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Aran
Advanced Final Attack
Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. Passive Skill. Requires Final Attack Level 20
1Permanently increasesATK by 1 and ACC by 1%. Also has a 46% chance of activating 163% damage Final Attack
2Permanently increasesATK by 2 and ACC by 1%. Also has a 46% chance of activating 166% damage Final Attack
3Permanently increasesATK by 3 and ACC by 1%. Also has a 47% chance of activating 169% damage Final Attack
4Permanently increasesATK by 4 and ACC by 2%. Also has a 47% chance of activating 172% damage Final Attack
5Permanently increasesATK by 5 and ACC by 2%. Also has a 48% chance of activating 175% damage Final Attack
6Permanently increasesATK by 6 and ACC by 2%. Also has a 48% chance of activating 178% damage Final Attack
7Permanently increasesATK by 7 and ACC by 3%. Also has a 49% chance of activating 181% damage Final Attack
8Permanently increasesATK by 8 and ACC by 3%. Also has a 49% chance of activating 184% damage Final Attack
9Permanently increasesATK by 9 and ACC by 3%. Also has a 50% chance of activating 187% damage Final Attack
10Permanently increasesATK by 10 and ACC by 4%. Also has a 50% chance of activating 190% damage Final Attack
11Permanently increasesATK by 11 and ACC by 4%. Also has a 51% chance of activating 193% damage Final Attack
12Permanently increasesATK by 12 and ACC by 4%. Also has a 51% chance of activating 196% damage Final Attack
13Permanently increasesATK by 13 and ACC by 5%. Also has a 52% chance of activating 199% damage Final Attack
14Permanently increasesATK by 14 and ACC by 5%. Also has a 52% chance of activating 202% damage Final Attack
15Permanently increasesATK by 15 and ACC by 5%. Also has a 53% chance of activating 205% damage Final Attack
16Permanently increasesATK by 16 and ACC by 6%. Also has a 53% chance of activating 208% damage Final Attack
17Permanently increasesATK by 17 and ACC by 6%. Also has a 54% chance of activating 211% damage Final Attack
18Permanently increasesATK by 18 and ACC by 6%. Also has a 54% chance of activating 214% damage Final Attack
19Permanently increasesATK by 19 and ACC by 7%. Also has a 55% chance of activating 217% damage Final Attack
20Permanently increasesATK by 20 and ACC by 7%. Also has a 55% chance of activating 220% damage Final Attack
21Permanently increasesATK by 21 and ACC by 7%. Also has a 56% chance of activating 223% damage Final Attack
22Permanently increasesATK by 22 and ACC by 8%. Also has a 56% chance of activating 226% damage Final Attack
23Permanently increasesATK by 23 and ACC by 8%. Also has a 57% chance of activating 229% damage Final Attack
24Permanently increasesATK by 24 and ACC by 8%. Also has a 57% chance of activating 232% damage Final Attack
25Permanently increasesATK by 25 and ACC by 9%. Also has a 58% chance of activating 235% damage Final Attack
26Permanently increasesATK by 26 and ACC by 9%. Also has a 58% chance of activating 238% damage Final Attack
27Permanently increasesATK by 27 and ACC by 9%. Also has a 59% chance of activating 241% damage Final Attack
28Permanently increasesATK by 28 and ACC by 10%. Also has a 59% chance of activating 244% damage Final Attack
29Permanently increasesATK by 29 and ACC by 10%. Also has a 60% chance of activating 247% damage Final Attack
30Permanently increasesATK by 30 and ACC by 10%. Also has a 60% chance of activating 250% damage Final Attack
31Permanently increasesATK by 31 and ACC by 11%. Also has a 61% chance of activating 253% damage Final Attack
32Permanently increasesATK by 32 and ACC by 11%. Also has a 61% chance of activating 256% damage Final Attack
33Permanently increasesATK by 33 and ACC by 11%. Also has a 62% chance of activating 259% damage Final Attack
Beyond Blade
Draws out Aran's maximum strength to sweep away the enemies with Maha. Active Skill.
