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MapleStory Guide: Assassin, Hermit and Night Lord Guide
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^Introduction
Hello! -I'm currently trying to edit/update this. Itll randomly be empty and stuff so watchout! haha (I'll remove this when I'm done editing)

^ Making the Rogue | Ability Points Distribution

Your AP distribution defines the type of Hermit/Night Lord you will be.

Dexless
4 int/str, 25 DEX capped, the rest to LUK.

Original Dexless: Dexless Claws
Traditional dexless wears all LUK gear since the claw doesn't require any dex to be equiped. This build is originally intended to make hermits overpowered because of the L7 formula relying majorly on LUK more than W.ATT.

V.2 Dexless: wearing DEX-required Claws.
People will either call this Low-dex or just dexless wearing (insert claw)-user.
25 dex base, but wearing a whole lot of equipments with DEX bonus to be able to weild your weapon.
This is technically dexless. But this is not the original intended meaning of dexless.

Low-Dex
Cap your DEX as low as you can provided you have enough equipments to wear your end-game weapon.
Same concept as the V.2 dexless. except you dont have 25 base.

Regular Dex
Level 15-45: DEX is twice your level. Ex: 30 DEX at lvl 15, 40 DEX at lvl 20, and so on..
Level 50+: your current level + 40. Ex: 90 DEX at lvl 50, 100 dex at lvl 60, and so on..

Easiest type of build if you don't like to concern yourself with too much trouble on equips and stats. Although you will not achieve the same high damage dexless and lowdex can get, it doesn’t necessarily mean you are weak because funding still has a big role on making a strong character. With normal dex there’s no stress such as looking for 30 dex overall to make up for the 30 Ap you took from dex to add on luk instead or what not.


How much LUK is 1 weapon attack?
For Global Maplestory:
Weapon attack: Luk ratio is = Your total Luk divided by your total weapon attack

Example:
You have 900 total LUK including all your equips with LUK
You have 120 weapon attack (claw atk + gloves atk + cape atk+ shoe atk + star atk , etc etc)

900luk/120weapon atk = 7.5 Luk

So every 1 weapon attack is worth 7.5 luk for you based on your range.


^Job Advancements
1st Job Advancement:
Rogue
To Job advance as a rogue, you will need to be level 10 and have 25 dex.

2nd Job Advancement:
Assassin
At level 30 go to Thieves Hideout located at the café at Kerning City. Speak to the Dark Lord and he will give you a letter to take to a job instructor located a few portals to the right of kerning city. You will be asked to collect 30 marbles. Once you have them talk to the instructor once again and he will give you ‘Proof of a Hero’ which you will take back to Dark Lord and get your job advance.

3rd Job Advancement:
Hermit

Go to El Nath - Chief Residence and speak to Arec. After talking to Arec, head back to Victoria Island and talk to Dark Lord which is located in Kerning City. Next, find the Door of Dimension located at Monkey Swamp II and it'll bring you to "The Path of the Glittering Crystal". Walk until the end of the path and enter the portal to defeat the wiseman's dark side to obtain the Black Charm.

Return to Dark Lord and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Arec. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). 1 Dark Crystal is required to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Arec in El Nath and give him the Necklace of Wisdom
Credits to HiddenStreet:

Third Job Questions: http://global.hidden-street.net/characters/3rdjobquestions.php

4th Job Advancement:
Night Lord

Pre-Requisites: Level 120, Third job *NOTHING ELSE*

1. Go to El Nath and talk to your 3rd job instructor to begin the quest.
2. Keep talking to your instructor until you receive a quest to obtain two special items for the fourth job instructor to advance.(Items not confirmed)
1. If you like to hunt, go kill Manon and Griffey to get the two items. After hunting down these monsters and obtaining the two items, skip to step 6.
2. Otherwise, if you are willing to spend 10 million mesos, continue with step 3.
3. Now head to Leafre and talk to the Village Chief. He will ask you for a very special scroll.
4. Head over to Eos Tower 44th floor to buy the scroll from the NPC for 10 million mesos.
5. After you are done go back to the Village Chief from Leafre. He will give you the two necessary items.
6. Now go to your 4th job instructor.
7. Give the 2 items to the instructor to complete the quest. The instructor will advance you to fourth job, grant you the skillbook for Maple Hero, and give you 3 SP and 5 AP.
8. Congratulations! You have on the right path to the wonders of 4th Job.
Credits to PlayPark forums:

^Skill Points

Rogues | "Thief Skills"




Description: Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery.
Level 1: MP -8; Damage 58% x 2 Hits
Level 20: MP -16; Damage 150% x 2 Hits

Usefulness: 10/10
This will be your main attack until 4th job.



Description: Increases accuracy and avoidability.
Level 1: Accuracy +1, avoidability +1
Level 20: Accuracy +20, avoidability +20

Usefulness: 10/10
Max this


Pre-requisite: Nimble Body Lv. 3
Description: Increases the range of attack using throwing weapons such as throwing stars & knives.
Level 1: Range of attack for throwing weapon: +25
Level 8: Range of attack for throwing weapon: +200

Usefulness: 10/10
Max this


Pre-requisite: Disorder Lv. 3
Description: Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
Level 1: MP -24; Disappear for 10 seconds, speed -30
Level 20: MP -5; Disappear for 200 seconds, regular moving speed

Usefulness: 7/10
Dark Sight only saves you from physical attacks. Magic attacks can still hit you. For monsters that are Aggro, you will get hit by them under darksight by just coming near them. However if the monster is not aggro, it wont m.attack you once you go under darksight



Description: Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in "disorder", however.
Level 1: MP -5; Enemy's weapon attack -1, weapon def. -1 for 7 seconds
Level 20: MP -10; Enemy's weapon attack -20, weapon def. -20 for 60 seconds

Usefulness: 1/10
You will almost never use this. But you need to put 3 SP on this to unlock dark sight.



