General

if every class had same dps

would u still stick with your character? or would you reclass with a character with funner gameplay?

February 19, 2013

43 Comments • Newest first

puretppc

@Miauri: I agree. Making new jobs extremely powerful and nerfing them 5 months later is just suckish. Absolutely doing a bad job. They should make new jobs balanced instead.

Reply February 20, 2013
SheepPB

Stupid idea. There are different DPS and passive/active skills for a reason.

Reply February 20, 2013
Miauri

[quote=puretppc]Well I don't mind the funded vs poor part but at least the job power is a stupid decision they made.[/quote]They release good classes so more people will main them. And they're releasing something with main stats that are not very common. AB being a dex pirate makes no sense, unless you think about the small amount of people with %dex gear. DA has %HP because that's not also very common. Same with Xenon and %all stats. It's a very cheap and kinda rude company stratergy, and I hope Nexon will realise that it's not something they can continue with forever.

Reply February 20, 2013 - edited
iVege

well my main is weak and boring.

wouldnt make a difference really.

but on my bishop, sure. same dps but superior support by a loong mile? yes plz.

same for pallies, if i had one.

Reply February 20, 2013 - edited
puretppc

@Miauri: Well I don't mind the funded vs poor part but at least the job power is a stupid decision they made.

Reply February 20, 2013 - edited
SombraManx

i would pick pally..

so i can be in goodmode + good dmg

Reply February 20, 2013 - edited
Miauri

[quote=Ecoutie]Okay... </3 I probably shouldn't say anything else but you're a jerk. In case no one has told you lately.[/quote]It's OK. I know I'm not outside of Basil.

Reply February 20, 2013 - edited
xkillo32

DB= boossssssss

Reply February 20, 2013 - edited
Improvement

@Ouhai: The DPS I meant is as an average, forgive me. And Vellum in particular I can understand how F/P's are disadvantaged, but the same could be said for any class that needs to set up to optimally perform. Kaiser's main form of damage is stacking his three wingbeats, rather than just spamming Giga-slash. I'm not sure how much mechanics rely on their summons, but surely even they aren't at their prime on facing Vellum. Only a class such as Luminous, who has the ability to bind, go into Equilibrium, and just wreck Vellum with Ender would be able to really shine. (pun totally intended)

So going on back to F/P's, it seems to me that their disadvantages can be mitigated by being in a party with a binder and a class with defensive party skills. Because once they can set up, their damage potential is really something else. They get around the physical reduction almost every other class has to deal with, and will be able to kinda hit through DR. Perhaps the problem is not the damage itself, but in their ability to actually dish it out? They do have a bit more set up, and when you're constantly getting statuses or trying to chase the boss, I can really see how it's difficult to achieve the numbers on paper.

Reply February 20, 2013 - edited
Ouhai

[quote=Improvement]Don't they have like, the best DPS of any explorer after Mist Eruption gets its cap heightened?
And like, Elemental Reset putting them at their true DPS on bosses like Empress, Magnus, and Root Abyss while any other class that isn't Evan, I/L, or Luminous takes a 50% damage reduction?
I feel like F/P's need defensive skills more than DPS, but maybe you know something I don't?

Anyway... OT: I'd definitely stick with Demon Slayer. If I wanted higher damage I'd have been a Kaiser a long time ago.[/quote]

Absolutely not.

DPS = Damage Per Second. That means how much damage can be done each second. So compare the DPS of a Merc (Ring of Istar) to the DPS of an F/P mage (paralyze + DoT stacking, + Mist Eruption) which is why on let's say Vellum burrowing up and down. A Merc can get more hits in every few seconds that Vellum is up compared to an F/P, which can paralyze spam to get only a decent amount of DPS, but if trying to stack DoT for Mist Eruption, you'd never set them all up by the time Vellum digs back underground (not including when he's using his fire attack) Meanwhile, the merc can safely get a large amount of hits in the short times Vellum is up (and why DPS heavy classes are more effective there, such as Hurricane Users, Kaiser, Mech, etc)

What you're thinking of is DPM (Damage Per Minute), which F/Ps do have a high amount of (since after setting up the DoT, Mist Eruption deals a heavy amount of damage, but only after all 5 DoT skills are used and taking their delays in account)

Reply February 20, 2013 - edited
Cyanight

I'd continue with my merc, phantom, mech, evan, BaM, and Nl, tyvm.

