Guide Details
Guide Likes: 44
Recent Updates Last: Jun 08 2013, 22:11 BT
Jun 11 2012 Heads up on the drafting of the post-revamp guide.
Jul 28 2012 Added Stronghold. Updated Tofu Tags for Contents
Jul 28 2012 Added a few bosses.
Jul 29 2012 Removed from unneeded syntax and leftover tags
Aug 05 2012 Added the older SP build and AP breakdown for game servers that haven't experienced re-vamp yet.
Sep 15 2012 Added subcategories in the contents tab for easier access to specific SP builds based on jobs.
Sep 15 2012 Fixed the bold tag on Kacchuu Musha. Added Castellan and Castellan Toad to the bossing section.
Sep 15 2012 Added Empress, Scarga, CWKPQ bosses, Pink Bean and Arkarium to the Boss List
Sep 18 2012 Explained why Triple Throw is not maxed.
Sep 21 2012 Changed the outdated '5%' per level ratio difference to '2%'
Oct 02 2012 Added how to solo VL
Oct 02 2012 Added a beta 'Damage Range' and 'DPS Recommended' to the harder major bosses. See the Boss section pre-face for details
Apr 07 2013 Pruned. Added Hyper Skills. Pictures coming soon
Apr 10 2013 Fixed PB EXP and HP distribution and totals. Realized I used the wrong formatting and such
Apr 13 2013 Added CHT to the boss line-up
Apr 30 2013 Added CHT solo SS
Jun 08 2013 Added Root Abyss Bosses. Will prune the rest of the guide in due time
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06.08.13- RA added
I will also be adding an updated guide to bosses, and maybe a short video along with each just to show how to survive and what to do. My focus is on the major bosses first but I will add the smaller bosses like Neo City and area bosses to it as time progresses.
First off, I would like to thank everyone who contributed to this thread along with the nominations for helping to sticky this thread. I honestly and truthfully thank you. And for those that haven't contributed or were afraid to contribute, don't fret. Always feel free to comment, and criticize any part of this guide that you may deem troubling to you. There is always room for improvement.
Hey guys, it's iProXD. Because of ALL the training threads out there, I've decided to finally end it all right here, right now, with a training guide. Note that this guide covers training from LEVEL 30 and on ONLY, including those that follow the path of Nightlords and those that follow the Nightwalker's path. The steps before your second job advancement should be self-explanatory
Every level in difference between the character's level and the monster's level results in a 2% chance of missing. For example, if you are level 98, and the monster is level 100, the difference is 2 levels, resulting in 4% chance of missing. But this applies mostly for mid/higher level monsters, so keep in mind when training at certain monsters. Accuracy doesn't mean as much anymore unless you're capped.
Yes, I said ALL-IN-ONE. This guide includes training spots, party quests, brief details about AP distribution, brief outline of equips for different amounts of DEX as well as an SP guide for Assassins, Hermits and Nightlords.
Check the side bar for the update log
With the changes in Ascension that's buffed up party quests, I think there should be a greater emphasis of incorporating party quests into your training, especially the party quest of the day, which gives bonus experience upon completing, and can make a huge difference in your experience gain.
Note: One thing to mention beforehand, is that the new party quest system for party quests that range up to level 200 has a new experience system and level system incorporated. In example, if you were to have a level 70 and a level 130 both be in a party doing Orbis PQ for example. The monsters in the party quest will be suited for 120+ because it takes account of the highest level member in your party, so try to keep your members within range of level such as 70-119 and 120+ separately unless the higher level player has no problem with you guys doing less work than him/her. In the end of the party quest, the overall quest experience will be given based on your level. Therefore, the level 130 will receive more experience than the level 70.
Other Changes
Aside from the level change, we also have several other changes that took effect affecting ALL Party Quests"
Party quests are limited to 10 times a day unless specified otherwise.
Most reactor items (ones that require hitting objects) have been replaced with a Click reactor instead, so you can just click
Many if not all Party Quest timers have been shortened, resulting in some stages being easier than before
List of Party Quests
Note the PQs can be clicked on for your convenience, that way, you won't have to scroll down and can click your way to the specific PQ
Monster Park 50+
Moon Bunny (Henesys PQ): Level 50+
First Time Together (Kerning City PQ): Level 50+
Dimensional Crack (Ludibrium PQ): Level 50+
The Curse of the Ice Knight: Level 50+
Ghost Ship in the Sea Mist: Level 120-159
Forest of Poison Haze (Ellin Forest PQ): Level 70+
Romeo and Juliet: Level 70+
Lord Pirate (Pirate PQ): Level 70+
Remnant of the Goddess (Orbis PQ): Level 70+
Dragon Rider: Level 120+
Resurrection of the Hoblin King: Level 120+
Kenta in Danger: Level 120+
Prison Break: Level 120+
Most of these party quests are self-explanatory. They involve massacring monsters to pass the stage, solving a simple puzzle or collecting specific items.
With new changes to experience and level, comes other changes. Every party quest that was available prior to Ascension has been given at least 1 additional prize that you can obtain by exchanging special items from within the party quest. The new party quests will subsequently only have 1 possible prize because they are new.
Note: Each 'tier' of monster park requires a different ticket, with Zebra being for those level 69 and under, Leopard for 70-119, and Tiger for 120+. The monsters in Monster Park have a set level based on the type of Dungeon.
Stage 1 - Last: Defeat all the monsters in each stage, and the boss and monsters in the last stage.
Stage 1: Collect seeds from killing the Ribbon Pigs
Stage 2: Collect the Moon Cakes.
Stage 1: Collect the same number of Coupons to fit the answer to your question from Clotto:
Stage 2: Hang of to 3 ropes to find the correct combination.
Stage 3: Each member will stand on 1 platform of Cats. The correct combination will clear the stage
Stage 4: Defeat all the Curse Eyes. The leader should collect one pass for bonus EXP from the Last Stage
Last Stage: Defeat King Slime
Stage 1: Defeat all the Black and White Ratz.
Stage 2: Collect 10 passes by using your auto-attack on the blue boxes
Stage 3: Enter the cracks within the tower, and defeat the monsters within
Stage 4: Climb up the tower by pressing UP on the correct boxes. The order is now random
Stage 5: Defeat the Rombots in this map
Stage 6: Talk to the Balloon, and answer the question by standing on the boxes that coincide with the numbers of the answer
Last Stage: Defeat Alishar and collect the Keys
Stage 1: Escort the Ice Knight through various stages. Defeat the monsters and stay close to the Ice Knight.
Last Stage: Defeat the Ice Knight
Stage 1: Defeat all the monsters in the map
Stage 2: Lure the bugs to the center of the map under the tree. Kill the bugs within the wooden plank area. Loot the purified potion
Stage 3: Go into portals to find the correct path to the next stage
Stage 4: Obtain Monster Marbles. Weaken the monsters and catch them. Give the caught monsters to your leader
Stage 5: Do a jump quest to the top to collect the Purple Stone of Magic. There are 3 paths up, all having the possibility of having the box holding the stone
Stage 6: Drop the stone at the altar. Defeat the Boss
Stage 1: Click or use NPC Chat to go through the different objects in the room in search for the switch to open the door. You can also get 500 EXP and 500 Meso. Obtaining the Letter will provide bonus EXP
Stage 2: Defeat all the monsters in the room
Stage 3: Defeat the monsters in the room. Collect the Liquid and click on the beaker to fill. Note that the beakers will slowly lose the liquid, so kill the monsters until there are enough to fill a beaker, then add the liquid to the beaker
Stage 4: Defeat the Roids for the Card Keys. The left door requires Haste and/or TP. The right door requires TP/Haste/FJ. Collect the document in both rooms.
Stage 5: Find the correct sequence to get to the top. Use party chat to speed the process. If one person has 1 platform, the other 3 will not have the same platform. I.E. If player 1 has the order of 11111, player 2 CANNOT have 1's as the choice of any of their platforms
Last Stage: Protect Romeo/Juliet for Bonus EXP while defeating Frankenoid.
Stage 1: Click on the chests. Defeat all the monsters
Stage 2: Defeat 3 types of mob. Collect 10 marks from each of the types of mob
Stage 3: Defeat the mob in this map
Stage 4: Defeat the monsters in this map. The monsters will drop keys. Collect 4 keys and close the 4 doors
Last Stage: Defeat the Lord Pirate
Stage 1: Collect the correct LP according to the day of the week. The discs will have a description for which day they are
Stage 2: Defeat the Celions
Stage 3: Defeat all the Pixies and collect the 30 pieces.
Stage 4: Do the jump quest like challenge to the top. Hit the correct combination of switches
Last Stage: Defeat the Nependeths. Plant the seeds on the pots until you find the Dark Nependeth. Defeat the Dark Nependeth. Defeat Papa Pixie
Stage 1: Defeat all the monsters
Stage 2: Defeat all the monsters
Stage 3: Defeat Dragonoir
Stage 4: Fly through the obstacles
Last Stage: Defeat the Dragon Rider
Stage 1: Defeat all the monsters in the room
Stage 2: Use your auto-attack to destroy the wooden boxes to spawn monsters. Defeat the monsters
Stage 3: Defeat all the monsters in the room
Stage 4: Defeat all the monsters in the room
Stage 5: Active the spring by attacking the switch and bounce across the map. Defeat the monsters
Last Stage: Defeat the Boss. The first team to bring their respective team color bar down to 0 wins.
