A good day fair ladies and gentlemen. Let us introduce ourselves. Us you say? Why yes, yes indeed. This guide is written by two people you may or may not have seen lingering around the section. They go by the name Sue, both of them. However we can assure you that we are far from the same person. lilchiq: and Skyenets:, two ambitious people when it comes to helping through writing. Skyenets: being the pen, and lilchiq: being the knowledge.
We would highly appreciate it, if people suggest and criticize our work, as we are far from perfect. With that said, we hope you will enjoy the guide and find it utmost informative.
Words of gratitude.
We would like to show our appreciation towards the following people and or websites for providing us with information, extractions or criticism to improve all that is written above. For specific sections, you may ask us what we have used as reference. All that is written above however, is written by us unless otherwise stated.
All information has been written by lilchiq: and Skyenets: unless otherwise stated. Based upon the sources given above or personal experience. If you have any questions and wish to buddy us in Scania, our IGNs are Sheepes (Lilchiq) and Goates (Skyenets).
Phantom is one of the five heroes from the old Maple legend in which five heroes battled against the Black Mage, 100 years ago. Phantom is the thief hero of the 5 and will be using a cane and special cards to attack. His name originates from the fact that nobody was able to figure out his true identity, thus being nothing more than a Phantom to all.
Phantom has high evasion and critical chance. With this class the new system of stealing skills is introduced, which is exclusive to Phantom of course.
Famous among the wealthy merchants and noblemen, a century ago Phantom was known as a thief. A very presumptuous one at that. He left traces of his stealing which only revealed that he was the person committing the crime, not who the person exactly is. Due to people not being able to figure out his true identity, he was named "Phantom".
Despite his deeds, throughout the world he was honoured. Phantom ended up becoming a hero due to the loss of Aria. Aria was the Empress of Ereve before Cygnus. Phantom had fallen in love with Aria while trying to steal the great treasure of Ereve. Aria's death however, drove him to the point where he sought out Freud, the original dragon master. Through Freud, Phantom joined the heroes to seek revenge on the Black Mage. To little surprise, just like all other heroes (excluding the dead Freud), Phantom was trapped into ice by the Black Mage's curse.
Now, 100 years later, Phantom reawakens from the curse. After reawakening Phantom infiltrates Ereve. A meeting is held in Ereve in which Hilla, a commander of the Black Wings, poses as an Empress, by showing the jewel Skaia, which glowed in her hands. It is told that Skaia would glow in the hands of the Empress of Ereve. However, the Skaia did not glow in the hands of the real Empress. This is where Phantom comes in and saves the day. He destroys the Skaia held by Hilla due to it being fake. He reveals that he owns the true Skaia, which makes Hilla flee from Ereve. Phantom then returns the Skaia to the true Empress, Empress Cyngus. After his noble deed, he returns to the Crystal Garden.
When creating a Phantom, you are not restricted by gender. You have the choice of 2 hairstyles and 2 different eye sets for both male and female. Besides that, you are allowed to pick any hair color you want.
Has the ability to steal skills such as Holy Symbol.
Crystal Garden has great advantages (I.E. Fast travelling between continents)
Free Wheel of Destiny buff (Final Feint)
Like Mercedes, they have a sub-weapon that can have potential (Arrows = Cards).
They own a linkable skill that adds 10% critical rate.
Has a storyline filled with romance and action.
High mobility, Swift Phantom/Phantom shroud.
High avoid and crit rates.
Is actually a fairly balanced class.
Your Hp and MP are relatively low.
Phantoms can be found a little boring at 1st to 3rd job. However, it gets better at 4th job.
Cool down whenever you swap out a skill.
1.2 AP distribution.
As of the Tempest patch we no longer need to assign a secondary stat in any of the classes, so GO GO GO GO on LUK!
1.3 How to steal skills.
Find the Adventurer character you wish to steal a skill of.
Open up your Skills UI, and click on the beginner tab. Here you will find the skill named "Steal Skill".
Double click on the skill "Steal Skill". Your screen should be dimmed down and a round frame will appear on your screen. This frame can be moved around by you.
Click on the Adventurer character you have found in step 1. A skill UI will open with the list of skills for each job advancement, that you can steal. Remember, you need at least one empty slot in your Skill management UI in order to steal a skill. You can steal up to the job advancement you have achieved. If you are currently a level 87 Phantom (meaning third job) you cannot steal a fourth job skill. However you CAN steal a skill from someone who is fourth job (you can steal his 3rd job skills).