Description:
Use MP to quickly stab an enemy twice at once using a dagger.
Level 1: MP -6; Damage 65% x 2 Hits
Level 20: MP -14; Damage 130% x 2 Hits

Usefulness: 0/10
This is a skill only bandits will need. Don't put any points at all on this.


Lucky 7 formula:
-Maximum Damage for 1 Throwing Star - [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage]
-Minimum Damage for 1 Throwing Star- [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]
Lucky 7 has its own built in mastery so Claw Mastery on 2nd job does not affect L7.

Recommended Build:
10: lucky seven (1)
11: nimble body (3)
12: keen eye (3)
13: to keen eye (6)
14: keen eye (8) (max) lucky seven (2)
15: lucky seven (5)
16: lucky seven (8)
17: lucky seven (11)
18: lucky seven (14)
19: lucky seven (17)
20: lucky seven (20) (max)
21: nimble body (6)
22: nimble body (9)
23: nimble body (12)
24: nimble body (15)
25: nimble body (18)
26: nimble body (20) (max) 1disorder (1)
27: disorder (3) dark sight (1)
28: dark sight (4)
29: dark sight (6)
30: dark sight (10)


Assassins | “Assassin Skills"



Claw mastery [passive]
Description: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.
Max level: 20 - Claw mastery 60%, accuracy +20, maximum number +200

Usefulness: 10/10


Critical Throw [passive]
Description: Enables the character to make a critical attack with throwing stars on a certain success rate.
(Pre-requisite: Claw Mastery Lv. 3)
Max level: 30 - 50% success rate, critical damage 200%

Usefulness: 10/10
If you want to deal more damage and train faster its important to max this early on. Unless you aim to pq all the way to 50.


Claw Booster [active-support]
Description: Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars. (Pre-requisite: Claw Mastery Lv. 5)
Max level 20: HP -10, MP -10; Improves claw speed for 200 seconds

Usefulness: 10/10


Haste[active - support]
Description: Temporarily improves the speed and jumping ability of every member of the party.
Max level 20: MP -30; Speed +40, jump +20 for 200 seconds

Usefulness: 9/10


Drain [active]
Description: Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy.
Pre-requisite: Endure Lv. 3
Max level 30: MP -24; Damage 160%, absorbing 45% of the damage

Usefulness: 9/10
Drain is a great money saver because on monsters that takes more than 2 hits to kill you. you can drain them instead of using pots.


Power Build
For those who prefer to train
Its recommended you max Critical throw first, for better damage and faster training.

30: claw mastery (1)
31: claw mastery (3) critical throw (1)
32: critical throw (4)
33: critical throw (7)
34: critical throw (10)
35: critical throw (13)
36: critical throw (16)
37: critical throw (19)
38: critical throw (22)
39: critical throw (25)
40: critical throw (28)
41: critical throw (max 30) haste (1)
42: haste (4)
43: haste (7)
44: haste (10)
45: haste (13)
46: haste (16)
47: haste (19)
48: haste (max 20) claw mastery (5)

Speed Build
For people who like to MCPQ/LPQ up til they can

30: haste (1)
31: haste (4)
32: haste (7)
33: haste (10)
34: haste (13)
35: haste (16)
36: haste (19)
37: haste (20), claw mastery (2)
38: claw mastery (3) critical throw (2)
39: critical throw (5)
40: critical throw (8)
41: critical throw (11)
42: critical throw (14)
43: critical throw (17)
44: critical throw (20)
45: critical throw (23)
46: critical throw (26)
47: critical throw (29)
48: critical throw (30) claw mastery (5)

Continuation for both build:

[Or instead of Claw mastery Add a few points to booster for faster attacks, its up to you to do some variations on you skill build, in the end just make sure to max the useful ones]
49: 3 to claw mastery (8)
50: 3 to claw mastery (11)
51: 3 to claw mastery (14)
52: 3 to claw mastery (17)
53: 3 to claw mastery (max 20)
54: 3 to claw booster (3)
55: 3 to claw booster (6)
56: 3 to claw booster (9)
57: 3 to claw booster (12)
58: 3 to claw booster(15)
59: 3 to claw booster (18)***
60: 3 to endure (3)
61: 3 to drain (3)
62: 3 to drain (6)
63: 3 to drain (9)
64: 3 to drain (12)
65: 3 to drain (15)
66: 3 to drain (18)
67: 3 to drain (21)
68: 3 to drain (24)
69: 3 to drain (27)
70: 3 to drain (30)***

*** max drain or max booster. Whichever works for you.

Other recommended builds:
Critical>3-4Booster>Haste>Drain>Drain or Mastery (Choose Any first, but MAX Both)>18 Booster ~RazorFlash


Hermits | “The Way of the Hermit"



Alchemist [Passive]
Description: Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. However, items such as Elixir and others that base the recovery in % do not apply in this skill.
Max level: Recovery rate 150%, duration of effect 150%

Usefulness: 8/10
Description: Having max Alchemist means your pot that usually heals 1000 HP will heal 1500 HP, and Onyx Apples lasts 15 minutes instead of 10. Which means cheaper cost in training and bossing.


