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Evans



Useful references.

Warning: This guide may contain spoilers to the story line of the Evan class. If you prefer to play the story vanilla, use the table of contents to lead you to the parts you have issues with.

  • [url=http://www.basilmarket.com/show/forum/57]The Evan Forum.[/url]
  • [url=http://www.basilmarket.com/forum/1741065]The Evan Achievement Thread.[/url]
  • [url=http://www.basilmarket.com/forum/2679232]The Evan Facebook Group.[/url]
  • [url=http://www.basilmarket.com/MapleStory-Guide-Evan-PvP-Guide-433.html]The Evan PVP Guide.[/url] - No longer updated
  • [url=http://www.basilmarket.com/MapleStory-Guide-Evan-Damage-Ranges-456.html]The Evan Damage Range Guide.[/url] - No longer updated
  • [url=http://www.google.com/]The Evan Damage Range Thread.[/url] - No longer updated
  • [url=http://youtube.com/Mtvforum]The Goates YouTube Channel.[/url] - No longer updated


1. Introduction


1.1. Who am I?



I welcome you to one of the largest Evan guides you will ever find on the internet. To give you a general idea of who I am, I'd like to introduce myself. My name is Suzan. Better known as Sue or by my Evan's IGN Goates. I have actively played Maplestory for around 8 years. In the last few years of playing this game, I enjoyed participating in the Evan community and playing my Evan. I have since quit the game. Even so, I still keep up to date with this class and its changes in order to update this guide.

This guide is not 100% up to date of course, although I do try my best to make it so. I don't believe we have encountered many large changes but if we do have some, please let me know through a private message! Hopefully this guide will answer any questions you might have regarding the class.

Please if you have any questions, ask them in the Evan section!


1.2. Who is Evan?



To get on with the guide, I should introduce to you our protagonist, Evan. Evan is either a youngster who lives together with his parents, brother and animals on a farm near Henesys. One day Evan wakes up from a strange dream. In the dream he finds himself wandering through an unknown forest. In this forest, he comes eye to eye with a gigantic dragon, who leaves Evan with the odd message: "You, who are destined to be a Dragon Master... You have finally arrived."

After doing his usual routine around the farm, Evan finds himself once again in the strange forest. Here he finds an egg containing his life long partner, Mir the Onyx Dragon. This egg had been kept safe by a dragon named Afrien, who was supposedly the greatest Onyx Dragon of them all, and who fought along side Freud (his master) as a hero against the Black Magician hundreds of years ago.

The Evan class is known as the Dragon Master class of our game. You are playing as the protagonist Evan, whom I just introduced. Together with your partner Mir you grow in strength and mind while trying to assist the citizens of the Maple world.

Evan is the second hero class to be released in Maplestory, and the only one who is not originally part of the 5 heroes who fought against the Black Magician. While all heroes were trapped in ice, Evan is the one who succeeded Freud, the original hero who fought alongside Mercedes, Aran, Phantom and Luminous.


1.3. The story.



[url=http://maplestory.wikia.com/wiki/Evan]Text source[/url]

A long time ago there lived a heroic Magician named Freud. Mighty even by the standards of Maple World, he delved into many different areas of magical research, but chief among his interests was the study of the Onyx Dragons. His greatest desire was to find a way for humans and dragons to live together in peace. After many years of study and exploration, this desire would bring him before the greatest of Onyx Dragons, the Dragon King, Afrien.

Now Afrien, as King of the Onyx Dragons was the greatest of his kind. Despite their many differences, Afrien loved humans as he loved all life. When Freud appeared before him, he found a kindred spirit, a human who shared his philosophical love for all lifeforms. Not wishing to miss out on this opportunity, Magician and Dragon pledged to each other a Spirit Pact of mutual defense and understanding. They bound themselves together using many powerful rituals and spells, creating the first Spirit Pact, the forerunner of the many that would come later. Under the pact, two spirits would become one and the resulting bond would be unbreakable, even lasting past death.

The benefits of the Spirit Pact were many and powerful. Magician and Dragon nurtured each other, each becoming stronger together than they ever could have apart. Together they ushered in an era of peace and justice, shining all the more brightly for the brief length of time that it lasted. It was shattered when a great evil entered Maple World. We know him today as the Black Mage. When the Black Mage discovered the incredible power of the Onyx Dragons, he coveted it for himself. One night while Freud was away, the Black Mage granted himself an audience with the great Onyx Dragon King.

Unable to understand the source of the Onyx Dragon's great power, the Black Mage asked Afrien to join him and betray Freud and the humans he had in his care. He promised the King that by working together they could become more powerful than anyone could imagine. Afrien tried to explain that the source of the Onyx Dragon's power was the love and trust that came from the Spirit Pact. He was incapable of betraying his friend, nor would he have broken the pact even if he was capable of it. Infuriated, the Black Mage vowed that if the Onyx Dragon would not join him, he would be destroyed.

The Black Mage fumed for a time, researching some way to destroy the Spirit Pact and defeat the Dragon King and his friend. Eventually he concluded that if he could lock Freud in ice forever, this might break the Pact. He launched a devastating attack on the pair, trying to maneuver them into a position where he could launch his horrible curse at Freud. After a fierce struggle, the Black Mage succeeded and managed to cast his devastating spell at Freud.

He hadn't reckoned with the Onyx Dragon's loyalty. When the Black Mage cast his devastating curse at Freud, Afrien nobly threw himself in front of his friend, taking the curse that had been meant for him. The great Dragon was encased in ice. Black Mage had succeeded. The Spirit Pact was broken. His success was not complete, though. Afrien had left behind a great Dragon egg and so long as the egg existed, there was always a chance that a future hero might come along that could re-establish the Spirit Pact. Aran and the others knew it also. Heroically, Aran ordered his fellow heroes to cover Freud's escape. Freud eventually escaped with dragon egg, determined to hide it in a place where it might eventually be found. His friend had sacrificed himself for Freud, Freud could do no less for Afrien. Unknown to him is that his fellow allies, like Afrien, were frozen in ice.

Thus was the Dragon egg hidden away, waiting for a hero with a strong spirit would be able to recreate the Spirit Pact. Now in the Maple World of today, that time has come again. A humble soul, the child of a pig farmer, will reforge old bonds and re-establish the Spirit Pact. The Onyx Dragon will rise again at the side of a new hero who will use that power to fight for peace and justice!


2. General information.



Evan is a class with great variety when it comes to game play and skills. You're both a supporting and attacking class with a lot of speed and power to easily hit max damage. Due to the story line that you require to do for Skill Points, you are slowed down in the earlier levels, but once you reach level 100 or so, this will be all in the past.

I wish to believe that Evan is a rather complex class relative to other classes in the game. There's more things that can be explained about it than for example, a Mercedes.

The major differences between Evans and other mages classes are the job advancements and growths. The weapon used by Evans are the same as the adventurer weapons however. Your dragon, Mir grows and gains new powers once every few levels, these levels being: 10, 20, 30, 40, 50, 60, 80, 100, 120, and 160.


2.2. Pros and cons.

Pros
* Giraffes love Evans.
* Insanely high damage without much funding.
* Both a supporting and attacking class.
* You have relatively high HP at higher levels.
* You are one of the most unique classes in game, skill and game play wise.
* You are able to quickly maneuver yourself through a map with dragon blink and the double jump-hold mount skill.
* You have your own unique quest line.


Cons
* Status resistance on Evans is terrible.
* Blaze does not chain as well as Chain Lightning and Light Reflection.
* You have very little vertical mobility.
* The hyper skill is not as useful.
* Evans are a class known to have many hackers (Supposedly people care?).
* Evan is an idiot.




2.3. Trivia.


* Weapon speed does not affect an Evan in any way or form.
* The Evan story shares a lot of similarities with the Eragon book series. But did you know that the name Evan was actually an alias for Eragon at one point in the first book?
* Unlike most people think, Freud did not die in the battle against the Black Mage. For all we know he died of old age.
* Rather than Afrien and Freud saving Mir as an egg, it was Mir and yourself who traveled back in time and secured it..



