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MapleStory Guide: Wind Archer Guide
Comments: 42, Likes: 34
Author
Contents





Guide Misc.
What changed with this update:
Skill Builds: 4th Job Builds updated to reflect more conventional training styles from SilentXynh with updated reasoning
Aesthetics: Skills updated into tables

Work in Progress:
Formatting: New formatting of the guide to make it easier to look at will be implemented, particularly with skill build sections
Hyper Skills: Indepth information will be added regarding Hyper Skills in the future
SUR Sections: Sections under revision will be filled out in the future
Aesthetics: Further aesthetic improvements will be added
Guide Details
Likes: 34
Recent Updates
Sep 26 2013
Updated 4th Job build, skills adapted into table formats, fixed icon issues, fixed tag issues, fixed table issues that made it look like basil had a seizure
Sep 15 2013
Icon issue fixed
Sep 15 2013
Updated skill names and information, updated skill builds (Bow Expert exists! Huzzah), skill icons added
Sep 01 2013
More aesthetic edits
Sep 01 2013
Removed faulty tags
Sep 01 2013
Basil mucked up formatting. The things I do for you all >:c
Dec 04 2012
Tempest Update! Content removed, content added, skill builds fixed. Miscellaneous fixes
BasilMarket Contributors

test





bananas
woo

[green]eleslash[/green]

^Plusle4eva's Wind Archer Guide



Hey guys...

So... After nearly 9 months, I've finally gotten off my lazy bum and finished this guide for you all. I'm very sorry that it ended up taking this long and the fact that many portions are under revision due to the fact that I don't want to rely on videos to judge gameplay.

I'm still very excited to have finished it, though! Please leave feedback as to how this guide can improve!

In the event that you still need the Alliance Eternal-updated guide, click here

I'll also be testing for aesthetic edits, so check back later!

-Plusle

^Edits

WordPress Version

20.12.12- v1.0: Basil Equiv: v1.2 Tempest Update- Skill Builds Adjusted, Ctrl+F List streamlined, Build Pathways added, Macro and Hotkey sections added, Sections Merged, Sections Renamed, Aesthetic edits to suit theme formats

Basilmarket Version

Version 1: Pre-Chaos
24.7.11- v1.0: Guide posted on Basilmarket
24.7.11- v1.1: Edited to make it thread-compatible, removed table of contents for the time being
25.7.11- v1.2: Updated Skill Builds, fixed major mistakes and updated skill stats and descriptions to be compatible with Chaos. Added a Potions section as well as miscellaneous fixes.
6.8.11- v1.3: SP Builds FIXED! Added MP potions to the Potions section, PvP section added, Ctrl+F list made and general fixes.
16.9.11- v1.4: New Equip Builds, Formula and Ultimate Adventurer sections added, along with miscellaneous fixes to make it look better.

Version 2: Jumpscension
17.9.11- v2.0: [Second Thread Created] Guide Revamped for the Jumpscension update!
13.11.11- v2.1: [Threads remerged] Guide cleaned up, miscellaneous fixes done. Guide posted on WordPress. Guide stickied, this marks the 1.0 update!

Version 3: Union
17.4.12- v3.0: Revised version namings, Union Update information & Skill Builds, various sections added, general update to make the guide look better

Version 4: Tempest
2.12.12- v4.0: Revised Table of Contents, Skill builds adjusted, content added, Build Pathways added, miscellaneous fixes

Version 5: Cygnus Awakening
1.09.13- v5.0: Update for the new Wind Archer Reorganisation. Revised Skill Builds, Build Pathways. Hyper Skills added. Sections put as WIP due to new content. Sections deleted.
15.09.13- v.5.1: Updated skill names and information, updated skill builds (Bow Expert exists! Huzzah), skill icons added
26.09.13- v.5.2: Updated 4th Job build, skills adapted into table formats, fixed icon issues, fixed tag issues

^Before we start

The guide's objective is to provide guidance to players in need of help with their Wind Archer. This guide is by no means concrete and is to serve as a point of reference for you. I will try my best to keep up with information regarding each update so please bear with me.

Accuracy

For the players who have not played since Big Bang, there was a major patch a while after BB known as the Chaos patch. This patch brought on an even more lenient accuracy system for players to use. This is still applicable post-revamp.

The difference between the Big Bang and the Chaos accuracy systems can be identified with the following formulas below:

Big Bang Accuracy System: Hit rate* - [5 x (level difference between monster and player)]

Chaos Accuracy System:
Hit rate* - [2 x (level difference between monster and player)]

Hit rate: floor(square root(Player Accuracy)) - floor(square root(Mob Avoid)) + 100, if > 100, = 100

Submissions
Suggestions/improvements are hugely appreciated, though it would be more convenient for me to link your source if you use a reference so I can credit accordingly.
A previous suggestion has been to create a range section for those who aren't sure about how their range should look like at a certain level.
So for those who wish to submit a range, please follow the following guidelines:

- Screenshots are to be hosted from either ImageShack, Imgur, Photobucket or TinyPic. Images hosted from any other location will not be shown on the guide.
- Screenshot should clearly show:
Damage Range > AP window showing stats > IGN, Level and Job > Top right corner of the screen; the only permitted skill to be used are Maple Warrior/Nova Warrior/Cygnus Bless.
- Have your skill window set to 'Noblesse Skills' and show the level of your Blessing of Fairy, even if it is level 0.
- In a chat window, state all equip stats on the character, potential included. If you run out of space, feel free to edit it in Microsoft Paint. Additionally, include the level of the Maple Warrior you're using. A separate screenshot verifying the level of your Maple Warrior/Eagle Eye would be appreciated but not mandatory.
- Tespia screens of ranges will be accepted and placed in a separate section, though no illegal server screens will be accepted. - Borrowed equipment used must be specified. No expiring items are permitted. - Attack Potions are not permitted. The only ring buffs permitted are ones that permanently affect the character.

When submitting the screen, please use the following format: [URL here] World, Character Name, Min. Range ~ Max Range, Level

^Know what you're looking for? Ctrl + F it!

A streamlined system has been adapted for this guide.

[Number-Job]_[Topic]

For example; if you know you're looking for a first job build, you would search
"First-Job_Point-Allocation" (Minus the quotes)

Topic Key: Jobs

Noblesse: Noblesse
First Job: First-Job
Second Job: Second-Job
Third Job: Third-Job
Fourth Job: Fourth-Job

Topic Key: Topics

Skills: [Job] + Skills
Builds: [Job] + Point-Allocation
In regards to Point Allocation Methods: [Job] + Point-Allocation_Notes
Training: [Job] + Training
Advancements: [Job] + Advancement
Hyper Skills: Hypers

Topic Key: Misc.

Ultimate Adventurers: Ult-Adventurers_Quest
Ultimate Adventurers FAQ: Ult-Adventurers_FAQ
Potions: Potion
Equipment and Stat Builds: Equipment_Stat-Builds
Hotkey Setups: Hotkey-Setups
Miscellaneous Formulae: Misc-Formulae
Returning Player Guide: Returning-Players

^What IS a Wind Archer?

A Wind Archer is the Cygnus Knight counterpart of a normal Archer. Unlike normal Archers, however, Wind Archers are blessed by the spirit of- you guessed it- wind, which is the element their attacks are based upon.

In this section, we will be discussing benefits and limitations of a Wind Archer.

Benefits of being a Wind Archer:

Cygnus Knights are capped at 250, like all other classes.
Wind Archers (though this applies to all Cygnus Knights) get a link skill that grants the CK and a chosen character of choice a nice passive Status Effect and Elemental Resistance of up to 10% at Level 2. This is a great bonus when bossing and can make life in general easier.
Wind Archers gain 4 SP at each job advancement until Fourth Job.
Wind Archers receive Wind Walk in their first job advancement, gaining the ability to float across maps along with the standard Flash Jump-type skill obtained in the beginner stage. Wind Walk also grants you the passive effects of additional Movement Speed and Jump as well as raising the Speed cap to 160.
Wind Archers get a skill in Third Job known as Featherweights; when maxed, this gives the player a 20% damage reduction rate and 10% Elemental and Status resistance, protecting against 1/1.
Emerald Flower is a skill first gained in Third Job and later upgraded in Fourth Job. This acts like a Ranger or Sniper's puppet; it attracts mobs to itself rather than you. The difference is that it also slows mobs down. Fourth Job upgrade doesn't allow the flower to attack, but lowers defense of mobs and decreases the damage you take.

Limitations of being a Wind Archer:

We have a relatively low HP pool, rendering us vulnerable to attacks.

Section under revision

^Why play a Wind Archer?

With the new update, not only are our attacks significantly more organised and coordinated, but it also ramps our class up to one of the strongest so far. Depending on your play-style, you may not think the class is for you, but it's worth it to at least have a go and to raise one for the link skill, Cygnus Bless.