Choose and select the skill you wish to steal from the Adventurer and press the yellow button that says "Steal Skills". Tadah, you now have stolen a skill. Have fun with it.
You can't steal skills from Heroes, Resistance or side Adventurers (e.g Dual Bladers and Cannon Shooters). You can only steal skills from Adventurers, Magicians, Archers, Warriors, Thieves and Pirates.
Every job advancement has Talent of Phantom Thief. The master level of this skill, decides the maximum level of the skill you steal. Therefore, in third job the skills you steal will be no higher than level 20 and in fourth job it can go up to level 30.
The level of the skill you steal depends on the level it is on the adventurer you steal it from. Therefore if a Bowmaster has level 20 Sharp Eyes, you will steal level 20 Sharp Eyes even though your Talent of the Phantom Thief might be level 30. It will display as 20/30.
However if you steal level 30 Sharp Eyes while Talent of the Phantom Thief is level 10 for example, it will display as 30/10. Therefore you will be able to use level 10 Sharp Eyes until you raise your Talent of the Phantom Thief.
Big bang, Angel Ray, Advanced Bless, Buff Mastery, Resurrection and Big Bang.
See the mage skills to be used mainly for training. I don't think Holy Symbol and Chain lightning truly need an explanation. Advanced blessing is a nice buff for you and your party to up the range. Magic guard, well if you have MP to spare is not a bad choice.
Monster Magnet, Power Stance, Rush and Dark Impale.
Power Stance and Dark Imaple.
Rage as an extra attack buff, threaten to lower defense of a monster, hyper body for extra HP and MP. Pretty simple. Combat orders for higher leveled skills, magic crash to be loved while bossing and combo attack because you're cool like that. Power stance because less knock back is awesome when bossing.
Archers aren't at all that interesting in the first few jobs, so as a low leveled Phantom you can ignore them. However concentration and Sharp Eyes are two obvious buffs you might want to considering getting. Arrow Rain and Eruption for training purposes. Hurricane works pretty well as a bossing skill.
Rapid Fire, Fusillade, Battleship Nautilus, Continual Aiming, Pirate Style, Eight-Legs Easton and Head Shot.
Rapid Fire and Fusillade.
Rapid fire for bossing, Pirate Style for damage increase, status and elemental resistance and it reduces 30% avoid AND it has a stance effect. Only choose Pirate Style if you want the stance effect though. This being something you can get from warriors as well.
1.5 Judgement, explained.
Judgement at 2nd to 3rd Destin Card: Critical Rate 5% Malheur Card: Item drop rate 10%
5 Blanc Cards are thrown when activated
Judgement (upgraded): 4th job Destin Card: Crit rate 10% Malheur Card: Item drop rate 20% Endurance Card: Elemental/Abnormal status resistance 20% Guardian Card: 100% DEF Drain Card: Recovers 5% HP every attack.
10 Noir Cards are thrown when activated.
Upon reaching your second job advancement, you acquire a stack of cards on the side of your screen. You can use this stack of cards when it's completely full. It is used in the beginner skill Judgement. When reaching the maximum amount of cards, you get a buff. You can reach the card's max by hitting critical damage on any monster.
You start off with a maximum of 20 cards in your stack. When reaching your fourth job, you will have a maximum of 40 cards.
When used, you will enter Steal Skill Mode, which allows you to click on an Adventurer (except Dual Bladers and Cannon Shooters) and choose which skills you want to steal in the Target Skill window. You cannot steal a Passive skill, a summon, or a movement skill. Stolen skills will stay with you until you decide to delete them yourself.
Manage your stolen skills, choosing which to be Active and which to delete. You have 4 slots for first and second job, 3 for third job, and 2 for fourth job. However, if you use a skill then switch Active skills, the effect of the first skill will disappear.
When the Card Stack is full, this skill can be used. All the cards will be used up and a buff will be given for 30 seconds depending on the card drawn. Fortune Card - 5% critical chance increase, Misfortune Card - 10% item and drop rate increase. When used, 5 Blanc Cartes are thrown.