1MP -40, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 4, Can deal up to 3 additional hits with further key presses, Critical Rate 100% when using the pertinent skill, Enemy DEF Ignored: 20%. Max Damage: 3000000. Can be used after Final Blow
Combo Barrier
Casts a party buff that temporarily decreases damage taken and increases defense. Can only be used when Combo Count is 150 or more. Active Skill. Requires Combo Drain 10
1Damage Absorbed: 5.5%, DEF +186, M.DEF +186, Duration: 132 sec
2Damage Absorbed: 6%, DEF +192, M.DEF +192, Duration: 144 sec
3Damage Absorbed: 6.5%, DEF +198, M.DEF +198, Duration: 156 sec
4Damage Absorbed: 7%, DEF +204, M.DEF +204, Duration: 168 sec
5Damage Absorbed: 7.5%, DEF +210, M.DEF +210, Duration: 180 sec
6Damage Absorbed: 8%, DEF +216, M.DEF +216, Duration: 192 sec
7Damage Absorbed: 8.5%, DEF +222, M.DEF +222, Duration: 204 sec
8Damage Absorbed: 9%, DEF +228, M.DEF +228, Duration: 216 sec
9Damage Absorbed: 9.5%, DEF +234, M.DEF +234, Duration: 228 sec
10Damage Absorbed: 10%, DEF +240, M.DEF +240, Duration: 240 sec
11Damage Absorbed: 10.5%, DEF +246, M.DEF +246, Duration: 252 sec
12Damage Absorbed: 11%, DEF +252, M.DEF +252, Duration: 264 sec
13Damage Absorbed: 11.5%, DEF +258, M.DEF +258, Duration: 276 sec
14Damage Absorbed: 12%, DEF +264, M.DEF +264, Duration: 288 sec
15Damage Absorbed: 12.5%, DEF +270, M.DEF +270, Duration: 300 sec
16Damage Absorbed: 13%, DEF +276, M.DEF +276, Duration: 312 sec
17Damage Absorbed: 13.5%, DEF +282, M.DEF +282, Duration: 324 sec
18Damage Absorbed: 14%, DEF +288, M.DEF +288, Duration: 336 sec
19Damage Absorbed: 14.5%, DEF +294, M.DEF +294, Duration: 348 sec
20Damage Absorbed: 15%, DEF +300, M.DEF +300, Duration: 360 sec
21Damage Absorbed: 15.5%, DEF +306, M.DEF +306, Duration: 372 sec
22Damage Absorbed: 16%, DEF +312, M.DEF +312, Duration: 384 sec
23Damage Absorbed: 16.5%, DEF +318, M.DEF +318, Duration: 396 sec
24Damage Absorbed: 17%, DEF +324, M.DEF +324, Duration: 408 sec
25Damage Absorbed: 17.5%, DEF +330, M.DEF +330, Duration: 420 sec
26Damage Absorbed: 18%, DEF +336, M.DEF +336, Duration: 432 sec
27Damage Absorbed: 18.5%, DEF +342, M.DEF +342, Duration: 444 sec
28Damage Absorbed: 19%, DEF +348, M.DEF +348, Duration: 456 sec
29Damage Absorbed: 19.5%, DEF +354, M.DEF +354, Duration: 468 sec
30Damage Absorbed: 20%, DEF +360, M.DEF +360, Duration: 480 sec
31Damage Absorbed: 20.5%, DEF +366, M.DEF +366, Duration: 492 sec
32Damage Absorbed: 21%, DEF +372, M.DEF +372, Duration: 504 sec
33Damage Absorbed: 21.5%, DEF +378, M.DEF +378, Duration: 516 sec
Combo Tempest
Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. Can only be used when Combo Count reaches 200. Active Skill. Requires Combo Penril Level 10
1Damage: 442% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 11 sec, Combo Judgment permanent damage: +11%
2Damage: 454% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 12 sec, Combo Judgment permanent damage: +12%
3Damage: 466% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 13 sec, Combo Judgment permanent damage: +13%
4Damage: 478% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 14 sec, Combo Judgment permanent damage: +14%
5Damage: 490% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 15 sec, Combo Judgment permanent damage: +15%
6Damage: 502% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 16 sec, Combo Judgment permanent damage: +16%
7Damage: 514% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 17 sec, Combo Judgment permanent damage: +17%
8Damage: 526% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 18 sec, Combo Judgment permanent damage: +18%
9Damage: 538% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 19 sec, Combo Judgment permanent damage: +19%
10Damage: 550% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 20 sec, Combo Judgment permanent damage: +20%
11Damage: 562% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 21 sec, Combo Judgment permanent damage: +21%
12Damage: 574% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 22 sec, Combo Judgment permanent damage: +22%
13Damage: 586% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 23 sec, Combo Judgment permanent damage: +23%
14Damage: 598% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 24 sec, Combo Judgment permanent damage: +24%
15Damage: 610% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 25 sec, Combo Judgment permanent damage: +25%
16Damage: 622% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 26 sec, Combo Judgment permanent damage: +26%
17Damage: 634% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 27 sec, Combo Judgment permanent damage: +27%
18Damage: 646% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 28 sec, Combo Judgment permanent damage: +28%