2.4. Release dates.

VersionDayMonthYear
KMS (Korea)7December2009
GMS (North America)31March2010
MSEA (South East Asia)26May2010
TMS (Taiwan)30June2010
EMS (Europe)15December2010




2.5. Ability point distribution.



Now that most, if not all versions of the game no longer have the secondary stat requirement for gear, there's no real need for me to explain how to distribute your ability points. Now that there's no longer a cap of 999 points in your main stat, you can continue to add into INT.

Disregard the parts where it says something about quests, this has to be updated.


3. Skill guide


3.1.1 How do growths work.



Unlike any other class, an Evan grows. Actually, your dragon grows, but due to a weird occurrence in your fate and for the fact that you tattood your hand, you are now linked in spirit with this dragon and therefore you grow as well. If that made no sense, worry not, it doesn't matter. In any case, your dragon grows in mind, strength and size. Your little cub dragon will soon be a large and full grown dragon. But how does this exactly work? Easy, at certain levels your dragon gets a new growth. Sometimes, not always, your dragon will also grow physically. In every growth however, he will receive new skills. Below I have provided a reference sheet as to when your dragon gets a new growth, which skills he receives, and when he grows physically.


3.1.2 Growths per level.



GrowthLevelSkills gainedPhysical growth
110 - 20Dragon Missile and Dragon SoulEgg > Form 1.
220 - 30Teleport and Fire CircleForm 1 > 2.
330 - 40Magic Guard and Lightning Bolt.None.
440 - 50High wisdom, Ice Breath and Spell Mastery.Form 2 > 3.
550 - 60Elemental Decrease, Magic Flare and Magic Shield.Form 3 > 4.
660 - 80Critical Magic, Dragon Blink, Dragon Thrust and Magic BoosterNone.
780 - 100Dragon Spark, Fire Breath, Killer Wings, Magic Amplification and Magic ResistanceForm 4 > 5.
8100 - 120Earthquake, Dragon Fury, Onyx Shroud, Phantom Imprint, Recovery Aura and Teleport MasteryNone.
9120 - 160Flame wheel, Hero's Will, Illusion, Maple Warrior and Magic Mastery.Form 5 > 6, FINAL FORM.
10160 - 200Blaze, Onyx Will, Blessing of the Onyx, Dark Fog and Soul StoneNone.



Skill guide


First growth


Starts at level 10, ends at level 20.


Skills

Skill nameDescriptionEffectsMax LevelKindDelay
[Skill=Evan=Dragon-Soul]Dragon SoulCommune with your Dragon to increase Attack Speed, Magic ATT, Defense, and Speed.Level 1: Attack Speed: +2, Magic ATT: +1, Weapon DEF: +12, Magic DEF: +12, Speed: +1 Level 10: Attack Speed: +2, Magic ATT: +10, Weapon DEF: +75, Magic DEF: +75, Speed: +5 Level 20: Attack Speed: +2, Magic ATT: +20, Weapon DEF: +145, Magic DEF: +145, Speed: +10.20PassiveNone
[Skill=Evan=Magic-Missile]Magic MissileContinuously attacks the enemy by consuming MP.Level 1: MP Cost: 10, Number of Attacks: 2, Damage: 95% Level 10: MP Cost: 14, Number of Attacks: 2, Damage: 140% Level 20: MP Cost: 18, Number of Attacks: 2, Damage: 190%20Active330MS



Skill build.



Level:Add to skill:Additional SP
10.+1 Magic Missile, +2 Dragon Soul.None.
11.+3 Dragon Soul.None.
12.+3 Dragon Soul.None.
13.+3 Dragon Soul.None.
14.+3 Dragon Soul.None.
15.+3 Dragon Soul+3 Dragon Soul [ LVL 20 // MAX ]
16.+3 Magic Missile (4).None
17.+3 Magic Missile.None.
18.+3 Magic Missile.None.
19.+3 Magic Missile.None.
20.+3 Magic Missile.+4 Magic Missile [ LVL 20 // MAX ].


Results in order:

[Skill=Evan=Dragon-Soul] Dragon Soul: [B]MAX[/B]
[Skill=Evan=Magic-Missile] Magic Missile: [B]MAX[/B]

Explanation:

There isn't much explaining necessary to support this build. Considering this is the first growth you shouldn't worry too much about it. Personally I decided to max out Dragon Soul first due to the passive boosts in speed and damage. After getting those boosts, Magic Missile due to it being our only option (obviously).

If you feel like you'd be faster in those first 10 levels by switching them up, then surely do so. But please make sure that you do indeed add at least 1 point into Dragon Soul for the speed boost.


Second growth


Starts at level 20, ends at level 30.


Skills.

Skill nameDescriptionEffectsMax LevelKindDelay
[Skill=Evan=Fire-Circle]Fire CircleShoots out a flame that attacks multiple enemies.Level 1: MP Cost: 12, Damage: 185%, Max Monsters Hit: 6 Level 10: MP Cost: 16, Damage: 230%, Max Monsters Hit: 6 Level 20: MP Cost: 20, Damage: 280%, Max Monsters Hit: 620Active390MS
[Skill=Evan=Teleport]TeleportAllows you to teleport a set distance to other locations on the same map using the arrow keys.Level 1: MP Cost: 50, Range: 130 Level 10: MP Cost: 32, Range: 140 Level 20: MP Cost: 12, Range: 15020ActiveNone



Skill build

Level:Add to skill:Additional SP
20.+1 Fire Circle, +2 Teleport.+1 Teleport.
21.+3 Teleport.None.
22.+3 Teleport.None.
23.+3 Teleport.None.
24.+3 Teleport.None.
25.+3 Teleport.+2 Teleport [ LVL 20 // MAX ] +1 Fire Circle. (Quest SP)
26.+3 Fire Circle (5).None.
27.+3 Fire Circle.None.
28.+3 Fire Circle.None.
29.+3 Fire Circle.None.
30.+3 Fire Circle.+3 Fire Circle [ LVL 20 // MAX ]. (Quest SP)


Results in order

[Skill=Evan=Teleport] Teleport: [B]MAX[/B]
[Skill=Evan=Fire-Circle] Fire Circle: [B]MAX[/B]

Explanation:

Once again there's not much I can explain. We're still in the early stages of the character so you cruise through this quite quickly. You will want Fire Circle as your new mobbing skill to replace Dragon Missile.

We don't focus on the mobbing skill as we first want to ensure that you can easily move around the map. This of course without potting every 2 seconds because you're MP has run out due to Teleport at level 1 drinking MP, is like your alcoholic dad on a Friday night.

So go for Teleport first unless you support Teleport's alcoholism and want to keep throwing the potions at it.


Third growth


Starts at level 30, ends at level 40.


Skills

Skill nameDescriptionEffectsMax LevelKindDelay
[Skill=Evan=Lightning-Bolt]Lightning BoltDrops thunderbolts on up to 8 enemies.Level 1: MP Cost: 16, Damage: 245%, Max Enemies Hit: 8 Level 10: MP Cost: 22, Damage: 290%, Max Enemies Hit: 8 Level 20: MP Cost: 28, Damage: 340%, Max Enemies Hit: 820Active510MS
[Skill=Evan=Magic-Guard]Magic GuardReduces damage dealt to you, and makes a portion of the damage affect your MP instead of your HP. If your MP reaches 0, your HP takes the full amount of damage.Level 1: MP Cost: 21, Damage Taken: -1% , Damage Displaced: 9% of damage received, Duration: 125 sec Level 10: MP Cost: 25, Damage Taken: -5% , Damage Displaced: 45% of damage received, Duration: 350 sec Level 20: MP Cost: 30, Damage Taken: -10% , Damage Displaced: 85% of damage received, Duration: 600 sec20ActiveNone



Skill builds.

Level:Add to skill:Additional SP
30.+1 Lightning Bolt, +2 Magic Guard.+2 Magic Guard.
31.+3 Magic Guard.None.
32.+3 Magic Guard.+1 Magic Guard.
33.+3 Magic Guard.+1 Magic Guard.
34.+3 Magic Guard.None.
35.+2 Magic Guard [ LVL 20 // MAX ], +1 Lightning Bolt.+2 Lightning Bolt.
36.+3 Lightning Bolt.+1 Lightning Bolt.
37.+3 Lightning Bolt.None.
38.+3 Lightning Bolt.None.
39.+3 Lightning Bolt.None.
40.+3 Lightning Bolt [ LVL 20 // MAX ].None.