Judgement Draw (upgrade):
Automatically upgraded at fourth job. Fortune Card - 10% critical chance increase, Misfortune Card - 20% item and drop rate increase, 3 new cards: Endurance Card - 20% increase in status and elemental resistance, Guardian Card - 100% defense increase, Drain Card - 3% of your damage is used to heal HP. When used, 10 Noir Cartes are thrown.
Conceal yourself and move quickly through a map. The arrow keys are used to define which direction to teleport in.
To The Skies:
Return to Phantom's flying ship, Crystal Garden, instantly.
Permanently increase DEX by 40, base avoid by 20%, Craft level to 20, and Insight level to 20.
With great insight, see the flaws of monsters and increase your critical chance by 10%. (Link Skill)
Quickly attack up to 4 enemies in front of you for 160% damage twice.
While in the air, you can jump a certain distance (distance will increase as skill level increases). Passively increase your speed by 35, your maximum speed by 20, and your jump by 20.
Increase your base avoid permanently by 20%.
Impeccable memory I:
The stolen first job skill. If the skill has a Passive effect, you do not receive that Passive effect. You can change the settings of your stolen skills with Skill Management. Stolen skills will not exceed the current level of this skill.
Throw a wave of cards to push back up to 10 enemies in front of you and hit them for 320% damage.
Throw Phantom's secondary weapon, Cards, forward to attack up to 3 enemies for 170% damage 3 times.
Whenever Phantom has a critical hit, there is a 60% chance that enemies will be automatically hit by a Card for 160% damage. The Card Stack will be increased by 1.
Increase your mastery over the Cane by 50% and your accuracy by 200.
Increase the speed of your weapon by 2 stages for 240 seconds.(pre-requisite: 5 Cane Mastery)
Permanently increase your LUK by 40.
Impeccable Memory II:
The stolen second job skill. If the skill has a Passive effect, you do not receive that Passive effect. You can change the settings of your stolen skills with Skill Management. Stolen skills will not exceed the current level of this skill.
Quickly cut up to 8 enemies in front of you for 200% damage 4 times.
Rush up to 10 enemies and hit them for 270% damage 2 times, then shortly after moving hit them with a crescent moon cut for 270% damage 3 times. You can link this attack after Breeze Carte, and if you do, Breeze Carte's delay will be reduced. Passively increase Breeze Carte's damage by 50%.
Have an additional 30% evasion rate.
Permanently increase your chance to hit a critical by 30%.
If you were to die while this buff was Active, your HP would be restored, you would receive 4 seconds of invincibility, and the buff would be consumed instead. Passively increase your LUK by 60. There is a cooldown of 900 seconds.
Bad Luck Ward:
For 240 seconds, protect yourself from misfortune by increasing your HP and MP by 30% and your resistance to states and elements by 40%.
Clair de Lune:
Using the power of the blue moon, increase your attack by 30 and your accuracy by 200 for 240 seconds.
Impeccable Memory III:
The stolen third job skill. If the skill has a Passive effect, you do not receive that Passive effect. You can change the settings of your stolen skills with Skill Management. Stolen skills will not exceed the current level of this skill.
Continuously attack up to 6 enemies in front of you with your Cane for 120% damage 2 times, you can move while holding the skill key down but your walking speed will be decreased while using it.
Jump back and attack up to 10 enemies with powerful Cards for 450% three times. You can link this attack after Phantom Charge, and if you do, Phantom Charge's delay will be reduced. Passively increase Phantom Charge's damage by 50%.
Whenever Phantom has a critical hit, there is a 100% chance that enemies will be automatically hit by a Card for 220% damage. The Card Stack will be increased by 1. Passively increase evasion rate by 20%. (pre-requisite: 20 Blanc Carte)
Increase your Cane Mastery to 70%, your attack by 30, and your minimum critical damage by 15%. (pre-requisite: 20 Cain Mastery)
Priere D'Aria :
Aria's prayers allow you to ignore 30% of an enemy's defense and increases your damage by 20% for 240 seconds.
A growing storm of powerful Cards attacks up to 8 enemies around Phantom for 400% damage continuously for as long as the skill key is held down. There is a cooldown of 12 seconds, which starts once you release the skill key.
Vol D'Ame :
Steal the buffs of up to 12 monsters around you. If the monster has no buff, there is no effect. If you steal an attack related buff, you receive a 40 attack boost. If you steal a defense related buff, you reduce your damage taken by 40%. If you steal a damage reflection buff, you reflect 600% of the damage you take. If you steal an invincibility buff, you receive temporary invincibility. There is a cooldown of 60 seconds.
