Aran Advanced Final AttackPermanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. Passive Skill. Requires Final Attack Level 20 | 1 | Permanently increasesATK by 1 and ACC by 1%. Also has a 46% chance of activating 163% damage Final Attack | | 2 | Permanently increasesATK by 2 and ACC by 1%. Also has a 46% chance of activating 166% damage Final Attack | | 3 | Permanently increasesATK by 3 and ACC by 1%. Also has a 47% chance of activating 169% damage Final Attack | | 4 | Permanently increasesATK by 4 and ACC by 2%. Also has a 47% chance of activating 172% damage Final Attack | | 5 | Permanently increasesATK by 5 and ACC by 2%. Also has a 48% chance of activating 175% damage Final Attack | | 6 | Permanently increasesATK by 6 and ACC by 2%. Also has a 48% chance of activating 178% damage Final Attack | | 7 | Permanently increasesATK by 7 and ACC by 3%. Also has a 49% chance of activating 181% damage Final Attack | | 8 | Permanently increasesATK by 8 and ACC by 3%. Also has a 49% chance of activating 184% damage Final Attack | | 9 | Permanently increasesATK by 9 and ACC by 3%. Also has a 50% chance of activating 187% damage Final Attack | | 10 | Permanently increasesATK by 10 and ACC by 4%. Also has a 50% chance of activating 190% damage Final Attack | | 11 | Permanently increasesATK by 11 and ACC by 4%. Also has a 51% chance of activating 193% damage Final Attack | | 12 | Permanently increasesATK by 12 and ACC by 4%. Also has a 51% chance of activating 196% damage Final Attack | | 13 | Permanently increasesATK by 13 and ACC by 5%. Also has a 52% chance of activating 199% damage Final Attack | | 14 | Permanently increasesATK by 14 and ACC by 5%. Also has a 52% chance of activating 202% damage Final Attack | | 15 | Permanently increasesATK by 15 and ACC by 5%. Also has a 53% chance of activating 205% damage Final Attack | | 16 | Permanently increasesATK by 16 and ACC by 6%. Also has a 53% chance of activating 208% damage Final Attack | | 17 | Permanently increasesATK by 17 and ACC by 6%. Also has a 54% chance of activating 211% damage Final Attack | | 18 | Permanently increasesATK by 18 and ACC by 6%. Also has a 54% chance of activating 214% damage Final Attack | | 19 | Permanently increasesATK by 19 and ACC by 7%. Also has a 55% chance of activating 217% damage Final Attack | | 20 | Permanently increasesATK by 20 and ACC by 7%. Also has a 55% chance of activating 220% damage Final Attack | | 21 | Permanently increasesATK by 21 and ACC by 7%. Also has a 56% chance of activating 223% damage Final Attack | | 22 | Permanently increasesATK by 22 and ACC by 8%. Also has a 56% chance of activating 226% damage Final Attack | | 23 | Permanently increasesATK by 23 and ACC by 8%. Also has a 57% chance of activating 229% damage Final Attack | | 24 | Permanently increasesATK by 24 and ACC by 8%. Also has a 57% chance of activating 232% damage Final Attack | | 25 | Permanently increasesATK by 25 and ACC by 9%. Also has a 58% chance of activating 235% damage Final Attack | | 26 | Permanently increasesATK by 26 and ACC by 9%. Also has a 58% chance of activating 238% damage Final Attack | | 27 | Permanently increasesATK by 27 and ACC by 9%. Also has a 59% chance of activating 241% damage Final Attack | | 28 | Permanently increasesATK by 28 and ACC by 10%. Also has a 59% chance of activating 244% damage Final Attack | | 29 | Permanently increasesATK by 29 and ACC by 10%. Also has a 60% chance of activating 247% damage Final Attack | | 30 | Permanently increasesATK by 30 and ACC by 10%. Also has a 60% chance of activating 250% damage Final Attack | | 31 | Permanently increasesATK by 31 and ACC by 11%. Also has a 61% chance of activating 253% damage Final Attack | | 32 | Permanently increasesATK by 32 and ACC by 11%. Also has a 61% chance of activating 256% damage Final Attack | | 33 | Permanently increasesATK by 33 and ACC by 11%. Also has a 62% chance of activating 259% damage Final Attack |
