General

Patch Updates, can we spread the wealth?

Luminous

Darkness (4th job): At Master Level: Duration decreased from 10 to 5 seconds.
Apocalypse (4th job): At Master Level: Damage reduced from 350% to 340%.
Morning Star (4th job): Duration increased from 3 to 5 sec
[b]Reflection (4th job): Range increased[/b]

Arch Mage (Ice/Lightning)

Teleport Mastery - Reinforce: Increases Teleport Mastery damage. (Damage +20%)
Teleport Mastery - Spread: Increases the number of enemies Teleport Mastery hits. (Max Enemies hit +2))
Teleport Mastery - Range: Increases Teleport Mastery range bonus. (Range +100)
[b]Chain Lightning - Reinforce: Increases Chain Lightning damage. (Damage +20%)[/b]
[b]Chain Lightning - Spread: Increases the number of monsters hit by Chain Lightning. (Max Enemies hit +2)[/b]
[b]Chain Lighting - Extra Strike: Increases Chain Lightning's number of attacks. (Number of Attacks +1)[/b]
Glacier Chain - Spread: Increases the number of monster hit by Glacier Chain. (Max Enemies hit +2)
Glacier Chain - Extra Strike: Increases Glacier Chain's number of attacks. (Number of Attacks +1)
Glacier Chain - Cooldown Cutter: Reduces Glacier Chain cooldown. (Cooldown - 100%)
Lightning Orb: (Key-down skill, MP Cost 30, Enemies Hit: 15, Damage per Hit: 700%, Max Duration: 8 sec, Final Damage based on Duration: 1000%, Cooldown: 90 sec, Max Damage: 9999999)
Epic Adventure: (MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50000, Cooldown: 120 sec. Only applies to Explorer class within the party.)
Absolute Zero Aura: (MP Cost: 100, Power Stance Chance for Nearby Allies: 20%, Damage Absorbed: 20%, Additional Status Ailment and Elemental Resistance: 20%)

Luminous' hyper skill already increases the range of Reflection. The patch today is increasing Reflection's range even more. Dude, I can already hit half the map in LHC map 1.

Arch Mage's Chain Lightning is getting spread which, "Increases the number of monsters hit by Chain Lightning." But wait, they can't even hit that many monsters since their range for Chain Lightning is very sub par compared to Reflection's range, this is quite useless. For an Arch Mage to match the hits on a Luminous, they have to shoot 6 chain lightnings in LHC map 1 to match Luminous's 2 attacks.

Not that I'm mad or anything, I like my Lumi but seriously, can't we spread the wealth a little, Nexon?

April 3, 2013

11 Comments • Newest first

Kyo1135

Aiya lumis ;l But dennis cant u hit cap on ur lumi? ;l so youll be killing everything in the map already ;l

Reply April 3, 2013
JustAnotherUser

[quote=Craic]#NerfGangOrDie

Lumis are already OP as heck, why are they being buffed? >.<[/quote]
They got nerfed. Their EQ got reduced by 5 seconds on the top of the large CD it has. This is exactly why GMS's Luminous is dead last in the Damage chart.

Reply April 3, 2013
achyif

isn't it like this with every class getting hypers?

Reply April 3, 2013 - edited
feelmypain

ya i agree. lumi's reflection is way too far. its like a free fma.

Reply April 3, 2013 - edited
GreatRomantic

Reflection Range Increase: Half a Pixel.
Nexon, we need more pixels plox. Or make Reflection re-bounceable on the same targets and make reflection have infinite bounces plox.

Reply April 3, 2013 - edited
030999

[quote=10qForever]F/P archmages too?[/quote]

Angel Ray has no vertical range, which is pretty terrible. Paralyze really isn't much worse than CL. Just slightly shorter horizontal range in certain situations.

Reply April 3, 2013 - edited
Deadly1337

poor archmages with your already huge range skills.
really puts us bishops and our angel ray into perspective... >.>

Reply April 3, 2013 - edited
Barquifa

[quote=Craic]#NerfGangOrDie

Lumis are already OP as heck, why are they being buffed? >.<[/quote]

It's hardly a buff.
As said already we can hit the map easily with the hyper reflection range increase. This range increase isn't needed.
That darkness nerf hurts us so bad.

Reply April 3, 2013 - edited
030999

Yes, we should institute a socialist, egalitarian redistribution of the range of all chain-style skills (Chain Lightning, Reflection, Blaze) and create a utopia where I/Ls and Evans don't suck at mobbing...

While we're at it, give F/Ps and Bishops better range too.

Reply April 3, 2013 - edited
ShadeShady

I would take less range on Reflection and keep my 20 second EQ any day. :l

Reply April 3, 2013 - edited
HolyDragon

Send an angry Korean letter. That's the only way.

Reply April 3, 2013 - edited