19Damage: 658% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 29 sec, Combo Judgment permanent damage: +29%
20Damage: 670% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 30 sec, Combo Judgment permanent damage: +30%
21Damage: 682% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 31 sec, Combo Judgment permanent damage: +31%
22Damage: 694% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 32 sec, Combo Judgment permanent damage: +32%
23Damage: 706% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 33 sec, Combo Judgment permanent damage: +33%
24Damage: 718% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 34 sec, Combo Judgment permanent damage: +34%
25Damage: 730% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 35 sec, Combo Judgment permanent damage: +35%
26Damage: 742% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 36 sec, Combo Judgment permanent damage: +36%
27Damage: 754% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 37 sec, Combo Judgment permanent damage: +37%
28Damage: 766% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 38 sec, Combo Judgment permanent damage: +38%
29Damage: 778% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 39 sec, Combo Judgment permanent damage: +39%
30Damage: 790% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec, Combo Judgment permanent damage: +40%
31Damage: 802% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 41 sec, Combo Judgment permanent damage: +41%
32Damage: 814% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 42 sec, Combo Judgment permanent damage: +42%
33Damage: 826% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 43 sec, Combo Judgment permanent damage: +43%
Final Blow
Swings the polearm to deal a powerful attack on many enemies. The attack ignores a fixed about of enemy DEF and all attacks will become critical hits. Active Skill. Requires Triple Swing Level 20
1MP -20, Damage: 210% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 5%
2MP -20, Damage: 215% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 6%
3MP -20, Damage: 220% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 6%
4MP -20, Damage: 225% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 7%
5MP -20, Damage: 230% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 7%
6MP -20, Damage: 235% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 8%
7MP -20, Damage: 240% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 8%
8MP -20, Damage: 245% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 9%
9MP -20, Damage: 250% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 9%
10MP -25, Damage: 255% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 10%
11MP -25, Damage: 260% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 10%
12MP -25, Damage: 265% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 11%
13MP -25, Damage: 270% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 11%
14MP -25, Damage: 275% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 12%
15MP -25, Damage: 280% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 12%
16MP -25, Damage: 285% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 13%
17MP -25, Damage: 290% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 13%
18MP -25, Damage: 295% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 14%
19MP -25, Damage: 300% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 14%
20MP -30, Damage: 305% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 15%
21MP -30, Damage: 310% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 15%
22MP -30, Damage: 315% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 16%
23MP -30, Damage: 320% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 16%
24MP -30, Damage: 325% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 17%
25MP -30, Damage: 330% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 17%
26MP -30, Damage: 335% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 18%
27MP -30, Damage: 340% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 18%
28MP -30, Damage: 345% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 19%
29MP -30, Damage: 350% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 19%
30MP -35, Damage: 355% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20%
31MP -35, Damage: 360% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20%
32MP -35, Damage: 365% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%
33MP -35, Damage: 370% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 21%
Freeze Standing
Uses the power of Ice to hold your ground when struck, enabling you to resist being knocked back. Active Skill.