Contrary to what previous editions of this guide have read, Cygnus Knights' level cap have been raised to just like everyone else's; 250. This breaks previous limitations of high levelled content such as Future Henesys, Temple of Time and Future Perion, as well as making bossing significantly easier.

Good news, too; Cygnus Knights don't need skillbooks nor mastery books for their fourth job skills. This means that this class is very accessible for players of any level of funding.

So with all that in mind, onwards, to adventure!

^In the beginning...

Made your character? Great! You start at the tutorial part of Ereve where you learn the fundamental basics of a Mapler. This section has been revamped and is much longer than before, but you no longer have a creepy egg-bird stalking you and will only take an extra five minutes if you speed through it.

It's rather difficult to get stuck; just read quest descriptions or open your quest tab if you don't know what to do. Change your key configuration as you wish, and you'll be on your way to receiving your very first bow.

^Noblesse

Ctrl+F command: Noblesse_Skills

Noblesse no longer require point allocations.


Elemental Slash:
Skill Description Skill Information
[Active] Attack enemies in front of you with pure, primal energy. Level 1: MP -0; Damage: 130%; Number of Hits: 1; Max Enemies Hit: 3


Elemental Shift:
Skill Description Skill Information
[Active] Jump in any direction except down bypressing a direction key and jump midair. Level 1: MP: -4; travel either x= 600 and y =400 with a Flash Jump-type skill or travel y=1200 when pressing the up key


Elemental Harmony:
Skill Description Skill Information
[Passive] Use the harmony of nature to build affinity for an element of your choosing. Level 1: +1 DEX per 2 levels gained


Elemental Expert:
Skill Description Skill Information
[Passive] Become an expert of the elements to free you from elemental restrictions on all your skills. Level 1: Removes 50% of the elemental properties from all applicable attacks


Imperial Recall:
Skill Description Skill Information
[Active] Return to the Empress using Shinsoo's power. Level 1: MP: -100, Skill Cooldown: 1800 seconds (30 min)


Blessing of the Fairy:
Skill Description Skill Information
[Passive] Every time your highest level Adventurer gains 10 levels, a skill point is added into this skill. Level 1: W.ATK +1, M.ATK +1, Acc +1, Avoid +1
Level 20: W.ATK +20, M.ATK +20, Acc +1, Avoid +1


Empress's Blessing:
Skill Description Skill Information
[Passive] The Empress, with the power of [Cygnus Knight], enhances your power. The skill's potency will increase for every 5 levels of [Cygnus Knight]. This effect will apply until 120. With Blessing of the Fairy, the higher level effect will be applied. Level 1: W.ATK +1, M.ATK +1, Acc +1, Avoid +1
Level 30: W.ATK +30, M.ATK +30, Acc +30, Avoid +30


Noble Mind:
Skill Description Skill Information
[Passive] Enhances Empress's Blessing Effects. Each point in this skill increases the skill level of Empress' Blessing by 1. Skill Points are added into this skill by completing quests. Level 1: Enhances Empress' Blessing. Empress' Blessing +1
Level 6: Enhances Empress' Blessing. Empress' Blessing +6


Cygnus Blessing:
Skill Description Skill Information
[Passive] The blessing of the awakened empress empowers the body to escape from danger. Level 1: Status Effect and Elemental Resistance: +5%
[Link Skill] Level 2: Status Effect and Elemental Resistance: +10%

Notes to keep in mind

There is no longer any requirement to apply SP during your Noblesse levels as of the revamp.
Ability Point allocations are not required during your Noblesse levels, or at least until level 13 if you wish to remain a Noblesse.

^Noblesse: Training

Ctrl+F command: Noblesse_Training

As a Noblesse, the beginner tutorial levels are mandatory in order to get to your job instructor. Upon finishing these tutorial levels, you automatically level to level 10.

Regarding the 1 + 1 Event:
If you leveled a Legends character (first 1+1 event) or a character that is not a Legends character (second 1+1 event) to 70 and wish to use the potions on this character, do not bother with the starter quests after the tutorial is done.

^Wind Archer: Irena

You would have seen this green lady in your tutorial quests, but it may have taken you until now to realize she has a name. Yes, it's Irena! With long green hair and a disproportionate bow, you will become the best of friends during your journey. Well, acquaintances at the very least.

^First Job

Skills

Ctrl+F command: First-Job_Skills

Watch where you put your SP points! Make sure you don't max Breeze Arrow. In the event that you accidentally max Breeze Arrow, take a point off Storm Elemental. The loss in damage can be recovered by equips.


Storm Elemental:
Skill Description Skill Information
[Active] Summons a wind elemental to bolster your powers. Level 1: MP: -47, Damage: +1%, Duration: 90 sec
Level 10: MP: -20, Damage: +10%, Duration: 180 sec


Whispers of the Wind:
Skill Description Skill Information
[Passive] Whispers of the wind teach you ancient knowledge of body and mind. Level 1: W.ATT: +1, ACC +21, Avoid +21, Range: +8
Level 20: W.ATT: +20, ACC +40, Avoid +40, Range +120


Wind Walk:
Skill Description Skill Information
[Active] Collect the power of the wind to quickly dash forward. Slide forward as if there were a foothold beneath you. Can be activated midair. Ignores collisions with monsters. Also gives a passive effect. Level 1: MP: -24
Level 15: MP: -10
[Passive] Level 1: Speed: +21, Jump: +1, Speed Cap: 146%
Level 15: Speed: +35, Jump: +15, Speed Cap: 160%


Breeze Arrow:
Skill Description Skill Information
[Active] Fires off a wind-infused arrow. Level 1: MP: -17, Damage: 82%, Number of Hits: 3, Max Enemies Hit: 5
Level 20: MP: -22, Damage: 120%, Number of Hits: 3, Max Enemies Hit: 5

Point Allocation

Ctrl+F Command: First-Job_Point-Allocation

Build Pathway: Breeze Arrow (1) > Wind Walk (Max) > Whispers of the Wind (Max) > Breeze Arrow (19) > Storm Elemental (Max)

Level 10 (At Job Advancement): + 1 SP to Breeze Arrow (1), + 3 SP to Wind Walk (3)
Level 11: + 3 SP to Wind Walk (6)
Level 12: + 3 SP to Wind Walk (9)
Level 13: + 3 SP to Wind Walk (12)
Level 14: + 3 SP to Wind Walk (15)
Level 15: + 3 SP to Whispers of the Wind (3)
Level 16: + 3 SP to Whispers of the Wind (6)
Level 17: + 3 SP to Whispers of the Wind (9)
Level 18: + 3 SP to Whispers of the Wind (12)
Level 19: + 3 SP to Whispers of the Wind (15)
Level 20: + 3 SP to Whispers of the Wind (18)
Level 21: + 2 SP to Whispers of the Wind (20), + 1 SP to Breeze Arrow (2)
Level 22: + 3 SP to Breeze Arrow (5)
Level 23: + 3 SP to Breeze Arrow (8)
Level 24: + 3 SP to Breeze Arrow (11)
Level 25: + 3 SP to Breeze Arrow (14)
Level 26: + 3 SP to Breeze Arrow (17)
Level 27: + 2 SP to Breeze Arrow (19), + 1 SP to Storm Elemental (1)
Level 28: + 3 SP to Storm Elemental (4)
Level 29: + 3 SP to Storm Elemental (7)
Level 30: + 3 SP to Storm Elemental (10)

Reasoning:

Build Pathway: Breeze Arrow (1) > Wind Walk (Max) > Whispers of the Wind (Max) > Breeze Arrow (19) > Storm Elemental (Max)

First point goes into Breeze Arrow because it's your attacking skill which is also better than your Noblesse skill (190 1 < 82 3). Next priority is Wind Walk due to the mobility bonus as well as the passive effect. Whispers of the Wind goes next, giving a nice passive range increase and a small damage bonus for your earlier levels. Raising Breeze Arrow to 19 is your next priority to maximise damage output. It is important to leave it at 19 in order to max Storm Elemental, as its buff will last you past first job compared to Breeze Arrow, which will be swiftly replaced. Storm Elemental will be your first buff, giving a flat 10% damage bonus, but you level this last in order to maximise your damage output at this point in time.

plusle4eva: {Math: Breeze Arrow (BA) Lv.1 = 82%, Lv.11 = 102%; 102/82 = 1.24 dmg inc. Storm Elemental (ES) Lv.10 = 1.1 dmg inc. :. Breeze Arrow gives .14 more increase in damage than Storm Elemental}

Results
[Max] Wind Walk
[Max] Whispers of the Wind
[Max] Storm Elemental
[19] Breeze Arrow

^First Job: Training

Ctrl+F command: First-Job_Training

This will not take many players long. Swap mobs only if you have to; at this point in time changing areas may take longer than levelling itself.