Avenger [Active-Attack]
Description: Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too.
Max level: MP -30; Basic attack 180%, uses 3 throwing stars to attack up to 6 enemies

Usefulness: 9/10
Mob Skill!

Flash Jump [Active-Support]
Pre-requisite: Avenger Lv 5.
Description: While in the air after a jump, use this skill + the arrow for a second jump. The higher the skill level, the farther the distance for the jump.
Max level: MP-13; Jumps a certain distance

Usefulness: 7/10
Not an attack skill and not a buff. Its a support skill that lets you travel maps faster, reach places that normal jumps cannot reach and helps you avoid monsters easier. It is faster than teleport. A few cons for FJ is pot/skill lag, while on air you cannot use a pot/skill, and underwater FJ doesn't go very far.

Meso Up [Active-Support]
Description: For a certain amount of time, everyone in the party can make the enemies drop more mesos than usual with this skill.
Max level: MP -60; Drop rate +50% for 120 seconds

Usefulness: 4/10
It is useful on certain maps where fast spawning monsters that drop abundant mesos. But the higher your level you will realize alchemist saves you more money than meso up can provide. And unless you have a pet with all the looting equips, looting manually slows down training. The meso gained from here isn't ver significant at later levels.

Shadow Partner [Active-Attack]
Description: For a certain amount of time, a shadow will appear, repeating your every move. There's no real stamina in it, and it will disappear after some time.
Max level: MP -55; Normal attack 80%, summoned with basic attack 50% for 180 seconds

Usefulness: 10/10
I don't think this one needs further explanations.

Shadow Meso [Active-Attack]
Description: Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic guard up."
Max level: Uses min. 340 mesos, max. 800 mesos; Basic attack +50% with 10% success rate
Usefulness: 1/10
You are literally throwing thousands of your money (with shadow partner) each attack. The damage for Shadow mesos is fixed. If you think at low level it goes good damage, you will realize later as your equips get better and level higher the damage of shadow mesos is crap in comparison to your normal attacks. This is a complete waste of SP and mesos(when you use it).

Shadow Web [Active-Attack]
Description: Makes a spiderweb of your shadow, and holds up to 6 enemies in one spot at once. The enemies held in the spiderweb will be unable to move.
Max level: MP -22; Holds the enemies with 80% success rate for 8 seconds
Usefulness: 2/10
You will almost never use the skill for training. The only time hermits use it is when mobbing himes for Crow. Or occassionally Nexon makes mistakes and shadow web gets useful on some glitches.

Common Skill builds:
Traditional/Max-SP-first-way
This build will help you get out of voodoos and STDs faster than any other build.

Version 1: (Alchemist first for Apple-Users)
70: Avenger(1)
71: Shadow Partner(3)
72: Shadow Partner(6)
73: Shadow Partner(9)
74: Shadow Partner(12)
75: Shadow Partner(15)
76: Shadow Partner(18)
77: Shadow Partner(21)
78: Shadow Partner(24)
79: Shadow Partner(27)
80: Shadow Partner(30)
81: Shadow Partner(30), Avenger(4)
82: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (1)
83: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (4)
84: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (7)
85: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (10)
86: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (13)
87: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (16)
88: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (19)
89: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (20), Meso-Up (2)
90: Shadow Partner(30), Avenger(5), Flash Jump(1), Alchemist (20), Meso-Up (5)


Continue maxing meso-up after that max FJ.

Version 2: (Meso-Up version, less recommended, but some people do it this way)
70: Avenger(1)
71: Shadow Partner(3)
72: Shadow Partner(6)
73: Shadow Partner(9)
74: Shadow Partner(12)
75: Shadow Partner(15)
76: Shadow Partner(18)
77: Shadow Partner(21)
78: Shadow Partner(24)
79: Shadow Partner(27)
80: Shadow Partner(30)
81: Shadow Partner(30), Avenger(4)
82: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (1)
83: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (4)
84: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (7)
85: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (10)
86: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (13)
87: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (16)
88: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (19)
89: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (20), Alchemist (2)
90: Shadow Partner(30), Avenger(5), Flash Jump(1), Meso-Up (20), Alchemist (5)


I-want-FJ-Asap way
70: Avenger(1) [-or-] Shadow Partner(1)
71: Avenger(4) [-or-] Avenger(3)
72: Avenger(5), Flash Jump(1), Shadow Partner(1) [-or-] Avenger(5), Flash Jump(1),
73: Shadow Partner(4)
74: Shadow Partner(7)
75: Shadow Partner(10)
76: Shadow Partner(13)
77: Shadow Partner(16)
78: Shadow Partner(19)
79: Shadow Partner(22)
80: Shadow Partner(25)
81: Shadow Partner(28)
82: Shadow Partner(30) , 1 extra SP

Then continue maxing avenger or FJ depending on your training spot preference
After maxing both avenger and FJ, max Alchemist THEN max Meso Up.
Alchemist will save you a lot of mesos on hp pots and attack pots. Meso Up is very helpful for more mesos to loot but you will benefit more by maxing alchemist first.

Night Lords | "Secret skills of Night Lord"


Its hard to set a specific skill build because our chances of aquiring skills is different. But for the major useful skills that you should prioritize are: Triple Throw, Venom, Maple Warrior and Shadow Claw.

