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Maple Leaf Council - Aran

Aran Forum Talk about Aran

Feeling Level 250 Bera Aran 4
Hey everyone,
I've been chosen to represent Arans in the MLC. As such, I'd like to hear thoughts and concerns from the community about our class.
What are your major concerns? What issues should I bring up? Are you satisfied with the direction Nexon is taking our class?
These are the types of questions I want to ask and bring up within the council.

In light of the recent KMS update, are you satisfied with the changes? Were you hoping for anything else, or something entirely different?
Please let me know your thoughts and opinions, everybody's is important, and it's my job to make sure we're heard and listened to.

EDIT:
The most sought after change seems to be the re-addition of the OS+FB+BB combo, and I completely agree, with some beneficial changes.
Chaining multiple attacks together was the original allure of our class, and it should stay that way.
The entire OSFBBB combo should not be mandatory--we should still be able to use FB+BB when we want--but changes should be made to encourage using the full combo. Perhaps whenever the full combo is used, it would have higher damage, more lines, faster attacking speed, etc, as well as having the option to break the chain with Combat Step or Final Charge at any moment, similar to Shade's Backstep. I believe this would resurface the original concept of our class, while not penalizing us at end-game bosses.

Snow Charge's new buff to bosses is quite useless, since basically all bosses that matter are strong to ice. A change should be made so that this effect is applied to ice-resistant bosses, perhaps by removing the ice charge from the buff itself.

Combo Drain should be readjusted as well. The new 2% is pretty awful. It doesn't need to be as high as the current 20%, but 2% is quite low--it should be buffed to 5%, like @Rokani: suggested.

About Combo Unlimited's usefulness- with Tempest not being usable consecutively, Combo Unlimited is pretty useless, aside from saving you a couple combos here and there. It does offer 10% extra damage, but this hardly makes up for the change. Some other type of buff or mechanic should be added to this hyper, any suggestions?

For Tempest- I think the nerf was unneeded. Ever since Aran was released, we have always been a class for mobbing. Because of this, we were never great bossers, and we still aren't, even after the KMS buff. With the nerf to Tempest, we're now mediocre bossers and hardly average mobbers--jack of all trades, master of none. Tempest is a great skill, and with the current combo stacking system, I think it's quite balanced. We get 30 seconds of amazing mobbing with Combo Unlimited, with a 60 second cooldown to balance everything out. I think the current system with Tempest / CU is the last thing standing that makes us outstanding mobbers--what we were meant to be--and I think we should push to have it stay this way.
Posted: June 2015 Permalink

Replies

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FreeIcecream Level 211 KradiaEMS Dawn Warrior 4
Pretty sure Dark Knight, Hero, Mihile don't have binds. as for magic gaurd I think that should stay an explorer warrior exclusive.[/quote]

Those classes do have Magic Crash.
Jun 30 2015
Star909 Level 220 Windia Phantom 4
Those classes do have Magic Crash.[/quote]

I was saying it should stay a warrior exclusive but I realized that Mihile also has magic crash. Either way I think they should stay exclusive to those 4 classes.
Jun 30 2015
Algific Level 215 Broa Aran 4
Congrats on being a part of the MLC! You definitely deserved it!

I'm still not sure how I feel about the changes in KMS. Drain nerf is going to make my life even worse (like I don't die enough haha). Snow charge bonus damage against bosses seems useless if the bosses are resistant. Tempest nerf will kill my soul. It'd be nice to have a shorter animation time on BB as well... Final toss is going to be so great though!

I really really REALLY miss being able to chain OS+FB+BB together. I'd do anything to have that back, lol. I also don't really understand how hotkeying a skill does more damage rather than the actual command form? Feels like it needs to be switched, IMO. I guess it seems like Arans went from having it's unique chaining/combo play-style to a generic mash two buttons class.
Jun 30 2015
Momijii Level 165 Khaini Legend
I was saying it should stay a warrior exclusive but I realized that Mihile also has magic crash. Either way I think they should stay exclusive to those 4 classes.[/quote]
I mean it probably wouldn't be Magic Crash, so that skill would still stay exclusive.
Jul 01 2015
Rokani Level 216 Bera Aran 4
What are your major concerns? Arans combo ability and ability to link skills is becoming useless.

Are you satisfied with the direction Nexon is taking our class? No.