- [Levels 1-10|L: Ereve] Ereve Quests. These are currently compulsory.
- [Levels 10-15|ML: 13|L: Nautilus] Blue Ribbon Pigs
- [Levels 10-20|ML: 26|L: Henesys] Icy Mixed Golems
- [Levels 20-30|ML: 28|L: Henesys] Flaming Mixed Golems
- [Levels 25-30|ML: 43|L: Sleepywood] Copper Drakes*

The Cygnus Knight quests are also available. These are not required for your Second Job Advancement so they're completely optional.
*Recommended for funded players. Despite the Copper Drake being level 43, most new classes can take them down at a significantly lower level. WAs should be no exception. The only condition for training here is the potion cost; if you can't afford it, stick to more conventional areas.

^Second Job: Job Advancement

Ctrl+F command: Second-Job_Job-Advancement

Subject to revision

^Second Job

Skills

Ctrl+F command: Second-Job_Skills

Once again, we're leaving one point out of Gust Shot. If you accidentally max it, that's okay. Drop a point off Fairy Turn, Booster or Physical Training.


Gust Shot:
Skill Description Skill Information
[Active] Fire off a speeding arrow in a straight line. Level 1: MP: -10, Damage: 198%, Number of Hits: 2, Max Enemies Hit: 6
Level 20: MP: -20, Damage: 255%, Number of Hits: 2, Max Enemies Hit: 6


Fairy Turn:
Skill Description Skill Information
[Active] Spin to create a vortex of wind that knocks back enemies. Level 1: MP: -21, Damage: 157%, Number of Hits: 2, Max Enemies Hit: 6, Knockback Rate: 100%, Knockback Distance: 300
Level 20: MP: -31, Damage: 195%, Number of Hits: 2, Max Enemies Hit: 6, Knockback Rate: 100%, Knockback Distance: 300


Sylph's Aid:
Skill Description Skill Information
[Active] The blessings of the Sylph give you a leg up against your enemies. Level 1: MP: -14, Duration: 20 sec, W.ATT: +2, Crit Rate: +1%
Level 10: MP: -30, Duration: 200 sec, W.ATT: +20, Crit Rate: +10%


Bow Mastery:
Skill Description Skill Information
[Passive] Increases the bow mastery and accuracy of bows. It only applies when a bow is in hand. Level 1: Bow Mastery: +12%, ACC: +6
Level 10: Bow Mastery: +50%, ACC: +120


Bow Booster:
(Requires Level 5Bow Mastery)
Skill Description Skill Information
[Active] Increases the attack speed of your weapon. Must have a bow equipped. Level 1: MP -29, Duration: 20 sec
Level 10: MP -11, Duration: 200 sec


Physical Training:
Skill Description Skill Information
[Passive] Permanently increases strength and dexterity. Level 1: STR +3, DEX +3
Level 5: STR +30, DEX+30


Trifling Wind I:
Skill Description Skill Information
[Passive] The Spirit of Wind will confuse nearby enemies. Level 1: Normal Arrow Activation Rate: 10%, Damage: 132%, Max Number of Arrows: 1. Enhanced Arrow Activation Rate: 3%, Damage: 153%
Level 20: Normal Arrow Activation Rate: 20%, Damage: 170%, Max Number of Arrows: 3. Enhanced Arrow Activation Rate: 5%, Damage: 210%

Point Allocation

Ctrl+F Command: Second-Job_Point-Allocation

Build Pathway: Gust Shot (1) > Fairy Turn (1) > Bow Mastery (Max) > Bow Booster (3) > Sylph's Aid (3) > Trifling Wind I (Max) > Sylph's Aid (Max) > Bow Booster (Max) > Fairy Turn (Max) > Physical Training (Max) > Gust Shot (19)

Level 30 (At Job Advancement): + 1 SP to Gust Shot (1), + 1 SP to Fairy Turn (1), + 2 SP to Bow Mastery (2)
Level 31: + 3 SP to Bow Mastery (5)
Level 32: + 3 SP to Bow Mastery (8)
Level 33: + 2 SP to Bow Mastery (10), + 1 SP to Bow Booster (1)
Level 34: + 2 SP to Bow Booster (3), + 1 SP to Sylph's Aid (1)
Level 35: + 2 SP to Sylph's Aid (3), + 1 SP to Trifling Wind (1)
Level 36: + 3 SP to Trifling Wind (4)
Level 37: + 3 SP to Trifling Wind (7)
Level 38: + 3 SP to Trifling Wind (10)
Level 39: + 3 SP to Trifling Wind (13)
Level 40: + 3 SP to Trifling Wind (16)
Level 41: + 3 SP to Trifling Wind (19)
Level 42: + 1 SP to Trifling Wind (20), + 2 SP to Sylph's Aid (5)
Level 43: + 3 SP to Sylph's Aid (8)
Level 44: + 2 SP to Sylph's Aid (10), + 1 SP to Bow Booster (4)
Level 45: + 3 SP to Bow Booster (7)
Level 46: + 3 SP to Bow Booster (10)
Level 47: + 3 SP to Fairy Turn (4)
Level 48: + 3 SP to Fairy Turn (7)
Level 49: + 3 SP to Fairy Turn (10)
Level 50: + 3 SP to Fairy Turn (13)
Level 51: + 3 SP to Fairy Turn (16)
Level 52: + 3 SP to Fairy Turn (19)
Level 53: + 1 SP to Fairy Turn (20), + 2 SP to Physical Training (2)
Level 54: + 3 SP to Physical Training (5)
Level 55: + 3 SP to Gust Shot (4)
Level 56: + 3 SP to Gust Shot (7)
Level 57: + 3 SP to Gust Shot (10)
Level 58: + 3 SP to Gust Shot (13)
Level 59: + 3 SP to Gust Shot (16)
Level 60: + 3 SP to Gust Shot (19)

Reasoning:

Build Pathway: Gust Shot (1) > Fairy Turn (1) > Bow Mastery (Max) > Bow Booster (3) > Sylph's Aid (3) > Trifling Wind I (Max) > Sylph's Aid (Max) > Bow Booster (Max) > Gust Shot (19) > Physical Training (Max) > Fairy Turn (Max)

After your Job Advancement, add the points with 1 to Gust Shot, 1 to Fairy Turn and 2 to Bow Mastery. Max Bow Mastery as soon as possible to raise your base damage, then put 3 points each into Bow Booster and Sylph's Aid for buffing convenience. Trifling Wind takes priority afterwards, as it will be your strongest source of damage in second job (see math below). Sylph's Aid and Bow Booster are interchangable in maxing here, but I recommend maxing Sylph's Aid first because of the weapon attack and crit rate bonuses over Bow Booster, whose duration only gets longer when leveling. Fairy turn is maxed next for increased damage. Physical training is leveled before Gust Shot due to its low SP requirements. Gust Shot is leveled last due to smaller range and lower damage.

plusle4eva: {Math:
Avg dmg dealt by Trifling Wind I: (EnArr Proc EnArr Dmg + Non EnArr Proc NoArr Dmg)

of hits NoArr Proc

:. Lv 18 Trifling Wind vs Lv 19 Gust Shot
:. (0.04204+0.96166)20.19 vs 252-198
:. 64% vs 54%}

Results
[Max] Bow Mastery
[Max] Bow Booster
[Max] Trifling Wind I
[Max]Sylph's Aid
[19] Gust Shot
[Max] Fairy Turn
[Max] Physical Training

^In regards to the Second Job Point Allocation Builds

Ctrl+F command: Second-JobPoint-AllocationNotes

Trifling Wind vs. Gust Shot

You may have noticed that Trifling Wind is maxed in favour to Gust Shot after you get points into booster and SA. This is because the 18 points that you would put into Gust Shot to raise it to Lv 19 is not as beneficial as 18 points into Trifling Wind I. This can be explained by the math above; the average damage done by Trifling Wind at Lv 18 is 10% higher than the damage increase given by Gust Shot.

^Second Job: Training

Ctrl+F command: Second-Job_Training

- [Levels 30-35|L: Henesys] Mushroom Kingdom Quests
- [Levels 30-50|ML: 43-48|L: Sleepywood] Drakes (Copper, Drake, Ice, Red, Dark)*
- [Levels 35-40|L: Kerning City] Kerning Square Quests
- [Levels 40-50|ML: 55|L: Ludibrium] Toy Drumming Bunnies
- [Levels 45-50] Tot's Guide Quests
- [Levels 45-55|ML: 67|L: Ludibrium] Toy Trojians
- [Levels 50-60|L: Gold Beach] Gold Beach Quests
- [Levels 50-60|ML: 68-69|L: Ludibrium] Robos (Robo, Master Robo)
- [Levels 50-60|ML: 77-80|L: Ariant] Sand Dwarves and Scorpions
- [Levels 55-60|L: Orbis] Chryse Quests

Section under revision

^Third Job: Job Advancement

Ctrl+F command: Third-Job_Job-Advancement

Upon hitting level 60, a quest pops up on the left side of the screen. It's revealed to be Neinheart, who tells you to go to Helios Library, in Ludibrium. It's the tower to the right of the town.

