money for them and economy screwed up...we've been through this with the secret spell scrolls, it's a reason nexon removed them!

and everything is dupeable.

Reply November 4, 2012 - edited
Thupie

[quote=kenoXD]or they can just code it already so u can hold 10b jeezus christ is it really that hard[/quote]

Yeah it is...

Reply November 2, 2012 - edited
narubaka13

BIG FAT EDIT: I only read up to the coin part.
Because... well... tldr. h/o reading the whole thing now.

EDIT 2: I don't get why you have to cut everyone's mesos by 90%. This just screws over all the rich people. =.=
People with 1b lose and are left with 100m...
Those with like 100k are left with 10k. Thats totally fair, right?

Anyways, what's the point of having more than one type of coin? Just have a single coin wit the value of like, 100m. More than 1 coin just makes it too complicated and proves useless.

Not to mention people already do this with white scrolls, with the exception that white scrolls are affected by economy as well, not having a stable price.

Just let the coins be in a totally different item tab and let them stack to 100/200 like a normal item would.
And if you max out on space for coins, then wow, you just need a life or a new hobby. You might as well sell all that for USD or whatever currency you have at whatever country you live in for better stuff rather than an internet game that will eventually die.

@KenoXD if it's not so hard, explain how you would implement the process in doing so via coding.

[quote=LamboRev]And when the player achieves 2147483647 gold coins. That'll be a problem won't it. lmfao[/quote]

Because obviously people will get that much money right? Seriously, if you're going to own that much, you might as well spend it. That's blatantly stupid.

Nothing is going to amount to that much anyways, even if Nexon decided to implement another system to make items worth even more than they already are. It would take hundreds of item-buffing systems to account for requiring that much money.

Reply November 2, 2012 - edited
Podolski

Making the meso system the way it is now (annoying to transfer/ sell alot of stuff) drives away hackers to a certain extent. This would cause much more fraudulent activity.

Reply November 2, 2012 - edited
LamboRev

@kunannnn: I was having something like Borderlands in mind. lol
@TayTay581: 2147483647 is max value. What's the point of having gold tokens anyways. It's still the same thing as trading in mesos/items. The gold token thing will just make it more space convenient.

Reply November 2, 2012 - edited
NinjaOfTennis

Doesn't matter if you implement this, because by the next day there will be at least a thousand hackers with max mesos.

Good idea though.

Reply November 2, 2012 - edited
LEGENDairy

Ideas like this (a good one I might add) never get implemented because such changes are at the discretion of Nexon Korea. For Nexon Korea to hear these ideas, I think they must be stated from KMS players or Nexon America passes them to Nexon Korea to implement, which I must say, will probably never happen.

Reply November 2, 2012 - edited
damian2o9

shouldn't matter to you because you won't be doing big trades.

Reply November 2, 2012 - edited
Shatterss

Well... to be clear, 2.1/max meso was and still is not a "problem."
Some people complain for various reasons, but it's still not a "problem."
Therefore, there is no need of "fixing" it.

Furthermore, your idea is unrealistic and is rather stupid really.

Reply November 2, 2012 - edited
evilslasher

Not sure how you went from coins to mass deflation.

Reply November 2, 2012 - edited
mathgeek147

Secret Spell Scrolls.

Reply November 2, 2012 - edited
tonytony40

So basically screws over anyone who keeps money in Mesos, but doesn't affect people who store money in valuable items.

Reply November 2, 2012 - edited
rld81

no way, if items can't be duped, then everything would be 10x more expensive, thus, everyone being weak, and that there's no such thing as "pro players"

Reply November 2, 2012 - edited
Jachy

This is now WoW.

Reply November 2, 2012 - edited
kunannnn

[quote=Arullen427]Wow you really know your stuff, and yes, you are correct, I did a bit more research. What would be your version of a solution to this problem? Just curious, I think you'll have a good one. Unless of course, Nexon changes the game to 64bit, but then in a fair amount of time we'd be here again.[/quote]

Hmm that's a difficult question.. I think Nexon has had good attempts to decrease the meso supply in the economy already.
For example, the donation king titles,the red leaf high totems and taxes. (I can't think if of any ideas that won't upset players) This will probably be unfavorable to players but they should start with increasing the tax rate on trades.