*Skill Book: Its an item you need to "learn" a skill. Some skills on 4th job are by default listed in your Skill List and some are not. For the skills that are not listed by default you need to do a quest to earn it or loot a skill book to have the skill.
*Mastery Book: For all the skills you have, they each have a capped amount of points you can add on to, which is 10 points. After you have added 10 points for the skills you cannot add more until you have used a mastery book to raise the Master level and add points further. Mastery Book 20 lets you add up to 20 SP to the skill and Mastery Book 30 lets you add up to 30 SP to the skill. You need to use mastery book 20 before mastery book 30.

Triple throw


Three stars are thrown at the same time giving immense amount of damage to the enemy. (active)
Max Level: 30
Level 01: MP - 11 / 102% Damage
Level 15: MP - 15 / 130% Damage
Level 30: MP - 20 / 150% Damage

How to aquire the skill:
Skillbook - Zakum (Untradable)
Level 20 Mastery - Zakum
Level 30 Mastery - Horntail

Venom


You can passively attack the enemy with poison up to three times, but the enemy's HP will not fall below 1. (active)
Max Level: 30
Level 01: Magic Attack 31 / 12% Chance / 2 seconds
Level 15: Magic Attack 45 / 20% Chance / 3 seconds
Level 30: Magic Attack 60 / 30% Chance / 4 seconds

- The damage is based on the monster's HP, It ignores weapon def and magic def.
- It does not work on bosses and on monsters that are immune to poison.

How to aquire the skill:
Skillbook - This is one of the default Night Lord skills, No skillbook necessary
Level 20 Mastery - Papulatus
Level 30 Mastery - Zakum

Shadow Claw


Use 200 stars out of your current deck to be able to use an infinite amount of stars for a given duration. (active)
Max Level: 30
Level 01: MP - 15 / 62 seconds
Level 15: MP - 20 / 90 seconds
Level 30: MP - 25 / 120 seconds

When you use it, it will initially take out 200 stars from your current set and for a certain amount of time, the stars you throw using any attack skills will not be subratcted from your current deck while SC is still active. It is used the same as soul arrow, except SC uses the weapon attack of the 200 stars that was taken.

How to aquire the skill:
Skillbook - This is one of the default Night Lord skills, No skillbook necessary
Level 20 Mastery - Dropped by Brexton [Hidden Street]
Level 30 Mastery - Papulatus

Ninja Storm


Hurl enemies to the left and right of you using your Ninja's Shadow. [Effective for up to 6 enemies] (active)
Max Level: 30
Level 01: MP - 16 / 42% damage / 42% Chance / 150 KB distance / 1 second stun / 70% range
Level 15: MP - 24 / 65% damage / 70% Chance / 150 KB distance / 1 second stun / 100% range
Level 30: MP - 25 / 80% damage / 100% Chance / 200 KB distance / 1 second stun / 130% range

Monsters near you will be pushed away for a certain distance according to the level. Monsters on the right will be pushed further to the right and monsters on the left will be pushed further to the left.

How to aquire the skill:
Skillbook - Sealed Letter Quest
Level 20 Mastery - Dropped by Skelegon and Skelosaurus [Hidden Street] ~ xEnerg1zerx
Level 30 Mastery - Guild PQ [Sleepywood] ~ xEnerg1zerx

Sealed Letter Quest for Ninja Storm Skill: (from sleepywood)
1. Find the "Unknown Letter" storybook from Dual Ghost Pirates.
2. Now travel to Ludi : Cloud Balcony (Go to Terrace Hall and continue going left until you reach it).
3. Once you get there, use "The Sealed Letter" and you will be transported to another map. Someone there will refer you to Orbis to find a marble. Click on the orb in the Maple Leaf on the roof of the Guild Palace.
4. After your done, travel back to the Cloud Balcony
5. You will be told to hunt for three items to hunt for 3 items: Blue Tornado (Boogies from 1st body Zakum), Dark Hole (Thanatos), and Griffey Wind (Griffey)
6. Once you collect all the required items, travel to Leafre
7. Talk to your 4th job instructor to finish.


Shadow Shifter


The enemy is deceived with a wooden doll substitution. When this skill succeeds, your character will make the F2 expression. (passive)
Max Level: 30
Level 01: Probability 1%
Level 15: Probability 15%
Level 30: Probability 30%

How to aquire the skill:
Skillbook - This is one of the default Night Lord skills, No skillbook necessary
Level 20 Mastery - Dropped by Dark Wyvern and Pianus [Sleepywood] ~ xEnerg1zerx
Level 30 Mastery - Dropped by Right Pianus

Taunt


By provoking the enemy, you increase its physical defense, experience value, and drop ratio by a fixed percentage for a set duration.
Pre-requisite: Level 10 Shadow shifter
Max Level: 30
Level 01: MP - 21 / 120 seconds / +11% EXP, drop ratio, physical defense
Level 15: MP - 35 / 120 seconds / +25% EXP, drop ratio, physical defense
Level 30: MP - 40 / 120 seconds / +40% EXP, drop ratio, physical defense

How to aquire the skill:
Skillbook - El Nath PQ (Untradable)
Level 20 Mastery - Dropped by Manon, Nest Golem
Level 30 Mastery - Guild PQ Bonus

Ninja Ambush


A hidden band of thieves strikes suddenly for a fixed duration. The HP of the enemies affected cannot fall below 1. [Effective for up to 6 enemies]
Pre-requisite: Level 5 Shadow Shifter
Max Level: 30

