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Sp Guide -- Level by Level : Comments
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166Khaini Dark Knight
DKxForDaWin
Can I put sp into beholders healing before monster magnet and rush and Achilles? I personally am satisfied with lvl1 rush and monster magnet. I also heard that Achilles is gonna be gone in jump patch so there's no point in adding points into that
So u think it would screw me up if I put points into beholders healing?
134Scania Aran 4
WolfBitex
1 46
For lvl 121 I was wondering why not put 1 into hex...5 attack buff right off the spot plus it's stack-able with DB. and at ^ Achilles' SP will be put into Dark Impale which will be our main attacking skill.
200Scania Hero
ShinkuDragon
2 18 3 41
icewr: For lvl 121 I was wondering why not put 1 into hex...5 attack buff right off the spot plus it's stack-able with DB. and at ^ Achilles' SP will be put into Dark Impale which will be our main attacking skill.

because it won't give attack until level 14, read the skill guide for more info.
66Broa Spearman
DrkAle
1
Great Guide Thx it Pretty Useful
Are you gonna revise the guide after the jump patch as the skills are different especially eb that isgonna change into something else
200Bera Dark Knight
darknightr
1
An update will be coming soon, tentatively scheduled for this weekend (10/8) though may appear sooner.
200Scania Hero
ShinkuDragon
2 18 3 41
djp2313: An update will be coming soon, tentatively scheduled for this weekend (10/8) though may appear sooner.

thank god, i was worried i would have to do it myself f3
if you need to ask about second job gimme a call, ben training a page lately.
200Bera Dark Knight
darknightr
1
darkspawn980: thank god, i was worried i would have to do it myself f3
if you need to ask about second job gimme a call, ben training a page lately.

Yes pls, was worried I was gonna have to make a new spearman to get a handle on it. Still probably will just to fine tune stuff but less pressure to get it out in a timely fashion.
87Galicia Spearman
darkasention
when you get to lvl 70 why wouldnt you try to get dragon roar to 1 and then max fury? why wait till the 80's to put a point into dragon roar
200Scania Hero
ShinkuDragon
2 18 3 41
mikehawk30: when you get to lvl 70 why wouldnt you try to get dragon roar to 1 and then max fury? why wait till the 80's to put a point into dragon roar

because you will be training with fury, not roar, roar just softens them up, not to mention, you need 3 points in sacrifice to be able to get roar, dunno about you, but getting to 71 using only slash blast, when you have fury so readily available...
200Bera Dark Knight
darknightr
1
Godoflicexd: hey should i make dark impale when i job adv because at the 28th its going to expire. and im a level 116

There's nothing wrong with deviating from the guide for extenuating circumstances. If this will save you a bunch of money then by all means go for it. In terms of damage it's not the best set-up but after a few levels you would have had DI maxed anyway.

You're talking about that thing where you need to get DI to 5 in order to get the skillbooks to unlock lvl 30 right? If so that's only a few extra points on DI and is definitely worth it.
171Bootes Dark Knight
LastContract
Awesome, post-Ascension guide's up.

Just a suggestion by the way, it may be possible to go "buster 1st" for its greater efficacy at monster park, pvp, and pqs. Considering this and its increased damage, it might be viable and will appeal greatly to casual players and wannabe-dks.

Hence:
A suggestion for "Buster 1st" build.
1 Fury (70)
1 Dragon Wisdom, 2 Buster
18 Buster (Maxed at 77)
9 Wisdom (Maxed at 80)
3 Sacrifice
20 Roar (Maxed at 88)
19 Fury (Maxed at 94)
20 Strength (Maxed at 101)
20 Magic Crash (Maxed at 108)
- and so on -
Reasoning: 1 Fury because no one wants to use ground smash for more lvls and it offers a good reach to lure mobs with. 1 Wisdom for the extra crit rate, and Buster because that's the point of the build. Finish Wisdom afterwards because its greater synergy with Buster (as compared to Fury). Add Roar next to compensate for Buster's relatively lower range. Fury next because the novelty of Buster does not last forever, or Strength for an added damage boost (interchangeble imo). And so on.
If player pvps a lot @ 3rd job, Magic Crash can be added earlier ahead of other skills.
200Bera Dark Knight
darknightr
1
pulpit: Awesome, post-Ascension guide's up.

Just a suggestion by the way, it may be possible to go "buster 1st" for its greater efficacy at monster park, pvp, and pqs. Considering this and its increased damage, it might be viable and will appeal greatly to casual players and wannabe-dks.


I'd wonder about buster's use at the Monster Park, seems as if there are just as many mobs of 4+ as there are mobs of 3 or less. Going from max buster to lvl 1 fury is a bigger drop than just sticking with max fury for all mob counts. .

For that reason I'd stick fury ahead of droar if you would go with buster first. DRoar just isn't as big a game changer as being able to dish out damage to 4-6 mobs. Also Droar is a 30 point move - you have it listed as 20 as far as I can tell.