Results in order:

[Skill=Evan=Magic-Guard] Magic Guard: [B]MAX[/B]
[Skill=Evan=Lightning-Bolt] Lightning bolt: [B]MAX[/B]

Explanation:

There isn't much to explain to this. You can choose to max out Magic Guard later if you want to go for pure power at the earlier levels. I suggest you only do this if you have a lot of HP thanks to character cards or linked skills of course. Though personally I'd just go for Magic Guard. Dying is not worth it and you'll be able to do more with just Magic Guard at first. Enjoy the fact that it's now free!


Fourth growth


Starts at level 40, ends at level 50.


Skills

Skill nameDescriptionEffectsMax LevelKindDelay
[Skill=Evan=Ice-Breath] Ice BreathGathers chilling ice energy to attack multiple monsters.Level 1: MP Cost: 14, Damage: 356%, Max Monsters Hit: 8 enemies, Freeze Chance: 33% chance, Freeze Duration: 2 sec Level 10: MP Cost: 24, Damage: 410%, Max Monsters Hit: 8 enemies, Freeze Chance: 60% chance, Freeze Duration: 3 sec Level 20: MP Cost: 34, Damage: 470%, Max Monsters Hit: 8 enemies, Freeze Chance: 90% chance, Freeze Duration: 5 sec20Active450MS
[Skill=Evan=Spell-Mastery] Spell MasteryIncreases Magic Mastery, Magic Attack, and Critical Rate.Level 1: Magic Mastery: +14%, Magic ATT: +1, Critical Hit Rate: +1% Level 5: Magic Mastery: +30%, Magic ATT: +5, Critical Hit Rate: +5% Level 10: Magic Mastery: +50%, Magic ATT: +10, Critical Hit Rate: +10%10PassiveNone
[Skill=Evan 4th Growth=High-Wisdom] High WisdomPermanently increase INT through mental discipline.Level 1: Permanently increase INT by 4 Level 5: Permanently increase INT by 20 Level 10: Permanently increase INT by 4010PassiveNone



Skill build.

Level:Add to skill:Additional SP
40.+1 Ice Breath, +2 Spell Mastery.None.
41.+3 Spell Mastery.None.
42.+3 Spell Mastery.+1 Spell Mastery [ LVL 10 // MAX ], +2 Ice Breath.
43.+3 Ice Breath.None.
44.+3 Ice Breath.None.
45.+3 Ice Breath.None.
46.+3 Ice Breath.+3 Ice Breath.
47.+2 Ice Breath [ LVL 20 // MAX ], +1 High Wisdom.None.
48.+3 High Wisdom.None.
49.+3 High Wisdom.None.
50.+3 High Wisdom [ LVL 10 // MAX ].None.


Results in order:

[Skill=Evan=Spell-Mastery] Spell Mastery: MAX
[Skill=Evan=Ice-Breath] Ice Breath: MAX
[Skill=Evan-4th-Growth=High-Wisdom] High Wisdom: MAX

Explanation:

We add 1 point into Ice Breath because even at level 1, it's already stronger than Thunder Bolt by about 20-30%. After that we add into the passive damamge and critical damage booster for a higher damage output. You might choose to add in 1 point in High Wisdom for the 4 INT bonus early on, however I suggest you just leave that be till the other skills are maxed. This skill improves your damage the last as opposed to the other skills.


Fifth growth


Starts at level 50, ends at level 60.


Skills

Skill nameDescriptionEffectsMax LevelKindDelay
[Skill=Evan-5th-growth=Elemental-Decrease]Elemental decreaseTemporarily decreases the magic attributes of all attacks that you use.Level 1: MP Cost: 14, Elemental Attributes: -10%, Duration: 120 sec. Level 5: MP Cost: 30, Elemental Attributes: -50%, Duration: 200 sec. Level 10: MP Cost: 50, Elemental Attributes: -100%, Duration: 300 sec.20Active1440MS
[Skill=Evan=Magic-Flare] Magic FlareA pillar of light streams from the pentacle, surrounding enemies to inflict damage and paralyze for a short period of time.Level 1: MP Cost: 18, Damage: 358%, Max Enemies Hit: 8, Stun Chance: 33%, Duration: 3 sec Level 10: MP Cost: 26, Damage: 430%, Max Enemies Hit: 8, Stun Chance: 60%, Duration: 3 sec Level 20: MP Cost: 34, Damage: 510%, Max Enemies Hit: 8, Stun Chance: 90%, Duration: 4 sec10Active450MS
[Skill=Evan=Magic-Shield] Magic ShieldCreates a protective shield that absorbs a fixed amount of damage received by party members for a set duration.Level 1: Active Effects - MP Cost: 20, Damage Absorption: 1%, DEF: +120, Duration: 15 sec, Cooldown: 90 sec, Passive Effects - Max HP: +1% Level 5: Active Effects - MP Cost: 30, Damage Absorption: 5%, DEF: +200, Duration: 35 sec, Cooldown: 90 sec, Passive Effects - Max HP: +5% Level 10: Active Effects - MP Cost: 40, Damage Absorption: 10%, DEF: +300, Duration: 60 sec, Cooldown: 90 sec, Passive Effects - Max HP: +10%10Active + Passive1620MS



Skill build.

Level:Add to skill:Additional SP
50.+3 Magic Flare.None.
51.+3 Magic Flare.+3 Magic Flare.
52.+3 Magic Flare.None.
53.+3 Magic Flare.None.
54.+3 Magic Flare.None.
55.+2 Magic Flare [ LVL 20 // MAX ], +1 Magic Shield.None.
56.+3 Magic Shield.None
57.+3 Magic Shield.+3 Magic Shield [ LVL 10 // MAX ], +1 Elemental Decrease.
58.+3 Elemental Decrease.None.
59.+3 Elemental Decrease.None.
60.+3 Elemental Decrease [ LVL 10 // MAX ].None.


Results in order:

[Skill=Evan=Magic-Flare] Magic Flare: [B]MAX[/B]
[Skill=Evan=Magic-Shield] Magic Shield: [B]MAX[/B]
[Skill=Evan 5th Growth=Elemental-Decrease] Elemental Decrease: [B]MAX[/B]

Explanation:

Aside from your newly acquired spamable mini genesis, I have to inform you that this growth is rather boring. Just max out Magic Flare instantly and do whatever you want with Shield and Decrease. Switch them around if you need one more than the other. I personally went with Shield because it's useful in more situations than decrease. Chances are that you won't even be training on elemental strong monsters at level 50-60, so the extra defense comes in handy more. Above all, Flare is just a good attack that replaces all your previous ones.


Sixth growth


Starts at level 60, ends at level 80.


Skills

Skill nameDescriptionEffectsMax LevelKindDelay
[Skill=Evan=Critical-Magic] Critical MagicIncreases your Critical Hit Rate and minimum Critical Damage.Level 1: Crit Rate: +2%, Minimum Crit Damage: +1% Level 5: Crit Rate: +10%, Minimum Crit Damage: +5% Level 15: Crit Rate: +30%, Minimum Crit Damage: +15%20PassiveNone
[Skill=Evan-6th-growth=Dragon-Blink] Dragon BlinkTeleport to a random location of the map. The MP cost and cooldown time decreases as Skill Level increases.Level 1: MP Cost: 165, Cooldown: 27 sec Level 5: MP Cost: 105, Cooldown: 15 sec Level 10: MP Cost: 30, Cooldown: 0 sec20ActiveNone
[Skill=Evan=Dragon-Thrust]Dragon ThrustA fierce dragon deals damage to enemies while knocking them back.Level 1: MP Cost: 18, Damage: 124% x 3, Max Enemies Hit: 8, Knock-back Chance: 43% Level 10: MP Cost: 26, Damage: 160% x 3, Max Enemies Hit: 8, Knock-back Chance: 70% Level 20: MP Cost: 34, Damage: 200% x 3, Max Enemies Hit: 8, Knock-back Chance: 100%20Active360MS
[Skill=Evan=Magic-Booster]Magic BoosterConsumes MP to increase Magic Attack Speed by two steps for set duration.Level 1: MP Cost: 76, Duration: 110 sec Level 10: MP Cost: 58, Duration: 200 sec Level 20: MP Cost: 38, Duration: 300 sec20Active1440MS




Skill build.