1MP -30, Knock-back Resist Chance: 33%, Duration: 15 sec
2MP -30, Knock-back Resist Chance: 36%, Duration: 30 sec
3MP -30, Knock-back Resist Chance: 39%, Duration: 45 sec
4MP -35, Knock-back Resist Chance: 42%, Duration: 60 sec
5MP -35, Knock-back Resist Chance: 45%, Duration: 75 sec
6MP -35, Knock-back Resist Chance: 48%, Duration: 90 sec
7MP -35, Knock-back Resist Chance: 51%, Duration: 105 sec
8MP -40, Knock-back Resist Chance: 54%, Duration: 120 sec
9MP -40, Knock-back Resist Chance: 57%, Duration: 135 sec
10MP -40, Knock-back Resist Chance: 60%, Duration: 150 sec
11MP -40, Knock-back Resist Chance: 63%, Duration: 165 sec
12MP -45, Knock-back Resist Chance: 66%, Duration: 180 sec
13MP -45, Knock-back Resist Chance: 69%, Duration: 195 sec
14MP -45, Knock-back Resist Chance: 72%, Duration: 210 sec
15MP -45, Knock-back Resist Chance: 75%, Duration: 225 sec
16MP -50, Knock-back Resist Chance: 78%, Duration: 240 sec
17MP -50, Knock-back Resist Chance: 81%, Duration: 255 sec
18MP -50, Knock-back Resist Chance: 84%, Duration: 270 sec
19MP -50, Knock-back Resist Chance: 87%, Duration: 285 sec
20MP -55, Knock-back Resist Chance: 90%, Duration: 300 sec
21MP -55, Knock-back Resist Chance: 93%, Duration: 315 sec
22MP -55, Knock-back Resist Chance: 96%, Duration: 330 sec
23MP -55, Knock-back Resist Chance: 99%, Duration: 345 sec
Hero's Will
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Active Skill.
1MP -30, Cooldown: 600 sec
2MP -30, Cooldown: 540 sec
3MP -30, Cooldown: 480 sec
4MP -30, Cooldown: 420 sec
5MP -30, Cooldown: 360 sec
6MP -30, Cooldown: 300 sec
7MP -30, Cooldown: 240 sec
Heroic Memories
Recalls the oath of the Maple Heroes to increase damage and max damage cap. Active Skill.
1MP -100, Duration: 60 sec, Damage: +10%, Max Damage: +50000. Cooldown: 120 sec. Only applies to hero classes within the party
High Defense
A new defense technique the permanently decreases damage received from enemies. Passive Skill.
1Damage Taken: -6.5%, Max HP: +1%
2Damage Taken: -6.5%, Max HP: +2%
3Damage Taken: -8%, Max HP: +3%
4Damage Taken: -8%, Max HP: +4%
5Damage Taken: -9.5%, Max HP: +5%
6Damage Taken: -9.5%, Max HP: +6%
7Damage Taken: -11%, Max HP: +7%
8Damage Taken: -11%, Max HP: +8%
9Damage Taken: -12.5%, Max HP: +9%
10Damage Taken: -12.5%, Max HP: +10%
11Damage Taken: -14%, Max HP: +11%
12Damage Taken: -14%, Max HP: +12%
13Damage Taken: -15.5%, Max HP: +13%
14Damage Taken: -15.5%, Max HP: +14%
15Damage Taken: -17%, Max HP: +15%
16Damage Taken: -17%, Max HP: +16%
17Damage Taken: -18.5%, Max HP: +17%
18Damage Taken: -18.5%, Max HP: +18%
19Damage Taken: -20%, Max HP: +19%
20Damage Taken: -20%, Max HP: +20%
21Damage Taken: -21.5%, Max HP: +21%
22Damage Taken: -21.5%, Max HP: +22%
23Damage Taken: -23%, Max HP: +23%
High Mastery
Maxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack. Passive Skill. Requires Polearm Mastery Level 10
1Polearm Mastery: +61%. ATK +11, Minimum Critical Damage: +1%
2Polearm Mastery: +61%. ATK +12, Minimum Critical Damage: +2%
3Polearm Mastery: +62%. ATK +13, Minimum Critical Damage: +3%
4Polearm Mastery: +62%. ATK +14, Minimum Critical Damage: +3%
5Polearm Mastery: +63%. ATK +15, Minimum Critical Damage: +4%
6Polearm Mastery: +63%. ATK +16, Minimum Critical Damage: +5%
7Polearm Mastery: +64%. ATK +17, Minimum Critical Damage: +6%
8Polearm Mastery: +64%. ATK +18, Minimum Critical Damage: +6%
9Polearm Mastery: +65%. ATK +19, Minimum Critical Damage: +7%
10Polearm Mastery: +65%. ATK +20, Minimum Critical Damage: +8%
11Polearm Mastery: +66%. ATK +21, Minimum Critical Damage: +9%
12Polearm Mastery: +66%. ATK +22, Minimum Critical Damage: +9%
13Polearm Mastery: +67%. ATK +23, Minimum Critical Damage: +10%
14Polearm Mastery: +67%. ATK +24, Minimum Critical Damage: +11%
15Polearm Mastery: +68%. ATK +25, Minimum Critical Damage: +12%
16Polearm Mastery: +68%. ATK +26, Minimum Critical Damage: +12%
17Polearm Mastery: +69%. ATK +27, Minimum Critical Damage: +13%
18Polearm Mastery: +69%. ATK +28, Minimum Critical Damage: +14%
19Polearm Mastery: +70%. ATK +29, Minimum Critical Damage: +15%
20Polearm Mastery: +70%. ATK +30, Minimum Critical Damage: +15%
21Polearm Mastery: +71%. ATK +31, Minimum Critical Damage: +16%
22Polearm Mastery: +71%. ATK +32, Minimum Critical Damage: +17%
23Polearm Mastery: +72%. ATK +33, Minimum Critical Damage: +18%
Maple Warrior
Increase stats by a certain percentage for everyone in the party. Active Skill.
