• Auction
MapleStory
40k Pics 12k Videos
MapleStory 2
55 Pics 23 Videos
Mobile Games
1 Pic
Art, Anime & Manga
28 Pics 8 Videos
L.o.L., Minecraft, Pokemon, +
24 Pics 24 Videos
Nexon
7 Pics 4 Videos
Sony PS3 & PS4
1 Pic 7 Videos
Xbox 360 & One
2 Pics 8 Videos
MapleStory guides, forums, screens, videos, auctions and new friends await! Signup or login
MapleStory Guide: Bandit Training Guide
Comments: 0, Likes: 1
Author
Guide Details
Likes: 1
Recent Updates
BasilMarket Contributors
Latest Update (6/14/10): Made guide tofu-tag compatible, removed a bunch of outdated training spots, and added the Haunted House Chimneys, Pyramid PQ, and CPQ2.

Welcome to my thief training guide- for bandits! Here you can find all of the bandit training advice you’ll ever need… as long as you’re under level 80. XD

Table of Contents


Deciphering the Code
Level 10+ Training Spots
Level 20+ Training Spots
Level 30+ Training Spots
Level 40+ Training Spots
Level 50+ Training Spots
Level 60+ Training Spots
Level 70+ Training Spots

Deciphering the Code


Before we get to the training spots, it would probably be beneficial for you to know how to interpret this thief training guide. So here’s a handy cross-section that describes every part of each section:

Title: The title of each section holds the map name of the training spot and the recommended levels to train there. Though there are a wide variety of bandits, I based the level range mainly on semi-funded regular-dex bandits. Super-funded and dexless bandits can skip a few levels ahead of the range; unfunded regular-dex bandits may want to wait behind.
Monsters: This part tells you what monsters in the map so you can look them up on Hidden-Street to see if you can kill them.
Description: The description is the part that really matters. If you can only read one thing in each section, read this. This tells you what’s good about the map, what’s bad, how to train there, etc.
Crowds: This rating tells you how many people are normally training in the map per world. It’s pretty difficult to find an empty channel for a training spot with a “high” rating. You shouldn’t have much of a problem finding a channel for a map with a “moderate” rating. “Low” means very few people train in this map, and it’s possible for you to never see a person training in a “very low” map.
Exp: The Exp rating tells you the amount of exp you’ll probably get from a certain map. Ten out of ten is the highest and one out of ten is the lowest.
Money Gain: This rating tells you the amount of money gain you can expect from training in the described map, It ranges from “high” to “negative” (negative means you’ll be losing money).

Henesyes Hunting Ground I (Level 10-18)


Monsters: Red snails, blue snails, shrooms, pigs
Description:
Henesyes Hunting Ground I is very crowded, so you probably shouldn’t train here if you reside in a big server (Scania, Bera, Windia, Broa). Anyways, stay on the lower two levels of the Hunting Ground from levels 10-14. You can try training at the third level from level 14-18, but by then it’ll probably be better just to go straight to the top level, which is filled with pigs. It’s a relatively good alternative to Pig Beach, since it’s much closer to town than the beach and the spawn’s about as good.
Crowds: High
Exp: 8/10
Money Gain: High
http://global.hidden-street.net/maps/vihenesyswest.php

Henesyes PQ (Level 10-20)


Level Limit: 10+
Description:
If you don’t know how to do the Henesyes Party Quest, refer to this guide: http://global.hidden-street.net/pquest/henesys Because you’re no use in HPQ until level 20 or so (when the exp gets lousy), you’ll probably be doing either Lure or Smuggle PQ most of the time. In Lure PQ, summon the bunny and have a warrior in your party slash blast all the monsters approaching the bunny with a low-attack weapon. The attack will lure away the monsters, but not kill them. Since there’s a limit to the amount of monsters in the map at one time, nothing will spawn as long as the warrior keeps using slash blast. This type of PQ is advantageous for low-level characters, since they can sit on their butts and do nothing the whole time. Smuggle PQ is against the ToS, so I can’t tell you how that works. Both types of HPQ give great experience and are excellent alternatives to training. Unfortunately, it’s really hard to enter HPQ in most worlds and even harder to get into a good party.
Entrance Difficulty: High
Exp: 8/10
Money Gain: Nonexistant (unless you enter the bonus stage, which isn’t recommended)

