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Maple Leaf Council - Aran

Aran Forum Talk about Aran

Feeling Level 250 Bera Aran 4
Hey everyone,
I've been chosen to represent Arans in the MLC. As such, I'd like to hear thoughts and concerns from the community about our class.
What are your major concerns? What issues should I bring up? Are you satisfied with the direction Nexon is taking our class?
These are the types of questions I want to ask and bring up within the council.

In light of the recent KMS update, are you satisfied with the changes? Were you hoping for anything else, or something entirely different?
Please let me know your thoughts and opinions, everybody's is important, and it's my job to make sure we're heard and listened to.

EDIT:
The most sought after change seems to be the re-addition of the OS+FB+BB combo, and I completely agree, with some beneficial changes.
Chaining multiple attacks together was the original allure of our class, and it should stay that way.
The entire OSFBBB combo should not be mandatory--we should still be able to use FB+BB when we want--but changes should be made to encourage using the full combo. Perhaps whenever the full combo is used, it would have higher damage, more lines, faster attacking speed, etc, as well as having the option to break the chain with Combat Step or Final Charge at any moment, similar to Shade's Backstep. I believe this would resurface the original concept of our class, while not penalizing us at end-game bosses.

Snow Charge's new buff to bosses is quite useless, since basically all bosses that matter are strong to ice. A change should be made so that this effect is applied to ice-resistant bosses, perhaps by removing the ice charge from the buff itself.

Combo Drain should be readjusted as well. The new 2% is pretty awful. It doesn't need to be as high as the current 20%, but 2% is quite low--it should be buffed to 5%, like @Rokani: suggested.

About Combo Unlimited's usefulness- with Tempest not being usable consecutively, Combo Unlimited is pretty useless, aside from saving you a couple combos here and there. It does offer 10% extra damage, but this hardly makes up for the change. Some other type of buff or mechanic should be added to this hyper, any suggestions?

For Tempest- I think the nerf was unneeded. Ever since Aran was released, we have always been a class for mobbing. Because of this, we were never great bossers, and we still aren't, even after the KMS buff. With the nerf to Tempest, we're now mediocre bossers and hardly average mobbers--jack of all trades, master of none. Tempest is a great skill, and with the current combo stacking system, I think it's quite balanced. We get 30 seconds of amazing mobbing with Combo Unlimited, with a 60 second cooldown to balance everything out. I think the current system with Tempest / CU is the last thing standing that makes us outstanding mobbers--what we were meant to be--and I think we should push to have it stay this way.
Posted: June 2015 Permalink

Replies

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Makar0 Level 200 Bera Aran 4
It would be cool if the regular animation for final attack gets replaced with an animation of your wolf mount attacking the enemy. Well, that is if the mount was obtained.
Jul 04 2015
Fumumu Level 250 Bellocan Aran 4
Besides what people have already said, I'd like to see the mob count we can hit increased again. I don't understand why they keep lowering it. We used to be able to hit 12 then it became 8 and now 6?

I feel like combo should also play a bigger role rather than just being needed for certain skills. For example, certain boosts showing up at the side requiring the use of combo. Increased attack speed, more damage etc.

People covered most of what I wanted to say. Hopefully in a future revamp we get refreshed animations though.
Jul 04 2015
TacoLOL Level 212 Windia Aran 4
I hope all the small things are fixed, like the difference between the Final Blow keybind and keyboard shortcut...
Jul 04 2015
jrealdeal Level 211 Broa Aran 4
I hope all the small things are fixed, like the difference between the Final Blow keybind and keyboard shortcut...[/quote]

That is intentional.
If you use the Key Bound version, you do more damage (and feels like its Range is lil bigger, Not 100% sure on that) but it costs you 30 Combos.
The Combo version, from pressing Down+att is notably weaker, but doesn't use combos.
Jul 06 2015
Awsomegamer99 Level 203 Demethos Aran 4
Congrats @Feeling on become The Symbol Of the Arans for the Maple leaf Council! I believe someone like you has earned it!

On that note,about the class on my opinion. I think that the Class felt smooth while playing it back when i first created my Aran,i still have my Combo King Medal, and kept it as a memory for my Aran. And as of the Class Now;I think it is okay,i mean in general 50-50. I am sad that we can't do the natural chain OSFBBB, but it is still a good class to play with.
Jul 06 2015
TacoLOL Level 212 Windia Aran 4
That is intentional.
If you use the Key Bound version, you do more damage (and feels like its Range is lil bigger, Not 100% sure on that) but it costs you 30 Combos.
The Combo version, from pressing Down+att is notably weaker, but doesn't use combos.[/quote]

Sorry, I meant the difference in range...
Jul 06 2015
xTagg Level 213 Mardia Aran 4
I don't have anything else to add that already isn't here, I agree 100% with everything and hope they listen to our words.
Jul 07 2015
jrealdeal Level 211 Broa Aran 4
@TacoLOL:
Ahh gotcha. And yeah i have noticed that.
Jul 07 2015
Javirocks Level 200 Kradia Aran 4
Yo, I've been gone for long, what is the MLC? Sorry I just really haven't been on maple for a while.
Jul 10 2015
Feeling Level 250 Bera Aran 4
Yo, I've been gone for long, what is the MLC? Sorry I just really haven't been on maple for a while. [/quote]

Welcome back! [url=http://maplestory.nexon.net/community/#%2Fshowthread.php%3F1418260-ANNOUNCEMENT-Maple-Leaf-Council-v2-0!%26nxid%3D6]This explains it pretty well.[/url]
Jul 12 2015
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