Level:Add to skill:Additional SP
60.+1 Critical Magic, +1 Magic Booster, +1 Dragon Thrust.None.
61.+3 Magic Booster.None.
62.+1 Magic Booster, +2 Dragon Blink.+1 Dragon Blink.
63.+3 Dragon Blink.None.
64.+3 Dragon Blink.None.
65.+1 Dragon Blink [ LVL 10 // MAX ], +2 Dragon Thrust.None.
66.+3 Dragon Thrust.None.
67.+3 Dragon Thrust.None.
68.+3 Dragon Thrust.+1 Dragon Thrust.
69.+3 Dragon Thrust.+1 Dragon Thrust.
70.+3 Dragon Thrust.None.
71.+1 Dragon Thrust [ LVL 10 // MAX ], +2 Critical Magic.None.
72.+3 Critical Magic.None.
73.+3 Critical Magic.None.
74.+3 Critical Magic.None.
75.+3 Critical Magic [ LVL 15 // MAX ].None.
76.+3 Magic Booster.None.
77.+3 Magic Booster.None.
78.+3 Magic Booster.None.
79.+3 Magic Booster.None.
80.+3 Magic Booster [ LVL 20 // MAX ].None.


Results in order:

[Skill=Evan 6th Growth=Dragon-Blink] Dragon Blink: [B]MAX[/B]
[Skill=Evan=Dragon-Thrust] Dragon Thrust: [B]MAX[/B]
[Skill=Evan=Critical-Magic] Critical Magic: [B]MAX[/B]
[Skill=Evan=Magic-Booster] Magic Booster: [B]MAX[/B]

Explanation:

Ok, we're starting to get confusing now. There's more skills, more levels and less quests that give you SP. Worry not, you'll still get a crap load of quests thrown into your face at level 70 and level 80 (However level 80 quests count for the next growth). Let me explain what happens here. At level 60 we start out by adding 1 point into Critical Magic. It's not much, but it's still a tiny boost in your critical damage and chances. You might decide to entirely disregard this. it's up to you. One skill point wont hurt you though. We add in one point to Dragon thrust because it's fast. INSANELY fast. It's a great skill that rushes regular monsters and attacks 3 times on several monsters. You're going to be using this skill a lot. However we're not going to max it out right away.

First we start off with Magic Booster. I decided to put it to level 5, so that we have it maxed out without the NX mastery book. It gives the same amount of speed at any level, it's just annoying to recast it every single minute, so I thought it would be nice of me to leave you with 2 and a half minutes of Magic Booster, before having to recast.

Now we throw in mobility. I hate the cooldown on Dragon Blink, especially since it doesn't always place you where you want. Sometimes I end up blinking 5 times because I cannot stand the spot it brought me to. Having a cooldown in that case is annoying. Your damage is already pretty darned awesome disregard your attacking skill's level. You're overpowered, remember that. So mobility is more important than a high number that already caused you to one hit the monsters in fist place. Therefore we max out Dragon Blink straight away.

At this point, we max out Dragon thrust for obvious reasons. Like I said, a quick triple hitting multiple monsters hitting attack. It simply has priority before Critical Magic. Everything is straight forward from this point. We max out Critical magic before Magic Booster because of the damage boost, and because we already have level 5 Magic booster. As easy as that.


Seventh growth


Starts at level 80, ends at level 100.


Skills

Skill nameDescriptionEffectsMax LevelKindDelay
[Skill=Evan=Dragon-Spark] Dragon SparkGrants a chance to deal additional damage after an attack.Level 1: Chance: 4%, Damage: 155% Level 5: Chance: 20%, Damage: 175% Level 10: Chance: 40%, Damage: 200%10PassiveNone
[Skill=Evan=Fire-Breath] Fire BreathUnleashes furious flames to attack and stun multiple monsters.Level 1: MP Cost: 20, Damage: 567%, Max Monsters Hit: 8, Stun Chance: 11%, Stun Duration: 5 sec Level 10: MP Cost: 30, Damage: 630%, Max Monsters Hit: 8, Stun Chance: 20%, Stun Duration: 5 sec Level 20: Cost: 40, Damage: 700%, Max Monsters Hit: 8, Stun Chance: 30%, Stun Duration: 5 sec20Active510 MS
[Skill=Evan=Killer-Wings]Brands an enemy with a Dragon seal. Your following attacks focus on that enemy, and the enemy takes damage over time.Level 1: MP Cost: 25, Damage: 446%, Damage Over Time: 54% damage every 1 sec for 4 sec Level 5: MP Cost: 30, Damage: 470%, Damage Over Time: 70% damage every 1 sec for 5 sec Level 15: MP Cost: 35, Damage: 500%, Damage Over Time: 90% damage every 1 sec for 6 sec.10Active630 MS
[Skill=Evan=Magic-Amplification] Magic AmplificationIncreases the MP cost and the Magic Attack of your magic skills.Level 1: MP Cost: 108%, Magic Attack: 108% Level 5: MP Cost: 120%, Magic Attack: 120% Level 15: MP Cost: 150%, Magic Attack: 150%15PassiveNone
[Skill=Evan=Magic-Resistance] Magic ResistanceTemporarily increases the magic resistance and Magic DEF for all party members nearby.Level 1: MP Cost: 12, Magic Resistance: +2%, Magic DEF: +55, Duration: 60 sec Level 5: MP Cost: 24, Magic Resistance: +10%, Magic DEF: +75, Duration: 100 sec Level 10: MP Cost: 36, Magic Resistance: +20%, Magic DEF: +100, Duration: 150 sec10PassiveNone



Skill builds.

Build 1.

Level:Add to skill:
80.+5 Magic Amplification.
81.+3 Magic Amplification.
82.+3 Magic Amplification.
83.+3 Magic Amplification.
84.+1 Magic Amplification [ LVL 15 // MAX ], +2 Dragon Spark.
85.+3 Dragon Spark.
86.+3 Dragon Spark.
87.+2 Dragon Spark [ LVL 10 // MAX ], +1 Fire Breath.
88.+3 Fire Breath.
89.+3 Fire Breath.
90.+3 Fire Breath.
91.+3 Fire Breath.
92.+3 Fire Breath.
93.+3 Fire Breath.
94.+1 Fire Breath **[ LVL 20 // MAX ], +2 Killer Wings.
95.+3 Killer Wings.
96.+3 Killer Wings.
97.+2 Killer Wings [ LVL 10 // MAX ], +1 Magic Resistance.
98.+3 Magic Resistance.
99.+3 Magic Resistance.
100.+3 Magic Resistance [ LVL 10 // MAX ].


Results in order:

[Skill=Evan=Magic-Amplification] Magic Amplification: [B]MAX[/B]
[Skill=Evan=Dragon-Spark] Dragon Spark: [B]MAX[/B]
[Skill=Evan=Fire-Breath] Fire Breath: [B]MAX[/B]
[Skill=Evan=Killer-Wings] Killer Wings: [B]MAX[/B]
[Skill=Evan=Magic-Resistance] Magic Resistance: [B]MAX[/B]

Build 2.

Level:Add to skill:
80.+1 Fire Breath, +4 Magic Amplification.
81.+3 Magic Amplification.
82.+3 Magic Amplification.
83.+3 Magic Amplification.
84.+2 Magic Amplification [ LVL 15 // MAX ], +1 Fire Breath.
85.+3 Fire Breath.
86.+3 Fire Breath.
87.+3 Fire Breath.
88.+3 Fire Breath.
89.+3 Fire Breath.
90.+3 Fire Breath **[ LVL 20 // MAX ].
91.+3 Dragon Spark.
92.+3 Dragon Spark.
93.+3 Dragon Spark.
94.+1 Dragon Spark [ LVL 10 // MAX ], +2 Killer Wings.
95.+3 Killer Wings.
96.+3 Killer Wings.
97.+2 Killer Wings [ LVL 10 // MAX ], +1 Magic Resistance.
98.+3 Magic Resistance.
99.+3 Magic Resistance.
100.+3 Magic Resistance [ LVL 10 // MAX ].