Dungeon, Southern Forest I, II(Level 10-16)


Monsters: Slimes
Description:
These two maps, better known as slime trees, are awesome. Awesome spawn, awesome exp. You HAVE to go here. The slimes tend to gather in mobs at the top and bottom of the maps, so they’re usually pretty easy to reach with your dagger.
Crowds: Moderate
Exp: 10/10
Money Gain: Moderate

Pig Beach (Level 16-20)


Monsters: Pig, Ribbon Pig, Iron Pig
Description:
Pig Beach is extremely good exp at lower levels, if you can afford to train there. At level 18, the exp will start to slow down, but it’ll still be the best place available for a while. The map is relatively flat, so if you can find a channel (Pig Beach is sometimes crowded) training here shouldn’t be very hard. Just kill everything in your path. If you can't afford enough pots to take the beating of the pigs, let someone else take over the main part of the map and just train on the upper right hand platform. The spawn there is also good, but less harsh than the rest of Pig Beach. Make sure to watch out for the iron pig that spawns here every hour. Personally, I would rather go to Pig Farm.
Crowds: High
Exp: 9/10
Money Gain: Low

Caution Falling Down/North Construction Site (Level 18-23)


Monsters: Octopus, Blue Mushroom
Description:
Caution Falling Down and the Kerning City North Construction Site are parts of the massive influx of hidden-streets released in Patch 0.49. The two sister maps have an extremely good spawn of Octopuses and Blue Mushrooms, which are usually very rare monsters. This means it’s both a good training spot AND a great place to pick up on quests. Caution Falling Down is sometimes crowded, but if you can’t find a spot there you can go to Northern Construction Site, which is less popular. Both platforms are relatively small, so it shouldn’t take too much effort to train here, even with double stab.
Crowds: Moderate(Caution Falling Down)/Low (Northern Construction Site)
Exp: 9/10
Money Gain: Moderate

Dungeon, Southern Forest III, IV (Level 20-25)


Monsters:Bubbling (Tree

4), Green Mushroom (Tree #3)

Description:
These two tree dungeons are basically higher-level copies of the Slime Tree. They have great spawn, therefore yielding great exp. I personally recommend going to Tree

3 because Green Mushrooms can’t jump, unlike Bubblings.

Crowds:Low
Exp: 9/10
Money Gain:Moderate

Outside East Entrance of Ariant (Level 23-30)


Monsters: Desert Rabbit (F), Desert Rabbit (M)
Description:
Outside East Entrance of Ariant is mostly flat and has good spawn, even though it’s really big. The map is right next to Ariant (hence the name), so refilling your potions is easy. You can start training here once you can 1-hit KO a Desert Rabbit (F) 100% of the time.
Crowds: Very low
Exp: 8/10
Money Gain: Moderate

Kerning PQ (Level 23-30)


Level Limit: 21-30
Description:
Kerning PQ is a great way to gain mesos (I made my first 5 mil from here) and is pretty good exp if your leader is a godly clicker. The PQ is pretty crowded in most worlds, so entering may prove difficult for some. If you can’t enter within 3-4 tries, I suggest you stop trying. Assassins can usually start PQing at level 23-25; less if you’re dexless. Guide: http://global.hidden-street.net/pquest/kerning-city
Entrance Difficulty: Moderate
Exp: 7/10 (but those are some niceee rewards)
Money Gain: High

Cave of Mushrooms (level 25-35)


Monsters: Zombie Mushroom, Horned Mushroom
Description:
This mini-dungeon is located at the bottom of Ant Tunnel II, and is a great alternative to Ant Tunnel I. The map involves more climbing than Ant Tunnel I, which may hinder your training, but it’s also a LOT less crowded. Most of the monsters spawn at or jump to the bottom floor.
Crowds: Very low
Exp: 10/10
Money Gain: Moderate

Ant Tunnel I (Level 26-35)


Monsters: Horned Mushroom, Zombie Mushrooms
Description:
Since this place is crowded in most servers, finding a channel may be hard. Zombie mushrooms and horned mushrooms have better Hp:exp ratios than boars, so this place is very good exp for those who can’t 1-hit KO boars 100% of the time yet. Though the bottom level gives the best exp, it’s the most crowded part of the map and is full of Ksers. Since bandits are ridiculously easy to KS, I suggest you start at one of the higher levels, eventually working your way down to the bottom. The spawn here is really bad when there are fewer than 3 people per map, so Maplers in less crowded servers should go to the Cave of Mushrooms.
Crowds:High
Exp: 9/10
Money Gain: Moderate