They should have more donation king-like items (untradeable ofc) to try and reduce the supply of mesos. They definitely need to bring back those totem items from the red leaf high, those get rid of 100s of millions of mesos very quickly. Nexon's removal of the world transfer system somewhat helped prevent economies from growing too quickly.

We can try to decrease the growth in mesos but it's normal for an economy to grow(for the meso supply to increase and for items to inflate)

I do personally like the coin idea BUT with dupers in maplestory, there will just be chaos and mayhem. Causing Nexon to enforce RBs. Unless what you mean by the coin idea is something like this- When you get 2b mesos you can trade it for 1 gold coin, this gold coin is not an item by basically another form of currency. It works like a meso and there will be another symbol showing how many gold coins you have. It is also exchangeable for the 2b mesos BETWEEN PLAYERS amd between a NPC. (Remember it's not an item but another form of currency) This would work much like real life with the dollars and cents. (think of it like trading a 5$ bill for 100 5 c coins)
It's more or less your idea, just with a little bit more info. There will be different coins for different amounts of mesos.

This will only fix the problem until we have people getting 2147483647 of the gold coins and all the other meso amounts lol. (Which should take a long, long time anyway)

[b]I think your coin idea is a great idea, you just have to be more detailed in explanation, I think my interpretation is basically what you meant.[/b]

[b]And they should either A. REMOVE MESO BAGS. B. MAKE MESO BAGS BUYABLE BY MESOS[/b]

Let's say we make the meso bags 50m each.
Make the rate of mesos something like this.
80%- 5m
10%- 25m
5%- 100m
4%- 200m
1%- 2b

In the long run, it will decrease the meso supply, the % of winning big is quite low. You have to buy on average 100 meso bags to get 2.725b
The player spends 5b for the meso bags. So, most of the time we are removing 2.275b from the 5b. I know that this would be considered 'gambling'.
But doesn't Nexon already have 'gambling' items such as Miracle Cubes?

Reply November 2, 2012 - edited
fr0styd

[quote=kenoXD]or they can just code it already so u can hold 10b jeezus christ is it really that hard[/quote]

I don't think you understand why the meso cap is what it is...

Reply November 2, 2012 - edited
MangoCoffee

[quote=hockeyboy9]The maplestory economy is just fuc*ing mental. No single item should cost 2.14 BILLION mesos or more. If you compare it to other games it is insane. Noob items should cost a couple 1000, good items a couple 100k, very good items 500k-2M, godly items 5m-25m, perfect items 100m max. The only items that should ever cost 100m+ should be rare discontinued items, aka for collectors.[/quote]

Yap, I agree with this 100%
I would be okie with it if it was easier to earn mesos, and not just NX/Merching being the only effiecient way.

But OT: I think the whole token thing someone said would work much better.

And is it just me or are the inventory tabs ridiculously small? (Namely Equip and Storage, maybe Use and Etc. too)

Reply November 2, 2012 - edited
Arullen427

[quote=alex3650]Incoming DUPE [/quote]

There'd be nothing to dupe.

Reply November 2, 2012 - edited
alex3650

Incoming DUPE

Reply November 2, 2012 - edited
Arullen427

[quote=kunannnn]@TS Doing your 90% cut to all mesos will cause neither a deflation nor an inflation.
Deflating means the price of a good will drop while the value of the money (in this case meso) remains the same.
By cutting all mesos in the economy by 90%, you are essentially appreciating the mesos (increasing the value), this will decrease the prices of items but
it's not called 'deflation'. This is just prices of the items readjusting to the new value of mesos. Let's say you had 10$, a burger is 5$, you can purchase 2 burgers.
Now, let's say you had 1$, and burgers cost 50c, your spending power hasn't changed at all. All that has changed is how large the numbers are.
I think this idea is okay but it will cause a lot of shock to players, causing nexon to get even more tickets lol. And everyone knows that nexon does not answer tickets
very frequently.