Reply February 20, 2013 - edited
airforce1

I'd continue playing my BM. It's never been about damage...

Reply February 20, 2013 - edited
dahuntaa

[quote=AkGold]Funner is not a word[/quote]

This ^

Reply February 20, 2013 - edited
Ecoutie

@Miauri:

Okay... </3 I probably shouldn't say anything else but you're a jerk. In case no one has told you lately.

Reply February 20, 2013 - edited
Ollychung

Move to begginer!

Reply February 20, 2013 - edited
Miauri

[quote=Ecoutie]I don't know where you got the idea that balance and uniqueness are mutually exclusive. I truly believe that both could exist. I never really said anything about where the balance of DPS would come from. Some classes will still have DoT skills and maybe their main attacking skills would have lower damage %. Things like SE are perfectly fine and not OP in my eyes because archers with hurricane like skills would have lower damage % on those skills to compensate. The basic idea I have in mind would be the elimination of feeling forced to choose one class over another because it's so much stronger or overpowered compared to other classes. This would not mean it would be easy to be strong on any character, it would just be equally as challenging to reach certain milestones on each class. I think a system like this would let each class shine for their gameplay. Meow. Basically differences would still exist and people would see wildly different numbers on their screen but it would take a similar amount of time for two different classes to do X amount of damage. Maybe this still sounds like a bad idea though.[/quote]Didn't read, because it just isn't realistic

Reply February 20, 2013 - edited
Ecoutie

[quote=Miauri]Do you think that would be fun? That every class have the same aspects? There could be no party skills, cause that would be "unbalanced". Heal? No. Magic door? No. HS? No. SI? No. SE? No. DoT skills? No. Unbalanced.
People have complained about unoriginal classes since DB[/quote]

I don't know where you got the idea that balance and uniqueness are mutually exclusive. I truly believe that both could exist. I never really said anything about where the balance of DPS would come from. Some classes will still have DoT skills and maybe their main attacking skills would have lower damage %. Things like SE are perfectly fine and not OP in my eyes because archers with hurricane like skills would have lower damage % on those skills to compensate. The basic idea I have in mind would be the elimination of feeling forced to choose one class over another because it's so much stronger or overpowered compared to other classes. This would not mean it would be easy to be strong on any character, it would just be equally as challenging to reach certain milestones on each class. I think a system like this would let each class shine for their gameplay. Meow. Basically differences would still exist and people would see wildly different numbers on their screen but it would take a similar amount of time for two different classes to do X amount of damage. Maybe this still sounds like a bad idea though.

Reply February 19, 2013 - edited
EarthsCore

My mains a drk. It's safe to say to I won't be switching from him anytime soon.

Reply February 19, 2013 - edited
CureSword

Yes of course since I play the most fun class in the first place.

Reply February 19, 2013 - edited
Blazetent

I've always picked my characters by what I'd enjoy the most. So I don't think it would have any impact on my choices.

Reply February 19, 2013 - edited
darkspawn980

[quote=bannanna]You said DPS, but still the HPS would be the same. This means that arans are still poop and now even more poop while classes like bowmaster will finally be able to touch the top hitspersecond chart,after split hurricane of course[/quote]

*points to unlimited*

Reply February 19, 2013 - edited
Chema

Everyone would make a bishop

Reply February 19, 2013 - edited
Anthoy84

I would probably main my Bishop instead of my AB, but still play both (along with my Merc, Shadower and Phantom).

Reply February 19, 2013 - edited
marchiris

then i go with fastest

Reply February 19, 2013 - edited
Miauri

[quote=puretppc]But Nexon's being so stupid which makes this game so terrible. Needs better management lol.[/quote]The gap between classes and funded/unfunded is big because they make more money out of it. So I wouldn't call them stupid.

Reply February 19, 2013 - edited
puretppc

@Miauri: But Nexon's being so stupid which makes this game so terrible. Needs better management lol.

Reply February 19, 2013 - edited
Improvement

[quote=Ouhai]ABSOLUTELY.

