General

Buccaneer

Revamped Buccaneer skills and their originality

[header]1st job[/header]
Somersault Kick: Now gives invincibility frames. very original
Dash: Increases max speed and jump. now gives 100% Stance when it is used. Not too shabby eh?
Flash Fist is removed, but the new critical skill is worth it.
[header]2nd job[/header]
Tornado Uppper: Cannoneer's Barrel Bomb + Wind Archer? I don't know how to describe this skill.
Corkscrew Blow: Now requires no charge time. Personally, I prefer this.
Mental Clarity: Self-buff to make up for the lost ATT from Super Transform.
Endurance: This skill was stolen from Mercedes. 5% HP/MP recovery every 5 seconds. Except we need 10 points to max it.
Removed skills: Backspin Blow, Double Uppercut, Oak Barrel, MP Recovery. I will miss Backspin Blow The other skills are....meh.
[header]3rd job[/header]
Stun Mastery: It's better! but it's completely useless at bosses and LHC/Knight's stronghold.
Energy Charge: Original skill. Charges faster, gives more ATT, I like it...Except the new animation, Mercedes you stole OUR BUBBLE from us Buccs!
Energy Blast: Original skill. Hits 6 mobs, hits twice, overall better. <3
Roll of the Dice: At max Lv, lasts for 180 seconds with a cooldown of 180 seconds. Better than right now.
Willow Defense: 20% less damage from all attacks? Awesome!...would be more awesome if it we didn't have to cast it...
Double Spiral: I think this is original, a new rushing attack after/before corkscrew blow. We can rush mobs faster now.
Shockwave: Original skill. Now you can use it whenever you want because Transform is gone...I still don't like this skill </3
[header]4th job[/header]
Dragon Strike: Now hits 6 mobs at all levels. Hits twice. Original skill that has been buffed <3
Fist Enrage: Hurricane Punch in your face! I would like it if I did all the punching on my own though, without ST.
Energy Blast V2: Oh god, Mechs got it first, Cannoneers stole it, now us? Mikhail: me too? It's powerful but not so original...
Time Leap: Original skill. Max Lv 30>5. This skill becomes A LOT better if used with a Paladin's Combat Orders. 25 SP saved.
Double Lucky Dice: To be honest, I wish this skill never existed. GRR Cannoneers...oh well. It's decent if you're lucky.
Battleship Nautilus: Ultimate stolen from Cannoneers </3 </3 </3
Vipersition: [b]This skill gives us more mastery/status/element resistance.[/b] I think it's original? It looks pretty cool too.
Guard Crash: Stolen from Mercedes. Hero's have it too, but it's the other way around.
Removed Skills: Super Transform, Demolition, Barrage, Snatch. I will miss all of these skills. Especially Snatch in PvP.
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Additional: Super Transform becomes a mount. We get Pirate Training in 2nd job (Yay!)
What do you all think?

March 22, 2012

13 Comments • Newest first

FiendOverlord

I hate how they didn't give them a mobility skill...

Reply March 24, 2012
Amped

[quote=PhilTH]Aw man.

Oh well TB are stronger then regular Buccs till 160 right? Maybe this will level the playing field.[/quote]

130-137 is a more like it.

Reply March 23, 2012 - edited
zznzzy

nexon needs to find better bucc stuff more cool looking moves

Reply March 23, 2012 - edited
PhilTH

Aw man.

Oh well TB are stronger then regular Buccs till 160 right? Maybe this will level the playing field.

Reply March 23, 2012 - edited
Tersera

Not only that, if you think about it logically, if it was 280% x 4 hits at Max(30) Level, it would be inferior to [b]Level 1 Dragon Strike[/b] as well as being [b]slower[/b].

Reply March 23, 2012 - edited
AnthonysWill

EDIT: Ninja! by the above person.

Reply March 23, 2012 - edited
Tersera

@PhilTH Refer [url=http://www.basilmarket.com/forum/2377313/2#comments_list]here[/url].

To be honest, if it was any weaker than it is now then they may as well have kept Energy Orb.

Reply March 23, 2012 - edited
PhilTH

The New Mikhal patch just dropped Energy Lazer's power from 500% to 280% at max level.

Hooray lower dependability! Plus it's basically a finisher now, what it should've been in the first place.

Reply March 23, 2012 - edited
Tersera

Shockwave is no better.
Max Shockwave: 750%, 1260ms, 330% AoE
Max Energy Buster: 800%, 1020ms, 150% AoE, Passive Stun Effect (which with Stun Mastery allows 100% Critical on your next hit).

Not only is Shockwave weaker, but slower too. The only one up it has is that it just covers more than twice the length of Energy Buster (which isn't necessary since with CSB and Double Spiral, you can put anything within melee range in just seconds).

Reply March 23, 2012 - edited
AnthonysWill

^^^^^^^^^
Post Revamp: Energy Buster [b]1020 ms[/b]
Current: Energy Buster [b]720 ms[/b]
Oh my god..... Why! I guess Shockwave is a must have now

Reply March 23, 2012 - edited
Tersera

3rd Job Energy Buster is stronger but if you actually look at how long it takes to use it, it's cast-time is very similar to Dragon Strike making it much lower in terms of DPM than it is now (excluding external buffs), so overall... [b]WORSE[/b].

800% * 58.82 = 47058.82% dpm (Post-Revamp)
680% * 83.33 = 56666.67% dpm (Current)

It makes it useless for a quick finish attack too since there will be a short delay upon landing if you jump-cast.
Energy Buster (3rd job) is replaced immediately upon advancing to 4th job with Lv. 1 DS in both area of effect and damage output.
DS replaced immediately with Energy Blast when EC is active in both are of effect and damage output.

So you could possibly put Energy Buster in the same boat as Shockwave lol.

Reply March 23, 2012 - edited
masterzero

you forgot critical rage on third job which increases 15 % critical ( with first job one you reach 40 base critical without anything else) , 10 % critical damage , making our crits only fluctuate between 140-150 % , and then increases an extra 20 % critical against bosses , making us very good bossers

Vipersition gives 15 % total damage not watt even if it says so in the tooltip , I checked it

Battleship nautilus it's not too much of a steal , in many cases laser is much better , I have only 1 point on it for bragging

Demo and barrage are pure sht compared to fist enrage , faster than first and strongest than second

Really , originality is something that has to be lost if they need to increase madly the dps and utility of a class , they are too many clases released it's hard to get new ideas

For me the only complaints I have about the revamp , having a level 167 bucc on kms are

1. high number of buffs so weakness to dispel ( 6 if you cast MW and without counting dice)
2. They could have make an unique ultimate something like lasering the ground and then lasers erupting from all the screen , I don't care even if it did half the damage than nautilus does

Nothing else lol , some people wants us to have a fj like move but I think THAT would be trespassing the originality barrier , we are in 160/120 speed/jump most of the time , i'm fine with that

Reply March 22, 2012 - edited
pikachuxbboy

[b]Vipersition: This skill gives us more mastery/status/element resistance. I think it's original? It looks pretty cool too.[/b]

This needs to be edited. It now gives 15% WATT boost upon cast, including the mastery/status/element resistance passively. My thoughts on these skills? I'd have to take a bit to recollect information.

Reply March 22, 2012 - edited