Results in order:

[Skill=Evan=Magic-Amplification] Magic Amplification: [B]MAX[/B]
[Skill=Evan=Fire-Breath] Fire Breath: [B]MAX[/B]
[Skill=Evan=Dragon-Spark] Dragon Spark: [B]MAX[/B]
[Skill=Evan 7th Growth=Killer-Wings] Killer Wings: [B]MAX[/B]
[Skill=Evan=Magic-Resistance] Magic Resistance: [B]MAX[/B]

Explanation:

Whatever we do, let's first start of with the good old "Range and damage boosters BEFORE attacks because it affects all your skills" argument. For that reasoning, we go with Magic amplification before anything else. If you desperately want to use Fire Breath, then go for it and put a point in there. However Dragon Thrust is better till at least level 6 of Fire Breath has been reached. I'd personally ignore Fire Breath till Magic Amplification at the least is maxed out. Dragon Spark is our personal Final Attack, meaning extra damage. Not bothering adding one point at the very start, because for now you will be focusing on training and it doesn't pay off that much until you go to LHC, Stronghold or any boss. Same for Killer Wings, you don't really need them till you start bossing. Magic resistance, well I often forget to use this all together. It's useful, but not really something you should care about.


Eigth growth


Starts at level 100, ends at level 120.


Skills

Skill nameDescriptionEffectsMax LevelKindDelay
[Skill=Evan=Dragon-Fury] Dragon FuryWhen your MP is within a certain range, the focus of the Dragon strengthens and your Magic Attack increases. This effect disappears once your MP is out of that range.Level 1: Magic ATT: +7%, MP Range: 50% to 80% Level 5: Magic ATT: +35%, MP Range: 30% to 100%5PassiveNone
[Skill=Evan=Earthquake] EarthquakeViolently shakes the ground, inflicting multiple attacks on enemies.Level 1: MP Cost: 19, Damage: 606%, Max Monsters Hit: 10 Level 10: MP Cost: 34, Damage: 660%, Max Monsters Hit: 10 Level 20: MP Cost: 49, Damage: 720%, Max Monsters Hit: 1020Active630 MS
[Skill=Evan=Onyx-Shroud] Onyx ShroudTemporarily increases Avoidability rate for party members.Level 1: MP Cost: 50, Duration: 96 sec, Avoidability: +6% Level 10: MP Cost: 60, Duration: 150 sec, Avoidability: +15% Level 15MP Cost: 70, Duration: 180 sec, Avoidability: +20%:15ActiveNone
[Skill=Evan=Phantom-Imprint] Phantom ImprintCreates a pentacle that puts a curse on a target enemy. Cursed enemies temporarily take more damage.Level 1: MP Cost: 24, Damage: 386%, Bonus Damage: 2% for 5 sec Level 5: MP Cost: 32, Damage: 410%, Bonus Damage: 10% for 10 sec Level 10: MP Cost: 40, Damage: 440%, Bonus Damage: 20% for 15 sec15Active630 MS
[Skill=Evan=Recovery-Aura] Recovery AuraCreates a recovery aura around you for a short time. The HP and MP of all party members within the aura will be continuously restored.Level 1: HP Cost: 30, MP Cost: 30, 60% MP restored every 45 sec Cooldown: 1 min Level 5: HP Cost: 50, MP Cost: 50, 100% MP restored every 45 sec Cooldown: 1 min5ActiveNone
[Skill=Evan=Teleport-Mastery] Teleport MasteryWhen activated, enemies at the teleport location will take damage and become Stunned. Also, permanently increases teleport distance. This skill can be toggled on and off with the skill key.Level 1:MP Cost: 2, Damage: 210%, Max Enemies Hit: 6, Stun Chance: 35%, Stun Duration: 2 sec, Teleport Distance: +2 Level 5: MP Cost: 10, Damage: 250%, Max Enemies Hit: 6, Stun Chance: 55%, Stun Duration: 3 sec, Teleport Distance: +10 Level 10: MP Cost: 20, Damage: 300%, Max Enemies Hit: 6, Stun Chance: 80%, Stun Duration: 4 sec, Teleport Distance: +2010ActiveNone



Skill build.

Level:Add to skill:
100.+1 Teleport Mastery, +1 Earthquake, +3 Dragon Fury.
101.+2 Dragon Fury [ LVL 5 // MAX ], +1 Earthquake.
102.+3 Earthquake.
103.+3 Earthquake.
104.+3 Earthquake.
105.+3 Earthquake.
106.+3 Earthquake.
107.+3 Earthquake [ LVL 20 // MAX ].
108.+3 Teleport Mastery.
109.+3 Teleport Mastery.
110.+3 Teleport Mastery [ LVL 10 // MAX ].
111.+3 Onyx Shroud.
112.+3 Onyx Shroud.
113.+3 Onyx Shroud.
114.+3 Onyx Shroud.
115.+3 Onyx Shroud **[ LVL 15 // MAX ]
116.+3 Phantom Imprint.
117.+3 Phantom Imprint.
118.+3 Phantom Imprint.
119.+1 Phantom Imprint [ LVL 10 // MAX ], +2 Recovery Aura.
120.+3 Recovery Aura [ LVL 5 // MAX ].


Results in order:

[Skill=Evan=Dragon-Fury] Dragon Fury: [B]MAX[/B]
[Skill=Evan=Earthquake] Earthquake: [B]MAX[/B]
[Skill=Evan=Teleport-Mastery] Teleport Mastery: [B]MAX[/B]
[Skill=Evan=Onyx-Shroud] Onyx Shroud: [B]MAX[/B]
[Skill=Evan=Phantom-Imprint] Phantom Imprint: [B]MAX[/B]
[Skill=Evan=Recovery-Aura] Recovery Aura: [B]MAX[/B]

Explanation:

Teleport mastery because yes, damage on your teleport feels good. Earthquake is your first skill that covers the front AS WELL as the back. You need one point in this before you max out Dragon Fury. Dragon Fury, I am not even going to start about the whole damage range increase before whatever argument. Just do it. Earthquake for reasons stated earlier. Teleport mastery to increase your mobility and because the other skills are stupid and useless and.... I take that back. You don't really need them till late 110 because of bossing reasons.


Ninth growth


Starts at level 120, ends at level 160.


Skills

Skill nameDescriptionEffectsMax LevelKindDelay
[Skill=Evan=Flame-Wheel] Flame WheelGenerates a wheel of flames that spirals into monsters in front of you, dealing Fire damage. Enemies hit take continuous damage.Level 1: MP Cost: 22, Damage: 245%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 1% damage for 10 sec. Level 15: MP Cost: 30, Damage: 315%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 3% damage for 17 sec. Level 30: MP Cost: 42, Damage: 390%, Number of Attacks, 3, Max Enemies Hit: 10, Damage Over Time: 6% damage for 25 sec.30Active690 MS
[Skill=Evan=Heros-Will] Hero's WillBy focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.Level 1: MP Cost: 30, Cooldown: 600 sec. Level 2: MP Cost: 30, Cooldown: 540 sec. Level 3: MP Cost: 30, Cooldown: 480 sec. Level 4: MP Cost: 30, Cooldown: 420 sec. Level 5: MP Cost: 30, Cooldown: 360 sec.5ActiveNo780 MS
[Skill=Evan=Illusion] IllusionThe Dragon's clone attacks a monster consecutive times. A portion of the enemy's defense will be ignored.Level 1: MP Cost: 28, Number of Attacks: 4, Damage: 264%, Enemy DEF Ignored: 6%, Stun Chance: 11%. Level 15: MP Cost: 36, Number of Attacks: 4, Damage: 320%, Enemy DEF Ignored: 13%, Stun Chance: 25%. Level 30: MP Cost: 48, Number of Attacks: 4, Damage: 380%, Enemy DEF Ignored: 20%, Stun Chance: 40%.30Active510 MS
[Skill=Evan=Magic-Mastery] Magic MasteryEnhances Magic Mastery, Magic Attack, and Minimum Critical Damage. Required Skill: Spell Mastery Lv. 10.Level 1: Magic Mastery: +56%. Magic ATT: +1, Minimum Critical Damage +1%. Level 15: Magic Mastery: +63%. Magic ATT: +15, Minimum Critical Damage +8%. Level 30: Magic Mastery: +70%. Magic ATT: +30, Minimum Critical Damage +15%.30PassiveNone
[Skill=Evan=Maple-Warrior] Maple WarriorIncreases the stats of all party members. Mastery Book is required to master the skill to level 30.Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec. Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec. Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec.30Active2250 MS



Skill builds.