Level 01: MP - 16 / 62% Damage / 4 seconds / 110% Range
Level 15: MP - 32 / 85% Damage / 8 seconds / 150% Range
Level 30: MP - 43 / 100% Damage / 12 seconds / 200% Range

How to aquire the skill:
Skillbook - Ninja Ambush Quest
Level 20 Mastery - Dropped by Vikings, Rissel Squids
Level 30 Mastery - Guild PQ Bonus

Ninja Ambush Quest: (from Sleepywood)
1. Talk to the 4th job instructor to begin the quest
2. Head to Kerning and talk to your 2nd job instructor
3. Keep talking to him. he'll give you a quest to defeat 6 ninjas
4. Talk to him once again to enter an arena. Defeat the 6 ninjas in the arena before the 20 minute timer runs out. If you die or don't defeat all 6 ninjas, you must restart the quest.
5. Once you finish, head out of the arena.
6. Talk to the 3rd instructor to finish and receive your skillbook

Allocating Skill points



I've changed the skill builds since nearly everyone has easy access to getting TT skill book even before theyre level 120


Skill Build 1: Training Type

Level 120: Triple Throw (1), Shadow Stars (1), Venom (1)
Level 121: Triple Throw (4), Shadow Stars (1), Venom (1)
Level 122: Triple Throw (7), Shadow Stars (1), Venom (1)
Level 123: Triple Throw (10), Shadow Stars (1), Venom (1)
Level 124: Triple Throw (13), Shadow Stars (1), Venom (1)
Level 125: Triple Throw (16), Shadow Stars (1), Venom (1)
Level 126: Triple Throw (19), Shadow Stars (1), Venom (1)
Level 127: Triple Throw (20), Shadow Stars (1), Venom (3)
Level 128: Triple Throw (20), Shadow Stars (1), Venom (6)
Level 129: Triple Throw (20), Shadow Stars (1), Venom (9)
Level 130: Triple Throw (20), Shadow Stars (1), Venom (12)
Level 131: Triple Throw (20), Shadow Stars (1), Venom (12), Maple Warrior (1)
Level 132: Triple Throw (20), Shadow Stars (1), Venom (12), Maple Warrior (4)
Level 133: Triple Throw (20), Shadow Stars (1), Venom (12), Maple Warrior (7)
Level 134: Triple Throw (20), Shadow Stars (1), Venom (13), Maple Warrior (9)
Level 135: Triple Throw (20), Shadow Stars (1), Venom (16), Maple Warrior (9)

Depending on your funding, you can max Triple Throw ASAP buy just buying the skill book.
After maxing TT, go max MW too, then continue with venom then shadow stars, then Shadow shifter.

Skill Build 2: Bossing Type
(With this build I'm assuming you are trying to Horntail at level 14x-15X and is trying to earn Triple Throw 30 and Maple warrior 20)

Level 120: Triple Throw (1), Shadow Stars (1), Venom (1) Level 1 venom just so you can train faster at newties/skeles
Level 121: Triple Throw (4), Shadow Stars (1), Venom (1)
Level 122: Triple Throw (7), Shadow Stars (1), Venom (1)
Level 123: Triple Throw (10), Shadow Stars (1), Venom (1)
Level 124: Triple Throw (13), Shadow Stars (1), Venom (1)
Level 125: Triple Throw (16), Shadow Stars (1), Venom (1)
Level 126: Triple Throw (19), Shadow Stars (1), Venom (1)
Level 127: Triple Throw (20), Shadow Stars (1), Venom (1), Maple Warrior (3)
Level 128: Triple Throw (20), Shadow Stars (1), Venom (1), Maple Warrior (6)
Level 129: Triple Throw (20), Shadow Stars (1), Venom (1), Maple Warrior (9)
Level 130: Triple Throw (20), Shadow Stars (1), Venom (1), Maple Warrior (9), Shadow shifter (3)
Level 131: Triple Throw (20), Shadow Stars (1), Venom (1), Maple Warrior (9), Shadow shifter (6)
Level 132: Triple Throw (20), Shadow Stars (1), Venom (1), Maple Warrior (9), Shadow shifter (9)
Level 133: Triple Throw (20), Shadow Stars (1), Venom (1), Maple Warrior (8), Shadow shifter (12)
Level 134: Triple Throw (20), Shadow Stars (1), Venom (1), Maple Warrior (9), Shadow shifter (15)
Level 135: Triple Throw (20), Shadow Stars (1), Venom (1), Maple Warrior (9), Shadow shifter (18)
Level 136: Triple Throw (20), Shadow Stars (1), Venom (1), Maple Warrior (9), Shadow shifter (21)
Level 137: Triple Throw (20), Shadow Stars (1), Venom (1), Maple Warrior (9), Shadow shifter (24)
Level 138: Triple Throw (20), Shadow Stars (1), Venom (1), Maple Warrior (9), Shadow shifter (27)
Level 139: Triple Throw (20), Shadow Stars (1), Venom (1), Maple Warrior (9), Shadow shifter (30)
Level 140: Triple Throw (20), Shadow Stars (4), Venom (1), Maple Warrior (9), Shadow shifter (30)
Level 141: Triple Throw (20), Shadow Stars (7), Venom (1), Maple Warrior (9), Shadow shifter (30)
Level 142: Triple Throw (20), Shadow Stars (10), Venom (1), Maple Warrior (9), Shadow shifter (30)
Level 143: Triple Throw (20), Shadow Stars (13), Venom (1), Maple Warrior (9), Shadow shifter (30)
Level 144: Triple Throw (20), Shadow Stars (16), Venom (1), Maple Warrior (9), Shadow shifter (30)
Level 145: Triple Throw (20), Shadow Stars (19), Venom (1), Maple Warrior (9), Shadow shifter (30)
Level 146: Triple Throw (20), Shadow Stars (22), Venom (1), Maple Warrior (9), Shadow shifter (30)
Level 147: Triple Throw (20), Shadow Stars (25), Venom (1), Maple Warrior (9), Shadow shifter (30)
Level 148: Triple Throw (20), Shadow Stars (28), Venom (1), Maple Warrior (9), Shadow shifter (30)
Level 149: Triple Throw (20), Shadow Stars (30), Venom (1), Maple Warrior (9), Shadow shifter (30)