1MP -10; All Stats +1% for 30 seconds
2MP -10; All Stats +1% for 60 seconds
3MP -10; All Stats +2% for 90 seconds
4MP -10; All Stats +2% for 120 seconds
5MP -10; All Stats +3% for 150 seconds
6MP -20; All Stats +3% for 180 seconds
7MP -20; All Stats +4% for 210 seconds
8MP -20; All Stats +4% for 240 seconds
9MP -20; All Stats +5% for 270 seconds
10MP -20; All Stats +5% for 300 seconds
11MP -30; All Stats +6% for 330 seconds
12MP -30; All Stats +6% for 360 seconds
13MP -30; All Stats +7% for 390 seconds
14MP -30; All Stats +7% for 420 seconds
15MP -30; All Stats +8% for 450 seconds
16MP -40; All Stats +8% for 480 seconds
17MP -40; All Stats +9% for 510 seconds
18MP -40; All Stats +9% for 540 seconds
19MP -40; All Stats +10% for 570 seconds
20MP -40; All Stats +10% for 600 seconds
21MP -50; All Stats +11% for 630 seconds
22MP -50; All Stats +11% for 660 seconds
23MP -50; All Stats +12% for 690 seconds
24MP -50; All Stats +12% for 720 seconds
25MP -50; All Stats +13% for 750 seconds
26MP -60; All Stats +13% for 780 seconds
27MP -60; All Stats +14% for 810 seconds
28MP -60; All Stats +14% for 840 seconds
29MP -60; All Stats +15% for 870 seconds
30MP -60; All Stats +15% for 900 seconds
31MP -70, All Stats +16% for 930 seconds
32MP -70, All Stats +16% for 960 seconds
Over Swing
Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir. Passive Skill. Requires Full Swing level 20
1Double Swing MP -14,Damage: 255% x2, Triple Swing MP -16, Damage: 316% x2. Combo Fenrir Damage: 11%
2Double Swing MP -14,Damage: 260% x2, Triple Swing MP -16, Damage: 322% x2. Combo Fenrir Damage: 12%
3Double Swing MP -14,Damage: 265% x2, Triple Swing MP -16, Damage: 328% x2. Combo Fenrir Damage: 13%
4Double Swing MP -14,Damage: 270% x2, Triple Swing MP -16, Damage: 334% x2. Combo Fenrir Damage: 14%
5Double Swing MP -14,Damage: 275% x2, Triple Swing MP -16, Damage: 340% x2. Combo Fenrir Damage: 15%
6Double Swing MP -14,Damage: 280% x2, Triple Swing MP -16, Damage: 346% x2. Combo Fenrir Damage: 16%
7Double Swing MP -14,Damage: 285% x2, Triple Swing MP -16, Damage: 352% x2. Combo Fenrir Damage: 17%
8Double Swing MP -14,Damage: 290% x2, Triple Swing MP -16, Damage: 358% x2. Combo Fenrir Damage: 18%
9Double Swing MP -14,Damage: 295% x2, Triple Swing MP -16, Damage: 364% x2. Combo Fenrir Damage: 19%
10Double Swing MP -16,Damage: 300% x2, Triple Swing MP -18, Damage: 370% x2. Combo Fenrir Damage: 20%
11Double Swing MP -16,Damage: 305% x2, Triple Swing MP -18, Damage: 376% x2. Combo Fenrir Damage: 21%
12Double Swing MP -16,Damage: 310% x2, Triple Swing MP -18, Damage: 382% x2. Combo Fenrir Damage: 22%
13Double Swing MP -16,Damage: 315% x2, Triple Swing MP -18, Damage: 388% x2. Combo Fenrir Damage: 23%
14Double Swing MP -16,Damage: 320% x2, Triple Swing MP -18, Damage: 394% x2. Combo Fenrir Damage: 24%