Build 1: Train a holic.

Level:Add to skill:
120.+1 Flame Wheel, +1 Illusion, +3 Magic Mastery.
121.+3 Magic Mastery.
122.+3 Magic Mastery.
123.+3 Magic Mastery.
124.+3 Magic Mastery.
125.+3 Magic Mastery.
126.+3 Magic Mastery.
127.+3 Magic Mastery.
128.+3 Magic Mastery.
129.+3 Magic Mastery [ 30 // MAX ].
130.+3 Flame Wheel.
131.+3 Flame Wheel.
132.+3 Flame Wheel.
133.+3 Flame Wheel.
134.+3 Flame Wheel.
135.+3 Flame Wheel.
136.+3 Flame Wheel.
137.+3 Flame Wheel.
138.+3 Flame Wheel.
139.+2 Flame Wheel [ 30 // MAX ], +1 Illusion.
140.+3 Illusion.
141.+3 Illusion.
142.+3 Illusion.
143.+3 Illusion.
144.+3 Illusion.
145.+3 Illusion.
146.+3 Illusion.
147.+3 Illusion.
148.+3 Illusion.
149.+1 Illusion [ 30 // MAX ], +1 Maple Warrior, +1 Hero's Will.
150.+3 Maple Warrior.
151.+3 Maple Warrior.
152.+3 Maple Warrior.
153.+3 Maple Warrior.
154.+3 Maple Warrior.
155.+3 Maple Warrior.
156.+3 Maple Warrior.
157.+3 Maple Warrior.
158.+3 Maple Warrior.
159.+2 Maple warrior [ 30 // MAX ], +1 Hero's will.
160.+3 Hero's will [ 5 // MAX ].


Results in order

[Skill=Evan=Magic-Mastery] Magic Mastery: [B]MAX[/B]
[Skill=Evan=Flame-Wheel] Flame Wheel: [B]MAX[/B]
[Skill=Evan=Illusion] Illusion: [B]MAX[/B]
[Skill=Evan=Maple-Warrior] Maple Warrior: [B]MAX[/B]
[Skill=Evan=Heros-Will] Hero's will: [B]MAX[/B]

Build 2: Boss a holic.

Level:Add to skill:
120.+1 Flame wheel, +1 Illusion, +3 Magic Mastery.
121.+3 Magic Mastery.
122.+3 Magic Mastery.
123.+3 Magic Mastery.
124.+3 Magic Mastery.
125.+3 Magic Mastery.
126.+3 Magic Mastery.
127.+3 Magic Mastery.
128.+3 Magic Mastery.
129.+3 Magic Mastery [ 30 // MAX ].
130.+3 Illusion.
131.+3 Illusion.
132.+3 Illusion.
133.+3 Illusion.
134.+3 Illusion.
135.+3 Illusion.
136.+3 Illusion.
137.+3 Illusion.
138.+3 Illusion.
139.+2 Illusion [ 30 // MAX ], +1 Flame Wheel.
140.+3 Flame Wheel.
141.+3 Flame Wheel.
142.+3 Flame Wheel.
143.+3 Flame Wheel.
144.+3 Flame Wheel.
145.+3 Flame Wheel.
146.+3 Flame Wheel.
147.+3 Flame Wheel.
148.+3 Flame Wheel.
149.+1 Flame Wheel [ 30 // MAX ], +1 Maple Warrior, +1 Hero's Will.
150.+3 Maple Warrior.
151.+3 Maple Warrior.
152.+3 Maple Warrior.
153.+3 Maple Warrior.
154.+3 Maple Warrior.
155.+3 Maple Warrior.
156.+3 Maple Warrior.
157.+3 Maple Warrior.
158.+3 Maple Warrior.
159.+2 Maple warrior [ 30 // MAX ], +1 Hero's will.
160.+3 Hero's will [ 5 // MAX ].


Results in order

[Skill=Evan=Magic-Mastery] Magic Mastery: [B]MAX[/B]
[Skill=Evan=Illusion] Illusion: [B]MAX[/B]
[Skill=Evan=Flame-Wheel] Flame Wheel: [B]MAX[/B]
[Skill=Evan=Maple-Warrior] Maple Warrior: [B]MAX[/B]
[Skill=Evan=Heros-Will] Hero's will: [B]MAX[/B]

Explanation:

Magic Mastery, I'm not going to nag this again. Go for it. Straight forward build. No need for much explaining. You either go for Flame wheel or Illusion after you have maxed Magic Mastery. This depends on whether or not you want to boss early on or train early on.


Tenth growth


Starts at level 160, ends at level 200.


Skills

Skill nameDescriptionEffectsMax LevelKindDelay
[Skill=Evan=Blaze] BlazeStrike the target with fire for high damage and a chance to stun. A portion of enemy's defense will be ignored.Level 1: MP Cost: 30, Damage: 304%, Number of Attacks: 3, Stun Chance: 42%, Stun Duration: 2 sec, DEF ignored: 6%. Level 15: MP Cost: 40, Damage: 360%, Number of Attacks: 3, Stun Chance: 70%, Stun Duration: 3 sec, DEF ignored: 20%. Level 30: MP Cost: 50, Damage: 420%, Number of Attacks: 3, Stun Chance: 100%, Stun Duration: 4 sec, DEF ignored: 35%.30Active900 MS
[Skill=Evan=Blessing-of-the-Onyx] Blessing of the OnyxIncreases Weapon Defense, Magic Defense, and Magic Attack.Level 1: MP Cost: 32, Weapon DEF: +310, Magic DEF: +310, Magic ATT: +11, Duration: 60 sec. Level 15: MP Cost: 60, Weapon DEF: +450, Magic DEF: +450, Magic ATT: +25, Duration: 130 sec. Level 25: MP Cost: 80, Weapon DEF: +550, Magic DEF: +550, Magic ATT: +35, Duration: 180 sec.25Active1620 MS
[Skill=Evan=Dark-Fog] Dark FogCreates a dark, chilly fog that attacks multiple enemies. Increases your critical rate.Level 1: MP Cost: 600, Damage: 1230%, Max Enemies Hit: 15, Crit Rate: +5%, Cooldown: 50 sec. Level 15: MP Cost: 600, Damage: 1650%, Max Enemies Hit: 15, Crit Rate: +12%, Cooldown: 36 sec. Level 30: MP Cost: 600, Damage: 2100%, Max Enemies Hit: 15, Crit Rate: +20%, Cooldown: 20 sec.30[Active1530 MS
[Skill=Evan=Onyx-Will] Onyx WillDecreases a portion of received damage for a set period and, enables you to resist being knocked back when struck.Level 1: MP Cost: 32, Damage Absorption: 5% for 107 sec, Knock-back Resistance Rate: 33%. Level 10: MP Cost: 50, Damage Absorption: 10% for 170 sec, Knock-back Resistance Rate: 60%. Level 20: MP Cost: 70, Damage Absorption: 15% for 240 sec, Knock-back Resistance Rate: 90%.20Active1530 MS
[Skill=Evan=Soul-Stone] Soul StoneCasts a buff that holds Souls. A character who dies whose Soul is being held will be resurrected immediately in the same location. This buff is randomly cast on party members.Level 1: MP Cost: 100, Soul Stone buff applied to 3 party member(s) for 110 sec, revives with 23% HP. Level 10: MP Cost: 100, Soul Stone buff applied to 4 party member(s) for 200 sec, revives with 50% HP. Level 20: MP Cost: 100, Soul Stone buff applied to 6 party member(s) for 300 sec, revives with 80% HP.20Active1260 MS



Skill build.