In light of the recent KMS update, are you satisfied with the changes? Some.

Anyways, already told you most of it but might as well do it again just in case something new pops up or it helps spark ideas for others. Let the rant begin!

First KMS changes (In no order):
~Drain: Drain was a tad bit overkill, sure 20% was quite a lot but 2% only lets us regain 5% - 10% HP per second, compared to bowmen this is nothing and BaM's isn't too bad due to their attack speed. 5% HP per hit would seem way more balanced, 12% - 25% hp healed per second.
~Tempest: Completely useless in bossing, needs some utility or massive damage, and now useless for mobbing, though I suppose if your damage is really low it allows you to kill strong mobs...
~Snow Charge: Nice but it'll be useless on high end bosses, still nice though.
~Combo ability: Decreasing the usefulness of combos once again, though it is better stability....
Everything else I approve of and I'm grateful for.

As for the direction Nexon is taking us?
~I feel like they don't have a clue what to do with us nor do they have much care to put a great deal of effort into the class. (Are we in the gutter dying atm? I feel like each update makes us more of a generic class) EX: OSFBBB combo was slow, and quite likely, would get you killed for poor damage. To fix this they simply upped the damage and removed half the combo while they could of improved the combo and have made it a high risk high reward type deal, with a counterpart that would just be FBBB as a medium risk medium reward and OS as low risk low reward. They also did the same thing for all the finishers, why not make FT more effective if you chain it to something else? Or if it's not chained decrease how effective it is.
~As for why I feel like were becoming more generic, they gave a street fighter type class the ability to not chain finishers and make it better that way AND let you bind direction/key combination attacks (EX: FB) onto a key while making it stronger.... WTF?

What I want:
OSFBBB combo back, not forced to use it though just makes for a powerful attack if used. All skills to be chain-able. A way to cancel a combo if needed, even if it cost you something to do so. Increased effectiveness for chaining attacks. Combos to be more useful, perhaps each combo finisher should have a utility with it? No CD on tempest, make it use all you'r combos for all I care. Tempest to be useful in both bossing and mobbing. Were squishy, we will die a lot with only 10% hp back when mobs will be doing 30% - 50% damage to us every second... 12 mobs hit with OS. And last, though not least, Maha the Polearm.
Jul 01 2015
Malefichent Level 60 Khaini Kanna 3
An option to skip the intro would be nice.
Jul 01 2015
superswift12 Level 173 Bera Aran 4 See what games, anime & art superswift12 is intosuperswift12
TBH, i don't really like drain, I don't see what's so good about the skill haha .... i'm not really sure about how aran is going to be with all the decreases in the skills, I don't really like the changes at all. The first step nexon did is remove party-play at SH and HOH. Now this.

On a side note, yo swirrled, it's probably the most i could ask for from the aran community is to help me get to lvl 200. It's been a goal since 2007, i'm by far one of the oldest arans, with the combo king medal. I am not aiming for the 250 level cap, i'm going to stick to my origins. Thanks. Anything is appreciated.
Jul 01 2015
Smexdemon Level 213 Scania Aran 4
TBH, i don't really like drain, I don't see what's so good about the skill haha .... i'm not really sure about how aran is going to be with all the decreases in the skills, I don't really like the changes at all. The first step nexon did is remove party-play at SH and HOH. Now this.

On a side note, yo swirrled, it's probably the most i could ask for from the aran community is to help me get to lvl 200. It's been a goal since 2007, i'm by far one of the oldest arans, with the combo king medal. I am not aiming for the 250 level cap, i'm going to stick to my origins. Thanks. Anything is appreciated.[/quote]

Drain helps save pots bro. plus the drain in kms gives %max hp but tht won't help at all since most end game bosses do %dmg such as magnus. I'm also pretty sure arans are getting buffed
Jul 01 2015
RadiantSnipe Level 210 Zenith Aran 4
Personally I'd like to see a longer chain attack be viable (ie OS->FB->BB) but I'd like it to combo the way zero does for its multi-cast skills where they can cast things like Giga Crash -> Falling Star -> Earth Break with small delays in between, whereas if we stop to move for a bit in between our chain attack we have to start from the beginning of the combo again. This way it'll be much easier to actually utilize a combo with such a huge total cast time, since we can actually move around and dodge in between hits (say, in magnus or something).
Jul 01 2015
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