If we were to remove currency, it will cause a lot of problems. Our trade system will turn into a bartering system, one where you have to trade items for another item.
This sounds all well and good but what if you want a very specific item? You'll need to have what the owner of that item wants, find the owner of that item and the owner needs to want to trade it as well. For example, let's say you wanted to obtain a GFA 60% scroll, there is no currency in this example. The owner of the scroll wants a fishing rod(just an example lol), you are not in possession of a fishing rod, how can you get the GFA 60% scroll? Sure, you can go on an epic quest, making multiple trades to obtain the fishing rod but it'd be a lot more convenient to trade the fishing rod for a medium of exchange. In this case, mesos. With mesos, you can trade your item for a medium of exchange which everyone will accept as a form of money. You have a wider variety of spending power if there is currency. It might be fun going on epic quests trading this and that for other goods but eventually it will become a huge pain. I'm almost certain that if we removed the currency from MapleStory, players will
start farming a specific item to use as 'money'. They could use something like witch scrolls for example.

@XXsaosinXX
'I bet it would only take a week or so before the economy bounces back to its original state if you decided to reduce everything by 90% it sounds good on paper but your missing so many veriables in the equation. you cant account for everything otherwise maple would be perfect already instead of a messed up economy. '

It would take much longer than a week but you're basically right[/quote]

Wow you really know your stuff, and yes, you are correct, I did a bit more research. What would be your version of a solution to this problem? Just curious, I think you'll have a good one. Unless of course, Nexon changes the game to 64bit, but then in a fair amount of time we'd be here again.

Reply November 2, 2012 - edited
tirfatal

bad idea cause the rich will get richer and the poor, poorer !

Reply November 2, 2012 - edited
kunannnn

@TS Doing your 90% cut to all mesos will cause neither a deflation nor an inflation.
Deflating means the price of a good will drop while the value of the money (in this case meso) remains the same.
By cutting all mesos in the economy by 90%, you are essentially appreciating the mesos (increasing the value), this will decrease the prices of items but
it's not called 'deflation'. This is just prices of the items readjusting to the new value of mesos. Let's say you had 10$, a burger is 5$, you can purchase 2 burgers.
Now, let's say you had 1$, and burgers cost 50c, your spending power hasn't changed at all. All that has changed is how large the numbers are.
I think this idea is okay but it will cause a lot of shock to players, causing nexon to get even more tickets lol. And everyone knows that nexon does not answer tickets
very frequently.

[quote=LamboRev]^That really does not make any sense. If you have that much gold coins, it means you have obtained that much for silver and bronze coins before.

Real fix. Remove currency and play for fun [/quote]

If we were to remove currency, it will cause a lot of problems. Our trade system will turn into a bartering system, one where you have to trade items for another item.
This sounds all well and good but what if you want a very specific item? You'll need to have what the owner of that item wants, find the owner of that item and the owner needs to want to trade it as well. For example, let's say you wanted to obtain a GFA 60% scroll, there is no currency in this example. The owner of the scroll wants a fishing rod(just an example lol), you are not in possession of a fishing rod, how can you get the GFA 60% scroll? Sure, you can go on an epic quest, making multiple trades to obtain the fishing rod but it'd be a lot more convenient to trade the fishing rod for a medium of exchange. In this case, mesos. With mesos, you can trade your item for a medium of exchange which everyone will accept as a form of money. You have a wider variety of spending power if there is currency. It might be fun going on epic quests trading this and that for other goods but eventually it will become a huge pain. I'm almost certain that if we removed the currency from MapleStory, players will
start farming a specific item to use as 'money'. They could use something like witch scrolls for example.

@XXsaosinXX
'I bet it would only take a week or so before the economy bounces back to its original state if you decided to reduce everything by 90% it sounds good on paper but your missing so many veriables in the equation. you cant account for everything otherwise maple would be perfect already instead of a messed up economy. '

It would take much longer than a week but you're basically right

Reply November 2, 2012 - edited
Arullen427

[quote=XXjumpstar1299X]It would be a horrible idea if DUPERS find a new exploit to dupe gold coins or if NX HOES start using pay to win to get more mesos.[/quote]

It wouldn't be a dupeable item. It would be just like a meso.

Reply November 2, 2012 - edited
XXjumpstar1299X

It would be a horrible idea if DUPERS find a new exploit to dupe gold coins or if NX HOES start using pay to win to get more mesos.

Reply November 2, 2012 - edited
Segumisama

Most of the mesos come from gold farmers. How about we just get rid of them.