Impeccable Memory IV:
The stolen fourth job skill. If the skill has a Passive effect, you do not receive that Passive effect. You can change the settings of your stolen skills with Skill Management. Stolen skills will not exceed the current level of this skill.
Increases all players' stats within the party by 15% for 900 seconds.
By focusing your mind, you can ignore abnormal status effects. There is a cooldown of 360 seconds.
We have a thing for mobility. Nowadays you can kill everything in one hit anyway, so raising your main attacking skill at a low level does not have priority. However, moving around the map quickly is something that will let you kill more in a short amount of time. Therefore we place 1 SP on both Double piercing and TOPH I, and the rest on Swift Phantom.
Carte Mille: MAXED.
Devil's Luck: MAXED.
Impeccable Memory II: MAXED.
Calling Card: MAXED.
Carte Blanc: MAXED.
Cane Booster: MAXED.
Strangely we have 4 SP left over.
Start off with points into the main attack skills and also impec and mastery, we max Mastery first and then we move on to Calling card as our main attacking skill, and to give us a good boost we max out Devil's Luck for that passive LUK buff. We max our Impec for our stolen buff and we follow it on with our secondary attacking skill and while training we like having an extra hit to take care of the last tiny bit of HP hit so we max Carte Blanche and we finish it off with Booster.
Impeccable Memory III: MAXED.
Clair de Lune : MAXED.
Piercing Vision: MAXED.
Blason Fantome: 14 or MAXED.
Bad Luck Ward: MAXED.
Mist Mask: MAXED.
Final Feint: MAXED.
Rapier Wit: 14 or MAXED.
Put points into main attacking skills, and then we put one in Impec and Piercing vision. As soon as you hit another level start maxing Impec as fast as possible, this is your HS, you need to level this to have that nice exp booster! We follow on the stolen skill to our nice attack buff Claire De Lune. We max out our Piercing Vision to give us a nice critical boost in our attacks and then one of our attacking skill, I preferred to max Blason as it mobbed and it hit quite alot of monsters.
After I maxed Blason I placed skills in Bad Luck Ward to give me a nice boost of HP and MP boost while training, and followed it on by Mist Mask for avoid, Final feint afterwards, our second chance of life and put the rest of SP in Rapier Wit.
Priere D'Aria : MAXED.
Cane Expert: MAXED.
Impeccable Memory IV: MAXED.
Mille Aiguilles: MAXED.
Carte Noire: MAXED.
Vol D'Ame : MAXED.
Maple Warrior: MAXED
Heroe's Will: MAXED.
Place points in the major skills for 4th job, one in attacking skill, and our lovely Aria buff to give us PDR and also damage buff and another on Cane Mastery for that nice attack buff.
On the second level place points in Penombre another one of our attack skills, Tempest our ultimate skill and Wl D'ame for buff stealing skill.
From Third level and onwards start maxing Aria asap, this is a very nice and crucial buff for us phantoms, it is indeed the best skill Phantoms have as a class, just in my opinion though
Continue to Cane Mastery for attack buff and then we get to our Impec our stolen skill, depending on what you stole for 4th job use it as wisely as you can and max it out. After that skill we follow on to Mille Aiguilles which is the skill I preferred it to as our Main attack skill, it is fast and also the skill can make you move to which ever direction you wish to attack on, the left or right. We then max Carte Noir to give us that nice card stack and also the one extra hit, and continue it with Penombre.
Around about now when u max Carte Noire amd Penomre, I suggest that it is a nice level to start small bosses, so in this situation I started to max Vol D'Ame as we can steal the skill that bosses cast on themselves to annoy us like barking dogs. Follow it on with Tempest our ultimate skill and afterwards free SP so I placed it on Maple Warrior.
With the introduction of the Tempest patch (which is expected to come around in December for GMS), we will be receiving new skills. These skills are called Hyper skills. They are located in your skills tab, displayed through a separate button.
How do these skill points work?
Like I said before, they're in a separate tab from your regular skills, and you will not have to give up Skill points from your current growths to add to them.
There are three different types of Hyper skills. You will be receiving separate skill points for these skills.