Beyond BladeDraws out Aran's maximum strength to sweep away the enemies with Maha. Active Skill. | 1 | MP -40, Max Enemies Hit: 8, Damage: 420%, Number of Attacks: 4, Can deal up to 3 additional hits with further key presses, Critical Rate 100% when using the pertinent skill, Enemy DEF Ignored: 20%. Max Damage: 3000000. Can be used after Final Blow |
Combo BarrierCasts a party buff that temporarily decreases damage taken and increases defense. Can only be used when Combo Count is 150 or more. Active Skill. Requires Combo Drain 10 | 1 | Damage Absorbed: 5.5%, DEF +186, M.DEF +186, Duration: 132 sec | | 2 | Damage Absorbed: 6%, DEF +192, M.DEF +192, Duration: 144 sec | | 3 | Damage Absorbed: 6.5%, DEF +198, M.DEF +198, Duration: 156 sec | | 4 | Damage Absorbed: 7%, DEF +204, M.DEF +204, Duration: 168 sec | | 5 | Damage Absorbed: 7.5%, DEF +210, M.DEF +210, Duration: 180 sec | | 6 | Damage Absorbed: 8%, DEF +216, M.DEF +216, Duration: 192 sec | | 7 | Damage Absorbed: 8.5%, DEF +222, M.DEF +222, Duration: 204 sec | | 8 | Damage Absorbed: 9%, DEF +228, M.DEF +228, Duration: 216 sec | | 9 | Damage Absorbed: 9.5%, DEF +234, M.DEF +234, Duration: 228 sec | | 10 | Damage Absorbed: 10%, DEF +240, M.DEF +240, Duration: 240 sec | | 11 | Damage Absorbed: 10.5%, DEF +246, M.DEF +246, Duration: 252 sec | | 12 | Damage Absorbed: 11%, DEF +252, M.DEF +252, Duration: 264 sec | | 13 | Damage Absorbed: 11.5%, DEF +258, M.DEF +258, Duration: 276 sec | | 14 | Damage Absorbed: 12%, DEF +264, M.DEF +264, Duration: 288 sec | | 15 | Damage Absorbed: 12.5%, DEF +270, M.DEF +270, Duration: 300 sec | | 16 | Damage Absorbed: 13%, DEF +276, M.DEF +276, Duration: 312 sec | | 17 | Damage Absorbed: 13.5%, DEF +282, M.DEF +282, Duration: 324 sec | | 18 | Damage Absorbed: 14%, DEF +288, M.DEF +288, Duration: 336 sec | | 19 | Damage Absorbed: 14.5%, DEF +294, M.DEF +294, Duration: 348 sec | | 20 | Damage Absorbed: 15%, DEF +300, M.DEF +300, Duration: 360 sec | | 21 | Damage Absorbed: 15.5%, DEF +306, M.DEF +306, Duration: 372 sec | | 22 | Damage Absorbed: 16%, DEF +312, M.DEF +312, Duration: 384 sec | | 23 | Damage Absorbed: 16.5%, DEF +318, M.DEF +318, Duration: 396 sec | | 24 | Damage Absorbed: 17%, DEF +324, M.DEF +324, Duration: 408 sec | | 25 | Damage Absorbed: 17.5%, DEF +330, M.DEF +330, Duration: 420 sec | | 26 | Damage Absorbed: 18%, DEF +336, M.DEF +336, Duration: 432 sec | | 27 | Damage Absorbed: 18.5%, DEF +342, M.DEF +342, Duration: 444 sec | | 28 | Damage Absorbed: 19%, DEF +348, M.DEF +348, Duration: 456 sec | | 29 | Damage Absorbed: 19.5%, DEF +354, M.DEF +354, Duration: 468 sec | | 30 | Damage Absorbed: 20%, DEF +360, M.DEF +360, Duration: 480 sec | | 31 | Damage Absorbed: 20.5%, DEF +366, M.DEF +366, Duration: 492 sec | | 32 | Damage Absorbed: 21%, DEF +372, M.DEF +372, Duration: 504 sec | | 33 | Damage Absorbed: 21.5%, DEF +378, M.DEF +378, Duration: 516 sec |