Stage 1: Defeat all the monsters
Stage 2: Escort Shammus
Stage 3: Escort Shammus
Last Stage: Defeat the Hoblin King
Stage 1: Defeat all the monsters
Stage 2: Defeat all the monsters
Stage 3: Protect Kenta and defeat the mob
Last Stage: Defeat TWO Pianus
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Stage 1: Jump Quest to the top
Stage 2: Defeat the monsters
Stage 3: Find the correct door and defeat the mob
Stage 4: Jump Quest to the top (same as Stage 1)
Stage 5: Defeat the mob. Collect the keys to open the gates
Last Stage: Defeat Ani the Prison Guard
The basic breakdown of your entire training spots in the most generic path starting from level 30:
Lv 30-50- Mushroom Kingdom Questline and King Yeti & Pepe grinding
Lv 35-45/50- Kerning Square Questline
Lvl 45-60- Scarecrows
Lvl 60-90- Jesters
Lvl 70-120- Romeo & Juliet PQ (grinding at Neo Huroids stage) || Orbis PQ || Pirate PQ
Lvl 90-110- Aliens
Lvl 110-170- Lion Heart Castle
Lvl 170+ Stronghold
Or more traditionally now:
Level 30-50 - Voodoos
Level 50-70/80/90 - Jesters
Level 70/80/90-110 - Aliens
Level 110-165 - LHC
Level 165-200 Stronghold
If you want alternatives, continue below for the guide, otherwise, that's your most simple outline.
Mushroom Kingdom Questline and/or Mushroom Kingdom Monsters- Level 30-37
Kerning Square Quest line and mobs- Level 35-50
Jr. Pepe Level 43
2200 HP , 106 EXP El Nath: Snowy Hill
Trucker Level 48 - Highly Recommended Crowded
HP 2760, EXP 135 Singapore: Suburban Area 2
Scarecrows Level 50 - Highly Recommended Crowded
HP 3300, EXP 220 Chimney Processed by the Scarecrow
Teddies - Highly Recommended
Brown Teddy, Level 49, HP 2880, EXP 126 Ludibrium: Cloud/Sky Terrace <1>
Pink Teddy, Level 51, HP 3200, EXP 135 Ludibrium: Cloud/Sky Terrace <2>
Panda Teddy, Level 54, HP 3800, EXP 151 Ludibrium: Cloud/Sky Terrace <4>
Teddies - Highly Recommended
Brown Teddy, Level 49, HP 2880, EXP 126 Ludibrium: Cloud/Sky Terrace <1>
Pink Teddy, Level 51, HP 3200, EXP 135 Ludibrium: Cloud/Sky Terrace <2>
Panda Teddy, Level 54, HP 3800, EXP 151 Ludibrium: Cloud/Sky Terrace <4>
Trucker Level 48 - Highly Recommended Crowded
HP 2760, EXP 135 Singapore: Suburban Area 2
Scarecrows Level 50 - Highly Recommended Crowded
HP 3300, EXP 220 Chimney Processed by the Scarecrow
Dark Fissions/Oly Oly
Dark Fissions, Level 52, HP 3400, EXP 155 Malaysia: Muddy Banks 1
Oly Oly, Level 56, HP 4300, EXP 181 Malaysia: Muddy Banks 1
White Fang Level 55
HP 4000, EXP 156 El Nath: Ice Valley I/II
Toy Trojan Level 57
HP 4600, EXP 172 Sky Terrace 5
Voodoo and Hoodoos Level 60 - Highly Recommended
Voodoo, HP 6800, 335 Vanity Room
Hoodoo, HP 6800, 335 Sophilla's Bedroom
Robos - Highly Recommended
Robo, Level 61, HP 5900, EXP 204 Aparatus room
Master Robo, Level 63, HP 6700, EXP 222 Aparatus room
Congrats on Hermit~
Voodoo and Hoodoos Level 60 - Highly Recommended
Voodoo, HP 6800, 335 Vanity Room
Hoodoo, HP 6800, 335 Sophilla's Bedroom
Robos - Highly Recommended
Robo, Level 61, HP 5900, EXP 204 Aparatus room
Master Robo, Level 63, HP 6700, EXP 222 Aparatus room
Samiho Level 62
HP 6300, EXP 213 Korean Folk Town: Fox Ridge
Block Golems
Block Golem, Level 63, HP 6700, EXP 222 Hidden Street: Hidden Tower
King Block Golem, Level 65, HP 7500, EXP 241 Hidden Street: Hidden Tower
Zeta Greys Level 67 - Highly Recommended
HP 8500, EXP 263 Kulan Field III
Desert Rabbits - Highly Recommended
Desert Rabbit (F), Level 67, HP 8500, EXP 263 The Burning Sands: Outside East Entrance of Ariant
Desert Rabbit (M) Level 68, HP 9000, EXP 274 The Burning Sands: Outside East Entrance of Ariant
Tick/Tick-Tock - Highly Recommended
Tick, Level 68, HP 9000, EXP 274 Ludibrium: Crossroad of Time
Tick-Tock, Level 70, HP 10,000, EXP 296 Ludibrium: Crossroad of Time
Desert Rabbits
Desert Rabbit (F), Level 67, HP 8500, EXP 263 The Burning Sands: Outside East Entrance of Ariant
Desert Rabbit (M) Level 68, HP 9000, EXP 274 The Burning Sands: Outside East Entrance of Ariant
Tick/Tick-Tock
Tick, Level 68, HP 9000, EXP 274 Ludibrium: Crossroad of Time
Tick-Tock, Level 70, HP 10,000, EXP 296 Ludibrium: Crossroad of Time
ALL MONSTERS IN EDELSTEIN: VERNE MINE
- The Verne Mine quests are also a great source of EXP. You can grind at Verne Mine and once you hit the required levels, just do the quests alongside.
Twisted Jesters - Highly Recommended Crowded
Level 70, HP 50,000, EXP 1325 Chimney Processed by the Clown or Haunted Mansion: Toy Room
Yabber Doo
Level 75, HP 15,000, EXP 455 Malaysia: Fantasy Theme Park 2
Sand Rats - Highly Recommended
Level 77, HP 19,000, EXP 487 Sahel 1
Cube Slimes
Level 78, HP 21,000, EXP 529 Zenumist Research Institute: Lab - Unit 101
Scorpions - Highly Recommended
Level 81, HP 27,000, EXP 650 Sahel 2
Straw Target Dummy
Level 82, HP 29,000, EXP 689 Mulung Practice Field: Beginner
Wooden Target Dummy
Level 83, HP 31,000, EXP 729 Mulung Practice Field: Advanced
Twisted Jesters - Highly Recommended Crowded
Level 70, HP 50,000, EXP 1325 Chimney Processed by the Clown
Sand Rats - Highly Recommended
Level 77, HP 19,000, EXP 487 Sahel 1
Scorpions - Highly Recommended
Level 81, HP 27,000, EXP 650 Sahel 2
Straw Target Dummy
Level 82, HP 29,000, EXP 689 Mulung Practice Field: Beginner
Wooden Target Dummy
Level 83, HP 31,000, EXP 729 Mulung Practice Field: Advanced
Iron Mutae - Highly Recommended
Level 83, HP 31,000, EXP 729 Alcadno Research Institute: Lab - Area B-3
Reinforced Iron Mutae - Highly Recommended
Level 84, HP 33,000, EXP 767 Alcadno Research Institute: Lab - Area A-3
Roids, Neo Huroids - Highly Recommended Mildly Crowded
Roid, Level 88, HP 41,000, EXP 917 Alcadno Research Institute: Lab - Area C-2
Neo Huroid, Level 89, HP 43,000, EXP 954 Alcadno Research Institute: Lab - Area C-2
Mysterious Path 3 - Highly Recommended EXTREMELY Crowded
Selkie Jr, Level 90, HP 45,000, EXP 1130 Mysterious Path 3
Slimy, Level 93, HP 51,000, EXP 1260 Mysterious Path 3
Roids, Neo Huroids - Highly Recommended Mildly Crowded
Roid, Level 88, HP 41,000, EXP 917 Alcadno Research Institute: Lab - Area C-2
Neo Huroid, Level 89, HP 43,000, EXP 954 Alcadno Research Institute: Lab - Area C-2
Mysterious Path 3 - Highly Recommended EXTREMELY Crowded
Selkie Jr, Level 90, HP 45,000, EXP 1130 Mysterious Path 3
Slimy, Level 93, HP 51,000, EXP 1260 Mysterious Path 3
Homun -Recommended
Level 92, HP 42,000, EXP 1062 Zenumist Research Institute: Lab - Unit 201
NOTE: These drop Chaos Scroll 60%
Galloperas -Recommended Crowded
Level 94, HP 54,000, EXP 1300 Malaysia: Entrance to the Spooky World
NOTE: These drop Glove Attack Scroll 60%
Alien Cog/Alien Miner -HOT HOT HOT HOT HOT[/b]
Level 95, HP 66,000, EXP 3000 Alien Corridor 1-6
NOTE: EXTREMELY crowded in Corridors 5 and 6.
Saites
Level 95, HP 55,000, EXP 1166 Zenumist Research Institute: Lab - Unit 201/203
Homunculus -Recommended
Level 98, HP 61,000 , EXP 1268 Zenumist Research Institute: Lab - Unit 202/203
NOTE: Drops Steelies at pretty alarming rates.