If I can get away with a high DPS on an F/P MAGE, then I'm bloody staying[/quote]

Don't they have like, the best DPS of any explorer after Mist Eruption gets its cap heightened?
And like, Elemental Reset putting them at their true DPS on bosses like Empress, Magnus, and Root Abyss while any other class that isn't Evan, I/L, or Luminous takes a 50% damage reduction?
I feel like F/P's need defensive skills more than DPS, but maybe you know something I don't?

Anyway... OT: I'd definitely stick with Demon Slayer. If I wanted higher damage I'd have been a Kaiser a long time ago.

Reply February 19, 2013 - edited
Miauri

[quote=puretppc]Maybe balance them in terms of different attributes. Such as some classes have higher offensive skills while others have better defencive skills.

Nexon should still shorten the gap between #1 dps and last place dps. Make it a little closer at least so it looks fair.[/quote]I very much agree that they should try to close the gap to an extent

Reply February 19, 2013 - edited
LittleOrphans

I'd stay with my phantom

Reply February 19, 2013 - edited
puretppc

@Miauri: Maybe balance them in terms of different attributes. Such as some classes have higher offensive skills while others have better defencive skills.

Nexon should still shorten the gap between #1 dps and last place dps. Make it a little closer at least so it looks fair.

Reply February 19, 2013 - edited
bannanna

You said DPS, but still the HPS would be the same. This means that arans are still poop and now even more poop while classes like bowmaster will finally be able to touch the top hitspersecond chart,after split hurricane of course

Reply February 19, 2013 - edited
SnailPresident

Yes. I chose this class for fun/gameplay. It's a class of pirate captains that uses a gun, what's not to love?

I can't fathom bandwagonning a new class just because it has the most damage.

Why? the newest classes always have OP damage (case-in-point AB, Kaiser, during chaos everyone used mechs, etc, etc, once upon a time there were sins everywhere), then they get extremely nerfed, then how good they end up is a crap shoot. They usually don't ever return to their original dominance. If you choose classes for damage, you will just wind up perpetually making whatever is new rather than experiencing ALL the classes old AND new for their unique virtues and downfalls.

Reply February 19, 2013 - edited
Miauri

[quote=Ecoutie]Ummm no. I think with damage cap increased or completely removed there could be ways to balance classes to have similar DPS but unique skills. Some skills with fewer lines would hit faster and have higher damage %. Other skills would hit more times but slower and have lower % damage. Different style but fair gameplay is achievable.[/quote]Do you think that would be fun? That every class have the same aspects? There could be no party skills, cause that would be "unbalanced". Heal? No. Magic door? No. HS? No. SI? No. SE? No. DoT skills? No. Unbalanced.
People have complained about unoriginal classes since DB

Reply February 19, 2013 - edited
Ouhai

ABSOLUTELY.

If I can get away with a high DPS on an F/P MAGE, then I'm bloody staying

Reply February 19, 2013 - edited
Ecoutie

[quote=Miauri]Then everyone would have the same skills in different colors[/quote]

Ummm no. I think with damage cap increased or completely removed there could be ways to balance classes to have similar DPS but unique skills. Some skills with fewer lines would hit faster and have higher damage %. Other skills would hit more times but slower and have lower % damage. Different style but fair gameplay is achievable.

Reply February 19, 2013 - edited
Miauri

[quote=puretppc]Yeah I would. This is what I want Nexon to do.

[b]Balance every class![/b][/quote]Then everyone would have the same skills in different colors

Reply February 19, 2013 - edited
puretppc

Yeah I would. This is what I want Nexon to do.

[b]Balance every class![/b]

Reply February 19, 2013 - edited
Announcment

I stick with whatever is more fun, yet also affordable to have okay damage. I stopped my NL cause it doesn't have enough hp but otherwise I'd stick with that

Reply February 19, 2013 - edited
Simcaz

Of course I would~

Reply February 19, 2013 - edited
AkGold

Funner is not a word

Reply February 19, 2013 - edited
Cyanight

Mercedes already has like the most DPS, so I'd probably stay with it.
It's super fun. If every class got the same DPS, they better buff us and debuff them...

Reply February 19, 2013 - edited
marilanna

I already choose classes with fun gameplay, so yes

Reply February 19, 2013 - edited
FeargaD

I'd stick with it

Reply February 19, 2013 - edited