Combo TempestFreezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently. Can only be used when Combo Count reaches 200. Active Skill. Requires Combo Penril Level 10 | 1 | Damage: 442% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 11 sec, Combo Judgment permanent damage: +11% | | 2 | Damage: 454% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 12 sec, Combo Judgment permanent damage: +12% | | 3 | Damage: 466% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 13 sec, Combo Judgment permanent damage: +13% | | 4 | Damage: 478% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 14 sec, Combo Judgment permanent damage: +14% | | 5 | Damage: 490% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 15 sec, Combo Judgment permanent damage: +15% | | 6 | Damage: 502% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 16 sec, Combo Judgment permanent damage: +16% | | 7 | Damage: 514% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 17 sec, Combo Judgment permanent damage: +17% | | 8 | Damage: 526% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 18 sec, Combo Judgment permanent damage: +18% | | 9 | Damage: 538% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 19 sec, Combo Judgment permanent damage: +19% | | 10 | Damage: 550% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 20 sec, Combo Judgment permanent damage: +20% | | 11 | Damage: 562% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 21 sec, Combo Judgment permanent damage: +21% | | 12 | Damage: 574% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 22 sec, Combo Judgment permanent damage: +22% | | 13 | Damage: 586% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 23 sec, Combo Judgment permanent damage: +23% | | 14 | Damage: 598% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 24 sec, Combo Judgment permanent damage: +24% | | 15 | Damage: 610% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 25 sec, Combo Judgment permanent damage: +25% | | 16 | Damage: 622% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 26 sec, Combo Judgment permanent damage: +26% | | 17 | Damage: 634% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 27 sec, Combo Judgment permanent damage: +27% | | 18 | Damage: 646% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 28 sec, Combo Judgment permanent damage: +28% | | 19 | Damage: 658% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 29 sec, Combo Judgment permanent damage: +29% | | 20 | Damage: 670% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 30 sec, Combo Judgment permanent damage: +30% | | 21 | Damage: 682% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 31 sec, Combo Judgment permanent damage: +31% | | 22 | Damage: 694% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 32 sec, Combo Judgment permanent damage: +32% | | 23 | Damage: 706% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 33 sec, Combo Judgment permanent damage: +33% | | 24 | Damage: 718% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 34 sec, Combo Judgment permanent damage: +34% | | 25 | Damage: 730% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 35 sec, Combo Judgment permanent damage: +35% | | 26 | Damage: 742% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 36 sec, Combo Judgment permanent damage: +36% | | 27 | Damage: 754% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 37 sec, Combo Judgment permanent damage: +37% | | 28 | Damage: 766% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 38 sec, Combo Judgment permanent damage: +38% | | 29 | Damage: 778% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 39 sec, Combo Judgment permanent damage: +39% | | 30 | Damage: 790% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec, Combo Judgment permanent damage: +40% | | 31 | Damage: 802% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 41 sec, Combo Judgment permanent damage: +41% | | 32 | Damage: 814% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 42 sec, Combo Judgment permanent damage: +42% | | 33 | Damage: 826% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 43 sec, Combo Judgment permanent damage: +43% |