Build 1: If you can't decide on training or bossing. (Recommended)

Level:Add to skill:
160.+1 Dark Fog, +1 Soul Stone, +3 Blaze.
161.+3 Blaze.
162.+3 Blaze.
163.+3 Blaze.
164.+3 Blaze.
165.+3 Blaze.
166.+3 Blaze.
167.+3 Blaze.
168.+3 Blaze.
169.+3 Blaze [ 30 // MAX ].
170.+3 Onyx Will.
171.+3 Onyx Will.
172.+3 Onyx Will.
173.+3 Onyx Will.
174.+3 Onyx Will.
175.+3 Onyx Will.
176.+2 Onyx Will [ 20 // MAX ], +1 Blessing of the Onyx.
177.+3 Blessing of the Onyx.
178.+3 Blessing of the Onyx.
179.+3 Blessing of the Onyx.
180.+3 Blessing of the Onyx.
181.+3 Blessing of the Onyx.
182.+3 Blessing of the Onyx.
183.+3 Blessing of the Onyx.
184.+3 Blessing of the Onyx [ 25 // MAX ].
185.+3 Soul Stone.
186.+3 Soul Stone.
187.+3 Soul Stone.
188.+3 Soul Stone.
189.+3 Soul Stone.
190.+3 Soul Stone.
191.+1 Soul Stone [ 20 // MAX ], +2 Dark Fog.
192.+3 Dark Fog.
193.+3 Dark Fog.
194.+3 Dark Fog.
195.+3 Dark Fog.
196.+3 Dark Fog.
197.+3 Dark Fog.
198.+3 Dark Fog.
199.+3 Dark Fog.
200.+3 Dark Fog [ 30 // MAX ].


Results in order

[Skill=Evan=Blaze] Blaze: [B]MAX[/B]
[Skill=Evan=Onyx-Will] Onyx Will: [B]MAX[/B]
[Skill=Evan=Blessing-of-the-Onyx] Blessing of the Onyx: [B]MAX[/B]
[Skill=Evan=Soul-Stone] Soul Stone: [B]MAX[/B]
[Skill=Evan=Dark-Fog] Dark Fog: [B]MAX[/B]

Build 2: Gosh you are really into training aren't you?

Level:Add to skill:
160.+1 Dark Fog, +1 Soul Stone, +3 Blaze.
161.+3 Blaze.
162.+3 Blaze.
163.+3 Blaze.
164.+3 Blaze.
165.+3 Blaze.
166.+3 Blaze.
167.+3 Blaze.
168.+3 Blaze.
169.+3 Blaze [ 30 // MAX ].
170.+3 Blessing of the Onyx.
171.+3 Blessing of the Onyx.
172.+3 Blessing of the Onyx.
173.+3 Blessing of the Onyx.
174.+3 Blessing of the Onyx.
175.+3 Blessing of the Onyx.
176.+3 Blessing of the Onyx.
177.+3 Blessing of the Onyx.
178.+1 Blessing of the Onyx [ 25 // MAX ], +2 Onyx Will.
179.+3 Onyx Will.
180.+3 Onyx Will.
181.+3 Onyx Will.
182.+3 Onyx Will.
183.+3 Onyx Will.
184.+3 Onyx Will. [ 20 // MAX ].
185.+3 Soul Stone.
186.+3 Soul Stone.
187.+3 Soul Stone.
188.+3 Soul Stone.
189.+3 Soul Stone.
190.+3 Soul Stone.
191.+1 Soul Stone [ 20 // MAX ], +2 Dark Fog.
192.+3 Dark Fog.
193.+3 Dark Fog.
194.+3 Dark Fog.
195.+3 Dark Fog.
196.+3 Dark Fog.
197.+3 Dark Fog.
198.+3 Dark Fog.
199.+3 Dark Fog.
200.+3 Dark Fog [ 30 // MAX ].


Results in order

[Skill=Evan=Blaze] Blaze: [B]MAX[/B]
[Skill=Evan=Blessing-of-the-Onyx] Blessing of the Onyx: [B]MAX[/B]
[Skill=Evan=Onyx-Will] Onyx Will: [B]MAX[/B]
[Skill=Evan=Soul-Stone] Soul Stone: [B]MAX[/B]
[Skill=Evan=Dark-Fog] Dark Fog: [B]MAX[/B]

Build 3: Finally you get to boss huh?

Level:Add to skill:
160.+1 Dark Fog, +1 Soul Stone, +1 Blaze, +2 Onyx Will.
161.+3 Onyx Will.
162.+3 Onyx Will.
163.+3 Onyx Will.
164.+3 Onyx Will.
165.+3 Onyx Will.
166.+3 Onyx Will [ 20 // MAX ]
167.+3 Blessing of the Onyx.
168.+3 Blessing of the Onyx.
169.+3 Blessing of the Onyx.
170.+3 Blessing of the Onyx.
171.+3 Blessing of the Onyx.
172.+3 Blessing of the Onyx.
173.+3 Blessing of the Onyx.
174.+3 Blessing of the Onyx.
175.+1 Blessing of the Onyx [ 25 // MAX ], +2 Soul Stone.
176.+3 Soul Stone.
177.+3 Soul Stone.
178.+3 Soul Stone.
179.+3 Soul Stone.
180.+3 Soul Stone.
181.+2 Soul Stone [ 20 // MAX ], +1 Blaze.
182.+3 Blaze.
183.+3 Blaze.
184.+3 Blaze.
185.+3 Blaze.
186.+3 Blaze.
187.+3 Blaze.
188.+3 Blaze.
189.+3 Blaze.
190.+3 Blaze.
191.+1 Blaze [ 30 // MAX ], +2 Dark Fog.
192.+3 Dark Fog.
193.+3 Dark Fog.
194.+3 Dark Fog.
195.+3 Dark Fog.
196.+3 Dark Fog.
197.+3 Dark Fog.
198.+3 Dark Fog.
199.+3 Dark Fog.
200.+3 Dark Fog [ 30 // MAX ].


Results in order

[Skill=Evan=Onyx-Will] Onyx Will: [B]MAX[/B]
[Skill=Evan=Blessing-of-the-Onyx] Blessing of the Onyx: [B]MAX[/B]
[Skill=Evan=Soul-Stone] Soul Stone: [B]MAX[/B]
[Skill=Evan=Blaze] Blaze: [B]MAX[/B]
[Skill=Evan=Dark-Fog] Dark Fog: [B]MAX[/B]

Explanation:

Basically three builds for whatever pleases your way of playing. One for training, one for bossing and a mix of the two. I'll just go through them all separately.

The first build is a mix of the two below it. I'd recommend going for this unless you really wish to focus on training or bossing. Dark Fog in general you don't really use, but I let you put a point in it anyway because it looks badass and you'll find it useful enough to make use of at least every now and then. Soul Stone is simply very useful for bossing and Blaze is going to be your best friend while training at second drill hall. Onyx Will isn't exclusively useful to bossing considering it ups your DPS. It's definitely great to have while training so that you don't have to walk around the map constantly if you already fully hit it with either Flame Wheel or Blaze. After that it's basically Blessing of the Onyx for damage, Soul Stone to survive and Dark Fog because it's not really going to be used either way.

The second build is for training. The only difference between the first and the second is Onyx Will and Blessing of the Onyx. I feel personally that the damage buff from BotO is more useful than the stance effect. That reasoning along side people nagging me that I need to give more love to BotO lead me to the choice of putting BotO after Blaze in the training build.

Finally the bossing build, which is a bit more interesting than the first two due to the large differences in order of which you max out your skills. We kind of ignore Blaze in this build considering you will hardly use it at bosses. Flame Wheel definitely is the better mobbing move when it comes to bosses due to the distance it makes and Blaze not chaining well enough. Either way, you get yourself stance, your damage buff and then Soul Stone. You might even want to consider getting Soul Stone before anything else due to it being extremely helpful to your party members and of course yourself. Then finally we add to Blaze and of course Dark Fog.

You'll see that Dark Fog truly does not have any priority. My personal biggest priority was Onyx Will because I hate getting knocked over. Hence why I quit my Luminous.


5. Hyper skills.




5.1. What are they and how do they work?

Hyper skills are extra skills which are unlocked starting level 140. There's three different kinds of Hyper Skills and they unlock separately at different levels. They can buff you, your skills or be entirely separate attack or buff skills.