Once there, enter the portal on the top right side of the map. Upon entering, you'll have to fight a monster then talk to Hawkeye. He will send you back to Ereve, where you get your job advancement. Congratulations!

^Third Job

Skills

Ctrl+F command: Third-Job_Skills

This time, you're dropping 6 points off Pinpoint Pierce. If you somehow max it, drop points off either Featherweights, Second Wind or Sentient Arrow.


Sentient Arrow:
Skill Description Skill Information
[Active] Shoot off a frigid arrow to attack indiscriminately. Hold down the key button and use direction keys to steer. This skill cannot activate Trifling Wind or Storm Bringer. Level 1: MP -3, Damage: 108%, Number of Hits: 2, Max Enemies Hit: 6, Maximum Moveable Range: 350.
Level 20: MP -8, Damage: 165%, Number of Hits: 2, Max Enemies Hit: 6, Maximum Moveable Range: 350.


Pinpoint Pierce:
Skill Description Skill Information
[Active] Shoot off two arrows to strike the same enemy. Level 1: MP -27, Damage: 283%, Number of Hits: 2, Max Enemies Hit: 1, Bonus Damage +10%
Level 20: MP -37, Damage: 340%, Number of Hits: 2, Max Enemies Hit: 1, Bonus Damage +20%


Albatross:
Skill Description Skill Information
[Active] Borrow the power of the legendary Albatross to improve your combat stats. Level 1: MP -51, Duration: 10 sec, Weapon Attack +1, Max HP +75, Critical Hit Rate +1%, Weapon Speed -1
Level 20: MP -70, Duration: 200 sec, Weapon Attack +20, Max HP +1500, Critical Hit Rate +10%, Weapon Speed -1


Trifling Wind II:
(Requires Level 20 Trifling Wind)
Skill Description Skill Information
[Passive] A spirit of the win will distress nearby enemies. Level 1: Normal Arrow Activation Rate: 20%, Damage: 177%, Max Number of Arrows: 3. Enhanced Arrow Activation Rate: 5%, Damage: 213%
Level 20: Normal Arrow Activation Rate: 30%, Damage: 215%, Max Number of Arrows: 4. Enhanced Arrow Activation Rate: 10%, Damage: 270%


Emerald Flower:
Skill Description Skill Information
[Active] Summon a green crystal flower that attracts nearby enemies. Enemies intoxicated by the scent will slow down. Level 1: MP -32, Duration: 24 sec, Emerald Flower HP: 3800, Slow: -100%
Level 10: MP -50, Duration: 60 sec, Emerald Flower HP: 20,000, Slow: -100%


Featherweights:
Skill Description Skill Information
[Passive] Your body becomes as light as a feather, gaining freedom from enemy attacks. Level 1: Damage Reduction: 1%, Elemental and Status Effect Resistance: +0%
Level 20: Damage Reduction: 20%, Elemental and Status Effect Resistance: +10%


Second Wind:
Skill Description Skill Information
[Passive] Borrow the power of wind, becoming more skillful at evasion and gaining a chance to counterattack. Level 1: Avoid Rate: +11%, Physical and Magical Defense: +50 - Avoid Success, Duration: 5 sec, Weapon Attack: +5
Level 20: Avoid Rate: +30%, Physical and Magical Defense: +1000 - Avoid Success, Duration: 5 sec, Weapon Attack: +15

Point Allocation

Ctrl+F Command: Third-Job_Point-Allocation

Build Pathway: Pinpoint Pierce (1) > Sentient Arrow (1) > Featherweights (1) > Second Wind (1) > Albatross (Max) > Trifling Wind II (Max) > Second Wind (Max) > Emerald Flower (Max) > Sentient Arrow (Max) > Featherweights (Max) > Pinpoint Pierce (14)

Level 60 (At Job Advancement): + 1 SP to Pinpoint Pierce (1), + 1 SP to Sentient Arrow (1), + 1 SP to Featherweights (1), + 1 Sp to Second Wind (1)
Level 61: + 3 SP to Albatross (3)
Level 62: + 3 SP to Albatross (6)
Level 63: + 3 SP to Albatross (9)
Level 64: + 3 SP to Albatross (12)
Level 65: + 3 SP to Albatross (15)
Level 66: + 3 SP to Albatross (18)
Level 67: + 2 SP to Albatross (20), + 1 SP to Trifling Wind (1)
Level 68: + 3 SP to Trifling Wind (4)
Level 69: + 3 SP to Trifling Wind (7)
Level 70: + 3 SP to Trifling Wind (10)
Level 71: + 3 SP to Trifling Wind (13)
Level 72: + 3 SP to Trifling Wind (16)
Level 73: + 3 SP to Trifling Wind (19)
Level 74: + 1 SP to Trifling Wind (20), + 2 SP to Second Wind (3)
Level 75: + 3 SP to Second Wind (6)
Level 76: + 3 SP to Second Wind (9)
Level 77: + 3 SP to Second Wind (12)
Level 78: + 3 SP to Second Wind (15)
Level 79: + 3 SP to Second Wind (18)
Level 80: + 2 SP to Second Wind (20), + 1 SP to Emerald Flower (1)
Level 81: + 3 SP to Emerald Flower (4)
Level 82: + 3 SP to Emerald Flower (7)
Level 83: + 3 SP to Emerald Flower (10)
Level 84: + 3 SP to Sentient Arrow (4)
Level 85: + 3 SP to Sentient Arrow (7)
Level 86: + 3 SP to Sentient Arrow (10)
Level 87: + 3 SP to Sentient Arrow (13)
Level 88: + 3 SP to Sentient Arrow (16)
Level 89: + 3 SP to Sentient Arrow (19)
Level 90: + 1 SP to Sentient Arrow (20), + 2 SP to Featherweights (3)
Level 91: + 3 SP to Featherweights (6)
Level 92: + 3 SP to Featherweights (9)
Level 93: + 3 SP to Featherweights (12)
Level 94: + 3 SP to Featherweights (15)
Level 95: + 3 SP to Featherweights (18)
Level 96: + 2 SP to Featherweights (20), + 1 SP to Pinpoint Pierce (2)
Level 97: + 2 SP to Pinpoint Pierce (5)
Level 98: + 3 SP to Pinpoint Pierce (8)
Level 99: + 3 SP to Pinpoint Pierce (11)
Level 100: + 3 SP to Pinpoint Pierce (14)

Reasoning:

Build Pathway: Pinpoint Pierce (1) > Sentient Arrow (1) > Featherweights (1) > Second Wind (1) > Albatross (Max) > Trifling Wind II (Max) > Second Wind (Max) > Emerald Flower (Max) > Sentient Arrow (Max) > Featherweights (Max) > Pinpoint Pierce (14)

With the SP given at Job Advancement, put points in both of your attacks and in Featherweights and Second Wind. This opens up a new range of attacking styles, while Featherweights is for 1/1 protection, however bad it is. Second Wind is a sort of mini-one point wonder for your avoidability, so you toss a point into that early on. From there, max Albatross for the best attack and other bonuses. Maxing Trifling Wind is for the extra damage (once again, it would out-damage maxing Pinpoint Pierce and Sentient Arrow) before maxing Second Wind for the avoidability. Emerald Flower, paired with Second Wind and Albatross' HP bonus, basically ensures that you're going to have a smaller chance of dying than before if you play your cards right. With defense in check, we focus on attack with maxing Sentient Arrow. Maxing Featherweights goes next for the Damage Reduction before leaving Pinpoint Pierce at 14.

Results
[Max] Sentient Arrow
[Max] Albatross
[Max] Featherweights
[Max] Second Wind
[Max] Trifling Wind II
[Max] Emerald Flower
[14] Pinpoint Pierce

^Third Job: Training

Section under revision

^Fourth Job: Job Advancement

Ctrl+F command: Fourth-Job_Advancement

Section under revision

^Fourth Job

Skills

Ctrl+F command: Fourth-Job_Skills

Here, you max everything. So it's pretty hard to mess up the build unless you put off putting points into your skills early on. Then that'd be a bad choice.