Mr. Anchors - Highly Recommended
Level 98, HP 61,000, EXP 1450 Singapore: Ghost Ship 6
Himes(Dreamy Ghosts)
Level 100, HP 65000, EXP 1334 Encounter with the Buddha
Congrats on Nightlord~
Himes(Dreamy Ghosts)
Level 100, HP 65000, EXP 1334 Encounter with the Buddha
Pirates - Highly Recommended EXTREMELY Crowded
Krus, Level 103, HP 71,000, EXP 1431 Herb Town: Red-Nose Pirate Den 1-3
Captains, Level 105, HP 75,000, EXP 1495 Herb Town: Red-Nose Pirate Den 1-3
Dark Rash - Recommended
Level 103, HP 71,000, EXP 1431 Leafre: Minar Forest: West Border, Leafre: Peach Monkey Forest, Leafre: West Leafre Forest, Leafre: Cranky Forest
Montrecer -Recommended
Level 105, HP 75,000, EXP 1495 Singapore: Ulu Estate III
Ghost Pirates - Highly Recommended Very-Extremely Crowded
Level 110, HP 85,000, EXP 1649 Ludibrium: Warped Path of Time >
Petrifighter -Recommended
Level 110, HP 85,000, EXP 1649 Singapore: Along Ulu City, Singapore: Ulu City Center
Death Teddy - Highly Recommended
Level 112. HP 89,000, EXP 1709 Ludibrium: Forgotten Path of Time >
Blood Harps -Highly Recommended
Level 112, HP 89,000, EXP 1709 Sky Nest I/II
Note:These drop Hwabis and are a great way to earn money or farm for stars.
Dual Ghost Pirates - Highly Recommended Very-Extremely Crowded
Level 114, HP 93,000, EXP 1769 Hidden Street: Unbalanced Time
Dukus -Recommended
Level 115, HP 95,000, EXP 1797 Singapore: Long Kiss Duku Good Night
Master Death Teddy - Highly Recommended Very-Extremely Crowded
Level 116, HP 97,000, EXP 1826 Hidden Street: Lost Time
Kentaurus
Red Kentaurus, Level 118, HP 101,000, EXP 1884
Black Kentaurus, Level 118, HP 101,000, EXP 1884
Blue Kentaurus, Level 118, HP 101,000, EXP 1884 Leafre: Battlefield of Water and Darkness, Leafre: Battlefield of Fire and Darkness, Leafre: The Area of Black Kentaurus, Leafre: Griffey Forest, Mini Dungeon: The Round Table of Kentaurus
Spirit Viking - Highly Recommended Very-Extremely Crowded
Level 119, HP 103,000, EXP 1912 Ludibrium: Warped Path of Time <4>
NOTE: At this point, I would like to congratulate you on achieving level 120 and taking the 4th job advancement to become a Nightlord. Pat yourself on the back.
Currently being drafted.
Master Death Teddy - Highly Recommended
Level 116, HP 97,000, EXP 1826 Hidden Street: Lost Time
Kentaurus
Red Kentaurus, Level 118, HP 101,000, EXP 1884
Black Kentaurus, Level 118, HP 101,000, EXP 1884
Blue Kentaurus, Level 118, HP 101,000, EXP 1884 Leafre: Battlefield of Water and Darkness, Leafre: Battlefield of Fire and Darkness, Leafre: The Area of Black Kentaurus, Leafre: Griffey Forest, Mini Dungeon: The Round Table of Kentaurus
Spirit Viking - Highly Recommended Very-Extremely Crowded
Level 119, HP 103,000, EXP 1912 Ludibrium: Warped Path of Time <4>
Phantom Watch - Highly Recommended Mildly-Very Crowded
Level 121, HP 107,000, EXP 1968 Ludibrium: Forgotten Path of Time <4>
Gigantic Spirit Viking - Highly Recommended Mildly-Very Crowded
Level 122, HP 109,000, EXP 1996 Hidden Street: Twisted Time
Grim Phantom Watch - Highly Recommended Mildly Crowded
Level 124, HP 113,000, EXP 2051 Hidden Street: Forbidden Time
Werewolves and Lycanthropes - Highly Recommended Mildly-Very Crowded
Werewolf, Level 127, HP 120,000, EXP 2149 Wolf Territory 1/2
Lycanthrope,Level 129, HP 130,000, EXP 2303 Wolf Territory 3-5
Zombies - Highly Recommended
Coolie Zombie, Level 131, HP 145,000, EXP 2529 El Nath: Forest of Dead Trees I-IV
Miner Zombie, Level 131, HP 145,000, EXP 2529 El Nath: Dead Mine I-IV
Cerebes
Level 134, HP 155,000, EXP 2677 El Nath: Cave of Trial 1
Bains - Highly Recommended Mildly Crowded
Level 136, HP 165,000, EXP 2823 Zipangu: Armory
NOTE: I congratulate you at this point. You have now reached the point where you would boss/LHC for the majority of your time.
The ratings of difficulty will have 1 being the easiest and 5 being difficult. Any ratings with a (?) at the end means that it depends on funding but the general rating would be the given rating.
For the Damage Range portion, the first set of numbers before the 2 parallel lines (like this || ) is the range without any boss damage. The 2nd set of numbers will be with 20-30% boss damage. 'XX' means that I wouldn't recommend doing it without any boss damage at all. If there's a 3rd number, that would represent 60% boss damage.
The damage ranges used would reflect the total buffed range and would also lean towards effective soloing. Say if I have a recommended range for 20k+, you can still solo with your 12k range, it's just that you won't get the same outcome in terms of time versus efficiency. Keep in mind that the damage range suggestion is for solos only.
I've also added a DPS Recommended portion to the harder major bosses. The DPS Recommended DOES NOT correlate with the recommended range. How do you find your DPS? Quad Star attacks 3 times in 2 seconds, so take an average of your damage with QS, and multiply it by 1.5. Then add on your damage per Toxic Venom x 2 (only applying 2 lines instead of 3 lines which is maxed). Total it up and that is your rough DPS.
Papulatus
Damage Range: 8000+
Level Suggestion: 120+
Location: Deep Inside the Clock Tower. Can only be entered twice every 24 hours of the first entry.
Summoned By/Spawn Time: Dropping a Crack of Dimension in the designated area of the map.
HP Required: 2200+
Time Sphere HP: 16,000
1st Form HP: 23,000,000
2nd Form HP: 1,590,000
Total HP: 24,606,000
Time Sphere EXP: 0
1st Form EXP: 596,000
2nd Form EXP: 970,000
Total EXP: 1,566,000
KB:
1st Form: 10,000
2nd Form: 12,000
PDRate 50%
Solo difficulty: 1.5/5 (?)
Party/Dual difficulty: 1/5
TIP: The key to not getting stunned is to pin Pap to the left or the right and ensure that you're hitting Pap at MAXED range of Triple Throw/Quad Star. That way, once it hits you back, you'll have to move towards Pap again a little to get back into range to keep it pinned.
Krexel
Damage Range: 17,000+ || 12,000+
Level Suggestion: 140+ (for 100% hit rate)
Location: Ruins of Krexel II
Summoned By/Spawn Time: Whacking at From 1 on the map.
HP Required: 300+
Form 1 HP: 10
Form 2 HP: 250,000,000
Form 3 HP: 250,000,000
Total HP: 500,000,010
Form 1 EXP: 0
Form 2 EXP: 1,344,000
Form 3 EXP: 2,000,000
Total EXP: 3,344,000
PDRate: 50%
Note: Krexel requires a quest line from Ulu City.
Solo difficulty: 2.5/5 (The boss is not hard per say, it's just time consuming since it does cancel weapon attack at its first form)
Party/Dual difficulty:1/5
Black Crow
Damage Range: Any
Level Suggestion: 115+ (for 100% hit rate)
Location: Encounter with the Buddha
Summoned By/Spawn Time: 6 hours
HP Required: 2800+
Boss HP: 35,000,000
Boss Exp: 1,780,000
PDRate: 30%
Solo difficulty: 1/5
Party/Dual difficulty: 1/5
Tip: Kill one of the mobs in the map to trigger the spawn.
Female Boss/Anego
Damage Range: Any
Level Suggestion: 130+ (for 100% hit rate)
Location: Parlor
Summoned By/Spawn Time: 6-8 hours
HP Required: 2600+
Boss HP: 75,000,000
Boss Exp: 1,447,275
PDRate: 40%
Note: After the reorganization, Anego can attack again. Kill one of the mobs in the map to trigger the spawn.
Solo difficulty: 1/5
Party/Dual difficulty: 1/5
Zakum
Damage Range: 22,000+ || 15,000+
Level Suggested: 50+
Solo Range Suggested: 20,000+ buffed
Location: Zakum's AltarThis map can only be accessed twice every 24 hours.
NOTE: You are no longer required to have an expedition of 5 people or more to go in. You can walk in and solo as 1 person.
