MapleStory Hero Skills
![]() Warrior First Job
Warrior Hero Skills: Achilles, Advanced Combo Attack, Awakening, Brandish, Enrage, Guardian, Maple Warrior, Monster Magnet, Power Stance, Rush ![]() Achilles Permanently increases the weapon defense of one's armor. Passive Skill Level 1: Damage taken from enemy -0.5% Level 2: Damage taken from enemy -1% Level 3: Damage taken from enemy -1.5% Level 4: Damage taken from enemy -2% Level 5: Damage taken from enemy -2.5% Level 6: Damage taken from enemy -3% Level 7: Damage taken from enemy -3.5% Level 8: Damage taken from enemy -4% Level 9: Damage taken from enemy -4.5% Level 10: Damage taken from enemy -5% Level 11: Damage taken from enemy -5.5% Level 12: Damage taken from enemy -6% Level 13: Damage taken from enemy -6.5% Level 14: Damage taken from enemy -7% Level 15: Damage taken from enemy -7.5% Level 16: Damage taken from enemy -8% Level 17: Damage taken from enemy -8.5% Level 18: Damage taken from enemy -9% Level 19: Damage taken from enemy -9.5% Level 20: Damage taken from enemy -10% Level 21: Damage taken from enemy -10.5% Level 22: Damage taken from enemy -11% Level 23: Damage taken from enemy -11.5% Level 24: Damage taken from enemy -12% Level 25: Damage taken from enemy -12.5% Level 26: Damage taken from enemy -13% Level 27: Damage taken from enemy -13.5% Level 28: Damage taken from enemy -14% Level 29: Damage taken from enemy -14.5% Level 30: Damage taken from enemy -15% ![]() Advanced Combo Attack By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. The Skill can only be obtained by fully mastered Combo Attack. Active Skill Level 1: Damage + 1%, Max Combo counter 1, Recharge 2 combo counter with success rate 31% Level 2: Damage + 2%, Max Combo counter 1, Recharge 2 combo counter with success rate 32% Level 3: Damage + 3%, Max Combo counter 1, Recharge 2 combo counter with success rate 33% Level 4: Damage + 4%, Max Combo counter 1, Recharge 2 combo counter with success rate 34% Level 5: Damage + 5%, Max Combo counter 1, Recharge 2 combo counter with success rate 35% Level 6: Damage + 6%, Max Combo counter 1, Recharge 2 combo counter with success rate 36% Level 7: Damage + 7%, Max Combo counter 2, Recharge 2 combo counter with success rate 37% Level 8: Damage + 8%, Max Combo counter 2, Recharge 2 combo counter with success rate 38% Level 9: Damage + 9%, Max Combo counter 2, Recharge 2 combo counter with success rate 39% Level 10: Damage + 10%, Max Combo counter 2, Recharge 2 combo counter with success rate 40% Level 11: Damage + 11%, Max Combo counter 2, Recharge 2 combo counter with success rate 41% Level 12: Damage + 12%, Max Combo counter 2, Recharge 2 combo counter with success rate 42% Level 13: Damage + 13%, Max Combo counter 3, Recharge 2 combo counter with success rate 43% Level 14: Damage + 14%, Max Combo counter 3, Recharge 2 combo counter with success rate 44% Level 15: Damage + 15%, Max Combo counter 3, Recharge 2 combo counter with success rate 45% Level 16: Damage + 16%, Max Combo counter 3, Recharge 2 combo counter with success rate 46% Level 17: Damage + 17%, Max Combo counter 3, Recharge 2 combo counter with success rate 47% Level 18: Damage + 18%, Max Combo counter 3, Recharge 2 combo counter with success rate 48% Level 19: Damage + 19%, Max Combo counter 4, Recharge 2 combo counter with success rate 49% Level 20: Damage + 20%, Max Combo counter 4, Recharge 2 combo counter with success rate 50% Level 21: Damage + 21%, Max Combo counter 4, Recharge 2 combo counter with success rate 51% Level 22: Damage + 22%, Max Combo counter 4, Recharge 2 combo counter with success rate 52% Level 23: Damage + 23%, Max Combo counter 4, Recharge 2 combo counter with success rate 53% Level 24: Damage + 24%, Max Combo counter 4, Recharge 2 combo counter with success rate 54% Level 25: Damage + 25%, Max Combo counter 5, Recharge 2 combo counter with success rate 55% Level 26: Damage + 26%, Max Combo counter 5, Recharge 2 combo counter with success rate 56% Level 27: Damage + 27%, Max Combo counter 5, Recharge 2 combo counter with success rate 57% Level 28: Damage + 28%, Max Combo counter 5, Recharge 2 combo counter with success rate 58% Level 29: Damage + 29%, Max Combo counter 5, Recharge 2 combo counter with success rate 59% Level 30: Damage + 