• Auction
MapleStory guides, forums, screens, videos, auctions and new friends await! Signup or login
MapleStory Blade Lord - Thief Adventurer Skills
Go back to list of Classes and Jobs, Job Advancement Info, Class Guides
Links to Other Jobs and Classes | Show all
Night Lord
Shadower
Blade Lord
Advanced Dark Sight
Learning Stealth allows you to attack in Dark Sight, with a chance of not ending Dark Sight. There is a chance to automatically trigger Dark Sight on attack and attacking in Dark Sight will increase damage. Active Skill. Requires Dark Sight level 10
1Maintain Dark Sight Chance: 17%. Dark Sight Trigger Chance: 4%, Dark Sight Damage Bonus: 4%
2Maintain Dark Sight Chance: 25%. Dark Sight Trigger Chance: 8%, Dark Sight Damage Bonus: 8%
3Maintain Dark Sight Chance: 33%. Dark Sight Trigger Chance: 12%, Dark Sight Damage Bonus: 12%
4Maintain Dark Sight Chance: 41%. Dark Sight Trigger Chance: 16%, Dark Sight Damage Bonus: 16%
5Maintain Dark Sight Chance: 49%. Dark Sight Trigger Chance: 20%, Dark Sight Damage Bonus: 20%
Bloody Storm
A superior form of Slash Storm. Attacks multiple enemies 3 times at a very high speed with elaborate movements. Also provides passive damage increases for Tornado Spin and Flying Assaulter. Active Skill. Requires Slash Storm level 20
1MP -35, Damage: 227%, Max Enemies Hit: 6, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +11%
2MP -35, Damage: 229%, Max Enemies Hit: 6, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +11%
3MP -35, Damage: 231%, Max Enemies Hit: 6, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +12%
4MP -35, Damage: 233%, Max Enemies Hit: 6, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +12%
5MP -35, Damage: 235%, Max Enemies Hit: 6, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +13%
6MP -40, Damage: 237%, Max Enemies Hit: 6, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +13%
7MP -40, Damage: 239%, Max Enemies Hit: 7, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +14%
8MP -40, Damage: 241%, Max Enemies Hit: 7, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +14%
9MP -40, Damage: 243%, Max Enemies Hit: 7, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +15%
10MP -40, Damage: 245%, Max Enemies Hit: 7, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +15%
11MP -45, Damage: 247%, Max Enemies Hit: 7, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +16%
12MP -45, Damage: 249%, Max Enemies Hit: 7, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +16%
13MP -45, Damage: 251%, Max Enemies Hit: 7, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +17%
14MP -45, Damage: 253%, Max Enemies Hit: 8, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +17%
15MP -45, Damage: 255%, Max Enemies Hit: 8, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +18%
16MP -50, Damage: 257%, Max Enemies Hit: 8, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +18%
17MP -50, Damage: 259%, Max Enemies Hit: 8, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +19%
18MP -50, Damage: 261%, Max Enemies Hit: 8, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +19%
19MP -50, Damage: 263%, Max Enemies Hit: 8, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +20%
20MP -50, Damage: 265%, Max Enemies Hit: 8, Number of Attacks: 3. Passive Effects - Damage of Tornado Spin and Flying Assaulter: +20%
Chains of Hell
Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. Stationary monsters must be in range. Active Skill.
1MP -50, Damage: 67%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100%
2MP -50, Damage: 69%, Number of Attacks: 10, Stun Chance: 1%, Stun Duration: 1 sec, Additional Critical Rate: 100%
3MP -50, Damage: 71%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100%
4MP -55, Damage: 73%, Number of Attacks: 10, Stun Chance: 2%, Stun Duration: 1 sec, Additional Critical Rate: 100%
5MP -55, Damage: 75%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 1 sec, Additional Critical Rate: 100%
6MP -55, Damage: 77%, Number of Attacks: 10, Stun Chance: 3%, Stun Duration: 2 sec, Additional Critical Rate: 100%
7MP -55, Damage: 79%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100%
8MP -60, Damage: 81%, Number of Attacks: 10, Stun Chance: 4%, Stun Duration: 2 sec, Additional Critical Rate: 100%
9MP -60, Damage: 83%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100%
10MP -60, Damage: 85%, Number of Attacks: 10, Stun Chance: 5%, Stun Duration: 2 sec, Additional Critical Rate: 100%
11MP -60, Damage: 87%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100%
12MP -65, Damage: 89%, Number of Attacks: 10, Stun Chance: 6%, Stun Duration: 3 sec, Additional Critical Rate: 100%
13MP -65, Damage: 91%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100%
14MP -65, Damage: 93%, Number of Attacks: 10, Stun Chance: 7%, Stun Duration: 3 sec, Additional Critical Rate: 100%
15MP -65, Damage: 95%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 3 sec, Additional Critical Rate: 100%
16MP -70, Damage: 97%, Number of Attacks: 10, Stun Chance: 8%, Stun Duration: 4 sec, Additional Critical Rate: 100%
17MP -70, Damage: 99%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100%
18MP -70, Damage: 101%, Number of Attacks: 10, Stun Chance: 9%, Stun Duration: 4 sec, Additional Critical Rate: 100%
19MP -70, Damage: 103%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100%
20MP -75, Damage: 105%, Number of Attacks: 10, Stun Chance: 10%, Stun Duration: 4 sec, Additional Critical Rate: 100%
Enveloping Darkness
Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently. Passive Skill.