HP Required: 2700+
Boss HP:
(Arms are numbered top to bottom, right to left)
Arms 1 and 2: 33,000,000 each
Arms 3 and 4: 22,000,000 each
Arm 5: 27,500,000
Arm 6: 30,000,000
Arms 7 and 8: 25,300,000 each
Body 1: 66,000,000
Body 2: 88,000,000
Body 3: 110,000,000
Total HP: 482,100,000
EXP:
Arms 1 and 2: 672,000 each
Arms 3 and 4: 448,000 each
Arms 5 and 6: 560,000 each
Arms 7 and 8: 515,200 each
Body 1: 0
Body 2: 0
Body 3: 3,603,400
Total EXP: 7,993,800
PDRate 50%
Note: As long as you have a 20k buffed range, you can solo Zak fairly quickly, especially now that you have 2 additional stars per attack (with Quad Star). Boss damage will definitely help.
Solo difficulty: 2.5/5
Party/Dual difficulty: 1/5
Scarlion & Targa
Damage Range: 20,000+ || 15,000+
HP recommended: 5,000+
Level required: 80+
Level Suggested: 140+
Boss Level: 80/100/140
Boss HP:
Scarlion[1] HP: 60,000,000
Scarlion[2] HP: 90,000,000
Scarlion[3] HP: 150,000,000
Total Scarlion HP: 300,000,000
Targa[1] HP: 60,000,000
Targa[2] HP: 90,000,000
Targa[3] HP: 150,000,000
Total Targa HP: 300,000,000
Total HP: 600,000,000
Boss EXP:
Scarlion[1] EXP: 268,000
Scarlion[2] EXP: 403,200
Scarlion[3] EXP: 1,344,000
Total Scarlion EXP: 2,015,200
Targa[1] EXP: 268,000
Targa[2] EXP: 403,200
Targa[3] EXP: 1,344,000
Total Targa EXP: 2,015,200
Total Boss EXP: 4,030,400
PDR Rate: 30%
Solo Difficulty: 2.5/5 - 3.5/5
Party Difficulty: 1/5
Dual Difficulty: 1/5 - 2/5
Tips: Not a difficult boss. Just annoying and requires a bit of patience. Overall, it's a straight forward boss. Just spam QS and clear the summons with Shade Splitter or Shuriken Burst. Pin it. They run around and attack but it's minimal damage. They do cancel weapon and magic attack like Zakum bodies.
Crimsonwood Keep (CWKPQ) Bosses
Damage Range: 30,000+ || 20,000+
HP recommended: 5,000+
Level required: 90+
Level recommended: 120+
Boss Levels: 120
Boss HP:
Margana HP: 200,000,000
Red Nirg HP: 255,000,000
Rellik HP: 231,000,000
Hsalf HP: 233,000,000
Total Boss HP: 919,000,000
Boss EXP:
Margana EXP: 4,300,000
Red Nirg EXP: 4,550,000
Rellik EXP: 4,450,000
Hsalf EXP: 4,510,000
Total Boss EXP: 17,810,000
PDR Rate: 30% PDR
Solo Difficulty: 2/5 - 5/5
Party Difficulty: 1/5 - 2/5
Dual Difficulty: 1/5-3.5
Tips: Again, very straightforward. Just pin them to the walls and siege with QS. They do spawn Ocelots and Phoenixes which aren't that big a deal. Be careful of Margana's anti-potion. Best scenario would be to have someone rush them to a corner and you pick them off so that they don't all crowd on you. But definitely soloable.
The Queen (Root Abyss)
Damage Range: XX || 60,000+ || 50,000+
Level Required: 100+ to do the prequest, 120+ to hit at a 100% rate
Level Recommended: As long as you fit the damage range
HP Recommended: 10,000+
Boss HP: 315,000,000
Boss EXP: 2,200,000
PDR Rate: 50%
Solo Difficulty: 4/5 - 5/5
Dual/Party Difficulty: 1/5-3/5
Tips: Basically watch for the turns of her face. As her head rotates, she basically has different abilities to her kit that activates. The only real thing to watch out for is her clawing at your face (snipe her out at all times to be safe), DR and her Mirror. Read the message that shows up as her face switches. Once the red aura is around her, don't attack, that's her version of DR. Once the mirror spawns, kill it immediately before you get seduced and 1 shotted. Your damage will be lower than usual, pretty much like Hilla in all the RA bosses. Also watch out for those little black rings on the floor. You take damage if you stay in them and you get sucked in towards the center. FJ out immediately and pot at the same time.
Pierre (Root Abyss)
Damage Range: XX || 60,000+ || 50,000+
Level Required: 100+ to do the prequest, 120+ to hit at a 100% rate
Level Recommended: As long as you fit the damage range
HP Recommended: 10,000+
Boss HP: 315,000,000
Boss EXP: 2,200,000
PDR Rate: 50%
Solo Difficulty: 1/5 - 3/5
Dual/Party Difficulty: 1/5
Tips: Probably one of the 2 easiest RA bosses. Very straight forward. Live and kill. That's it. Watch the signals on the ground where the hats drop, and avoid them, especially when Pierre is doing his fire belly dance thing, or you'll die without auto HP. Other than that, if your hat is the same color as Pierre, don't attack him, or it'll heal him. I.E. if your hat is red and he's blue, you're good. If your hat is red and he's red, just avoid him until the color changes. Snipe from a distance in case he bashes you.
Von Bon (Root Abyss)
Damage Range: XX || 60,000+ || 50,000+
Level Required: 100+ to do the prequest, 120+ to hit at a 100% rate
Level Recommended: As long as you fit the damage range
HP Recommended: 10,000+
Boss HP: 315,000,000
Boss EXP: 2,200,000
PDR Rate: 50%
Solo Difficulty: 1/5 - 2/5
Dual/Party Difficulty: 1/5
Tips: Basically, you can't not kill this boss. This is the EASIEST boss. Stand on the dark clocks and your time limit will increase. Stand on the white clocks, and your time limit with decrease. Basically, you can stand on the dark clocks all day, and stay in Von Bon all day if you want. Again, straight forward boss. Attack him, kill him, profit. Whenever he flies up in the air, just FJ to a distance so you don't take unnecessary damage. Again, snipe him from a distance in case he bashes you
Vellum (Root Abyss)
Damage Range: XX || 100,000+ || 85,000+
Level Required: 100+ to do the prequest, 130+ to hit at a 100% rate
Level Recommended: As long as you fit the damage range
HP Recommended: 10,000+
Boss HP: 550,000,000
Boss EXP: 2,640,000
PDR Rate: 50%
Solo Difficulty: 5/5
Dual/Party Difficulty: 3/5 - 5/5
Tips: This is the most annoying son of a gun. This annoying snake majig burrows in the ground, meaning you can't attack him as he moves around, and pops up for a brief period until he's about 50% down. Basically you attack when he surfaces. Don't stand on the yellow ring as he surfaces or you'll get knocked back and waste precious DPS, pretty much snipe from a distance again like all other RA bosses. After he's brought down to 50% and below, he'll stand attacking by dropping acid on you, so you'll be trippin' if you stand on it (you take damage as you stand on it). Then he shoots those spirit bombs/kamehamehas at you like you saw in the cutscene during the prequest. Avoid them.
Another strat, would be to stand as close to Vellum as possible, but not touching or staying too close to the yellow rings and just spam Quad Throw. That way you won't get hit by the fireballs since he can't shoot directly under him or behind him, only at an angle away from him. Other than that, self explanatory boss after 1 or 2 go's. The reason the difficulty is capped is because of how he dodges. Even at the listed ranges, it's still fairly difficult to solo since you are dealing reduced damage like Hilla, same goes for all RA bosses. Invincible half the times = no damage being dealt = unproductive solo. Best done with 3-4 people or with a strong dualer.
Von Leon
Damage Range: XX || 40,000+ || 34,000+
DPS Recommended: 1.8m+
Location: Audience Room; Channels 13 and 18 ONLY
Level Required: 120+
Level Recommended: 140+
HP Recommended: 7000+
Boss HP: 550,000,000
Boss EXP: 884,000
PDR Rate: 50% PDR
Solo Difficulty: 4/5 - 5/5
Dual/Party Difficulty: 1/5 - 5/5
Tips: Don't underestimate the 550m HP from him. The main problems is the fact that he absorbs the summons, pot locks and damage reflects. To solo VL, spawn him, and attack him once, then Flash Jump to the left. Wait until he teleports to you, then die. DO NOT click OK to be sent back to the respawn map. Stay there until the server pushes you back to the respawn map automatically (takes about 3-4 minutes AFK). Come back in, then use ONLY Quad Star to attack. Be wary of damage reflection. Don't worry about Von Leon's touch damage since you'll be taking touch damage from the mobs unless he just so happens to hit you right out of the invincibility frame (i-frame) from the mob touch damage.
Arkarium (non-KoC)
Damage Range: XX || 80,000+ || 65,000+ (assuming you have a decent/godly mage)
DPS Recommended: 4.5m+
HP required: 15,000+
Level required: 120+
Level recommended: 170+ & 1 or more mage(s) that deals 5m+ DPS
Boss Level: 170
Arkarium HP- 2,100,000,000
Arkarium EXP- 50,000,000
PDR Rate: 60% PDR
Solo Difficulty: Impossible to all classes but mages
Party Difficulty: 2/5 - 5/5; impossible without a mage that deals 1m+ DPS
Dual Difficulty: 2/5 - 5/5; impossible without a mage that deals 1m+ DPS
Tips: MUST BRING A MAGE for Arkarium for Netherworld Monk (summons). The mage must be able to clear the Netherworld Monks quickly because he will absorb them to heal large chunks of his HP, and they're immune to physical attacks hence the need for a mage. If your mage can't deal enough damage to 1-3 shot them, Arkarium will absorb them and make the battle impossible. Careful for his damage reflect. Dying here will teleport you to a death map with a portal that you can re-enter the battle from.