30%, Max Combo counter 5, Recharge 2 combo counter with success rate 60% ![]() Awakening Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes. Active Skill Level 1: MP -30; escape from abnormal conditions ![]() Brandish Enables one to attack multiple monsters forward twice. Active Skill Requires Level 100 Level 1: MP - 16; Damage 135%, Attack 1 enemy Level 2: MP - 16; Damage 140%, Attack 1 enemy Level 3: MP - 16; Damage 145%, Attack 1 enemy Level 4: MP - 16; Damage 150%, Attack 1 enemy Level 5: MP - 16; Damage 155%, Attack 1 enemy Level 6: MP - 16; Damage 160%, Attack 1 enemy Level 7: MP - 16; Damage 165%, Attack 1 enemy Level 8: MP - 16; Damage 170%, Attack 1 enemy Level 9: MP - 16; Damage 175%, Attack 1 enemy Level 10: MP - 16; Damage 180%, Attack 1 enemy Level 11: MP - 24; Damage 184%, Attack up to 2 enemies Level 12: MP - 24; Damage 188%, Attack up to 2 enemies Level 13: MP - 24; Damage 192%, Attack up to 2 enemies Level 14: MP - 24; Damage 196%, Attack up to 2 enemies Level 15: MP - 24; Damage 200%, Attack up to 2 enemies Level 16: MP - 24; Damage 204%, Attack up to 2 enemies Level 17: MP - 24; Damage 208%, Attack up to 2 enemies Level 18: MP - 24; Damage 212%, Attack up to 2 enemies Level 19: MP - 24; Damage 216%, Attack up to 2 enemies Level 20: MP - 24; Damage 220%, Attack up to 2 enemies Level 21: MP - 30; Damage 224%, Attack up to 3 enemies Level 22: MP - 30; Damage 228%, Attack up to 3 enemies Level 23: MP - 30; Damage 232%, Attack up to 3 enemies Level 24: MP - 30; Damage 236%, Attack up to 3 enemies Level 25: MP - 30; Damage 240%, Attack up to 3 enemies Level 26: MP - 29; Damage 244%, Attack up to 3 enemies Level 27: MP - 28; Damage 248%, Attack up to 3 enemies Level 28: MP - 27; Damage 252%, Attack up to 3 enemies Level 29: MP - 26; Damage 256%, Attack up to 3 enemies Level 30: MP - 25; Damage 260%, Attack up to 3 enemies ![]() Enrage Temporarily increases the attacking ability by using up the 10 combo counters. Cooldown is 6 minutes. Passive Skill Requires Advanced Combo 25 Level 1: MP -11, ATK + 11 for 10 seconds Level 2: MP -12, ATK + 12 for 20 seconds Level 3: MP -13, ATK + 12 for 30 seconds Level 4: MP -14, ATK + 13 for 40 seconds Level 5: MP -15, ATK + 13 for 50 seconds Level 6: MP -16, ATK + 14 for 60 seconds Level 7: MP -17, ATK + 14 for 70 seconds Level 8: MP -18, ATK + 15 for 80 seconds Level 9: MP -19, ATK + 15 for 90 seconds Level 10: MP -20, ATK + 16 for 100 seconds Level 11: MP -21, ATK + 16 for 110 seconds Level 12: MP -22, ATK + 17 for 120 seconds Level 13: MP -23, ATK + 17 for 130 seconds Level 14: MP -24, ATK + 18 for 140 seconds Level 15: MP -25, ATK + 18 for 150 seconds Level 16: MP -26, ATK + 19 for 160 seconds Level 17: MP -27, ATK + 19 for 170 seconds Level 18: MP -28, ATK + 20 for 180 seconds Level 19: MP -29, ATK + 20 for 190 seconds Level 20: MP -30, ATK + 21 for 200 seconds Level 21: MP -31, ATK + 21 for 205 seconds Level 22: MP -32, ATK + 22 for 210 seconds Level 23: MP -33, ATK + 22 for 215 seconds Level 24: MP -34, ATK + 23 for 220 seconds Level 25: MP -35, ATK + 23 for 225 seconds Level 26: MP -36, ATK + 24 for 230 seconds Level 27: MP -37, ATK + 24 for 235 seconds Level 28: MP -38, ATK + 25 for 240 seconds Level 29: MP -39, ATK + 25 for 240 seconds Level 30: MP -40, ATK + 26 for 240 seconds ![]() Guardian Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield. Passive Skill Level 1: Block against enemies attack with success rate 0.5% Level 2: Block against enemies attack with success rate 1% Level 3: Block against enemies attack with success rate 1.5% Level 4: Block against enemies attack with success rate 2% Level 5: Block against enemies attack with success rate 2.5% Level 6: Block against enemies attack with success rate 3% Level 7: Block against enemies attack with success rate 3.5% Level 8: Block against enemies attack with success rate 4% Level 9: Block against enemies attack with success rate 4.5% Level 10: Block against enemies attack with success rate 5% Level 11: Block against enemies attack with success rate 5.5% Level 12: Block against enemies attack with success rate 6% Level 13: Block against enemies attack with success rate 6.5% Level 14: Block against enemies attack with success rate 7% Level 15: Block against enemies attack with success