1MaxHP: +2%, Abnormal Status Resistance: +6%, Elemental Resistance: +6%
2MaxHP: +4%, Abnormal Status Resistance: +8%, Elemental Resistance: +8%
3MaxHP: +6%, Abnormal Status Resistance: +10%, Elemental Resistance: +10%
4MaxHP: +8%, Abnormal Status Resistance: +14%, Elemental Resistance: +14%
5MaxHP: +10%, Abnormal Status Resistance: +16%, Elemental Resistance: +16%
6MaxHP: +12%, Abnormal Status Resistance: +18%, Elemental Resistance: +18%
7MaxHP: +14%, Abnormal Status Resistance: +22%, Elemental Resistance: +22%
8MaxHP: +16%, Abnormal Status Resistance: +24%, Elemental Resistance: +24%
9MaxHP: +18%, Abnormal Status Resistance: +26%, Elemental Resistance: +26%
10MaxHP: +20%, Abnormal Status Resistance: +30%, Elemental Resistance: +30%
Life Drain
Chance to recover HP when attacking. You cannot recover more than 20% of your Max HP. Passive Skill.
1Proc Chance: 2%, Restores 2% of the damage as HP
2Proc Chance: 4%, Restores 4% of the damage as HP
3Proc Chance: 6%, Restores 6% of the damage as HP
4Proc Chance: 8%, Restores 8% of the damage as HP
5Proc Chance: 10%, Restores 10% of the damage as HP
Mirror Image
Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills. Active Skill.
1MP -40, DopplegangerATK: 13%, Duration: 80 sec
2MP -40, DopplegangerATK: 16%, Duration: 80 sec
3MP -43, DopplegangerATK: 19%, Duration: 80 sec
4MP -43, DopplegangerATK: 22%, Duration: 80 sec
5MP -46, DopplegangerATK: 25%, Duration: 110 sec
6MP -46, DopplegangerATK: 28%, Duration: 110 sec
7MP -49, DopplegangerATK: 31%, Duration: 110 sec
8MP -49, DopplegangerATK: 34%, Duration: 110 sec
9MP -52, DopplegangerATK: 37%, Duration: 110 sec
10MP -52, DopplegangerATK: 40%, Duration: 140 sec
11MP -55, DopplegangerATK: 43%, Duration: 140 sec
12MP -55, DopplegangerATK: 46%, Duration: 140 sec
13MP -58, DopplegangerATK: 49%, Duration: 140 sec
14MP -58, DopplegangerATK: 52%, Duration: 140 sec
15MP -61, DopplegangerATK: 55%, Duration: 170 sec
16MP -61, DopplegangerATK: 58%, Duration: 170 sec
17MP -64, DopplegangerATK: 61%, Duration: 170 sec
18MP -64, DopplegangerATK: 64%, Duration: 170 sec
19MP -67, DopplegangerATK: 67%, Duration: 170 sec
20MP -67, DopplegangerATK: 70%, Duration: 200 sec
Shadow Meld
Increases your chance to dodge incoming attacks. A successful dodge will also put you into a 1 second frenzy where your attack power increases and every hit becomes a Critical. Active Skill.
1Dodge Chance: 11%, Upon successful dodge,ATK +5 and all attacks performed afterwards will be Critical Hits for 1 sec
2Dodge Chance: 12%, Upon successful dodge,ATK +6 and all attacks performed afterwards will be Critical Hits for 1 sec
3Dodge Chance: 13%, Upon successful dodge,ATK +6 and all attacks performed afterwards will be Critical Hits for 1 sec
4Dodge Chance: 14%, Upon successful dodge,ATK +7 and all attacks performed afterwards will be Critical Hits for 1 sec
5Dodge Chance: 15%, Upon successful dodge,ATK +7 and all attacks performed afterwards will be Critical Hits for 1 sec
6Dodge Chance: 16%, Upon successful dodge,ATK +8 and all attacks performed afterwards will be Critical Hits for 1 sec
7Dodge Chance: 17%, Upon successful dodge,ATK +8 and all attacks performed afterwards will be Critical Hits for 1 sec
8Dodge Chance: 18%, Upon successful dodge,ATK +9 and all attacks performed afterwards will be Critical Hits for 1 sec
9Dodge Chance: 19%, Upon successful dodge,ATK +9 and all attacks performed afterwards will be Critical Hits for 1 sec
10Dodge Chance: 20%, Upon successful dodge,ATK +10 and all attacks performed afterwards will be Critical Hits for 1 sec
11Dodge Chance: 21%, Upon successful dodge,ATK +10 and all attacks performed afterwards will be Critical Hits for 1 sec
12Dodge Chance: 22%, Upon successful dodge,ATK +11 and all attacks performed afterwards will be Critical Hits for 1 sec
13Dodge Chance: 23%, Upon successful dodge,ATK +11 and all attacks performed afterwards will be Critical Hits for 1 sec
14Dodge Chance: 24%, Upon successful dodge,ATK +12 and all attacks performed afterwards will be Critical Hits for 1 sec
15Dodge Chance: 25%, Upon successful dodge,ATK +12 and all attacks performed afterwards will be Critical Hits for 1 sec
16Dodge Chance: 26%, Upon successful dodge,ATK +13 and all attacks performed afterwards will be Critical Hits for 1 sec
17Dodge Chance: 27%, Upon successful dodge,ATK +13 and all attacks performed afterwards will be Critical Hits for 1 sec
18Dodge Chance: 28%, Upon successful dodge,ATK +14 and all attacks performed afterwards will be Critical Hits for 1 sec
19Dodge Chance: 29%, Upon successful dodge,ATK +14 and all attacks performed afterwards will be Critical Hits for 1 sec
20Dodge Chance: 30%, Upon successful dodge,ATK +15 and all attacks performed afterwards will be Critical Hits for 1 sec