Note: The monks only have 5 mil HP, which isn't a lot in today's standards. A decent FP can 1 shot them with a full or half combo. Evans can destroy them in a fraction of a second.
GB/Gunboss/Grandpa
Damage Range: 45,000+ || 35,000+ || 28,000+
DPS Recommended: 1m+
Level Suggestion: 150+ (for 96% Bodyguard A, 90% Bodyguard B), 175+ (100% hit rate for all Bodyguards including Grandpa Boss/The Boss)
Location: Nightmarish Last Days
Summoned By/Spawn Time: Dropping Lady Boss's Comb on the treasure chest area (Note: You can simply pick up your comb once this boss is summoned) Available once every 24 hours of first entry
HP Required: 4000+/8000+
Boss HP: 400,000,000- Bodyguard A
Boss HP: 500,000,000- Bodyguard B
Boss HP: 150,000,000- Grandpa/The Boss
Total HP: 1,050,000,000
Boss Exp: 7,137,894- Bodyguard A
Boss Exp: 8,835,567- Bodyguard B
Boss Exp: 2,494,740- Grandpa/The Boss
Total EXP: 18,468,201
PDRate: 50%
Note: All phases of GB can attack again but with a twist. BGA can chain stun much harder than before since Dark Flare NO LONGER DE-AGGROS Bodyguard A. All in all, GB is no longer as feasible a boss to train on unless you have someone to tank all the aggro. But if you have a familiar, you can de-aggro it, but nonetheless, BGA is still very annoying from the constant stuns.
Solo difficulty: 3/5
Party/Dual difficulty: 1/5 (If you have someone to keep it rushed, it'll be a 3-4. Otherwise, if it's just straight attackers, it's a 5)
Chaos Zakum
Damage Range: XX || 70,000+ || 55,000+
DPS Recommended: 2.3m+
Location: Zakum's Altar Ch 11. Note: Zak and CZak both count towards your 2 entrances of the day.
Level Suggested: 150+
HP Required: 6500+
Boss HP:
Arms 1 and 2: 264,000,000 each
Arms 3 and 4: 176,000,000 each
Arms 5 and 6: 220,000,000
Arms 7 and 8: 202,400,000 each
Body 1: 528,000,000
Body 2: 704,000,000
Body 3: 880,000,000
Total HP: 3,836,800,000
Boss Exp:
Arms 1 and 2: 1,612,800 each
Arms 3 and 4: 1,075,200 each
Arms 5 and 6: 1,344,000 each
Arms 7 and 8: 1,236,480 each
Body 1: 0
Body 2: 0
Body 3: 14,000,000
Total EXP: 24,536,960
PDRate: 50%
Note: Make your way around with the arms. The top 2 arms are the seduction arms. The 2nd from the bottom on the left is the dispelling arm. After killing all the arms, move to the RIGHT of the body and continue to attack. Why? Because if Chaos Zakum seduces, you will be forced to move the right. To survive the 10 second duration of seduce, spam press the Quest menu macro (default Q) or Alt+Enter (Windows mode toggle) to lag your client. When lagging, you will not take any damage from Zak at all, making it a legitimate god mode and a legitimate way to survive seduction without Hero's Will or a Bishop healing.
Horntail
Damage Range: XX || 52,000+ || 40,000+
DPS Recommended: 1.5m+ DPS
Level Suggested: 160+
HP required: 8,000+
NOTE: You are no longer required to have an expedition of 5 people or more to go in. You can walk in and solo as 1 person.
Location: Cave of Life
Horntail's Left Head HP: 330,000,000
Horntail's Right Head HP: 330,000,000
Horntail's Head A HP: 330,000,000
Horntail's Head B HP: 490,000,000
Horntail's Head C HP: 330,000,000
Horntail's Left Arm HP: 230,000,000
Horntail's Right Arm HP: 230,000,000
Horntail's Wing HP: 270,000,000
Horntail's Legs HP: 130,000,000
Horntail's Tail HP: 80,000,000
Total HP: 2,750,000,000 including Pre-Heads
Horntail's Left Head EXP: 2,919,609
Horntail's Right Head EXP: 2,919,609
Horntail's Head A EXP:6,951,450
Horntail's Head B EXP: 6,720,000
Horntail's Head C EXP: 6,951,450
Horntail's Left Arm EXP: 4,844,950
Horntail's Right Arm EXP: 4,844,950
Horntail's Wing EXP: 5,573,799
Horntail's Leg EXP: 2,704,983
Horntail's Tail EXP: 1,685,200
Total EXP: 46,089,000 including Pre-Heads
PDR Rate: 40%
Solo difficulty: 3.5/5
Party difficulty: 1/5 (assuming everyone has a decent range)
Dual difficulty: 2/5 (assuming both of you have a slightly above average range)

Solo'd with 60% Boss damage and roughly a 45k range. (Forgot to carry All Cures and didn't snipe across from the left platform to hit the right head to avoid seals and curses)

71k range, max PDR, 30% boss. Solo
Tips: Work clockwise. At the main cave, once you've spawned HT, work from the bottom and around. Kill the legs and tails so you don't accidentally touch them, then work your way around. I personally like to keep an arm for last for the drop timer. If you're not in an expedition of 6 or more ACTIVE members, you have to wait 30 minutes from the spawn time of HT for drops. So if HT's spawn animation finishes at exactly say 58:26, you have to wait until 28:26 before you can kill it for drops. That's if you're looking for drops. Otherwise, just speed right through it.
Chaos Horntail
DPS recommended: 5m+ DPS
HP recommended: 13,000+
Level Required: 110+/160+ (110 to be part of the expedition, 160+ to hit it at a 100% rate)
Level Suggested: 177+ (Reason being is that you want the 20% Boss Damage)
Boss Level: 160
Boss HP:
Chaos Horntail (Pre-Head A) HP- 1,650,000,000
Chaos Horntail (Pre-Head B) HP- 1,650,000,000
Chaos Horntail Head A HP- 1,650,000,000
Chaos Horntail Head B HP- 1,950,000,000
Chaos Horntail Head C HP- 1,650,000,000
Chaos Horntail Left Arm HP- 1,150,000,000
Chaos Horntail Right Arm HP- 1,150,000,000
Chaos Horntail's Wings HP- 1,350,000,000
Chaos Horntail's Body HP- 650,000,000
Chaos Horntail's Tail HP- 450,000,000
Total HP- 13,300,000,000 HP
Boss EXP:
Chaos Horntail (Pre-Head A) EXP- 3,892,812
Chaos Horntail (Pre-Head B) EXP- 3,892,812
Chaos Horntail Head A EXP- 11,122,320
Chaos Horntail Head B EXP- 23,021,176
Chaos Horntail Head C EXP- 11,122,320
Chaos Horntail Left Arm EXP- 7,751,920
Chaos Horntail Right Arm EXP- 7,751,920
Chaos Horntail's Wings EXP- 9,100,080
Chaos Horntail's Body EXP- 4,381,520
Chaos Horntail's Tail EXP- 2,696,320
Total EXP- 84,733,200 EXP
PDR: 50%
Solo Difficulty: 3/5
Dual/Party Difficulty: 1/5

Solo'd CHT in just about 50 minutes clean through. Self-Buffs and 20 attack Halloween Event buff used. 71k range, max PDR, 30% boss. Solo
Notes: Not a difficult boss. The only annoying thing is that he has a ton of HP to sift through. Generally not hard. Just siege it. Same as regular Horntail. Get rid of the tail and body. Just don't touch anything because it's insta-gib if you do unless you have 30k+ HP or capped Avoid. Tail and Body first, work your way around. Nothing new from regular Horntail. The time limit is over 2 hours, so you'll have a bit of leeway. If you can solo regular Horntail in about 20 minutes completely, you should be able to finish CHT in under an hour and a half depending on how often you're seduced and such. I'd recommend Power Elixirs and/or Ginger Ales.
Pink Bean
DPS recommended: 5m+ DPS
HP recommended: 14,000+
Level required: 120+/160+ (120 to be a part of the expedition, 160 required for prequests)
Level recommended: 180+
Boss Level: 180
Boss HP:
Solomon the Wise (Left Statue) HP- 300,000,000 each * 5
Rex the Wise (Right Statue) HP- 300,000,000 each * 4
Hugin (Left Statue) HP- 450,000,000 each * 3
Munin (Right Statue) HP- 450,000,000 each * 2
Ariel (Center Statue) HP- 600,000,000
Pink Bean HP- 2,100,000,000
Total HP: 7,650,000,000
Boss EXP:
Stage 1 - Solomon EXP- 3,000,000
Stage 2 - Solomon + Rex EXP- 3,500,000
Stage 3 - Solomon + Rex + Hugin EXP- 3,000,000
Stage 4 - Solomon + Rex + Hugin + Munin EXP- 3,500,000
Stage 5 - Solomon + Rex + Hugin + Munin + Ariel EXP- 20,000,000
Pink Bean EXP- 62,900,000
Total EXP: 95,900,000
PDR Rate: 60% for all statues; 70% for Pink Bean
Solo Difficulty: 3/5 - 5/5
Party Difficulty: 2/5 - 4/5
Dual Difficulty: 2/5 - 5/5
Tips: Careful for the 1/1's, damage reflection, seduction, and zombify. Overall Pink Bean is just annoying because of all the magic attacks thrown at you. Again, surviving seduction and all just requires you to lag your client. Make sure you have a good amount of pots and All-Cures with you. As long as you don't touch them, you shouldn't have a problem dying with the recommended HP.