Level until you have enough HP for horntail, and save all those Skill points for when you earn TT30 and MW20
You can alternate maxing Shadow stars before Shadow shifter or what ever makes bossing easier for you
Shadow shifter is very useful on bosses since it saves you a heck load of pots (it lowered my pot consumption at horntail by half) so more room for stars, and lowers your risk of dying.
Shadow stars is self explanatory, HT runs are 1 hour ish, and if you have 2 runs, thats a lot of stars that you'll have to bring if you only have level 1 shadow stars. And you cant recharge after 1 run of HT since leaving the map would have to have you re-do the quest to enter.

^ Training Spots

Regular Monster Training:
-To be revised-

Boss Monster Training:
Guide on how to solo bosses as a Night Lord:
http://www.basilmarket.com/MapleStory-Guide-The-Assassin-Hermit-NL-Bossing-Guide-209.html

Bigfoot
HP: 32,000,000
EXP: 2,660,000
Spawn Time: 8 hours?
The approx % per kill if you SOLO (meaning no one has ever hit the monster besides you and you do not have a party that can leech of the exp)
At level 140 (approx) that is 3% with 1x exp and 6% with 2x exp
At level 150 (approx) that is 1.7% with 1x exp and 3.4 with 2x exp
At level 160 (approx) that is 1.06 % with 1x exp and 2.12% with 2x exp

Anego
HP: 75,000,000
EXP: 3,900,000
Spawn Time: 13 hours?
The approx % per kill if you SOLO (meaning no one has ever hit the monster besides you and you do not have a party that can leech of the exp)
At level 140 (approx) that is 4.5% with 1x exp and 9% with 2x exp
At level 150 (approx) that is 2.6% with 1x exp and 5.2 with 2x exp
At level 160 (approx) that is 1.5% with 1x exp and 3% with 2x exp




Equipments


Note: Your choices for equips/weapons are NOT limited to the ones I will mention. I am only listing the preferred and common equips that the thief class wears.

Dexless
The Equips especially the overall is very limited. They have to wear equips that have no dex requirements and have + luk

Low Dex
They will mainly focus on Dex equips. They should calculate their Base dex + Dex from equips and it should be just enough to be able to equip their preferred claw.

Example of an average low dex built:
Base dex: + 50
ht pendant +22
Zhelm + 23
Dex bottom: + 20
Cape + 10
Earrings + 10
Facestompers + 5
= 140 dex which enough for craven
+ luk topwear, 15 luk (zhelm),
They will have more + Luk than reg dex and still wear the same weapon.

Regular Dex
You can wear a new neat equips of the thief class every 5-10 levels.
Mostly pick the black or red versions of the equips because those are the ones with +luk

Earrings


Earrings can be scrolled with either dex or luk.
Dexless who wears dexless claws should wear luk earrings. And dexless who plans to wear a scarab or higher lvl dex weapon wears dex earrings.
Low dex usually would wear dex earrings.
Normal dex should wear luk earrings, as they already have sufficient dex.

Capes


Level 25-42:
-Old Raggedy cape with + luk
-Black Raggedy Cape is also a good choice for 25-42 because it gives 0 ~ 3 W. Attk ~KhainiMaster
Level 43-50: Icarus 1 or 2 with + luk. Icarus 1 for + 15 avoidability. Icarus 2 for +10 speed. At level 43 you have probably have really few points at haste and this cape has plus speed which will help you move around faster till you have maxed haste.
Level 50: Pink Adventurer Cape (aka PAC). These capes come with +1-4 atk clean. The +atk can go up much higher when chaosed. And it can be scrolled with luk/dex/str. Get the +luk ones for dexless/normal dex and usually +dex for the lowdex
Level 65: Pink Gaia cape. These capes can get as high as 5 atk. If you are extremely funded you can then switch to 5 atk pink as this cape is very costly.

Overall/Top/Bottom


Dexless: LUK sauna (or Dex sauna IF you are a dexless scarab/gig user)
Low dex:
For those with very low base dex: use Dex overall (such as avenger/sauna).
For those with a higher capped dex opt for scrolled LUK top, scrolled DEX bottom. This dex + luk combo works well.
Regular Dex: They will use the Top/bottom/overall according to their respective level. Stay with the ones that have the most + Luk. Scroll the top with scrolls for topwear for Luk as well. Thief clothes are really cool looking and regular dex thieves are lucky to wear them.

