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MapleStory Guide: Dragon Rider PQ Guide
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Introduction



NOTE: I have since quit MapleStory around the time of this guide and am unaware about any updates to the game and this PQ, so I'm sorry about any anachronisms in this guide!

Hi! This is my very first guide, and it's on Dragon Rider PQ. Although I see quite a few people doing this PQ nowadays, most of them don't understand certain aspects of the PQ and just mindlessly kill their way through the PQ. Therefore, with this guide I hope to help all you people who already enjoy the PQ and all you new PQers as well.

^Basics Of The PQ

Any job is allowed in this PQ.
There are 8 stages in total including the 2 boss stages and the mini-boss. The 2 bosses have a couple of notable aspects. The first one can seduce, stun and cast Damage Reflect, and the second one has a 20 second cooldown on potions. The mini-boss can bring your HP/MP down to 1/1, stun and dispel.
The EXP isn't the best and is only somewhat decent as long as you don't die and do a lot of damage.
You receive two rewards at the end of the PQ, one of which can give you durability weapons for each class at a small chance.
There is a 10 PQ limit per day.

^Pre-quests

The Dragon Rider's Identity 1
When you reach level 100, you should receive a light bulb above your head. Go talk to Chief Tatamo in Leafre to move on to the next quest.

The Dragon Rider's Identity 2
Chief Tatamo then asks you to go find Matada, who can be found in the PQ lobby. Click on the Dimensional Mirror and click on Dragon's Nest to be transported to Crimson Sky Dock. Talk to Matada to move on to the next quest.

Towards The Sky 1
Matada asks you to find 40 Rash's Furball from Rash, 40 Beetle's Horn from Beetle, 10 Dragon's Essence from any monster in Leafre, and 1 Sunset Dew which you can buy from Sly for 10,200 mesos in the house that Eurek the Alchemist is standing on in Leafre. Once you have obtained all the items, go back to Matada and speak to him to move on to the next quest.

Towards The Sky 2
Matada now asks you to find a Dragon Moss Extract. Go to Leafre and speak with Chief Tatamo and he will give you the Dragon Moss Extract. Return to Matada and talk to him. He now grants you the Soaring skill.

You're now done with the pre-quests and can do the PQ!

^Starting The PQ

Requirements
You need to have finished all of the pre-quests and have obtained the Soaring skill.
You must be level 100 or above.
You must have a party of 3 or more people.

In order to start the PQ, go to the Dimensional Mirror found in most major towns and click on Dragon's Nest. This will transport you to the PQ lobby, Crimson Sky Dock. If you have met all the requirements above, then you're good to go!

Tips
I recommend that you should have a Priest or Bishop in the party for Heal and Holy Symbol.
A Hermit/Night Lord, Chief Bandit/Shadower or Night Walker is recommended for Haste so you can travel faster with Soaring.
A F/P Mage/Arch Mage or I/L Mage/Arch Mage is recommended for Slow. A Blaze Wizard is less recommended since they have a nerfed Slow and Evans' Slow doesn't work for the method I will describe. Yes, this sounds odd, but I will explain later.
A Crusader/Hero, White Knight/Paladin or Dragon Knight/Dark Knight is recommended for Magic Crash to prevent Damage Reflect.
It is not recommended to go with a level 120- party because the mini-boss and final boss are both level 120. Plus, a 120- party would have a very hard time dealing enough damage to complete the entire PQ. Bring a couple or few level 120+'s with you into the PQ.
Bring potions, you'll need them.

^Stage 1: Crimson Sky 1

You must activate the Soaring skill and go around killing all the Soaring Hawks, which are level 103, have 142,000 HP and give 2,862 EXP. Try not to freeze/stun the monsters, or else they will fly toward the bottom of the map. Once you have defeated all the monsters on the map, go through the portal at the top by deactivating your Soaring skill and pressing up.

^Stage 2: Crimson Sky 2

Activate the Soaring skill and go around killing all the Soaring Eagles, which are level 103, have 142,000 HP and give 2,862 EXP. Try not to freeze/stun the monsters, or else they will fly toward the bottom of the map. Once you have defeated all the monsters on the map, go through the portal at the top by deactivating your Soaring skill and pressing up.

^Stage 3: Crimson Sky 3

Activate your Soaring skill and go around killing all the Soaring Red Wyverns, which are level 104, have 146,000 HP and give 2,926 EXP, and the Soaring Blue Wyverns, which are level 104, have 146,000 HP and give 2,926 EXP. Try not to freeze/stun the monsters, or else they will fly toward the bottom of the map. Once you have defeated all the monsters on the map, go through the portal at the top by deactivating your Soaring skill and pressing up.

^Stage 4: Crimson Sky 4

Turn on the Soaring skill and go around killing all the Soaring Blue Wyverns, which are level 104, have 146,000 HP and give 2,926 EXP, and the Soaring Black Wyverns, which are level 105, have 150,000 HP and give 2,990 EXP. Try not to freeze/stun the monsters, or else they will fly toward the bottom of the map. Once you have defeated all the monsters on the map, go through the portal at the top by deactivating your Soaring skill and pressing up.