Perion Excavation Site III (Level 25-40)


Monsters: Rocky Mask, Wooden Mask
Description:
Once you start 2-hit KOing Wooden Masks 100% of the time, Excavation Site III will be an awesome training spot for many levels. In the beginning, training here will be expensive, but once you can 1-hit KO the masks, things get much easier. To train, I suggest circulating in a circle to maintain the map; the upper platforms start hogging all the spawn if you only train on the lowest level (the one with the best spawn).
Crowds: Low
Exp: 9/10
Money Gain: Low

Land of the Wild Boar II (Level 25-40)


Monsters: Wild Boar, Dark Axe Stumps, Axe Stumps
Description:
Though the spawn here isn’t as good as that of the Land of the Wild Boar, there are no Jr. Boogies here and the map is smaller. Once you can 1-hit KO these 100% of the time the exp will be about as good as its bigger, Boogie-infested counterpart. The map is easy to train at because of the small platforms, though boars move really fast. To maintain the spawn, move along the map in a clockwise motion
Crowds: Low
Exp: 8/10
Money Gain: Moderate

Sahel 3 (level 28-43)


Monsters: Sand Rat, Scorpion
Description:
This map has one large, flat floor of Sand Rats and several platforms that you can rest on. Since the spawn here is extremely fast, the exp is great, as long as you can 1-hit KO the Sand Rats.
Crowds: Moderate
Exp: 10/10
Money Gain: Moderate

Monster Carnival PQ (level 30-45)


Level Limit: 30-50
Description:
Carnival PQ is awesome. Seriously. The PQ is party-verse-party, and there are six party rooms. That means you can fit 12 parties per channel. This makes Carnival PQ much, much easier to enter than Ludi PQ, the only other PQ option at your level. If you win, you usually get 20-30k exp, and if you lose, you usually get 5-10k exp. If you get lucky, you can easily get 50%+ an hour here. The exp is especially good if you can organize a trade win, where teams take turns winning the PQ. Even better are free wins, where you get a friend or another account of yours to organize a team that will purposely lose to your team. Plus, Carnival PQ monsters drop Maple coins, which you can exchange for level 30-50 weapons. So if you're poor, this PQ will serve as an easy way to get the weapons you need without paying. If you're not poor, you can still NPC the weapons you get, especially Gepharts (the weapons that give the most mesos for the least amount of Maple coins). A short guide on CPQ.
Entrance Difficulty: Low
Exp: 10/10
Money Gain: High

Purple Plains (Level 30-50)


Monsters: Sakura Cellions, Wooden Stumps
Description:
Before Leprechauns, this was THE money-making place. The Sakura Cellions of Purple Plains drop huge amounts of cash and have pretty high spawn, too. And once you can 1-hit KO these, they’re decent exp. Even if you can’t 1-hit KO Cellions, you can still get quite a bit of money here.
Crowds: High
Exp: 7/10
Money Gain: Very high

Cave of the Evil Eye I-IV (Level 33-40)


Monsters: Evil Eye, Jr. Boogie
Description:
This is one of the places in MS where training without a ranged attack isn’t a disadvantage. The map is extremely narrow, and the spawn is very high. Double Stab does a very good job of killing the mobs here. To train here, start at the top, and kill your way down. Then go to the Cash Shop for a few seconds. Once you come out, you’ll land back on the top of the map. P.S. Watch out for the Jr. Boogies.
Crowds: Low
Exp: 9/10
Money Gain: Low

Royal Cactus Desert (Level 33-40)


Monsters: Royal Cactus
Description:
Royal Cactus Desert is small and flat, a basis for many training spots. The spawn is decent, so you’ll probably always be killing something. Royal Cactuses move as slow as hell, so you won’t be spending too much money on potions. And if you get tired of training, there are three resting spots right above your head. Sounds good? Yeah, the place is pretty good. You can start training here once you 2-hit KO Royal Cactuses, though a 1-hit KO would be a lot better.
Crowds: Very low
Exp: 7/10
Money Gain: Moderate

Ludibrium PQ (level 35-40)