1. Stat enhancing passive skills (13 total).
6 Skill points.
Tempest Cooldown Cutter: Cool down -20% Tempest Extra Target: Target increase +2 Tempest Reinforce: Damage +20% Mille Aiguilles Extra Target: Target increase +2 Mille Aiguilles Top Speed: Movement Speed +10 Mille Aiguilles Reinforce: Damage +20% Bad Luck Ward Immunity Enhance: Abnormal status and Elemental Resistence +5% in addition Bad Luck Ward Max HP: Max HP +10% Bad Luck Ward Mac MP: Max MP +10%
Stat enhancing skill recommendations
Tempest Cooldown Cutter
Mille Aiguilles Reinforce
Mille Aiguilles Extra Target
Bad Luck Ward Immunity Enhance
Attacks and buffs.
Skills and descriptions
Carte Rose Finale: Tosses a bouquet of cards into the air that drop on enemies and explode. Heroic Memories: Recalls the oath of the Maple Heroes to increase damage and max damage cap. Final Judgement: Casts all of Judgment Draw's effects at once. Stacks with Judgment Draw.
And for that reason we have included this little training guide for you. Honestly, nowadays it's pretty darned easy to get to level 120 and up. We have listed most of the training spots that are worth the trouble, however we highly suggest that everyone comments with their own personal taste. We can't know what is popular in other servers, as we are die-hard Scanians.
8.1 Personal training guide
We decided to create two different builds. One that includes variation and one that includes sheer speed when it comes to leveling. We personally tend to go for the speed build ourselves, however when casually playing, we don't mind the variation (it's actually more fun that way).
Note: We're not really used to low leveled training. Therefore we might have missed out on lower level locations.
70 - 78: Scorpions/Sand Rats. 50 - 80: Jesters.
78 - 83: Iron Mutae/Triple Rumo.
83 - 90: Roids.
85-88: Mithril Mutae.
86-92: Roids/Neo Huroids 80 - 100: Selkie Jr. and Slimy(MP3)
90 - 100: Homunculus.
94-100: Galloperas 95 - 110: Captains and Krus
Level 120 - 200
110 - 114: Ghost pirates.
114 - 120: Dual ghost pirates.
114 - 125: Gigantic Spirit Viking. 120 - 130: Papulatus twice a day.
125 - 130: Blue Dragon Turtle.
125 - 130: Red Dragon Turtle.
125 - 130: Lycanthrope.
125 - 135: Rexton.
125 - 135: Brexton. 137 - 150: Dark Cornians.
140-200: Skelegons/Skelesaurus (The mini dungeon)
110 - 200: Temple of Time (Just go to the highest available map). 110 - 200: Lion heart castle. 160 - 200: Stronghold.
8.3 Party quests
Level 20 - 70
- Moon bunny. (Henesys)
- First time together. (Kerning)
- Dimensional Crack. (Ludibrium)
- The Ice knight's curse.
Obviously Ludibrium party quest gives great EXP. But before you rush into LPQ at level 20, I highly suggest doing Kerning party quest 10 times. Once you're level 30 and job advanced, you'll be free to LPQ. Seeing as 20 to 30 is a lot faster, you might as well choose the worse PQ for that. You can finish KPQ in about 3 minutes if you have a decent enough party. Ice knight party quest becomes available at level 30. It's not as good as LPQ but it's decent enough. You might have troubles finishing, as it's rather hard at the lower levels. My greatest advice for party quests would be to do the recommend one every day (3 times of course). Also, I personally wouldn't bother doing PQ's till level 25-30. There's better training alternatives for this.
Now you might be wondering, why till level 125? The first 5 levels are a bit tedious unless you have a good LHC party or a good party at other party quests. My personal experience is that in the higher level PQ's, you actually really only see higher leveled people. Unless you can find a party around level 120-140, you should stick around the other PQ's for a bit.
A personal experience is that when you do Magatia PQ, at the roods room you should choose to stay there till 5 minutes are left on the clock. Make sure that both rooms there are done and that you can easily go to the next stage by giving the file to either one of the NPCs. It's a great spot to grind and a nice change in the constant PQing. You can do the same thing in the last part of Pirate PQ. Simply collect all keys and leave at 15 seconds. Don't worry, you will be given new time when you reach the boss.