Song of Heaven:
Skill Description Skill Information
[Active] Play the song of heavens to sweep away enemies. Level 1: MP: -4, Damage: 143%, Number of Hits: 1, Max Enemies Hit: 4, Single Target Damage: +0%
Level 30: MP: -8, Damage: 230%, Number of Hits: 1, Max Enemies Hit: 4, Single Target Damage: +10%
Level 31: MP: -9, Damage: 233%, Number of Hits: 1, Max Enemies Hit: 4, Single Target Damage: +10%
Level 32: MP: -9, Damage: 236%, Number of Hits: 1, Max Enemies Hit: 4, Single Target Damage: +10%


Spiraling Vortex:
Skill Description Skill Information
[Active] Fires a spiraling enemy that drives enemies back. Level 1: MP: -57, Damage: 264%, Number of Hits: 5, Max Enemies Hit: 7, Duration: 5 sec
Level 30: MP: -75, Damage: 380%, Number of Hits: 5, Max Enemies Hit: 8, Duration: 5 sec
Level 31: MP: -77, Damage: 384%, Number of Hits: 5, Max Enemies Hit: 8, Duration: 5 sec
Level 32: MP: -77, Damage: 388%, Number of Hits: 5, Max Enemies Hit: 8, Duration: 5 sec


Trifling Wind III:
(Requires Level 20 Trifling Wind II)
Skill Description Skill Information
[Passive] Harass the enemy with constant gale force winds. Level 1: Normal Arrow Activation Rate: 30%, Damage: 217%, Max Number of Arrows: 4 - Enhanced Arrow Activation Rate: 10%, Damage: 273%
Level 20: Normal Arrow Activation Rate: 40%, Damage: 255%, Max Number of Arrows: 5 - Enhanced Arrow Activation Rate: 15%, Damage: 330%
Level 21: Normal Arrow Activation Rate: 40%, Damage: 257%, Max Number of Arrows: 5 - Enhanced Arrow Activation Rate: 15%, Damage: 333%
Level 22: Normal Arrow Activation Rate: 41%, Damage: 259%, Max Number of Arrows: 5 - Enhanced Arrow Activation Rate: 15%, Damage: 336%


Wind Blessing:
Skill Description Skill Information
[Active] Become one with the wind through a divine blessing. Level 1: MP: -44, Duration: 35 sec, Dexterity: +2%, Accuracy: +1%, Dodge Rate: +1%, Max HP +5%
Level 30: MP: -80, Duration: 180 sec, Dexterity: +12%, Accuracy: +30%, Dodge Rate: +30%, Max HP +20%
Level 31: MP: -84, Duration: 185 sec, Dexterity: +12%, Accuracy: +31%, Dodge Rate: +31%, Max HP +20%
Level 32: MP: -84, Duration: 190 sec, Dexterity: +12%, Accuracy: +32%, Dodge Rate: +32%, Max HP +21%


Sharp Eyes:
Skill Description Skill Information
[Active] Allows party members to spot the weak points on enemies and do critical damage. Level 1: MP: -30, Duration: 10 sec, Critical Hit Rate: +6%, Maximum Critical Damage: +1%
Level 30: MP: -45, Duration: 300 sec, Critical Hit Rate: +20%, Maximum Critical Damage: +30%
Level 31: MP: -48, Duration: 310 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +31%
Level 32: MP: -48, Duration: 320 sec, Critical Hit Rate: +21%, Maximum Critical Damage: +32%


Emerald Dust:
(Requires Level 10 Emerald Flower)
Skill Description Skill Information
[Passive] Emerald Flower is enhanced to be more effective in battle. Level 1: Duration: 62 sec, Emerald Flower HP: 22,000, Defense Reduction: -1%, Damage Reduction: 2%, Slow: -50%
Level 10: Duration: 80 sec, Emerald Flower HP: 40,000, Defense Reduction: -10%, Damage Reduction: 20%, Slow: -50%
Level 11: Duration: 82 sec, Emerald Flower HP: 42,000, Defense Reduction: -11%, Damage Reduction: 22%, Slow: -50%
Level 12: Duration: 84 sec, Emerald Flower HP: 44,000, Defense Reduction: -12%, Damage Reduction: 24%, Slow: -50%


Albatross Maximum:
(Requires Level 20 Albatross)
Skill Description Skill Information
[Active] Tap into the legendary Albatross's powers. Level 1: MP: -70, Duration: 200 sec, Weapon Attack: +21, Damage: +5%, Defense Ignored: +5%, Critical Hit Rate: +10%, Max HP: +1500, Elemental and Status Effect Resistance: 5%, Weapon Speed: -2
Level 30: MP: -85, Duration: 200 sec, Weapon Attack: +50, Damage: +25%, Defense Ignored: +15%, Critical Hit Rate: +25%, Max HP: +1500, Elemental and Status Effect Resistance: 15%, Weapon Speed: -2
Level 31: MP: -85, Duration: 200 sec, Weapon Attack: +51, Damage: +25%, Defense Ignored: +15%, Critical Hit Rate: +25%, Max HP: +1500, Elemental and Status Effect Resistance: 15%, Weapon Speed: -2
Level 32: MP: -86, Duration: 200 sec, Weapon Attack: +52, Damage: +25%, Defense Ignored: +15%, Critical Hit Rate: +26%, Max HP: +1500, Elemental and Status Effect Resistance: 15%, Weapon Speed: -2


Call of Cygnus:
Skill Description Skill Information
[Active] Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members. Level 1: MP -10, Duration: 30 sec, All Stats: +1%
Level 30: MP -70, Duration: 900 sec, All Stats: +15%
Level 31: MP -70, Duration: 930 sec, All Stats: +16%
Level 32: MP -70, Duration: 960 sec, All Stats: +16%


Bow Expert:
(Requires Level 10 Bow Mastery)
Skill Description Skill Information
[Passive] Increases Bow Mastery, Weapon Attack and Minimum Critical Damage. Level 1: Bow Mastery: +56%, Weapon ATT: + 1, Min. Crit Damage: +1%
Level 30: Bow Mastery: +70%, Weapon ATT: + 30, Min. Crit Damage: +15%
Level 31: Bow Mastery: +71%, Weapon ATT: + 31, Min. Crit Damage: +16%
Level 32: Bow Mastery: +71%, Weapon ATT: + 32, Min. Crit Damage: +16%

Point Allocation

Ctrl+F command: Fourth-Job_Point-Allocation

Build Pathway: Song of Heaven (1) > Spiraling Vortex (1) > Bow Expert (1) > Albatross (Max) > Spiraling Vortex (Max) > Bow Expert (Max) > Sharp Eyes (Max) > Emerald Dust (Max) > Song of Heaven (Max) > Trifling Wind (Max) > Wind Blessing (Max) > Call of Cygnus (Max)