Level Limit: 35-50
Description:
Monster Carnival PQ seriously overshadows this in terms of exp gain, but Ludi PQ is still a fun way to break out of you boring routine of grinding, grinding, and more grinding. Plus, if you manage to complete 35 full PQs, you will receive a set of Broken Glasses from the Stop Sign NPC, which can be sold with Karma Scissors for quite a bit of money. You can get scrolls, too. Unfortunately, LPQ is one of the hardest regular PQs to complete in Maplestory-if even one member disconnects or dies, the entire thing is over. Guide: Guide
Entrance Difficulty: Low
Exp: 5/10
Money Gain: Very high

Chimney Possessed by Skeleton (Level 35-45)


Monsters: Rotting Skeleton
Description:
To access this map, enter the Foyer of the Haunted Mansion, go into the door of the very right of the third floor, and press up on the piece of furniture directly below you. It will send you to the Library. Then jump down until you’re at the bottom floor, and enter the fireplace. Jump on the springs until you’re able to reach the portal with the zombie/skeleton in front. Here, Rotting Skeletons spawn at a very fast pace, so the training should be very fast. The map is identical to its counterparts, the Chimney Possessed by Scarecrow and the Chimney Possessed by the Clown. Like most Haunted Mansion monsters, Skeleton have an absurdly good HP:Exp ratio, so they’re very good exp once you can kill them at a decent rate.
Crowds: Low
Exp: 9/10
Money Gain: ?

Vanity Room 2 (lvl 35-45)


Monsters: Psycho Jack, Mirror Ghost
Description:
The spawn here isn’t exceptional, but I still highly recommend you train here because of the Psycho Jack’s great HP:exp ratio. The map is flat and relatively small, so maneuvering won't be much a problem. Just watch out for the mirror ghost that pops out once in a while; he'll inflict 200-300 damage to you a hit.
Crowds: Low
Exp: 8/10
Money Gain: Low

North Desert Road 2 (Level 37-42)


Monsters: Kiyo, Sand Dwarf
Description:
North Desert Road 2 is completely flat, very long, and has a series of resting spots on the top of the map. The spawn is good (similar to Night at the Forest), so you can start training here once you’re able to one-hit KO the slow-moving Kiyos and Sand Dwarfs (2-hit KO is also acceptable). To train here, start at the left of the map and kill everything in your path until you reach the right. Then go into the Cash Shop and leave quickly. You will end up back at the left of the map. Repeat.
Crowds:Very low
Exp: 8/10
Money Gain: Moderate

Study [3] (Level 40-55)


Monsters: Nightmares
Description:
Study [3] is a small, completely flat room. It exercises a constant spawn of Nightmares, which have extremely good Hp:exp ratios (1930 Hp for 120 Exp FTW!) Now that I think of it, this place is a lot like Voodoos and Hoodoos, except lower level. Anyways, the Nightmares spawn 4 at a time, with 3 on the left and 1 on the right. In the middle is the mirror ghost; watch out for him because he’ll do 200-300 damage to you a hit. Even if you manage to stay away from the ghost, bring a lot of potions because this place can be a huge potion burner. Being able to two-hit KO Nightmares 100% of the time is recommended.
Crowds: Low
Exp: 9/10
Money Gain: Nonexistant

Pyramid PQ (level 40-60)


Level Range: 40+
Description:
Pyramid PQ is pretty straightforward. You're in a room. There are monsters in the room. You kill the monsters. Voila. Doing the PQ in solo mode is recommended, since there aren't really any benefits to doing it with a group. Since bandits don't have a mobbing attack, you won't do as well in Pyramid PQ as classes such as Arans, but it's a nice alternative to regular training. The bonus stage allows you to obtain up to 40 prize boxes, which contain potions and the occasional scroll, so you might make some money, too. For more details, consult this guide.
Entrance Difficulty: None at all
Exp: 8/10
Money Gain: Very high

Suburban Area 2 (Level 45-70)


Monsters: Trucker
Description:
Big monsters, big mobs. That’s basically all I have to say about this place. You can start training here once you 2-hit KO Truckers. I suppose you can begin earlier and start training here with a 3-hit KO, but I don’t personally recommend it. It doesn’t matter how you move around the map, as long as you touch down on all 3 platforms, to keep the spawn up.
Crowds: Low
Exp: 10/10
Money Gain: Low