Cygnus Empress & Cygnus Knight Chiefs
Damage Range: XX || XX || XX || XX
DPS Recommended: Cap damage + 4 mil DoT + 40.5m Death Star and a lot of luck
HP recommended: XXX,XXX
Level required: 170+
Level recommended: 188+
Boss Levels: 188/188/188/188/188/190/190
Boss HP:
Eckhart/Oz/Hawkeye/Mikhail/Irena HP: 600,000,000 each
Shinsoo HP: 70,000,000
Cygnus Empress HP: 2,100,000,000
Total HP: 5,170,000,000
Boss EXP:
Eckhart/Oz/Hawkeye/Mikhail/Irena EXP: 3,500,000 each
Shinsoo EXP: 0 (No EXP rewarded)
Cygnus Empress EXP: 204,000,000
Total EXP: 221,500,000
PDR Rate: 50% for Chiefs, 70% for Shinsoo & Cygnus Empress
Solo Difficulty: 5/5
Party Difficulty: 1/5 - 3/5
Dual Difficulty: 2/5 - 4/5
Tips: Zombify, seduction, damage reflection, potential lock, potion lock (the main boss map itself has a potion lock), doom, and mass damage (especially Tornado). You name it, she has it. THE MOST annoying boss in our arsenal at the moment until Chaos PB and Empress are released. Mass damage, mass debuffs, mass magic attacks/skills. Be EXTREMELY careful with your HP. Possible but impractical solo.
Note that for every party member in the map, you gain 50% EXP PER player.
Pretty standard. The usual training spot for 110-160. Glitched maps would be best where you'd have faster respawns, but nonetheless, still better exp than training outside up until about 150-160 when you can swap out for Temple of Time mobs/questline or Drill Hall in Stronghold.
GateKeeper Crocky
Level 115, 7,400,000 HP, 48,376 EXP
Reindeer
Level 118, 8,700,000 HP, 48,954 EXP
Blood Reindeer
Level 120, 9,200,000 HP, 50,629 EXP
Bearwolf
Level 122, 9,600,000 HP, 52,546 EXP
Grey Vulture
Level 125, 10,500,000 HP, 54,642 EXP
Blood GateKeeper Crocky
Level 125, 9,500,000 HP, 205,993 EXP
Castle Golem
Level 127, 12,500,000 HP, 58,285 EXP
Van Leon
LV: 129, 550,000,000 HP, 884,000 EXP
Note: Don't take his 550m HP lightly. His Weapon and Magic attack are pretty significant, and he does have a few tricks up his sleeve, so don't assume that if you can solo GB or Zakum, that you can solo him just as easily. He does have an insane arsenal of abilities that can be a real pain unless you have him pinned down hard.
Bains - Highly Recommended Mildly Crowded
Level 136, HP 165,000, EXP 2823 Zipangu: Armory
Temple of Time - Highly Recommended Slight to Extremely Crowded
Memory Monk, Level 142, HP 195,000, EXP 3900
Memory Monk Trainee, Level 144, HP 205,000, EXP 4066
Memory Guardian, Level 146, HP 215,000, EXP 4231
Chief Memory Guardian, Level 148, HP 225,000, EXP 4393
Qualm Monk, Level 151, HP 240,000, EXP 4633
Qualm Monk Trainee, Level 153, HP 260,000, EXP 4975
Qualm Guardian, Level 155, HP 280,000, EXP 5312
Chief Qualm Guardian, Level 157, HP 280,000, EXP 5646
Oblivion Monk, Level 160, HP 330,000, EXP 6139
Oblivion Monk Trainee, Level 162, HP 350,000, EXP 6463
Oblivion Guardian, Level 164, HP 370,000, EXP 6783
Chief Oblivion Guardian, Level 166, HP 390,000, EXP 7099
Dark Ereve
Mutant Tino, Level 163, HP 360,000, EXP 6624
Mutant Tiru, Level 165, HP 380,000, EXP 6942
Mutant Tiguru, Level 167, HP 400,000, EXP 7256
Henesys Ruins
Mutant Snail, Level 162, HP 350,000, EXP 6463
Mutant Orange Mushroom, Level 164, HP 370,000, EXP 6783
Mutant Slime, Level 166, HP 390,000, EXP 7099
Mutant Ribbon Pig, Level 168, HP 410,000, EXP 7412
Note: Stronghold is a MAJOR potburn. Touch damage, magic damage, all of that adds up. Be prepared to be potting every other second because you'll be taking damage every time you're out of your iFrame. The only exception would be the spirits in Hallowed Grounds. I would recommend AT LEAST having 10k base HP before attempting. That would allow you to tank 2 hits, giving you a safety of 1 hit rather than running around with 7k HP which would mean you'd be dead if you pot lagged.
Again, pretty standard training spot after Temple of Time or LHC. Impractical to solo as an NL unless you're 2-3 shotting them.
Official Knights
Official Knight A, Level 168, HP 20,500,000, EXP 88,243
Official Knight B, Level 170, HP 21,500,000, EXP 91,290
Official Knight C, Level 172, HP 22,500,000, EXP 95,571
Official Knight D, Level 174, HP 23,500,000, EXP 99,186
Official Knight E, Level 176, HP 24,500,000, EXP 102,757
Advanced Knights
Advanced Knight A, Level 177, HP 25,000,000, EXP 105,481
Advanced Knight B, Level 179, HP 26,000,000, EXP 108,043
Advanced Knight C, Level 180, HP 26,500,000, EXP 109,786
Advanced Knight D, Level 182, HP 28,500,000, EXP 117,271
Advanced Knight E, Level 184, HP 30,500,000, EXP 124,671
Level 10: Lucky Seven +4(4)
Level 11: Lucky Seven +3(7)
Level 12: Lucky Seven +3(10)
Level 13: Lucky Seven +3(13)
Level 14: Lucky Seven +3(16)
Level 15: Lucky Seven +3(19)
Level 16: Lucky Seven +3(MAX) Haste +2(2)
Level 17: Haste +3(5)
Level 18: Haste +3(8)
Level 19: Haste +3(11)
Level 20: Haste +3(14)
Level 21: Haste +3(17)
Level 22: Haste +3(MAX)
Level 23: Dark Sight +3(3)
Level 24: Dark Sight +3(6)
Level 25: Dark Sight +3(9)
Level 26: Dark Sight +1(MAX) Nimble Body +2(2)
Level 27: Nimble Body +3(5)
Level 28: Nimble body +3(8)
Level 29: Nimble body +2(MAX) Double Stab +1(1)
Level 30: Double Stab +3(4)
Final Build
Lucky Seven MAX
Haste MAX
Dark Sight MAX
Nimble Body MAX
Double Stab 4
Level 30: Shuriken Burst +1(1) Gust Charm +1(1) Physical Training +2(2)
Level 31: Physical Training +3(MAX)
Level 32: Claw Mastery +3(3)
Level 33: Claw Mastery +2(5) Claw Booster +1(1)
Level 34: Claw Booster +3(4)
Level 35: Claw Booster +3(7)
Level 36: Claw Booster +3(MAX)
Level 37: Critical Throw +3(3)
Level 38: Critical Throw +3(6)
Level 39: Critical Throw +3(9)
Level 40: Critical Throw +3(12)
Level 41: Critical Throw +3(15)
Level 42: Critical Throw +3(18)
Level 43: Critical Throw +3(21)
Level 44: Critical Throw +3(24)
Level 45: Critical Throw +3(27)
Level 46: Critical Throw +3(MAX)
Level 47: Claw Mastery +3(8)
Level 48: Claw Mastery +2(MAX) Flash Jump +1(1)
Level 49: Flash Jump +3(4)
Level 50: Flash Jump +1(MAX) Shuriken Burst +2(3)
Level 51: Shuriken Burst +3(6)
Level 52: Shuriken Burst +3(9)
Level 53: Shuriken Burst +3(12)
Level 54: Shuriken Burst +3(15)
Level 55: Shuriken Burst +3(18)
Level 56: Shuriken Burst +2(MAX) Wind Talisman +1(1)
Level 57: Gust Charm +3(4)
Level 58: Gust Charm +3(7)
Level 59: Gust Charm +3(10)
Level 60: Gust Charm +3(13)
Final Build
Physical Training MAX
Claw Booster MAX
Critical Throw MAX
Claw Mastery MAX
Flash Jump MAX
Shurken Burst MAX
Gust Charm 13
Level 60: Triple Throw +1(1) Shade Splitter +1(1) Venom +1(1) Shadow Stars +1(1)
Level 61: Shadow Stars +3(4)
Level 62: Shadow Stars +3(7)
Level 63: Shadow Stars +3(MAX)
Level 64: Shadow Partner +3(3)
Level 65: Shadow Partner +3(6)
Level 66: Shadow Partner +3(9)
Level 67: Shadow Partner +3(12)
Level 68: Shadow Partner +3(15)
Level 69: Shadow Partner +3(18)
Level 70: Shadow Partner +2(MAX) Adrenaline +1(1)
Level 71: Adrenaline +3(4)
Level 72: Adrenaline +3(7)
Level 73: Adrenaline +3(MAX)
Level 74: Enveloping Darkness +3()
Level 75: Radical Darkness +3(6)
Level 76: Radical Darkness +3(9)
Level 77: Radical Darkness +1(MAX), Expert Throwing Star Handling +2 (2)
Level 78: Expert Throwing Star Handling +3(5)
Level 79: Expert Throwing Star Handling +3(8)
Level 80: Expert Throwing Star Handling +2(MAX), Shade Splitter +1(1)
Level 81: Shade Splitter +3(4)
Level 82: Shade Splitter +3(7)
Level 83: Shade Splitter +3(10)
Level 84: Shade Splitter +3(13)
Level 85: Shade Splitter +3(16)
Level 86: Shade Splitter +3(19)
Level 87: Shade Splitter +1(MAX) Venom +2(3)
Level 88: Venom +3(6)
Level 89: Venom +3(9)
Level 90: Venom +1(MAX) Dark Flare +2(2)
Level 91: Dark Flare +3(5)
Level 92: Dark Flare +3(8)
Level 93: Dark Flare +2(MAX), Gust Charm + 1 (14)
Level 94: Gust Charm +3(17)
Level 95: Gust Charm +3(MAX)
Level 96-100: Anything
Final Build
Shadow Stars MAX
Shadow Partner MAX
Adrenaline MAX
Radical Darkness MAX
Expert Throwing Star Handling MAX
Shade Splitter MAX
Venom MAX
Dark Flare MAX
Triple Throw 1+
Shadow Web 1+
Gust Charm MAX
You get Quad Throw in 4th job anyways, so maxing Triple Throw wouldn't exactly be practical. The 19 points that you put into it isn't a huge damage factor, chances are, you probably won't even see the difference. Maxing out Gust Charm is optional, you might or might not use it, I've yet to use Gust Charm post 4th job, not even at LHC. The rest of the points after maxing Dark Flare at 93 is up to you where you put them.