Final BlowSwings the polearm to deal a powerful attack on many enemies. The attack ignores a fixed about of enemy DEF and all attacks will become critical hits. Active Skill. Requires Triple Swing Level 20 | 1 | MP -20, Damage: 210% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 5% | | 2 | MP -20, Damage: 215% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 6% | | 3 | MP -20, Damage: 220% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 6% | | 4 | MP -20, Damage: 225% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 7% | | 5 | MP -20, Damage: 230% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 7% | | 6 | MP -20, Damage: 235% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 8% | | 7 | MP -20, Damage: 240% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 8% | | 8 | MP -20, Damage: 245% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 9% | | 9 | MP -20, Damage: 250% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 9% | | 10 | MP -25, Damage: 255% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 10% | | 11 | MP -25, Damage: 260% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 10% | | 12 | MP -25, Damage: 265% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 11% | | 13 | MP -25, Damage: 270% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 11% | | 14 | MP -25, Damage: 275% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 12% | | 15 | MP -25, Damage: 280% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 12% | | 16 | MP -25, Damage: 285% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 13% | | 17 | MP -25, Damage: 290% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 13% | | 18 | MP -25, Damage: 295% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 14% | | 19 | MP -25, Damage: 300% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 14% | | 20 | MP -30, Damage: 305% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 15% | | 21 | MP -30, Damage: 310% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 15% | | 22 | MP -30, Damage: 315% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 16% | | 23 | MP -30, Damage: 320% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 16% | | 24 | MP -30, Damage: 325% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 17% | | 25 | MP -30, Damage: 330% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 17% | | 26 | MP -30, Damage: 335% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 18% | | 27 | MP -30, Damage: 340% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 18% | | 28 | MP -30, Damage: 345% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 19% | | 29 | MP -30, Damage: 350% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 19% | | 30 | MP -35, Damage: 355% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20% | | 31 | MP -35, Damage: 360% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 20% | | 32 | MP -35, Damage: 365% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 21% | | 33 | MP -35, Damage: 370% Max Enemies Hit: 8, Number of Attacks: 3, Additional Critical Rate: 100%, Enemy Defense Ignored: 21% |