Practice Field: Beginner Level (lvl 45-70)


Monsters: Straw Target Dummy
Description:
You may train here once you can 2-hit KO these 100% of the time. The spawn here is awesome, the map completely flat, and these dummies are located in is right next to a town. They tend to gather in large mobs, too. Watch out for KSers though; these maps tend to be full in most servers during the weekends.
Crowds: High
Exp: 9/10
Money Gain: Moderate

Chimney Possessed by the Scarecrow (Level 50-65)


Monsters: Dead Scarecrow
Description:
To access this map, enter the Foyer of the Haunted Mansion, go into the door of the very right of the third floor, and press up on the piece of furniture directly below you. It will send you to the Library. Then jump down until you’re at the bottom floor, and enter the fireplace. Jump on the springs until you’re able to reach the portal of the monster wearing a witch hat. Dead Scarecrow spawn extremely quickly in this map, which is identical to its counterparts, the Chimney Possessed by Skeletons and the Chimney Possessed by Jesters. Like most Haunted Mansion monsters, Scarecrows have an absurdly good HP:Exp ratio, so they’re very good exp once you can kill them at a decent rate. The Scarecrow’s magic attack sucks, but it’s hard to avoid, so training here may use a lot of potions.
Crowds: Moderate
Exp: 9/10
Money Gain: Nonexistent

Ludi Maze PQ (level 51-60)


Level Limit: 51-70
Description:
Ludi Maze PQ is an extremely easy PQ to learn. When I started, I simply followed one of my more experienced members to the tauros. The quest is good exp most of the time, though the actual exp that you get is pretty random. A good PQ should last 1-2 minutes; if it takes longer than that go find another party. Since you finish the PQ so quickly, your inventory will probably clog up with prizes, so make sure you empty out your “use” slots before entering. Guide
Entrance Difficulty: Low
Exp: 7/10
Money Gain: High

Monster Carnival 2 (level 51-60)


Level Limit: 51-70
Description:
Monster Carnival 2 shares many similar aspects to the first Monster Carnival. The purpose of the PQ is the same, to kill more monsters than the other team in 10 minutes. And you can also get Maple Coins to trade in for prizes, like the Spiegelmann Necklace of Chaos. However, the PQ itself is far more difficult, and as a result, far less popular. Trade wins and free wins give exp than actually competing, so try to participate in those kinds of matches instead.
Entrance Difficulty: Low
Exp: 7/10
Money Gain: Moderate

Mountain Cliffs (lvl 53-75)


Comparisons between this map and other similar training spots provided by penn4tennis
Monsters:Gryphon
Description:
When you first enter Mountain Cliffs, you may not find the place to be of any training potential because of the map’s highly irregular layout of cliffs and teleports. However, most people can master the map within 30 minutes or so of training, so that is not a sustaining problem. To help you make things faster, here’s a circulation map (made by sapphire8). Now, the biggest reason this map is so highly rated is because of the Gryphon’s superb HP:exp ratio. Even though Gryphons give 220 exp, their HP:exp ratio is so low that you can start one-hit KOing them 100% by your late 60s. The Gryphons fly around and spawn extremely quickly, so there is almost always one to kill wherever you go. Since this place is usually un-crowded, it serves as a perfect alternative to more popular maps such as V/Hoodoos. However, you must bring a lot of potions as you will get hit a lot.
Crowds: Low
Exp: 9/10
Money Gain: Negative
http://global.hidden-street.net/maps/msnewleafcity.php#mountaincliffs

Sophia’s Bedroom 3 (level 55-80)


Monsters: Voodoos, Hoodoos
Description:
To access Sophia’s Bedroom 3, enter the Foyer of the Haunted Mansion, go into the door of the very right of the third floor, and press up on the upside-down furniture on the bottom floor of the map (near the right). Training at Voodoos and Hoodoos is both awesome and very annoying. First, let's review what's good: V/Hoodoos have fantastic Hp:Exp ratios and are located in a COMPLETELY flat and relatively small map. The bad: If you don’t kill all four of the dolls that spawn in this map in time, the next spawn cycle becomes smaller. To train here successfully, you must be able to 3-hit KO the dolls. However, you can’t always count on finding a map in this place, especially during 2x exp. Sophilia’s Bedroom 3 is very crowded, though it’s loosened up a bit since the release of Crimsonwood Keep.
Crowds: High
Exp: 9/10
Money Gain: High