Level 100: 1 Quadruple Throw (1), 1 Fatal Venom (1), 1 Claw Expert (1)
Level 101: 1 Sudden Raid (1), 1 Purge Area (1), 1 Shadow Shifter (1)
Level 102: 1 Taunt (1), 2 Fatal Venom (3)
Level 103: 3 Fatal Venom (6)
Level 104: 3 Claw Expert (4)
Level 105: 3 Claw Expert (7)
Level 106: 3 Claw Expert (10)
Level 107: 3 Claw Expert (13)
Level 108: 3 Claw Expert (16)
Level 109: 3 Claw Expert (19)
Level 110: 3 Claw Expert (22)
Level 111: 3 Claw Expert (25)
Level 112: 3 Claw Expert (28)
Level 113: 2 Claw Expert (Max 30), 1 Dark Harmony (1)
Level 114: 3 Dark Harmony (4)
Level 115: 3 Dark Harmony (7)
Level 116: 3 Dark Harmony (10)
Level 117: 3 Dark Harmony (13)
Level 118: 3 Dark Harmony (16)
Level 119: 3 Dark Harmony (19)
Level 120: 3 Dark Harmony (22)
Level 121: 3 Dark Harmony (25)
Level 122: 3 Dark Harmony (28)
Level 123: 2 Dark Harmony (Max 30), 1 Quadruple Throw (2)
Level 124: 3 Quadruple Throw (5)
Level 125: 3 Quadruple Throw (8)
Level 126: 3 Quadruple Throw (11)
Level 127: 3 Quadruple Throw (14)
Level 128: 3 Quadruple Throw (17)
Level 129: 3 Quadruple Throw (20)
Level 130: 3 Quadruple Throw (23)
Level 131: 3 Quadruple Throw (26)
Level 132: 3 Quadruple Throw (29)
Level 133: 1 Quadruple Throw (Max 30), 2 Shadow Shifter (3)
Level 134: 3 Shadow Shifter (6)
Level 135: 3 Shadow Shifter (9)
Level 136: 3 Shadow Shifter (12)
Level 137: 3 Shadow Shifter (15)
Level 138: 3 Shadow Shifter (18)
Level 139: 3 Shadow Shifter (21)
Level 140: 3 Shadow Shifter (24)
Level 141: 3 Shadow Shifter (27)
Level 142: 3 Shadow Shifter (Max 30)
Level 143: 3 Maple Warrior (3)
Level 144: 3 Maple Warrior (6)
Level 145: 3 Maple Warrior (9)
Level 146: 3 Maple Warrior (12)
Level 147: 3 Maple Warrior (15)
Level 148: 3 Maple Warrior (18)
Level 149: 3 Maple Warrior (21)
Level 150: 3 Maple Warrior (24)
Level 151: 3 Maple Warrior (27)
Level 152: 3 Maple Warrior (Max 30)
Level 153: 3 Hero's Will (3)
Level 154: 2 Hero's Will (Max 5)
Level 155: 3 Fatal Venom (9)
Level 155: 1 Fatal Venom (10)
This should be the general build. You can substitute it however you like from Level 143 and on. Maple Warrior isn't a must at 143. It's just for solo purposes. You can use that time to max Fatal/Toxic Venom if you would like for bonus DPS. But in the end, you'll have tons of SP left over.
END OF BUILD (In no particular order)
Max Quadruple Star
Max Dark Harmony
Max Star Expert
Max Purge Area
Max Maple Warrior
Max Hero's Will
Max Fatal Venom
Max Shadow Shifter
Max Taunt
Max Sudden Raid
To be honest, I'd say Nightlord Hyper Skills are the most lackluster set of Hyper Skills. None of them really stands out at all. I mean an extra bit of damage is nice and all, but they focused 3 Hyper Passives around Purge Area (Frailty Curse), which is a waste and could be better spent on buffing something else to be frank. Actives are lackluster as well. Ultimates don't exactly go well with the speed of Nightlords, and wasting an active on buffing DoTs from Venom is a waste, and could've been made a passive instead. Not the best of Hyper skills.
Generic Stat Hyper Skills
Hyper Physical Guard: Passively increase your physical defense by 500. [required level: 165]
Hyper Magical Guard: Passively increase your magical defense by 500. [required level: 174]
Hyper Movement: Passively increase your speed by 10. [required level: 152]
Hyper Jump: Passively increase your jump by 10. [required level: 146]
Hyper Accuracy: Passively increase your accuracy by 20%. [required level: 158]
Hyper Critical Rate: Passively increase your critical rate by 10%. [required level: 198]
Hyper Dexterity: Passively increase your DEX by 50. [required level: 140]
Hyper Intelligence: Passively increase your INT by 50. [required level: 140]
Hyper Luck: Passively increase your LUK by 50. [required level: 140]
Hyper Strength: Passively increase your STR by 50. [required level: 140]
Hyper Max Heart Point: Passively increase your HP by 15%. [required level: 192]
Hyper Max Magic Point: Passively increase your MP by 15%. [required level: 186]
Hyper Max Demon Force: Passively increase your DF by 50. [required level: 180]
Nightlord Specific Passive Hyper Skills
Shade Split - Reinforce: Shade Split's damage is increased by 20%. [required level: 143]
Shade Split - Extra Target: Shade Split's number of monsters hit is increased by 2. [required level: 162]
Shade Split - Bonus Attack: Shade Split's attack count is increased by 1. [required level: 183]
Purge Area - Enhance: Purge Area's attack and defense reduction is increased by 10. [required level: 149]
Purge Area - Slow: Purge Area's slow effect is increased by 10. [required level: 168]
Purge Area - Cooltime Reduce: Purge Area's cooldown is decreased by 50%. [required level: 189]
Quadruple Throw - Reinforce: Quadruple Throw's damage is increased by 20%. [required level: 155]
Quadruple Throw - Boss Killer: Quadruple Throw's damage to bosses is increased by 20%. [required level: 177]
Quadruple Throw - Bonus Attack: Quadruple Throw's attack count is increased by 1. [required level: 195]
Nightlord Specific Active Hyper Skills
Bleeding Toxin: For 30 seconds, your weapon has a 100% chance to inflict a deadly poison that causes bleeding in your enemies, dealing 190% damage every second for 8 seconds. There is a cooldown of 90 seconds. [required level: 150]
Death Star: Summon four giant stars that are combined into one, raining stars down on up to 8 enemies around you for 250% damage 10 times. There is a cooldown of 8 seconds. The maximum damage for this skill is 3,000,000.
Epic Adventure: A buff that gives the legendary Adventurers of the Maple World 10% increased damage and the ability to pass the damage cap by 50,000 for 60 seconds. There is a cooldown of 120 seconds. [required level: 200]
Pretty standard build.
1 point into Hyper Luck (obvious)
1 point into Hyper Max Health for the slight HP buff and survivability.
1 point into Quadruple Throw Reinforce for extra DPS
1 point into Quadruple Throw Bonus Attack for an extra star. Quintuple Throw.
These would be your musts. The 20% bonus boss damage with Quintuple Throw is optional. It's not that great since it is multiplicative and not additive anymore, so it's up to you. Extra bit of damage is always nice. Obviously put all the points into your active whenever possible since you get 3 and there are only 3. Death Star is really meh. I mean it's great that it's a nice AoE and such, and the damage is decent, but it's only great for clearing out summons from bosses. No real DPS behind it. 8 seconds CD, it's semi-spammable, but I'd rather stick with QT and SS.