Level 100: + 1 SP to Song of Heaven (1), + 1 SP to Spiraling Vortex (1), + 1 SP to Albatross Maximum (1), + 1 SP to Bow Expert (1)
Level 101: + 3 SP to Albatross Maximum (4)
Level 102: + 3 SP to Albatross Maximum (7)
Level 103: + 3 SP to Albatross Maximum (10)
Level 104: + 3 SP to Albatross Maximum (13)
Level 105: + 3 SP to Albatross Maximum (16)
Level 106: + 3 SP to Albatross Maximum (19)
Level 107: + 3 SP to Albatross Maximum (22)
Level 108: + 3 SP to Albatross Maximum (25)
Level 109: + 3 SP to Albatross Maximum (28)
Level 110: + 2 SP to Albatross Maximum (30), +1 SP to Spiraling Vortex (2)
Level 111: + 3 SP to Spiraling Vortex (5)
Level 112: + 3 SP to Spiraling Vortex (8)
Level 113: + 3 SP to Spiraling Vortex (11)
Level 114: + 3 SP to Spiraling Vortex (14)
Level 115: + 3 SP to Spiraling Vortex (17)
Level 116: + 3 SP to Spiraling Vortex (20)
Level 117: + 3 SP to Spiraling Vortex (23)
Level 118: + 3 SP to Spiraling Vortex (26)
Level 119: + 3 SP to Spiraling Vortex (29)
Level 120: + 1 SP to Spiraling Vortex (30), + 2 SP to Bow Expert (2)
Level 121: + 3 SP to Bow Expert (5)
Level 122: + 3 SP to Bow Expert (8)
Level 123: + 3 SP to Bow Expert (11)
Level 124: + 3 SP to Bow Expert (14)
Level 125: + 3 SP to Bow Expert (17)
Level 126: + 3 SP to Bow Expert (20)
Level 127: + 3 SP to Bow Expert (23)
Level 128: + 3 SP to Bow Expert (26)
Level 129: + 3 SP to Bow Expert (29)
Level 130: + 1 SP to Bow Expert (30), + 2 SP to Sharp Eyes (2)
Level 131: + 3 SP to Sharp Eyes (5)
Level 132: + 3 SP to Sharp Eyes (8)
Level 133: + 3 SP to Sharp Eyes (11)
Level 134: + 3 SP to Sharp Eyes (14)
Level 135: + 3 SP to Sharp Eyes (17)
Level 136: + 3 SP to Sharp Eyes (20)
Level 137: + 3 SP to Sharp Eyes (23)
Level 138: + 3 SP to Sharp Eyes (26)
Level 139: + 3 SP to Sharp Eyes (29)
Level 140: + 1 SP to Sharp Eyes (30), + 2 SP to Emerald Dust (2)
Level 141: + 3 SP to Emerald Dust (5)
Level 142: + 3 SP to Emerald Dust (8)
Level 143: + 2 SP to Emerald Dust (10), + 1 SP to Song of Heaven (2)
Level 144: + 3 SP to Song of Heaven (5)
Level 145: + 3 SP to Song of Heaven (8)
Level 146: + 3 SP to Song of Heaven (11)
Level 147: + 3 SP to Song of Heaven (14)
Level 148: + 3 SP to Song of Heaven (17)
Level 149: + 3 SP to Song of Heaven (20)
Level 150: + 3 SP to Song of Heaven (23)
Level 151: + 3 SP to Song of Heaven (26)
Level 152: + 3 SP to Song of Heaven (29)
Level 153: + 1 SP to Trifling Wind (30), + 2 SP to Trifling Wind (2)
Level 154: + 3 SP to Trifling Wind (5)
Level 155: + 3 SP to Trifling Wind (8)
Level 156: + 3 SP to Trifling Wind (11)
Level 157: + 3 SP to Trifling Wind (14)
Level 158: + 3 SP to Trifling Wind (17)
Level 159: + 3 SP to Trifling Wind (20)
Level 160: + 3 SP to Wind Blessing (3)
Level 161: + 3 SP to Wind Blessing (6)
Level 162: + 3 SP to Wind Blessing (9)
Level 163: + 3 SP to Wind Blessing (12)
Level 164: + 3 SP to Wind Blessing (15)
Level 165: + 3 SP to Wind Blessing (18)
Level 166: + 3 SP to Wind Blessing (21)
Level 167: + 3 SP to Wind Blessing (24)
Level 168: + 3 SP to Wind Blessing (27)
Level 169: + 3 SP to Wind Blessing (30)
Level 170: + 3 SP to Call of Cygnus (3)
Level 171: + 3 SP to Call of Cygnus (6)
Level 172: + 3 SP to Call of Cygnus (9)
Level 173: + 3 SP to Call of Cygnus (12)
Level 174: + 3 SP to Call of Cygnus (15)
Level 175: + 3 SP to Call of Cygnus (18)
Level 176: + 3 SP to Call of Cygnus (21)
Level 177: + 3 SP to Call of Cygnus (24)
Level 178: + 3 SP to Call of Cygnus (27)
Level 179: + 3 SP to Call of Cygnus (30)
Level 180: + 3 Spare SP (3)
Level 181: + 3 Spare SP (6)
Level 182: + 3 Spare SP (9)
Level 183: + 3 Spare SP (12)
Level 184: + 3 Spare SP (15)
Level 185: + 3 Spare SP (18)
Level 186: + 3 Spare SP (21)
Level 187: + 3 Spare SP (24)
Level 188: + 3 Spare SP (27)
Level 189: + 3 Spare SP (30)
Level 190: + 3 Spare SP (33)
Level 191: + 3 Spare SP (36)
Level 192: + 3 Spare SP (39)
Level 193: + 3 Spare SP (42)
Level 194: + 3 Spare SP (45)
Level 195: + 3 Spare SP (48)
Level 196: + 3 Spare SP (51)
Level 197: + 3 Spare SP (54)
Level 198: + 3 Spare SP (57)
Level 199: + 3 Spare SP (60)
Level 200: + 3 Spare SP (63)

Reasoning:

Build Pathway: Song of Heaven (1) > Spiraling Vortex (1) > Bow Expert (1) > Albatross (Max) > Spiraling Vortex (Max) > Bow Expert (Max) > Sharp Eyes (Max) > Emerald Dust (Max) > Song of Heaven (Max) > Trifling Wind (Max) > Wind Blessing (Max) > Call of Cygnus (Max)

Upon getting your job advancement, your first priority is getting points into your two main attacks, then one into Albatross and Bow Expert. This is because the two latter skills are one point wonders, and give immense benefits worthy of putting a point in early.

Albatross Maximum is maxed next for the extra damage boost. Spiraling Vortex is maxed next over Song of Heaven due to mobbing preference over 1v1. Bow Expert and Sharp Eyes are maxed for an increased damage boost to your main skill. Emerald Dust is maxed due to low SP requirement and the damage taken reduced bonus. Song of Heaven is then maxed for optimal 1v1 gameplay, with Trifling Wind providing an extra boost. Wind Blessing is then maxed for the extra damage, evasion rate and HP. Call of Cygnus is maxed last.

Results
[Max] Song of Heaven
[Max] Spiraling Vortex
[Max] Trifling Wind III
[Max] Wind Blessing
[Max] Sharp Eyes
[Max] Emerald Dust
[Max] Albatross Maximum
[Max] Call of Cygnus
[Max] Bow Expert
63 Spare SP

Hyper Skills

GenSkills:
Hyper Max Heart Points:
(Requires Level 192)
[Passive] Permanently increases Maximum HP.

Level 1: Max HP +15%

Hyper Max Magic Points:
(Requires Level 186)
[Passive] Permanently increases Maximum MP.

Level 1: Max MP +15%

Hyper Max Demon Force:
(Requires Level 180)
[Passive] Permanently increases Maximum DF

Level 1: Max DF +50

Hyper Strength:
(Requires Level 140)
[Passive] Permanently increases your Strength.

Level 1: STR +50

Hyper Dexterity:
(Requires Level 140)
[Passive] Permanently increases your Dexterity.

Level 1: DEX +50

Hyper Intelligence:
(Requires Level 140)
[Passive] Permanently increases your Intelligence.

Level 1: INT +50

Hyper Luck:
(Requires Level 140)
[Passive] Permanently increases your Luck.

Level 1: LUK +50

Hyper Speed:
(Requires Level 152)
[Passive] Permanently increases your Speed.

Level 1: Movement speed +10%

Hyper Jump:
(Requires Level 146)
[Passive] Permanently increases your Jump.

Level 1: Jump +10%

Hyper Critical Rate:
(Requires Level 198)
[Passive] Permanently increases your Critical Rate.

Level 1: Crit Rate +10%

Hyper Accuracy:
(Requires Level 158)
[Passive] Permanently increases your Accuracy.

Level 1: Acc +20%

Hyper Physical Guard:
(Requires Level 165)
[Passive] Permanently increases your Physical Defense.

Level 1: W.DEF +500

Hyper Magical Guard:
(Requires Level 174)
[Passive] Permanently increases your Magical Defense.

Level 1: M.DEF +500

PassSkills:
Trifling Wind- Reinforce:
[Passive] Increases Trifling Wind's damage.

Level 1: Damage +20%

Trifling Wind- Enchance:
[Passive] Increases Trifling Wind's chance to activate.

Level 1: Activation Chance +10%

Trifling Wind- Double Chance:
[Passive] Trifling Wind can activate twice per target.

Level 1: Can activate twice per target

Spiraling Vortex- Reinforce:
[Passive] Increases Spiraling Vortex's damage

Level 1: Damage +20%

Spiraling Vortex- Extra Target:
[Passive] Increases Spiraling Vortex's max enemies hit.

Level 1: Max Enemies Hit +2

Spiraling Vortex- Bonus Attack:
[Passive] Increases Spiraling Vortex's number of hits.

Level 1: Number of Hits +1

Sky Song- Reinforce:
[Passive] Increases Sky Song's damage.

Level 1: Damage +20%

Sky Song- Ignore Guard: Increases Sky Song's defense ignored.
[Passive] Level 1: Defense Ignored +20%

Sky Song- Boss Killer:
[Passive] Increases Sky Song's damage against bosses.

Level 1: Boss Damage +20%

ActSkills:
Storm Bringer:
(Requires Level 150)
[Active] Call forth a storm that punishes your enemies.

Level 1: MP: -150, Duration 200 seconds, Activation Rate: 30%, Damage: 400%

Monsoon:
(Requires Level 170)
[Active] Summon a monsoon that engulfs the world. (Requires: Level 170)

Level 1: 400% Damage, Number of Hits: 15, Max Enemies Hit: 15, Debuff Duration: 30 seconds, Debuff Damage: 200% per second, Cooldown: 90 seconds

Glory of Guardians:
(Requires Level 200)
[Active] The knights who swore to protect Empress Cygnus undergo a sense of honor, increasing their damage and maximum damage output. This effect only applies to Knights of Cygnus in the party.