Shoes


Scroll for shoes that adds Dex stat is called: Scroll for shoes Jump. Do not be confused with Scroll for shoes Dex because this one adds accuracy and avoid instead of the stat Dex

Attack Shoes
Facestompers (For the funded)
+2 atk, 5 slots but when chaosed the atk will range from 0-27.
Red Christmas Sock (event only)
+1 atk, 5 slots

Alternative shoes
Black Snow shoes (7slots clean): Back then unfunded thieves used this and scrolled them with DEX. however they are not recommended nowadays unless you compltely cannot afford attack shoes.
Reverse shoes: The higher level shoes the higher +%STAT bonus. and reverse shoes are level 120 so the highest possible bonus it can have is +12% ALLSTAT bonus. However these do not have +ATK bonuses and has a high dex requirement.

^Helmet

Level 1-49
For the funded just Scroll these with +DEX if you really needed to.
But at level 1-49 you'd mostly use claws that require low dex or go with maple claws that require no dex at all.[/i]
Any bandana (Level 10)(Purple has +1 LUK)
Maple hat (level 8) : STR +1, DEX +1, INT +1, LUK +1, HP +10, MP +10, 7 Slots
Pink Bean Hairband (Level 20) STR +4, DEX +4, INT +4, LUK +4, Jump +4, 5 Slots
STR +4, DEX +4, INT +4, LUK +4, Jump +4, 5 Slots
Maple hat (Level 30)

Level 50-99
Zakum helmet (Level 50):
STR +15, DEX +15, INT +15, LUK +15
10 slots clean

Level 100-200

Chaos Zakum Helmet (Level 100:
STR +21, DEX +21, INT +21, LUK +21
HP +10%, MP +10%, 10 slots clean
This is the best helm you can aim for so far. Because its the one with the highest stats clean and it has +10% HP. Which is a lot.


Targar Hat (LUK) (Level 80)
STR +15, DEX +15, INT +15, LUK +17
10 slots clean
Higher +LUK clean than zhelm

Scarlion Helm (DEX) (Level 80)
STR +15, DEX +15, INT +15, LUK +17
10 slots clean
Higher +DEX clean than zhelm

Ravana Helm:
STR +18, DEX +18, INT +18, LUK +18
HP +60, MP +60
It may have higher +DEX,LUK but its only 7 slots. And it also has +HP

For the really unfunded
Lord Pirate's Hat: Level 90
STR +5, DEX +5, INT +5, LUK +5, HP +90, MP +90, 7 Slots
(Reward from a quest)

Maple Hat 4: level 90
STR +4, DEX +4, INT +4, LUK +4, HP +17, MP +17, 7 Slots
(Maple Anniversary Event Quest Reward)


Helmet Scrolling
There are 2 kinds of scrolls that add dex to helms: helm for dex and helm for accuracy.
Helm for Accuracy 70% adds 1 dex 2 accuracy and 30% adds 2 dex 4 accuracy.
helm for Dex 70% adds 2 dex and 30% adds 3 dex.

Helm for Accuracy is much cheaper but it is only recommended for warriors.
If you want highest dex possible scroll your zhelm/or any helm with helm for DEX.


Gloves


Gloves can be scrolled for attack. the higher attack the more expensive.

Work gloves (level 10)/ Storm Caster gloves (level 50)
Advantage: This can be equipped by all classes and are the most commonly scrolled gloves at Free Market. These cost more than Class-specific gloves when re-sold. And your secondary characters can get to use them.

Disadvantage:
They are low-leveled gloves, so when potential'ed they will give low +% stat bonuses.

Thief-only gloves.
Advantage:
The higher level gloves can have better +%potential stats. A level 80 gloves can have +9% LUK/DEX/ALLSTAT bonus, while a lvl 120 Reverse gloves can have as high as +12% LUK/DEX/ALLSTAT bonus
Theres also base +luk/+dex/+def from this gloves.

Disadvantage:
The gloves are limited to the thief class and the dexless might not be able to equip those that have high dex requirement. So it is harder for it to re-sell than work gloves which can be worn by all.

Weapon



Dexless
Claws that do not have dex requirements

Level 10-35: Garnier (Kerning equips shop): 10 ATK clean
Since you will be using this for a long time, scrolling it will help.
Level 35-43: Maple Claw (Maple Anniversary): Average 23 ATK clean
Level 43-55: Maple Kandayo (Maple Anniversary): Average 23 ATK clean
Level 50+: Neva (ITCG): 30 ATK clean
Level 55+: Shinobi Bracer (Gachapon): Average 28 ATK clean
Level 64: Skanda (Maple Anniversary): Average 33 ATK clean
Level 90: Night ravens claw: 40 ATK Clean

Lowdex
Ultimately if you can afford enough dex gear without sacrificing attack gears, then aim for the highest level claw possible, a reverse lampion.
Most Night Lords settle for Red Craven since they are more available to scroll.

Regular Dex
Regular dex have enough dex to wear the highest level claws easily. Pick out the ones that add luk instead of dex as you level higher.
Your end-game weapon will be a Reverse Lampion since you'd have enough dex to wear it.

Common Problems


Which star should I buy
Quantity > Quality when it comes to stars
20 ilbis is better than 2 fury stars
The 20 ilbis will help you train longer than 2 fury stars.
Upgrade gradually.
Say for example you have 10 tobis and you want to upgrade to all steelys. Don’t sell all your tobis just to buy 2 steelys. What you do is every time you have extra money on your inventory use that plus sell 1 or 2 of your tobies and then buy 1 steely. Then save up money again and buy some more every time you have enough to buy for 1.