The rest of the points are up to you. The passives don't really benefit you much outside of Health, LUK and Mana. DEX gives you a slight damage boost, but nothing to go ham on. Everything else is pretty much just meh. The passive points are up to you. Shade Split being a primary AoE skill, you can opt for bonus attack and reinforce. Extra Target isn't really necessary since even in HoH, you'd be stacking AoEs with someone else so all the mobs are covered, you can go for that if you Shade Split spam.
Frailty Curse Hypers are just straight up useless. -10% ATK/DEF. Not much difference to be honest. It'll shave off a few hundred damage. You can shave that off by putting your points into the DEF and M.DEF hypers. Slow effect increased by 10. What? Just replace this with power stance please..... Frailty Curse CDR. We don't use this skill anyways, why devote 3 slots to it?
There's no longer a need for secondary stats Post-Tempest update, everything requires strictly levels and LUK, no DEX.
Remember that damage is not always king. It's about having fun, exploring, making friends, and maybe even new enemies (not really). Don't always worry about your damage.
Remember that no matter how much money you spend on getting the best possible items, there will always be one person who can get better, and this goes on and on, so why waste your efforts and money getting godly, when you're fine just the way you are.
This is a very basic and very simple Skill build for any conventional Assassin, Hermit and Nightlord.
This is NOT a mandated build, this is just a suggested build.
1st Job:
LVL 10 � 1 Lucky Seven
LVL 11 � 3 Nimble Body
LVL 12 to 13 � 5 Keen Eyes (MAXED)
LVL 13 to 19 � 19 Lucky Seven (MAXED)
LVL 20 � 3 Disorder
LVL 21 to 24 � 10 Dark Sight (MAXED)
LVL 24 to 26 � 7 Disorder (MAXED)
LVL 26 to 30 � 13 Nimble Body
2nd Job:
LVL 30 to 32 � 5 Claw Mastery
LVL 32 to 33 � 5 Claw Booster
LVL 34 to 43 � 30 Critical Throw (MAXED)
LVL 44 to 48 � 15 Claw Mastery (MAXED)
LVL 49 to 55 � 20 Haste (MAXED)
LVL 55 to 56 � 2 Claw Booster
LVL 56 to 62 � 20 Drain (MAXED)
LVL 63 to 69 � 20 Shadow Resistance (MAXED)
LVL 69 to 70 � 4 Claw Booster
3rd Job:
LVL 70 to 72 � 5 Avenger/1 Shadow Partner
LVL 72 � 1 Flash Jump
LVL 72 to 77 � 15 Avenger (MAXED)
LVL 77 to 84 � 20 Shadow Partner (MAXED)
LVL 84 to 90 � 20 Dark Flare (MAXED)
LVL 91 to 97 � 19 Flash Jump (MAXED)
LVL 97 to 103 � 20 Meso Up (MAXED)
LVL 104 to 110 � 20 Alchemist (MAXED)
LVL 110 to 117 � 20 Shadow Web (MAXED)
LVL 117 to 120 � Max out your remaining 2nd job skills, and the remaining points go into Shadow Meso or whatever you like
4th Job: (Grinding)
LVL 120 � 1 Venom
LVL 120 � 1 Shadow Star
LVL 120 � 1 Triple Throw
LVL 121 to 122 � 5 Shadow Star
LVL 122 to 125 � 10 Experienced Star (MAXED)
LVL 126 to 129 � 10 Shadow Shifter
LVL 129 to 139 � 30 Taunt (MAXED)
LVL 139 to 148 � 29 Triple Throw (MAXED)
LVL 149 to 157 � 25 Shadow Star (MAXED)
LVL 157 to 167 � 30 Venomous Star (MAXED)
LVL 167 to 173 � 20 Shadow Shifter (MAXED)
LVL 174 to 180 � 20 Maple Warrior
LVL 180 to 190 � 29 Ninja Storm (MAXED)
LVL 190 � 2 Awakening
LVL 191 to 200 � 30 Ninja Ambush (MAXED)
4th job(Bossing)
LVL 120 � 1 Venom
LVL 120 � 1 Shadow Star
LVL 120 � 1 Triple Throw
LVL 121-127 - 19 Triple Throw [MAXED]
LVL 127-137 - 30 Shadow Shifter [MAXED]
LVL 137-139 - 9 Shadow Stars
LVL 140-146 - 19 Maple Warrior, 2 Shadow Stars
LVL 146-156 - 29 Venom [MAXED]
This is only a common/suggested build. Manipulate this where ever you wish
This is just theoretical. This all depends on how you build up upon this and funding.
Most DEXless choose the path of a true DEXless, meaning only LUK equips and non-DEX requiring weapons and items.
This filters into the follow:
Helm- Any of the ones listed above
Earrings- Any of the ones listed above
Accessories(Face, Eyes, Belt)- Any of the ones listed above
Overall/Top/bottom- LUK Bathrobe or Sauna Robes, OR a common top scrolled with LUK, a common pants scrolled with LUK or DEX
Gloves- Stormcaster Gloves and WGs
Shoes- Facestompers, Socks, Violet Snowshoes, Yellow Snowshoes
Cape- Any of the capes listed above
Pendant- Any of the ones listed above
Weapon- Maple Skanda, Unwelcome Guest/VIP Claw, Night Raven's Claw
This is your general DEXless build.
The difference between a DEXless and LowDEX is the base DEX.
DEXless is 25, LowDEX is 50-100. If you are a LowDEX following this guide, you may or may not need as much of the DEX from some of these items, meaning you can substitute some of these items for other items so not to have more than enough DEX required or needed to wear your equips.
But for those that want to be a DEXless and still wear DEX requiring items, this should be what your equip set should look like:
25 base DEX
Chaos Zakum Helmet/Targa Helmet/Scarlion Helmet- Clean or scrolled with DEX (Generally 30+DEX)
Earrings- whether they are scrolled with DEX or not, they will provide you with a LUK potential, we'll say 3 from Blue Rex
Face/Eye/Belt accessories- Scrolled with DEX is optional, but we'll say a total of 7
Pendant- Horntail or Chaos Horntail Necklace suggested. In terms of formulas, we will provide an egg'd once HTP and an egg'd Twice CHTP
Rings- Evolving Ring, Zombie Rings, Resistance Rings, Lilin's Rings. For the sake of simplicity, we'll say we get 8 DEX from Rings alone
Shoes- Clean or scrolled, depending on which shoes you buy, but most people leave Violet snowshoes clean, but for our sake, we'll say 7DEX Violet snowshoes
Top- Scrolled with LUK (Suggest 20+) and may include a few DEX, which we'll say is 2DEX
Pants- Scrolled with DEX (mandatory) with 20+, we'll say 22 in this case
Medal- Master Adventurer 2DEX
Shoulder (if applicable) we won't include any stats here
HTP build: 25 +30 + 3 + 7 + 22 + 8 + 7 + 2 = 106. This does not include possible DEX from cape if applicable and DEX from pants(requires 120+ to wear).
This means you will have to pull DEX from other sources such as Cape, more from shoes, more from Helm, more from Earrings, etc, you get my point.
CHTP build: 25 + 30 + 3 + 7 + 40 + 8 +7 +2 = 122 without including Pants and top. So with our theoretical 24DEX from pants and top, we have 146 DEX.
Again, you can also pull DEX from other sources similar to the HTP build.
Also note that %All potentials will help you through this ordeal
LowDEX
Your equip build is similar to the DEXless DEX-Claw equip build, with the exception of the amount of DEX you will need to rack up, which depends on your base DEX.
For all you that have 100+ DEX, I salute you for your perseverance in getting to the higher levels, and taking all the flames from those criticizing your low damage.
You have my respect.
Your equip build is EXTREMELY simple. We will illustrate the case of a 100 base DEX, adjust the amount of DEX on items needed by reflecting it on your base DEX.
100 base DEX
Chaos Zakum Helmet- 20DEX
Rex Earrings- 3DEX
Face/Eye/Belt Accessories if applicable
Top scrolled with 20+LUK suggested, but any is fine, Bottom scrolled with 10-15DEX (fairly cheap and well worth the investment) We'll say 10
OR
Overall: Any of the overalls listed above scrolled with LUK.
Any of the shoes listed above scrolled with DEX. We'll say 7
Any of the gloves listed above scrolled with ATK.
Any of the capes above scrolled with LUK or DEX
Pendant: Any of the pendants listed above, but a Mark of Narcain is highly recommended because of it's 10 attack and its cost efficiency. 5 DEX
Master Adventurer Medal: 2DEX
100 base + 20 + 3 + 10 + 5 + 7 + 2= 144 DEX. If you chose Thief Gloves, we'll throw in 5DEX, making it 149.
Got glasses? We'll throw in another DEX, making your grand total 150DEX. Nice, you now have enough for a Dragon Sleve.
You want a Lampion you say? Well, you can always scroll your other items with DEX. Another great way to get more DEX, is applying 10-12 Helmet DEX 100%s on your Chaos Zakum Helmet. It may not be the fanciest of all helmets, but the 30DEX helps a lot as well as it's 10%HP.
Upgrades and substitutes here and there are all up to you.
Credits go to sources accordingly.
Major credits to BasilMarket and the community.
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