Freeze StandingUses the power of Ice to hold your ground when struck, enabling you to resist being knocked back. Active Skill. | 1 | MP -30, Knock-back Resist Chance: 33%, Duration: 15 sec | | 2 | MP -30, Knock-back Resist Chance: 36%, Duration: 30 sec | | 3 | MP -30, Knock-back Resist Chance: 39%, Duration: 45 sec | | 4 | MP -35, Knock-back Resist Chance: 42%, Duration: 60 sec | | 5 | MP -35, Knock-back Resist Chance: 45%, Duration: 75 sec | | 6 | MP -35, Knock-back Resist Chance: 48%, Duration: 90 sec | | 7 | MP -35, Knock-back Resist Chance: 51%, Duration: 105 sec | | 8 | MP -40, Knock-back Resist Chance: 54%, Duration: 120 sec | | 9 | MP -40, Knock-back Resist Chance: 57%, Duration: 135 sec | | 10 | MP -40, Knock-back Resist Chance: 60%, Duration: 150 sec | | 11 | MP -40, Knock-back Resist Chance: 63%, Duration: 165 sec | | 12 | MP -45, Knock-back Resist Chance: 66%, Duration: 180 sec | | 13 | MP -45, Knock-back Resist Chance: 69%, Duration: 195 sec | | 14 | MP -45, Knock-back Resist Chance: 72%, Duration: 210 sec | | 15 | MP -45, Knock-back Resist Chance: 75%, Duration: 225 sec | | 16 | MP -50, Knock-back Resist Chance: 78%, Duration: 240 sec | | 17 | MP -50, Knock-back Resist Chance: 81%, Duration: 255 sec | | 18 | MP -50, Knock-back Resist Chance: 84%, Duration: 270 sec | | 19 | MP -50, Knock-back Resist Chance: 87%, Duration: 285 sec | | 20 | MP -55, Knock-back Resist Chance: 90%, Duration: 300 sec | | 21 | MP -55, Knock-back Resist Chance: 93%, Duration: 315 sec | | 22 | MP -55, Knock-back Resist Chance: 96%, Duration: 330 sec | | 23 | MP -55, Knock-back Resist Chance: 99%, Duration: 345 sec |
Hero's WillBy focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Active Skill. | 1 | MP -30, Cooldown: 600 sec | | 2 | MP -30, Cooldown: 540 sec | | 3 | MP -30, Cooldown: 480 sec | | 4 | MP -30, Cooldown: 420 sec | | 5 | MP -30, Cooldown: 360 sec | | 6 | MP -30, Cooldown: 300 sec | | 7 | MP -30, Cooldown: 240 sec |
Heroic MemoriesRecalls the oath of the Maple Heroes to increase damage and max damage cap. Active Skill. | 1 | MP -100, Duration: 60 sec, Damage: +10%, Max Damage: +50000. Cooldown: 120 sec. Only applies to hero classes within the party |
High DefenseA new defense technique the permanently decreases damage received from enemies. Passive Skill. | 1 | Damage Taken: -6.5%, Max HP: +1% | | 2 | Damage Taken: -6.5%, Max HP: +2% | | 3 | Damage Taken: -8%, Max HP: +3% | | 4 | Damage Taken: -8%, Max HP: +4% | | 5 | Damage Taken: -9.5%, Max HP: +5% | | 6 | Damage Taken: -9.5%, Max HP: +6% | | 7 | Damage Taken: -11%, Max HP: +7% | | 8 | Damage Taken: -11%, Max HP: +8% | | 9 | Damage Taken: -12.5%, Max HP: +9% | | 10 | Damage Taken: -12.5%, Max HP: +10% | | 11 | Damage Taken: -14%, Max HP: +11% | | 12 | Damage Taken: -14%, Max HP: +12% | | 13 | Damage Taken: -15.5%, Max HP: +13% | | 14 | Damage Taken: -15.5%, Max HP: +14% | | 15 | Damage Taken: -17%, Max HP: +15% | | 16 | Damage Taken: -17%, Max HP: +16% | | 17 | Damage Taken: -18.5%, Max HP: +17% | | 18 | Damage Taken: -18.5%, Max HP: +18% | | 19 | Damage Taken: -20%, Max HP: +19% | | 20 | Damage Taken: -20%, Max HP: +20% | | 21 | Damage Taken: -21.5%, Max HP: +21% | | 22 | Damage Taken: -21.5%, Max HP: +22% | | 23 | Damage Taken: -23%, Max HP: +23% |
High MasteryMaxes out Polearm Mastery while increasing Minimum Critical Damage and Weapon Attack. Passive Skill. Requires Polearm Mastery Level 10 | 1 | Polearm Mastery: +61%. ATK +11, Minimum Critical Damage: +1% | | 2 | Polearm Mastery: +61%. ATK +12, Minimum Critical Damage: +2% | | 3 | Polearm Mastery: +62%. ATK +13, Minimum Critical Damage: +3% | | 4 | Polearm Mastery: +62%. ATK +14, Minimum Critical Damage: +3% | | 5 | Polearm Mastery: +63%. ATK +15, Minimum Critical Damage: +4% | | 6 | Polearm Mastery: +63%. ATK +16, Minimum Critical Damage: +5% | | 7 | Polearm Mastery: +64%. ATK +17, Minimum Critical Damage: +6% | | 8 | Polearm Mastery: +64%. ATK +18, Minimum Critical Damage: +6% | | 9 | Polearm Mastery: +65%. ATK +19, Minimum Critical Damage: +7% | | 10 | Polearm Mastery: +65%. ATK +20, Minimum Critical Damage: +8% | | 11 | Polearm Mastery: +66%. ATK +21, Minimum Critical Damage: +9% | | 12 | Polearm Mastery: +66%. ATK +22, Minimum Critical Damage: +9% | | 13 | Polearm Mastery: +67%. ATK +23, Minimum Critical Damage: +10% | | 14 | Polearm Mastery: +67%. ATK +24, Minimum Critical Damage: +11% | | 15 | Polearm Mastery: +68%. ATK +25, Minimum Critical Damage: +12% | | 16 | Polearm Mastery: +68%. ATK +26, Minimum Critical Damage: +12% | | 17 | Polearm Mastery: +69%. ATK +27, Minimum Critical Damage: +13% | | 18 | Polearm Mastery: +69%. ATK +28, Minimum Critical Damage: +14% | | 19 | Polearm Mastery: +70%. ATK +29, Minimum Critical Damage: +15% | | 20 | Polearm Mastery: +70%. ATK +30, Minimum Critical Damage: +15% | | 21 | Polearm Mastery: +71%. ATK +31, Minimum Critical Damage: +16% | | 22 | Polearm Mastery: +71%. ATK +32, Minimum Critical Damage: +17% | | 23 | Polearm Mastery: +72%. ATK +33, Minimum Critical Damage: +18% |
Maple WarriorIncrease stats by a certain percentage for everyone in the party. Active Skill. | 1 | MP -10; All Stats +1% for 30 seconds | | 2 | MP -10; All Stats +1% for 60 seconds | | 3 | MP -10; All Stats +2% for 90 seconds | | 4 | MP -10; All Stats +2% for 120 seconds | | 5 | MP -10; All Stats +3% for 150 seconds | | 6 | MP -20; All Stats +3% for 180 seconds | | 7 | MP -20; All Stats +4% for 210 seconds | | 8 | MP -20; All Stats +4% for 240 seconds | | 9 | MP -20; All Stats +5% for 270 seconds | | 10 | MP -20; All Stats +5% for 300 seconds | | 11 | MP -30; All Stats +6% for 330 seconds | | 12 | MP -30; All Stats +6% for 360 seconds | | 13 | MP -30; All Stats +7% for 390 seconds | | 14 | MP -30; All Stats +7% for 420 seconds | | 15 | MP -30; All Stats +8% for 450 seconds | | 16 | MP -40; All Stats +8% for 480 seconds | | 17 | MP -40; All Stats +9% for 510 seconds | | 18 | MP -40; All Stats +9% for 540 seconds | | 19 | MP -40; All Stats +10% for 570 seconds | | 20 | MP -40; All Stats +10% for 600 seconds | | 21 | MP -50; All Stats +11% for 630 seconds | | 22 | MP -50; All Stats +11% for 660 seconds | | 23 | MP -50; All Stats +12% for 690 seconds | | 24 | MP -50; All Stats +12% for 720 seconds | | 25 | MP -50; All Stats +13% for 750 seconds | | 26 | MP -60; All Stats +13% for 780 seconds | | 27 | MP -60; All Stats +14% for 810 seconds | | 28 | MP -60; All Stats +14% for 840 seconds | | 29 | MP -60; All Stats +15% for 870 seconds | | 30 | MP -60; All Stats +15% for 900 seconds | | 31 | MP -70, All Stats +16% for 930 seconds | | 32 | MP -70, All Stats +16% for 960 seconds |
Over SwingMaxes out the damage of Double Swing, Triple Swing and Combo Fenrir. Passive Skill. Requires Full Swing level 20 | 1 | Double Swing MP -14,Damage: 255% x2, Triple Swing MP -16, Damage: 316% x2. Combo Fenrir Damage: 11% | | 2 | Double Swing MP -14,Damage: 260% x2, Triple Swing MP -16, Damage: 322% x2. Combo Fenrir Damage: 12% | | 3 | Double Swing MP -14,Damage: 265% x2, Triple Swing MP -16, Damage: 328% x2. Combo Fenrir Damage: 13% | | 4 | Double Swing MP -14,Damage: 270% x2, Triple Swing MP -16, Damage: 334% x2. Combo Fenrir Damage: 14% | | 5 | Double Swing MP -14,Damage: 275% x2, Triple Swing MP -16, Damage: 340% x2. Combo Fenrir Damage: 15% | | 6 | Double Swing MP -14,Damage: 280% x2, Triple Swing MP -16, Damage: 346% x2. Combo Fenrir Damage: 16% | | 7 | Double Swing MP -14,Damage: 285% x2, Triple Swing MP -16, Damage: 352% x2. Combo Fenrir Damage: 17% | | 8 | Double Swing MP -14,Damage: 290% x2, Triple Swing MP -16, Damage: 358% x2. Combo Fenrir Damage: 18% | | 9 | Double Swing MP -14,Damage: 295% x2, Triple Swing MP -16, Damage: 