Level 1: + 10% Damage, Max Damage increased to 5,000,000, Cooldown: 120 seconds

Hyper SP Distribution:
Level 140: +1 Stat, +1 Skill
Level 150: +1 Stat, +1 Active
Level 160: +1 Stat, +1 Skill
Level 170: +1 Stat, +1 Active
Level 180: +1 Skill
Level 190:+1 Stat, +1 Skill
Level 200: +1 Stat, +1 Skill, +1 Active

Stat:
[Level 140] Hyper Dexterity
[Level 165] Hyper Physical Guard
[Level 174] Hyper Magical Guard
[Level 186] Hyper Magic Points
[Level 192] Hyper Heart Points
[Level 198] Hyper Critical Rate

As with any class, your general Hyper skills are going to be more or less the same. The only difference here is that usually most classes will be opting for Speed and Jump rather than W.DEF and M.DEF; but you're a Wind Archer, so that's a moot point. The extra defense is nice while training anyway.

Skill:
Trifling Wind - Reinforce
Trifling Wind - Enhance
Trifling Wind - Double Chance
Song of Heaven - Reinforce
Song of Heaven - Boss Killer

Section under revision

Actives:
[Level 150] Storm Bringer
[Level 170] Monsoon
[Level 200] Glory of the Guardians

^Ultimate Adventurers/Ultimate Explorers

Ctrl+F Command: Ult-Adventurers_Quest

[Size=3]Ultimate Adventurers are currently unavailable! It is unknown when they are coming back, if at all.

Once you have advanced to a Captain Knight, you are granted the quest of Ultimate Explorer, where you must gather 5 Periodots for the Empress Cygnus to bless you with a level 50 Ultimate Adventurer with nifty bonuses and armour/weapon sets. You even get a Cygnus Knight Skill that is appropriate to your chosen UA class.

Common Questions Regarding Ultimate Adventurers:

Ctrl+F Command: Ult-Adventurer_FAQ

Q. Can I make a UA different to the class my Cygnus Knight is?
A. Yes, you can.

Q. Can I make a UA whose gender is different to my CK's?
A. No, it's restricted to your CK's gender.

Q. If I delete the UA, can I make another one with the same CK? A. Nope. You'll have to make another CK.

Q. If I delete the CK, will the UA be affected? A. No. You will, however, lose the Empress Blessing effect if you have no other similarly leveled CKs and a level of the link skill (as in, you lose the stacked effect if you have more than one).

^Potions

Ctrl+F command: Potion

While as a newly revamped Wind Archer you may break the traditional barrier of 6k without HB, you still need to use potions that balance cost and convenience. While you may save money by living off red potions until 250, you will end up spending more time healing than attacking.

Your ideal potion is for it to heal 70% of your HP. However, up until 90, monsters won't be hitting more than 1k with your weapon defense. So until then, you can stick with potions that heal 30%-60% of your HP.

MP is much more lenient; you can often afford to hold your MP pot button down for a while, so as long as the use of one MP potion does not inconvenience your training.

If possible, it's recommended to have a panic button where you use a potion that heals a large amount of HP/MP relative to your max. Power Elixirs often serve this purpose well, though it may be costly during the lower levels.

HP Potions:

HP: 200-800: Orange Potions (150)
HP: 800-2500: Unagi (1000)
HP: 2500-5000: HP Potion/Pill (2000)
HP: 5000-7000: Melted Cheese (4000), HP Potion/Pill (4000+)
HP: 7000+: Honsters (60%), Elixirs (50% HP/MP)
Emergency: Power Elixirs

MP Potions:

MP: 100-600: Blue Potions
MP: 600-1500: Mana Elixirs
MP: 1500-6000: Mana Potion/Pill (1000)
MP: 6000+: Mana Potion/Pill (2000-3000)
Emergency: Power Elixirs

If available, Silent Crusade Potions are available and are a good alternative.

^Equipment and Stat Builds

Ctrl+F command: Equipment_Stat-Builds

Equipment

With the Tempest Update, most KMS equipments no longer have a secondary stat requirement. Some GMS exclusive items will still have stat requirements, as well as some KMS items, but for the most part, your equipments only depend on level and your main stat and whether you're the correct job for the equip.

A Brief Introduction to Ability Points

Ability Points are the driving force for the damage you deal to monsters and as a result are very important to you during your journey.

For each 'branch' of the basic jobs available to an adventurer, each branch favours two stats with a priority over one. For Wind Archers, we focus on Dexterity (DEX) and Strength (STR). Intelligence (INT) and Luck (LUK) are useless to us.

Dex is a Wind Archer's best friend. Therefore, we need as much DEX as inhumanely possible to hit as much as we can.
STR is not as important for us anymore, despite it being our secondary stat. The recent Tempest update removed the secondary stat requirement on most equipment.
The current Damage Formula used is from the Big Bang update, discarding the old formula method.
Max Damage Formula: Weapon Multiplier x ((4 x Primary Stat) + Secondary Stat) x (Attack / 100)
For Wind Archers, to determine your Max Damage you use the following formula: 1.20 x [(4 x Dex) + Str) x (Total Att obtained from equips, potions and skills / 100)
Mastery determines the minimum damage you can deal.
Minimum Damage = Max Damage x Total Mastery
Total Mastery = Initial Mastery + Weapon Mastery
For Wind Archers: We recieve 15% Initial Mastery, +50% Weapon Mastery from 2nd Job(Bow Mastery) and 15% Weapon Mastery from 3rd Job(Bow Expert). This is assuming you have maxed everything. 15% + 50% + 15% = 80% .: Max Damage x 80% = Minimum Damage

Ways to apply Ability Points

STR-less: As the name suggests, you do not add any STR. This leaves you with a base STR of 4. This isn't just the recommended build; it's now your only build. Even Auto Assign no longer adds AP to your secondary stat, so you have no real excuse.

^Hotkey Setups

Ctrl+F command: Hotkey-Setups

The default button to adjust your hotkeys is the backslash button just above enter. Here you can assign skills and potions to use on a key.

Your setup is dependent on your playing style and your keyboard.

This section will be categorized into four primary sub-sections; Potions, Skills, Buffs and Window keys.

Potion Keys

Potion keys are your keys that keep health and mana potions on, as well as attack potions and the like. It is important to keep health and mana potion keys on a key easily accessible to you with minimum difficulty.

Personally, I don't recommend putting speed/attack/stat pills on your hotkey setup; most of the time they have a long duration so you can always just go back into your inventory. Potions you should be considering a slot for include your HP/MP potions, an emergency potion button and all cures.

Skill Keys

Skill keys are the keys that you keep your attacks on. These keys must be directly where your hands are placed on the keyboard.

Depending on the class, you may end up keeping as low as second job skills or even first job skills on your setup. Specifically for Wind Archers, we'll be keeping skills from Noblesse onwards.

These are skills you should be keeping on your setup (Subject to revision):

Noblesse: Elemental Shift
First Job: Wind Walk
Second Job: Fairy Turn
Third Job: Sentient Arrow, Emerald Flower
Fourth Job: Song of Heaven, Spiraling Vortex, Albatross Maximum
Hypers: Storm Bringer, Monsoon

Buff Skills

Buff keys are keys that hold your buffing skills. These keys can be a little further away from your attacking keys or be on a separate hand entirely. It is a general rule of thumb that the further the buff key is from your hand, the longer the buff or buff cooldown is.

All buffs should be kept unless it becomes obsolete. In our case, there are no such skills.

Window Keys

Window keys are keys that open up windows and tabs within the game such as expedition, party, buddy, etc. These keys are important to not get in the way of your skill or buff keys because otherwise you may accidentally mipoopy a button and cause a death.

There's no set recommendation for this; it is entirely dependent on how you play. Remove tabs that you rarely press or move them away from where you normally keep your hands. Tabs that usually take a while to load are your Quest, World and Medal tabs, so keep an eye out for those.

^Regarding Macros

Macros are a way of streamlining your attacks and buffing processes. They are affected by server delays on top of a small delay to leave it open for cancelling.

I recommend using macros for Buffs only.