^Stage 5: Crimson Sky 5

Turn on your Soaring skill and kill all the Soaring Black Wyverns, which are level 105, have 150,000 HP and give 2,990 EXP. Try not to freeze/stun the monsters, or else they will fly toward the bottom of the map.
In this stage is the mini-boss, Soaring Griffey, which is level 120, has 3,230,000 HP and gives 13,000 EXP. It can 1/1, dispel and stun. It shouldn't be too hard to kill, but the best way to avoid any difficulties is to just kill it as quickly as possible. It drops a variety of items, is weak to Poison, strong to Lightning and is neutral to all other elements.

^Stage 6: Crimson Sky Edge

Here is your first boss stage. Activate the Soaring skill and defeat Dragonoir, which is level 107, has 107,000,000 HP and gives 320,000 EXP, within 1 hour. If you die, you can respawn, but you lose normal death EXP.

Dragonoir
It deals about 2,000 touch damage and 2,000 magic damage.
Its attacks are a fire breath move, an attack that spits 3 objects at various angles, and a forward-thrust move. The fire breath can stun you at a low chance.
It has an orange shield buff and a blue shield buff. The orange shield buff can either seduce you or be a power-up, which I'm pretty sure is the orange flame above its head. When you are seduced, you are unable to neither move nor use potions. The blue shield buff can either summon two Wyverns or it can be Damage Reflect.

Method to Kill Dragonoir More Easily
Lure Dragonoir to the furthest right of the map where the portal to the next stage is. Take off Soaring and stand on the platform and attack Dragonoir, like in this picture. (Also, Chief Bandits/Shadowers would do a lot more damage, for Meso Explosion is only possible when standing.)


However, when you first lure Dragonoir to the right, it avoids getting close to the platform and uses its long-distance magic attacks on you while you stand on the platform. This prevents melee or close-range classes from hitting it, although it still eventually comes close to you. The best way to avoid this problem is to have all the party members gather at the top-right of the map, which is high up above the platform. When Dragonoir flies near you, take off Soaring and drop down onto the platform. Dragonoir's magic attacks are mainly horizontal/diagonal and when you drop down vertically, it isn't able to attack you so it follows you. Dragonoir is directly brought to the platform this way and you have a less difficult time luring it, but this doesn't resolve the next problem.
SHORT VERSION: When you first try to lure Dragonoir to the platform, it won't regularly follow you and will just spam magic attacks on you from far away. Therefore, you have to fly up high above the platform where you are out of its magic attack range. When Dragonoir approaches you, take off the Soaring skill and drop down onto the platform. This way, Dragonoir will follow you.

Dragonoir still randomly flies away even when it's beside you and everyone is attacking it. It then begins to fly back toward you, but stops and attacks you from afar with magic attacks. Once again, this prevents close-range classes from reaching Dragonoir. It has a pattern of going off and coming back again which makes the whole killing process a lot slower. (In the picture above, Dragonoir was just beginning to fly away.)
However, if a F/P, I/L or Blaze Wizard uses Slow on Dragonoir while it is close to you, that problem no longer exists. When Dragonoir tries to fly off, it won�t make any distance, and everyone can full-on attack without having Dragonoir stray away.
SHORT VERSION: When you're attacking Dragonoir on the platform, it will randomly fly off and come back again. It has a pattern of doing this, but in order to stop this, have a Mage, Arch Mage or Blaze Wizard use Slow on Dragonoir while it is near the platform so that it doesn't fly off.

When using the above method, make sure the the Mage uses Slow when Dragonoir is close to the platform, like this.


If you don't have a F/P, I/L or Blaze Wizard, however, it would be better to just fly around and attack it. Without Slow, the time it takes for Dragonoir to return after it flies away gets too annoying and tedious and it would be better to just attack it in midair. Evan's Slow does not work on Dragonoir by the way, which is why they wouldn't be useful for this method.

When Dragonoir is killed, move on to the next stage which is the portal at the right of the map.

Damage Reflect

This is VERY important. All you BPQ lovers rejoice because here is something tougher. Dragonoir's Damage Reflect is a BLUE SHIELD BUFF and its whole body will turn dark with blue glowing marks on it. It will have a purple sword on top of its head. If you hit Dragonoir when it is in this mode, it will do 13,000~16,000 damage to you. Classes that have Power Guard should turn it off because it CAN kill you.

Here's a pic of the Damage Reflect buff.


Here's a pic of the purple sword on its head.


Dragonoir casts Damage Reflect EXACTLY when it touches or slightly passes the RIGHT EDGE of the TIMER BAR; it doesn't matter which screen resolution you're playing on, it's the same for both. At this point you STOP and glance at the time. Once the Damage Reflect symbol is gone, continue attacking. The next time Dragonoir casts Damage Reflect will be 90 SECONDS or 1 MINUTE AND 30 SECONDS later.