Reply November 2, 2012 - edited
nikeball123

[quote=DaBliss]Why not just make tokens that you can exchange at an npc?

500mil=bronze token
1bil= silver token
2bil=gold token

you can hold multiple tokens. PROBLEM SOLVED[/quote]

Because someone will find a way to exploit/dupe them. Just like the secret spell scroll.

Reply November 2, 2012 - edited
Arullen427

[quote=BSNZshadow]or make it a 64bit game.

Cutting prices will fix it temp i guess. But everything will just inflate again, as people farm more meso and items. Think how quick it recovers after massive deflation.[/quote]

Yeah but it'd probably help quite a bit, or even cut 99% of mesos away, that'd keep you going for a while.

Reply November 2, 2012 - edited
Perrystar2272

I think that.... POTATOS!

Reply November 2, 2012 - edited
waywan

Or... We can change the coding into double instead of int!

Reply November 2, 2012 - edited
Arullen427

[quote=dfh]@Arullen427: The best thing to do would be divide mesos by 10...

let's say you have 100 mill in your inv, you'll be left with 10 mill.

and all the items will cost 1/10 of the price...

a 300 mesos pot would cost you 30 mesos.

in the end, you have the same 2.14 bill capacity but it's worth as 21.4 bill since everything is cheaper.... but of course, the hard part is to make sure everyone knows the change to avoid scams (pay the old price with new currency)[/quote]

That's what I meant. Isn't dividing by 10, multiplying by .1, and subtracting 90% the same thing?

Also @ above ^

Good point, you could make 3 different types of currency like in some other games. 10Meso=1silver(meso=x0, 10silverx=1goldx, 10goldx= 1platinumx.

Reply November 2, 2012 - edited
prosecuted

[quote=DaBliss]Why not just make tokens that you can exchange at an npc?

500mil=bronze token
1bil= silver token
2bil=gold token

you can hold multiple tokens. PROBLEM SOLVED[/quote]

Give the dupers gold tokens and see how long this problem is solved.

Reply November 2, 2012 - edited
dfh

@Arullen427: The best thing to do would be divide mesos by 10...

let's say you have 100 mill in your inv, you'll be left with 10 mill.

and all the items will cost 1/10 of the price...

a 300 mesos pot would cost you 30 mesos.

and of course, if you're killing mobs that drops 1000 mesos, they will drop 100 mesos now

in the end, you have the same 2.14 bill capacity but it's worth as 21.4 bill since everything is cheaper.... but of course, the hard part is to make sure everyone knows the change to avoid scams (pay the old price with new currency)

Reply November 2, 2012 - edited
LamboRev

^That really does not make any sense. If you have that much gold coins, it means you have obtained that much for silver and bronze coins before.

Real fix. Remove currency and play for fun

Reply November 2, 2012 - edited
XLegendAranX

^theyll have to fill the bronze and silver tokens first

Reply November 2, 2012 - edited
LamboRev

[quote=DaBliss]Why not just make tokens that you can exchange at an npc?

500mil=bronze token
1bil= silver token
2bil=gold token

you can hold multiple tokens. PROBLEM SOLVED[/quote]

And when the player achieves 2147483647 gold coins. That'll be a problem won't it. lmfao

Reply November 2, 2012 - edited
LamboRev

You'll end up in the same loop. We already have enough mesos drops to pay for pots. What's the difference if you lower and take away 90% of the money and price. You're still paying in same value, just different prices.

Reply November 2, 2012 - edited
Arullen427

[quote=TheOneAran]What about stuff you buy from npcs? Like potions. Some people can't even afford potions right now. [/quote]

Potions would go down 90%.

Yeah I know it's rough but I just think somethings gotta give.

Reply November 2, 2012 - edited
ZzXxskyxXzZ

So a 10 att wg for example, would become 7.5m instead of 75m? Too confusing for newer players, and people would mass QQ .

Reply November 2, 2012 - edited
x1mmortality

I think Nexon's too focused on how to make more money than a problem such as max mesos.....

Reply November 2, 2012 - edited
gvjko

I feel like lots of people would be really confused and things would end up nto working.

Reply November 2, 2012 - edited
Horror

I rather just have the coin idea.

Reply November 2, 2012 - edited