15Double Swing MP -16,Damage: 325% x2, Triple Swing MP -18, Damage: 400% x2. Combo Fenrir Damage: 25%
16Double Swing MP -16,Damage: 330% x2, Triple Swing MP -18, Damage: 406% x2. Combo Fenrir Damage: 26%
17Double Swing MP -16,Damage: 335% x2, Triple Swing MP -18, Damage: 412% x2. Combo Fenrir Damage: 27%
18Double Swing MP -16,Damage: 340% x2, Triple Swing MP -18, Damage: 418% x2. Combo Fenrir Damage: 28%
19Double Swing MP -16,Damage: 345% x2, Triple Swing MP -18, Damage: 424% x2. Combo Fenrir Damage: 29%
20Double Swing MP -18,Damage: 350% x2, Triple Swing MP -20, Damage: 430% x2. Combo Fenrir Damage: 30%
21Double Swing MP -18,Damage: 355% x2, Triple Swing MP -20, Damage: 436% x2. Combo Fenrir Damage: 31%
22Double Swing MP -18,Damage: 360% x2, Triple Swing MP -20, Damage: 442% x2. Combo Fenrir Damage: 32%
23Double Swing MP -18,Damage: 365% x2, Triple Swing MP -20, Damage: 448% x2. Combo Fenrir Damage: 33%
24Double Swing MP -18,Damage: 370% x2, Triple Swing MP -20, Damage: 454% x2. Combo Fenrir Damage: 34%
25Double Swing MP -18,Damage: 375% x2, Triple Swing MP -20, Damage: 460% x2. Combo Fenrir Damage: 35%
26Double Swing MP -18,Damage: 380% x2, Triple Swing MP -20, Damage: 466% x2. Combo Fenrir Damage: 36%
27Double Swing MP -18,Damage: 385% x2, Triple Swing MP -20, Damage: 472% x2. Combo Fenrir Damage: 37%
28Double Swing MP -18,Damage: 390% x2, Triple Swing MP -20, Damage: 478% x2. Combo Fenrir Damage: 38%
29Double Swing MP -18,Damage: 395% x2, Triple Swing MP -20, Damage: 484% x2. Combo Fenrir Damage: 39%
30Double Swing MP -20,Damage: 400% x2, Triple Swing MP -22, Damage: 490% x2. Combo Fenrir Damage: 40%
31Double Swing MP -20,Damage: 405% x2, Triple Swing MP -22, Damage: 496% x2. Combo Fenrir Damage: 41%
32Double Swing MP -20,Damage: 410% x2, Triple Swing MP -22, Damage: 502% x2. Combo Fenrir Damage: 42%
33Double Swing MP -20,Damage: 415% x2, Triple Swing MP -22, Damage: 508% x2. Combo Fenrir Damage: 43%
Sudden Strike
Allows the use of Final Charge and Final Toss without a preceding combo, and increases damage. Passive Skill.
1Final Charge and Final Toss Damage: +15%
2Final Charge and Final Toss Damage: +20%
3Final Charge and Final Toss Damage: +25%
4Final Charge and Final Toss Damage: +30%
5Final Charge and Final Toss Damage: +35%
6Final Charge and Final Toss Damage: +40%
7Final Charge and Final Toss Damage: +45%
8Final Charge and Final Toss Damage: +50%
9Final Charge and Final Toss Damage: +55%
10Final Charge and Final Toss Damage: +60%
11Final Charge and Final Toss Damage: +65%
12Final Charge and Final Toss Damage: +70%
13Final Charge and Final Toss Damage: +75%
Unlimited Combo
Temporarily skills will not use up your combo count. Active Skill.
1MP -300, Duration: 30 sec. All combo consumption set to 0. Cooldown: 90 sec