First Damage Reflect is at the right edge of the Timer Bar.


Don't attack!


Here's a picture of the first Damage Reflect.


However, Dragonoir has been known to suddenly recast Damage Reflect right after another cast, so beware and watch for the blue shield buff. If that does happen, you time from the unexpected second cast and not the first.

Also, sometimes Damage Reflect may still be on for a second or two even when the symbol above its head disappears. Wait two seconds after Damage Reflect and then start attacking or have a summon that will tell you if Damage Reflect is still on or not. If Damage Reflect is still on, your summon will do 1 damage; if not, it will do normal damage.

A huge recommendation is to get a Crusader/Hero, White Knight/Paladin or Dragon Knight/Dark Knight to use Magic Crash right before it's going to cast Damage Reflect. When Dragonoir's HP reaches the right edge of the timer bar for the first Damage Reflect, simply use Magic Crash right before and it will be prevented. However, its body would still turn dark with blue marks on it and look as if Damage Reflect were on. Simply have a summon attack, and if it does normal damage, keep on attacking normally even with Dragonoir all dark. Still, remember to time, and when the next one comes, use Magic Crash right before the Damage Reflect to stop it. Magic Crash has a cooldown of 1 minute or 60 seconds and Dragonoir casts Damage Reflect every 90 seconds so the cooldown isn't a problem. You can do much easier PQs with Magic Crash.

If you time Dragonoir's Damage Reflect correctly, it leads to a faster kill time and rarely any deaths.

^Stage 7: Crimson Sky Nest Entrance

In this stage, you have to make it to the other side of the cave within the time limit of 3 minutes. Turn on your Soaring skill and make it past the sharp falling rocks and jabbing spears. Both can stun you, but the best thing to do in this stage is to rush through it while being cautious at the same time. Also, if you happen to get stuck, right click the Soaring skill at the top right of your screen and let the obstacles knock you back. Then, try to get past again. If you don't make it within the 3 minutes, the PQ is over. Once all members of the party are on the other side, proceed to the next stage.

This is the most common place people get stuck on. Right click your Soaring skill in the top right corner of the screen to become unstuck.


^Stage 8: Crimson Sky Nest

This is the second and final boss stage. You cannot use the Soaring skill here and there is a 20 second potion cooldown. A Priest/Bishop spamming Heal makes it a lot easier. Defeat Dragon Rider, which is level 120, has 118,000,000 HP and gives 540,000 EXP. It doesn't spawn until you walk toward the right.

Dragon Rider
Dragon Rider does about 2,000 touch damage and 3,000 magic damage.
It can summon volcanic rocks that fall from above. This can be avoided easily because crags appear on the ground that show where the rocks will fall.
It has a laser beam attack that shoots across the entire map in the direction it is facing. This can be avoided by pressing down and crouching.
It has a claw swipe attack that knocks you back.
It has a power-up where it can do more touch damage, but it can be dispelled. With the power-up, he does about 4,000 touch damage.

It is best to corner Dragon Rider and full-on attack it until it's dead.


Once Dragon Rider is defeated, 6 treasure chests will pop up and you pick a chest to receive a reward. Make sure you have enough room and slots in your inventory or else you won't receive a reward. Also, Dragon Rider (NPC) becomes visible; you can talk to him to do a quest. To exit the PQ, leave through the portal at the left. When you leave, you will receive a reward box depending on your class. Once again, make sure you have enough room in your inventory. All of these boxes have a chance of receiving a durability weapon pertaining to your class.

That's it! You've completed the PQ!

^Rewards

Dragon Rider's Warrior Box
Askaron (2H Sword)
Bellum Spear (Spear)
Machlear (Pole Arm)

Dragon Rider's Magician Box
Laevateinn (Staff)

Dragon Rider's Thief Box
Nageling (Dagger)
Crypto (Claw)

Dragon Rider's Bowman Box
Barisetter (Bow)
Inferna (Crossbow)

Dragon Rider's Pirate Box
Crusio (Knuckle)
Tempest (Gun)

^Other Quests

Dragonoir's Horn
Talk to Chief Tatamo. He asks you to bring back 1 Dragonoir's Horn from Dragonoir. Return to Chief Tatamo and talk to him to receive 142,200 EXP.

Tears of Repentance
Talk to Dragon Rider (NPC) when he appears after defeating Dragon Rider. Go to Chief Tatamo and talk to him to receive 330,000 EXP.

^Conclusion

I hope this guide helped everyone out there thinking about doing this PQ. It would be nice for you guys to inform me on anything I missed or left out. Have fun DRPQing!

Thanks to darkspawn980 for showing me and telling me about Magic Crash.
Thanks to iamfull on the glitched(?) instantaneous re-cast of Damage Reflect.
Thanks to Rewasab on the info of 10 PQ limit and the 1-2 second lingering Damage Reflect effect.
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