Section under revision

^Miscellaneous Formulae

Ctrl+F Command: MiscFormulae

Avoidability Formula
Physical Avoidability:
Dex + 2 x Luk + Additional Avoid from equips

Magical Avoidability: Int + 2 x Luk + Additional Avoid from equips

Accuracy Formula
Physical Accuracy: 1.2 x Dex + Luk + Additional Acc from equips

Magical Accuracy: 1.2 x Luk + Int + Additional Acc from equips

Defense Formula
Physical Defense 0.4 x Int + 0.5 x Dex + 0.5 x Luk + 1.2 x STR + Additional W Def. from equips

Magical Defense 0.4 x STR + 0.5 x Dex + 0.5 x Luk + 1.2 x Int + Additional M Def. from equips

Monster Defense Formula
10% (Player Damage): Applies to almost all normal monsters 20% (Player Damage): Applies to some normal monsters 50% (Player Damage): Applies to major bosses(i.e Zakum, Horntail) 70% (Player Damage): Applies to epic bosses(Pink Bean)

Player Hit Rate

100 + Square Root of Your Acc - Square Root of Monster Avoid - 5% PER level below monster level

Mob Damage Formula

- Checks if the mob misses
- Gets the mob's W.ATT
- Takes a % off the W.ATT if Threaten is used
- Increases the W.ATT by a % if a damage increasing skill is used by either the player or the monster
- Gets mob's W.Atk between 1 and 29999
- Calculates mob's Base Damage:
MobMin = Mob's W.ATT * 0.85
MobMax = Mob's W.ATT
- MobBaseDmg = Random number between MobMin and MobMax.
- Get's the player's defense
- ReductionByDefence. This will be a bit strange. There are two things that maple calculates:
DefAsANumber: Defense*0.25.
DefAsAPercentage: 0.5*RoundDown(SquareRoot(Defence)). (Take this one in percents)
- Looks what's bigger of the next two: MobBaseDmg - DefAsANumber
MobBaseDmg * (1-DefAsAPercentage)
MobDmg = whatever's lowest of the above two.
- Multiply MobDmg by skills such as Achilles and Combo Barrier (if applied) - Factor in Meso Guard (if applied)

^Returning Players Guide

Ctrl+F command: Returning-Players

Formerly the Game Update section, this section now covers old WA gameplay and skills to the new revamp, as many skills were reskinned and renamed. This is to alleviate confusion and to ease confusion from new and old players alike without needing to read all past game updates.

This section will be broken up into three portions; what remained the same in function, what was newly added with comparisons if applicable to gameplay and what skills were completely removed.

Skills with the same function as before

Noblesse:
Elemental Slash replaces Three Snails in function (attack).

First Job:
Both the skills Whispers of the Wind and Wind Walk replace the old skill, Archer Mastery in function of increasing attack range, weapon attack, speed, accuracy, avoid, jump and speed cap.
Breeze Arrow is a skill that replaces Double Shot in function as an attack, with the ability to mob and hit harder with a larger number of hits.

Second Job:
The skills Physical Training, Bow Booster and Bow Mastery retain the same functions as before.
The skill Sylph's Aid has the same function of removing the requirement of using arrows as Soul Arrow, though it now also gives an attack bonus on top of it.
The skill Gust Shot has the same function as Iron Spike in regards to attacking style.

Third Job:
Pinpoint Pierce is a skill that replaces Wind Shot but now hits twice with a bonus damage of up to 20%.
Albatross is a skill that replaces Eagle Eye. It remains the same in terms of function, but no longer adds speed/jump, instead focusing on more attack-oriented stats. It also no longer changes your appearance.
Emerald Flower is a skill that replaces Puppet. It will not attack like a Bowmaster or Marksman's new 4th Job puppet, but instead slows down enemies and has a bigger tanking capability.
Second Wind is a skill that replaces Evasion Boost. It retains the same avoid rate, but now adds Physical and Magical Defense as well as a weapon attack buff during successive dodges instead of an all crit period of attacks for a second.

Fourth Job:
Song of Heaven is a skill that replaces Hurricane, with new mobbing capabilities.

Skills with a different or new function

Noblesse:
Imperial Recall is a skill that returns you to Ereve with a half hour cooldown. This skill is similar to a skill that Phantom, Angelic Burster, Xenon and Mercedes have that return them to their beginner town or base in the case of Xenon.
Elemental Expert is a skill that functions in a similar way to a mage's Elemental Reset, used by F/P, I/L and Blaze Wizards (prior to revamp). The skill removes the elemental property, removing damage bonuses and damage reductions to mobs.
Elemental Harmony is a skill that adds 1 DEX point for every 2 levels gained. This means that you will get a total of 125 DEX on top of skills and equips if you hit 250. This is not added to your base stat, so it will not be factored when calculating +%DEX.
Elemental Shift is a skill that acts like flash jump-type skill with the ability to change it to a vertical leap like Demon Avenger/Slayer. The exception here is that Cygnus Knights do not obtain the gliding ability of the skill.
Cygnus Bless[/b] is the link skill of all Cygnus Knights. In the event of having multiple Cygnus Knights, Cygnus Bless will stack up to five times, with lower effects following the second skill.

First Job:
Storm Elemental has an icon very similar to the old summon, Storm. However, Storm Elemental is now a buff and is no longer a summonable mob.
Wind Walk has moved down to first job and no longer has the same function as the old wind walk, which modeled off Dark Sight and gave an attack bonus upon attacking while in the Wind Walk state. Wind Walk is now a mobility skill.

Second Job:
Fairy Turn is a skill that functions in the same way as a Sniper's skill Dragonbreath in the form of an attack that pushes, or knocks back mobs. A parallel can be drawn between Fairy Turn and the old Second Job attack prior to the Alliance Eternal Update, Storm Break.
Trifling Wind is a skill whose function is the same as a Wind Archer's old skill Final Attack.

Third Job:
Sentient Arrow is a skill that replaces Arrow Rain but does not replace its function. It is a skill that you can control and move.
Featherweights is a skill that has damage reduction properties similar to a Paladin's Achilles as well as Elemental and Status effect resistance.

Fourth Job:
Cygnus Knights is a skill that is the Cygnus Knight equivalent of Maple Warrior.
Sharp Eyes is a skill new to Wind Archers that has the same function as other classes' Sharp Eye skills.
Spiraling Vortex is a skill that hits multiple times with additional splash damage. It functions as a better version of Fairy Turn.
Wind Blessing is a skill that adds up to an additional 32% of dodge chance as well as an accuracy and DEX buff for up to 190 seconds.
Emerald Dust is a skill that enhances Emerald Flower, reducing enemy defense, stacking more slow on mobs and reducing the damage the player takes.
Albatross Maximum is a skill that enhances the Albatross skill. It gives up to an 52 weapon attack, 25% damage, 15% defense ignore, 26% crit rate, 1500 HP, 15% Elemental and Status Effect Resistance as well as -2 weapon speed.

Skills that were completely removed

Noblesse:
Benediction of the Fairy
Nimble Feet
Recovery

First Job:
Storm

Second Job:
Wind Walk
Double Jump
Strafe

Third Job:
Wind Piercing
Mortal Blow

^Other helpful Guides/Links

A guide to Potions by LEGENDairy
Forum where most PQ Guides are located

^Disclaimers and Credits

Disclaimer
I do not own MapleStory, nor any of the source data that this guide processes. That is property of Nexon.

I do, however, own this guide. So if you use the material in your own works, please ask for permission or at the very least credit me, otherwise it would be unfair to the people that I've credited with the guide. I'd also be interested in reading whatever you're working on, anyway.

Credits

oldcredits: An ENORMOUS thank-you to the following people and websites for contributing!

darkspawn980 for helping me with the layout of the guide
SilentXynh for assisting with the Jumpscension update and giving me a bunch of links along with the lovely word mash 'Jumpscension', along with helping most of the guide reach its Union Update.
marxmaster for going through the guide and making many wonderful edits
MagisterMagi for a considerable amount of help with the guide
LEGENDairy for suggesting some awesome topics to include in the guide and providing Jump! Update builds(No longer applicable, though I do have copies of the builds if you want them)
gingeracne and MagisterMagic for cracking the problem with the SP Builds (v1.0 ~ v1.4)
gingeracne for a PvP STRategy
Brewskie425 for suggesting a Ctrl+F list
SwitcherUpper for the ConCrit with the Equip builds
Fimbu1vtr for help with the Equip Builds and a lot of other things
Basilmarket
Global Hidden Street
and SouthPerry for the skill information
Maplestory Official Website for PvP information
Ayumilove For formulas
Alvarna's Blog For Jump! Update information
Spadow's Blog For Jump! Update information
This Sleepywood Thread For Jump! Update information
Maxs Blog For Union Update information
[url=http://www.southperry.net/showthread.php?t=59951]This Southperry Thread[/b] for Champion update information

Thanks to these amazing people:
SilentXynh: for helping with calculations, build-checking, build-writing and thoughtfully providing me with hyper skills information (cough)
darkspawn980: whose table of contents and header system I conveniently nicked

Threads and Websites:
Fiel of Southperry
Max of OrangeMushroom
Ayumilove

Please help me and other Wind Archers out and post a suggestion to improve this guide!

[h=ey]Test[/header]

[b=lol]hihi[/b]
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