120 - 200
- Escape. (Lion heart castle)
- Resurrection of the Hoblin King. (El nath)
- Kenta in danger. (Aquarium) - Dragon's nest. (Leafre)
I hope it's clear that this PQ is extremely underestimated by many. Even at a high level it's a great source of EXP. It's a quick PQ depending on your party, and has a great exp gain. The death rates are not at all as bad as they used to be due to the fact that people can quickly kill now.
Kenta PQ for the goggles and perhaps Escape for the belt. Though we would personally not really do either of them for the EXP.
Monster park is something you can do at any level. The minimum level is 13 and the maximum is 200. To enter the park, you will be needing a ticket. There's three types of tickets. The Zebra stripe ticket, the Leopard stripe ticket and the Tiger stripe ticket. While killing monsters, pieces of these tickets can drop. Upon collecting 10 of them, you can exchange these pieces for a full ticket. This you can do at the NPC called Mary. She will be located in the Monster park map after you use the Monster Park Shuttle. She also sells you complete entrance tickets. You are able to purchase 3 of these tickets each day. What makes Monster Park interesting is the fact that you have a mini version of LHC based upon your level. For each party member you have, you get an additional 50% experience. Each time you enter the monster park, you receive about 20 minutes to get through about 5 to 6 rounds. In each round you will have to beat monsters to proceed to the next round.
Skyenets: is really fond of Monster Park, however not so much for training. It's nearly impossible to find a full party due to the lack of people actually doing MP, even though we're in Scania. If you can solo Monster Park, you might find it enjoyable. That's basically why big-Sue likes it, she can solo it with ease. In earlier levels, you might find it easier to find a companion.
Q. What are linked skills?
A. When you get one of the new classes in the Legend patch to level 70, you can link their "Link skill" to another character. This way these characters will be able to benefit from the skill. You can only link the skill to one character at the time. You are allowed to change the link once a day. Next to that there is no limit to changing it.
Q. When is Phantom coming to GMS?
A. Nexon has announced that they will be releasing Phantom somewhere in June. However we cannot entirely count on this statement, we can say that this is a pretty sure-to-be date. When in June it'll be released, is a mystery.
Q. What weapon does a Phantom use?
A. Phantoms use a Cane as a primary weapon and cards as a secondary (similar to Mercedes). Answered by Novarain:
Q. Are canes one hand weapons, or two hand weapons?
A.Canes are ONE HANDED WEAPONS
Q. How do cards work?
A. Cards works as a Secondary weapon. You equip it like the Mercedes Arrows, but they function very differently. They are like a another cover of a weapon. For example, you steal the skill Haste, when you use the skill the card lets the cane turn into a glowing claw that Night Lords use for the time that takes it to buff.
Q.Do I need to wear the Card to be able to use the skills?
A.Yes you do need to wear the card, just like how Mercedes class can't attack without their arrows.
Q. When Phantom steal skills like HS or Sharp Eyes, can the stolen skills affect the whole party or is only a self-buff thing?
A. The stolen buffs work like how they should, they effect all the party members and yourself. The level of the stolen skill however, will not exceed the level of your steal skill.
Q. Can you only steal skills from people on the same job as you, or same level?
A. You can steal skills from any Adventurer Job, and you don't have to be the same level as the person you are stealing from. However to steal 4th job skills you actually need to be 4th job.
Q. How many skills can you have stolen at once?
A. You have 4 slots for first and second job, 3 for third job, and 2 for fourth job. However, if you use a skill then switch Active skills, the effect of the first skill will disappear.
Q.Can I steal skills from Resistence/Cygnus/Side Adventurers?
A.No, you cannot steal from them.
Q. Is it possible to steal skills from UA/UE classes? I.E. Shark wave or Flame gear?
A. No, you can't steal them because they are in the beginner skill tab, which you cannot access. Nor are you able to steal skills from a Cygnus knight, which these basically are. You are however able to steal skills from an Ultimate Adventurer, as long as it's the regular Adventurer skill.
Q. From the classes you can steal from, can you PICK a move out of their whole set?
A. Yes, you can. However this is limited to Active skills, excluding summons. Also, you can only steal skills from jobs advancements in which you have gotten points into the Talent of Phantom Thief skill. Meaning that at first job, you are unable to steal from 4th job Adventurers.
Q. Is it possible to macro three talent of the Phantom thief , ie 1st 2nd 3rd job on one macro?
A. As long as it doesn't have a cool down it can be macro'd. Answered by razormana:
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