They are located in your skills tab, displayed at the end of your growths listed as "H".


5.2. How do these skill points work?

Like I said before, they're in a separate tab from your regular skills, and you will not have to give up Skill points from your current growths to add to them.

There are three different types of Hyper skills. You will be receiving separate skill points for these skills.



Every skill will be maxed after adding 1 skill point. This means that for enhancing skills, you will have to make choices. While for attacks and buffs, you will be able to max out all skills.

Starting at level 140, you will be receiving skill points every 10 levels.

Level:Stat enhancing SP:Skill enhancing SP:Attack/buff SP:
140.+1.+1.+0.
150.+1.+0.+1.
160.+1.+1.+0.
170.+1.+0.+1.
180.+1.+0.+0.
190.+1.+1.+0.
200.+1.+1.+1.


You are able to experiment with your Hyper Skills if you refuse to go by my recommendations. Nexon made it so that you can mess it all up and simply pay a small fee to reset the skills. Keep in mind that this fee will increase every time you reset your skills. Starting at 100,000 mesos, it can go up to 10,000,000 mesos.


5.3. Stat enhancing skills.



Skills and descriptions

Name:Description:Required level:
Hyper Physical Guard.Passively increase your physical defense by 500.165.
Hyper Magical Guard.Passively increase your magical defense by 500.174.
Hyper Movement.Passively increase your speed by 10.152.
Hyper Jump.Passively increase your jump by 10.146.
Hyper Accuracy.Passively increase your accuracy by 20%.158.
Hyper Critical Rate.Passively increase your critical rate by 10%.198.
Hyper Dexterity.Passively increase your DEX by 50.140.
Hyper Intelligence.Passively increase your INT by 50.140.
Hyper Luck.Passively increase your LUK by 50.140.
Hyper Strength.Passively increase your STR by 50.140.
Hyper Max Heart Point.Passively increase your HP by 15%.192.
Hyper Magic Point.Passively increase your MP by 15%.186.
Hyper Demon Force.Passively increase your DF by 50.180.


Stat enhancing skill recommendations

Name:Description:Required level:
Hyper Critical Rate.Passively increase your critical rate by 10%.198.
Hyper Intelligence.Passively increase your INT by 50.140.
Hyper Luck.Passively increase your LUK by 50.140.
Hyper Magic Point.Passively increase your MP by 15%.186.
Hyper Max Heart Point.Passively increase your HP by 15%.192.
Hyper Physical Guard.Passively increase your physical defense by 500.165.
Hyper Magical Guard.Passively increase your magical defense by 500.174.


Explanation

Above recommendations are in order of what should get priority.

We will be able to spend 6 points in this category. Honestly, I wish they would let us do that with the Buff enhancers because you will find that there's not enough skills here that are actually useful for you. Personally I am left with one skill point unused every time I reset my Hyper Skills.

Either way, we're going to focus on damage rather than defense with our Hypers. As an Evan, you might notice that getting maximum critical rate is quite easy to achieve thanks to the Hyper skills. Personally I'm already at 80% passive without really even trying all too much. The best investment for your skill points is definitely critical rate, out of all the stat enhancing skills.

Now for the next two options, your primary and secondary stats seem like an obvious choice. INT is a clear range boost, however many people seem to think that due to the removal of secondary stat requirements, these stats are rendered useless. However, LUK does increase your range by a bit. Therefore you should not disregard LUK just yet.

Now, with 3 skill points to go we'll start looking into the defense buffs. Evans are pretty hard to kill already, but that extra bit of HP and MP will save you potions and keep you just a bit safer while you're bossing. And like I have said before in this guide, MP increases your range depending on your character cards.

Finally, there's not really anything all too interesting left for us to put our last point into. Most higher ranged Evans will find themselves with maxed out Magic defense. So there's absolutely no point in that. However you might benefit from the physical defense. Honestly, this one is up to you. Go wild, add some STR and be the strength mage you always wanted to be.

Results

Hyper Critical Rate.
Hyper Intelligence.
Hyper Luck.
Hyper Max Magic Points.
Hyper Max Heart Points.
A skill of your own choice.


5.4. Skill enhancing skills.

Skills and descriptions

Name:Description:Required level:
Illusion - Reinforce.Illusion's damage is increased by 20%.143.
Illusion - Add Range.Illusion's range is increased by 50.162.
Illusion - Ignore Guard.Passively increase the amount of monster's defense ignored by Illusion by 20%.183.
Dark Fog - Reinforce.Dark Fog's damage is increased by 20%.149.
Dark Fog - Cooltime Reduce.Dark Fog's cooldown is decreased by 20%.168.
Dark Fog - Split Damage.Dark Fog's damage is reduced to 1/4 and its attack count is increased to 4.189.
Blaze - Reinforce.Blaze's damage is increased by 20%.155.
Blaze - Ignore Guard.Passively increase the amount of monster's defense ignored by Blaze by 20%.177.
Blaze - Persist.Blaze's stun time is increased by 4 seconds.195.


Stat enhancing skill recommendations

Name:Description:Required level:
Illusion - Reinforce.Illusion's damage is increased by 20%.143.
Illusion - Ignore Guard.Passively increase the amount of monster's defense ignored by Illusion by 20%.183.
Blaze - Reinforce.Blaze's damage is increased by 20%.155.
Blaze - Ignore Guard.Passively increase the amount of monster's defense ignored by Blaze by 20%.177.
Illusion - Add Range.Illusion's range is increased by 50.162.
Dark Fog - Cooltime Reduce.Dark Fog's cooldown is decreased by 20%.168.


Explanation

It's all pretty straightforward. All of the Illusion buffs are pretty nice to have. Perhaps you can do without "Add Range" but seeing as Illusion's original range isn't too amazing, you might want to reconsider. In future patches Illusion gets a larger range, making this Hyper slightly obsolete depending on your play style.

Reinforce for both Illusion and Blaze will benefit you at bosses that have a PDR requirement. So definitely get these if you don't want to be constantly hitting 1 on Chaos Pink Bean.

Seeing as you're left with only 2 skill points after this my suggestion is to put it into Blaze reinforce and Ignore guard. Persist is practically useless seeing as it doesn't work on bosses or in party play areas. Seeing as these are the only ones who truly stay alive long enough to even get affected by this effect, it's useless.

Finally if you indeed chose to ignore the "Add Range" skill, I suggest you go for Cooldown reduction for Dark Fog. Now that the cap is increased, the whole split damage thing has become utter crap unless you have funds enough to hit at least 15M+ on every line of Dark Fog (If you indeed split it). Seeing as practically nobody has that, I suggest you go for the cooldown reduction.

Currently our cooldown is 20 seconds at max level. 20 (seconds) x 0.20 (20%) = 4 (amount of seconds less). This means we will have a cooldown of 16 seconds from now on.

Results

Illusion - Reinforce.
Illusion - Ignore Guard.
Blaze - Reinforce.
Blaze - Ignore Guard.
Illusion - Add Range / Dark Fog = Cool time reduce.


5.5. Attacks and buffs.

Skills and descriptions


Skills

Skill nameDescriptionEffectsRequired LevelKind
Frenzied SoulIncreases party's damage (self included).MP -1000, Duration: 30 sec, Damage: +30%. Cooldown: 90 sec. Increases party's damage including self.150Active
[url=http://www.youtube.com/watch?v=gk-aQ7SQIxA]Summon Onyx Dragon:[/url]Summons the ancient Onyx Dragon to aid in battle.MP -1000, Summon Duration: 45 sec, Damage: 1000%, Max Enemies Hit: 8, Status Ailment Resistance: +80% Cooldown: 80 sec170Active
Heroes' OathRecalls the oath of the Maple Heroes to increase damage and max damage capMP -100, Duration: 60 sec, Damage: +10%, Max Damage: +5000000. Cooldown: 120 sec.200Active


Explanation

Do I really need to make a build for this? I'll keep this one short. You'll be able to max them all out, and the above order is what you will do it in (seeing the level requirements). As simple as that.

With that you have reached the end of the guide

Glad to have been of service! If you have questions, please do refer to the section as I'm only one person!

Written by

Skyenets

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