364% x2. Combo Fenrir Damage: 19% | | 10 | Double Swing MP -16,Damage: 300% x2, Triple Swing MP -18, Damage: 370% x2. Combo Fenrir Damage: 20% | | 11 | Double Swing MP -16,Damage: 305% x2, Triple Swing MP -18, Damage: 376% x2. Combo Fenrir Damage: 21% | | 12 | Double Swing MP -16,Damage: 310% x2, Triple Swing MP -18, Damage: 382% x2. Combo Fenrir Damage: 22% | | 13 | Double Swing MP -16,Damage: 315% x2, Triple Swing MP -18, Damage: 388% x2. Combo Fenrir Damage: 23% | | 14 | Double Swing MP -16,Damage: 320% x2, Triple Swing MP -18, Damage: 394% x2. Combo Fenrir Damage: 24% | | 15 | Double Swing MP -16,Damage: 325% x2, Triple Swing MP -18, Damage: 400% x2. Combo Fenrir Damage: 25% | | 16 | Double Swing MP -16,Damage: 330% x2, Triple Swing MP -18, Damage: 406% x2. Combo Fenrir Damage: 26% | | 17 | Double Swing MP -16,Damage: 335% x2, Triple Swing MP -18, Damage: 412% x2. Combo Fenrir Damage: 27% | | 18 | Double Swing MP -16,Damage: 340% x2, Triple Swing MP -18, Damage: 418% x2. Combo Fenrir Damage: 28% | | 19 | Double Swing MP -16,Damage: 345% x2, Triple Swing MP -18, Damage: 424% x2. Combo Fenrir Damage: 29% | | 20 | Double Swing MP -18,Damage: 350% x2, Triple Swing MP -20, Damage: 430% x2. Combo Fenrir Damage: 30% | | 21 | Double Swing MP -18,Damage: 355% x2, Triple Swing MP -20, Damage: 436% x2. Combo Fenrir Damage: 31% | | 22 | Double Swing MP -18,Damage: 360% x2, Triple Swing MP -20, Damage: 442% x2. Combo Fenrir Damage: 32% | | 23 | Double Swing MP -18,Damage: 365% x2, Triple Swing MP -20, Damage: 448% x2. Combo Fenrir Damage: 33% | | 24 | Double Swing MP -18,Damage: 370% x2, Triple Swing MP -20, Damage: 454% x2. Combo Fenrir Damage: 34% | | 25 | Double Swing MP -18,Damage: 375% x2, Triple Swing MP -20, Damage: 460% x2. Combo Fenrir Damage: 35% | | 26 | Double Swing MP -18,Damage: 380% x2, Triple Swing MP -20, Damage: 466% x2. Combo Fenrir Damage: 36% | | 27 | Double Swing MP -18,Damage: 385% x2, Triple Swing MP -20, Damage: 472% x2. Combo Fenrir Damage: 37% | | 28 | Double Swing MP -18,Damage: 390% x2, Triple Swing MP -20, Damage: 478% x2. Combo Fenrir Damage: 38% | | 29 | Double Swing MP -18,Damage: 395% x2, Triple Swing MP -20, Damage: 484% x2. Combo Fenrir Damage: 39% | | 30 | Double Swing MP -20,Damage: 400% x2, Triple Swing MP -22, Damage: 490% x2. Combo Fenrir Damage: 40% | | 31 | Double Swing MP -20,Damage: 405% x2, Triple Swing MP -22, Damage: 496% x2. Combo Fenrir Damage: 41% | | 32 | Double Swing MP -20,Damage: 410% x2, Triple Swing MP -22, Damage: 502% x2. Combo Fenrir Damage: 42% | | 33 | Double Swing MP -20,Damage: 415% x2, Triple Swing MP -22, Damage: 508% x2. Combo Fenrir Damage: 43% |
Sudden StrikeAllows the use of Final Charge and Final Toss without a preceding combo, and increases damage. Passive Skill. | 1 | Final Charge and Final Toss Damage: +15% | | 2 | Final Charge and Final Toss Damage: +20% | | 3 | Final Charge and Final Toss Damage: +25% | | 4 | Final Charge and Final Toss Damage: +30% | | 5 | Final Charge and Final Toss Damage: +35% | | 6 | Final Charge and Final Toss Damage: +40% | | 7 | Final Charge and Final Toss Damage: +45% | | 8 | Final Charge and Final Toss Damage: +50% | | 9 | Final Charge and Final Toss Damage: +55% | | 10 | Final Charge and Final Toss Damage: +60% | | 11 | Final Charge and Final Toss Damage: +65% | | 12 | Final Charge and Final Toss Damage: +70% | | 13 | Final Charge and Final Toss Damage: +75% |
Unlimited ComboTemporarily skills will not use up your combo count. Active Skill. | 1 | MP -300, Duration: 30 sec. All combo consumption set to 0. Cooldown: 90 sec |
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