What do I upgrade?
Prioritize on upgrading equips that add weapon attack (such as claws, wg, stars & pac) because weapon attack gives a bigger damage boost as compared to equips that add luk (luk capes, overalls, zhelm).

Option 1: Unfunded
Claw – WG – PAC – others (get clothes with the most +luk available)
Option 2: funded
Zhelm – Claw – WG – PAC - facestompers – others (clothes, dex earrings, ilbis, etc)


I’m weak and I have no mesars f4
- try to prioritize the items you want to upgrade set the budget and find a way to earn the money so that you upgrade one equip at a time gradually.
APQ: If you are married, apq is great money. Apples lately go for as much as 5m. If you get at least 1 apple a day you have 14M in 1 week. You can get scrolls here too such as 60% glove atk, scrolls for capes, etc.

Merchanting – Reselling/Forging/Refining, etc
- Recommended Merchanting guide: http://www.basilmarket.com/forum/768697/0//A_Wittle_Bunnies_Guide_to_Merchanting.html#

Joining or Organizing your own Zakum/CWK/HT runs
If you have a lot of high level friends or guild mates who you can organize together to make runs, selling zhelms/htpends/naricain pends is a good way to make money and at the same time have fun taking down a boss.

Selling anego leech – good way to earn money while getting exp as well.

Always save some of the stuff you might think is garbage but after a while, they inflate.
Examples:
Adamantium plates (they go up as much as 5m per plate when people are trying to forge lvl 100 equips)
Claw production stimulators (same reason as above)



Dexless Issues:
From playpark forums:

Wouldn’t pure luk sin have very low accuracy since their dex is capped at 25?
No. For thieves, 1 luk adds 0.5 accuracy and 1 dex adds 0.8 accuracy, hence without dex pure luk sins can still hit they have very high luk that adds lots of accuracy.

Will pure luk sins have unstable dmg since dex affects the stability of dmg?
Yes and no. For normal atks (no skills), drain and avenger, which uses the normal dmg formula, pure luk sins’ dmg will be unstable compared to normal sins or low-dex sins, since our dex is very low. However, for lucky seven, this is not the case. Lucky seven’s formula does not take into account dex, but uses a built in mastery of its own.


HP washing | What? How? Why?


You like bossing but bosses keep owning you. HP washing is an option for you.
With the more recent bosses like Horntail, your only options to survive is to wear many hp gear and be lvl 200 or HP wash and ht as early as when you can get 4700 HP.
HP washing is one way to raise your HP but take note that you need a lot of NX (AP Resets) to successfully HP wash.

How do I do it?

Steps:
1. When you level up add the AP points to HP
2. Remove the same amount of points from MP
3. Add to your normal AP allocation of LUK/DEX
Thieves get a random increment of 16~20 hp each time we add an AP into HP.
Then get a reduction in 12 mp each time we take out an AP from MP.

Limitation in HP washing:
There is a limit of how much you can reduce your MP. You don't want to end up your AP points stuck at HP because you cannot remove points from MP once you are at minimum MP required. So always compute what your minimum MP should be and deduct the current MP you have to figure out how many washes you can do
Thief/Bowman:
(your level*14) + 148 = A

**By using the above formula, A will be the minimum mp you need to maintain in order to wash any AP successfully. Your AP will be "stuck" if you do not have enough mp.
Note: remove any +mp equips to ensure accuracy.


How do I increase my base mp then?
Knowing that mp is now critical to hp washing, there are ways to increase mp..which has been proven and that is to equip INT items to lvl up (you'll need your friends or party members to help you out on this so you can leach the last bit of % just before leveling). Usually having a total of 50 INT and above will achieve max mp gained per lvl up although more is recommended.

Common equips to get int from:
Zhelm/Chaos zhelm
Earring scrolled with int
Yellow Work Gloves scrolled with int
Cape scrolled with int
Overall scrolled with int
wooden wand scrolled with mattk/int scrolls (can be equipped b y all jobs)
yellow snow shoes
ChaosHTpendant(+70int) HTpendant(22int+)/Naricain Pendant(5int+)/Silver Deputy Star(5int+)
White or Brown Raccoon Masks scrolled with int
Shield scrolled with int
Rings with + int

Double Washing


You wore all the int gear you could possibly make and borrow and you still lack the MP to reach the HP you wanted.
What now? You double wash.

Double washing V.1
(For low leveled people who will be able to level up many times or for people who already have a lot of saved AP points)

1. Firstly when you level up try to save all the AP points you have.
After you level up keep your int gear equipped. Then add your available AP points into MP (while wearing the int gear).
for each 10 int you are wearing while adding the points, you will gain 1 more mp. So if you were wearing 120 int, you get 12 extra MP so thats 1 whole extra wash you get to do.
2. Reset the MP back into Luk.
3. Level up some more and do the normal HP washing where you add points to HP then reset back to luk. But this time you will be able to reset a lot more since you have a lot more base MP.


Double washing V.2
(for the higher levels at 17x, 18x or who does not have many saved AP points)

1. Do the same step one as Double Washing V.1
2. Reset all points except one back to Luk
So if you have added 5 ap points to MP, reset 4 of them back to luk.
3. Compute how many washes you can do with your new base MP.
3. Use the remaining 1 ap points and wash it from MP into HP. Then repeat this over and over until you have done the maximum washes you can do with the new base MP you have.
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