Just taking a glance at relative damage based on percentage and attacks per min

Buster (spear) 64.5 * 555 = 35797
Buster (pa) 74 * 555 = 41070
Fury (both) 83.3 * 410 = 34153

The difference between fury and buster (spear) is barely even there on 1-3 mobs. Take into consideration that you are hitting 6 with fury compared to 3 with buster and it's not even fair. This is why I will shy away from buster first builds, those who care about buster are also those using spears, they go hand in hand, it's not always the case but it happens a lot. Even with a pa buster is only marginally better on 3- mobs (20%), as soon as you switch over to 4+ it's fury all the way, not to mention when you are down to 1 sacrifice wins out by far.

So that put buster (pa) as barely being better on 2 and 3 mobs and one mob when range and hp are a consideration (pvp/some pqs). The positives for buster just do not outweigh the positives for fury. I haven't even got into how much better the range on fury is (a plus for pvp)

I might be able to get behind a buster 2nd build at some point but as of right now there's no reason to not get the more versatile skill first (fury) other than "I like the way buster looks"

PvP would be the only reasonable consideration for maxing buster first. Even then I'm not sure how its smaller range would make it ideal, though getting off 1 hit with more power seems to be an advantage in pvp - at least from my limited time in there. Plus buster being slower means you are a sitting target every time you hit that key.


In conclusion, by going buster first you gain a 20% dps advantage when attacking 3 or fewer mobs over fury when using a PA. You will be facing more than 3 mobs at once in monster park making buster less than ideal there, you will be losing range and speed in pvp. Buster is an inferior skill, get it first cause you wanna look cool but don't expect to find a true advantage in going with a buster first build.

I've left buster in my build as a nod to the casual players and wanna-be drks thus far, expect an alternate build that gets rid of it almost completely in the near future.

I am open to making changes, I just need a convincing argument. Give me some pvp testimonials or show me some examples where it is beneficial in pqs. I admit I am not as up to date on pqs (changing soon - lvl 66 atm) as I used to be. I would definitely be happy making a grinding build and a pq build if you cna show me buster is the way to go for pqers or some other niche where buster shines, I just don't see it atm.
171Bootes Dark Knight
LastContract
djp2313: I'd wonder about buster's use at the Monster Park, seems as if there are just as many mobs of 4+ as there are mobs of 3 or less. Going from max buster to lvl 1 fury is a bigger drop than just sticking with max fury for all mob counts. .

For that reason I'd stick fury ahead of droar if you would go with buster first. DRoar just isn't as big a game changer as being able to dish out damage to 4-6 mobs. Also Droar is a 30 point move - you have it listed as 20 as far as I can tell.

Just taking a glance at relative damage based on percentage and attacks per min

Buster (spear) 64.5 * 555 = 35797
Buster (pa) 74 * 555 = 41070
Fury (both) 83.3 * 410 = 34153

The difference between fury and buster (spear) is barely even there on 1-3 mobs. Take into consideration that you are hitting 6 with fury compared to 3 with buster and it's not even fair. This is why I will shy away from buster first builds, those who care about buster are also those using spears, they go hand in hand, it's not always the case but it happens a lot. Even with a pa buster is only marginally better on 3- mobs (20%), as soon as you switch over to 4+ it's fury all the way, not to mention when you are down to 1 sacrifice wins out by far.

So that put buster (pa) as barely being better on 2 and 3 mobs and one mob when range and hp are a consideration (pvp/some pqs). The positives for buster just do not outweigh the positives for fury. I haven't even got into how much better the range on fury is (a plus for pvp)

I might be able to get behind a buster 2nd build at some point but as of right now there's no reason to not get the more versatile skill first (fury) other than "I like the way buster looks"

PvP would be the only reasonable consideration for maxing buster first. Even then I'm not sure how its smaller range would make it ideal, though getting off 1 hit with more power seems to be an advantage in pvp - at least from my limited time in there. Plus buster being slower means you are a sitting target every time you hit that key.


In conclusion, by going buster first you gain a 20% dps advantage when attacking 3 or fewer mobs over fury when using a PA. You will be facing more than 3 mobs at once in monster park making buster less than ideal there, you will be losing range and speed in pvp. Buster is an inferior skill, get it first cause you wanna look cool but don't expect to find a true advantage in going with a buster first build.

I've left buster in my build as a nod to the casual players and wanna-be drks thus far, expect an alternate build that gets rid of it almost completely in the near future.

I am open to making changes, I just need a convincing argument. Give me some pvp testimonials or show me some examples where it is beneficial in pqs. I admit I am not as up to date on pqs (changing soon - lvl 66 atm) as I used to be. I would definitely be happy making a grinding build and a pq build if you cna show me buster is the way to go for pqers or some other niche where buster shines, I just don't see it atm.

It's very theoratical to me. I might re-make a dk in another world to test this build, but right now I have no time to do this. I'll try to test this build after my exams, and come back with a refined build.

As for the removal of Buster altogether, the only other option available is elemental resistance right?
200Bera Dark Knight
darknightr
1
pulpit:
As for the removal of Buster altogether, the only other option available is elemental resistance right?

Yes, a lot of people nowadays have this notion that if a skill eventually becomes obsolete it is therefore obsolete from the beginning - you can struggle through w/o basically because you'll have something better at some point later on.

As I'm typing this I'm thinking it's less likely I'll put it in as an alternative. The main reason it's been left out is because of how much people enjoy buster though, not really because buster has any sort of redeeming factor. The sheer uselessness of ER is keeping buster off the chopping block.
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