Vanity Room 3 (level 60-80)


Monsters: Hoodoos, Twisted Jesters
Description:
To access Vanity Room 3, move on the same path used to access Sophia’s Bedroom 3, but press up on the upside-down furniture on the top floor of the map instead (near the right). Anyways, this used to be one of the best training spots in Maplestory, until Nexon added a Twisted Jester to the map in Patch 0.77. Vanity Room 3 is very similar to Sophia’s Bedroom 3. The two have a virtually identical map layouts. However, the Vanity Room spawns three Hoodoos and one Twisted Jester each spawn cycle instead of just four Hoodoos. The Twisted Jester is a pain the butt to kill for people under level 70, so it can totally screw up your percentage per hour. I recommend going to Sophia’s Bedroom instead, unless the map is full in every channel.
Crowds: Moderate
Exp: 8/10
Money Gain: High

Mysterious Path 3 (Level 60-80)


Monsters:Slimy, Selkie Jr.
Description:
Mysterious Path 3 could very well have fastest spawn in all of GMS. No, seriously. The mobs are absolutely HUGE. It’s also extremely crowded, so if you play in a populated server or only during primetime (10 AM to 10 PM PST), you probably won’t be able to find your own channel. I recommend sharing this map. It’s not so bad as long as there are 3 people (one per platform), and you can 2-hit KO the Slimys. Mages and bowmen always want the bottom platform, so as a bandit, you probably won’t be able to take that one. To train here, simply kill everything in your way with Savage Blow/BoT. The money gain from this map is pitiful, since you will be spending most of the time stabbing your way through dozens of fast-moving monsters with magic attacks.
Crowds: Very high
Exp: 10/10
Money Gain: Negative
http://global.hidden-street.net/maps/visingapore.php#mysteriouspath3

Lower Ascent (level 70-90)


Monsters: Windraider, Stormbreaker, Crimson Tree
Description:
Once you leave V/Hoodoos and Straw Target Dummies, this will be the best map you can train at for a very, very long time. Windraiders have an amazing HP:exp ratio (even better than V/Hoodoos), zero knockback requirements, and an extremely short-ranged magic attack. You can start training here once you are able to 6-hit KO Windraiders. However, the best exp gain comes once you get a decent level or Band of Thieves and/or can 4-hit KO them with Savage Blow. Here is a guide on how to reach and do the CWK jump quest, which you’ll need to pass (just read the travel and JQ section; the rest won’t work for bandits). And for those who can’t figure it out how to keep the map up and running themselves, here is a recommended map circulation diagram (made by sefen).
Crowds:High
Exp: 10/10
Money Gain: Moderate (more if you can use the Phantom Forest Exchange Quest)

Tornado Corridor (Level 70-90)


Monsters: Windraider
Description:
This map is located in the lower left-hand corner of the inside of the Crimsonwood Keep, and is a very good alternative to Lower Ascent. Unlike Lower Ascent, the map is very small and only spawns Windraiders. Plus, it’s a lot less crowded due to the difficulty of reaching Crimsonwood Keep. The mobs here are smaller than those at Lower Ascent, but overall, Tornado Corridor is still very bandit friendly.
Crowds:Moderate
Exp: 9/10
Money Gain: Moderate (more, if you can use the Phantom Forest Exchange Quest)

Training Spots Beyond Here


I can’t definitively recommend any training spots for Chief Bandits level 80 and higher, since I’ve never played a bandit that high level. Consider checking other thief guides, such as the Chief Bandit FAQ (written by Kazegiri) or The Chief Bandit Guide (written by Mejust). You can also ask the forum.

Legal Crap and Credits


I would like to give thanks to:
-MrBasil for creating Basilmarket
-Various members of my former guild for providing me some important info on lvl 60+ training spots

Unnecessarily Patronizing Copyright Notice ↓

All content on BasilMarket.com is Copyright 2005-2014 BasilMarket.com. Any use of BasilMarket.com content outside of BasilMarket.com is strictly forbidden.
Got any feedback?
Writing guides is not an easy task. Basil's guide authors spend a considerable amount of their own free time to share their knowledge and experience. If you like this guide, give it a thumbs up. Or if you have some time, show @smartguy11 your appreciation by leaving a comment.