rate 7.5% Level 16: Block against enemies attack with success rate 8% Level 17: Block against enemies attack with success rate 8.5% Level 18: Block against enemies attack with success rate 9% Level 19: Block against enemies attack with success rate 9.5% Level 20: Block against enemies attack with success rate 10% Level 21: Block against enemies attack with success rate 10.5% Level 22: Block against enemies attack with success rate 11% Level 23: Block against enemies attack with success rate 11.5% Level 24: Block against enemies attack with success rate 12% Level 25: Block against enemies attack with success rate 12.5% Level 26: Block against enemies attack with success rate 13% Level 27: Block against enemies attack with success rate 13.5% Level 28: Block against enemies attack with success rate 14% Level 29: Block against enemies attack with success rate 14.5% Level 30: Block against enemies attack with success rate 15% ![]() Maple Warrior Increase stats by a certain percentage for everyone in the party. Active Skill Level 1: MP -10; all stats +1% for 30 seconds Level 2: MP -10; all stats +1% for 60 seconds Level 3: MP -10; all stats +2% for 90 seconds Level 4: MP -10; all stats +2% for 120 seconds Level 5: MP -10; all stats +3% for 150 seconds Level 6: MP -20; all stats +3% for 180 seconds Level 7: MP -20; all stats +4% for 210 seconds Level 8: MP -20; all stats +4% for 240 seconds Level 9: MP -20; all stats +5% for 270 seconds Level 10: MP -20; all stats +5% for 300 seconds Level 11: MP -30; all stats +6% for 330 seconds Level 12: MP -30; all stats +6% for 360 seconds Level 13: MP -30; all stats +7% for 390 seconds Level 14: MP -30; all stats +7% for 420 seconds Level 15: MP -30; all stats +8% for 450 seconds Level 16: MP -40; all stats +8% for 480 seconds Level 17: MP -40; all stats +9% for 510 seconds Level 18: MP -40; all stats +9% for 540 seconds Level 19: MP -40; all stats +10% for 570 seconds Level 20: MP -40; all stats +10% for 600 seconds Level 21: MP -50; all stats +11% for 630 seconds Level 22: MP -50; all stats +11% for 660 seconds Level 23: MP -50; all stats +12% for 690 seconds Level 24: MP -50; all stats +12% for 720 seconds Level 25: MP -50; all stats +13% for 750 seconds Level 26: MP -60; all stats +13% for 780 seconds Level 27: MP -60; all stats +14% for 810 seconds Level 28: MP -60; all stats +14% for 840 seconds Level 29: MP -60; all stats +15% for 870 seconds Level 30: MP -60; all stats +15% for 900 seconds ![]() Monster Magnet Pulls a monster up close from afar. Active Skill Level 1: MP -10, Range 100%, Success rate 42% Level 2: MP -10, Range 100%, Success rate 44% Level 3: MP -10, Range 100%, Success rate 46% Level 4: MP -10, Range 100%, Success rate 48% Level 5: MP -10, Range 100%, Success rate 50% Level 6: MP -13, Range 100%, Success rate 52% Level 7: MP -13, Range 100%, Success rate 54% Level 8: MP -13, Range 100%, Success rate 56% Level 9: MP -13, Range 100%, Success rate 58% Level 10: MP -13, Range 100%, Success rate 60% Level 11: MP -18, Range 150%, Success rate 62% Level 12: MP -18, Range 150%, Success rate 64% Level 13: MP -18, Range 150%, Success rate 66% Level 14: MP -18, Range 150%, Success rate 68% Level 15: MP -18, Range 150%, Success rate 70% Level 16: MP -21, Range 150%, Success rate 72% Level 17: MP -21, Range 150%, Success rate 74% Level 18: MP -21, Range 150%, Success rate 76% Level 19: MP -21, Range 150%, Success rate 78% Level 20: MP -21, Range 150%, Success rate 80% Level 21: MP -26, Range 200%, Success rate 82% Level 22: MP -26, Range 200%, Success rate 84% Level 23: MP -26, Range 200%, Success rate 86% Level 24: MP -26, Range 200%, Success rate 88% Level 25: MP -26, Range 200%, Success rate 90% Level 26: MP -25, Range 200%, Success rate 91% Level 27: MP -24, Range 200%, Success rate 92% Level 28: MP -23, Range 200%, Success rate 93% Level 29: MP -22, Range 200%, Success rate 94% Level 30: MP -21, Range 200%, Success rate 95% ![]() Power Stance With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack. Active Skill Level 1: MP -30; For 10 seconds, prevent from getting knock-backed with success rate 42%. Level 2: MP -30; For 20 seconds, prevent from getting knock-backed with success rate 44% Level 3: MP -30; For 30 seconds, prevent from getting knock-backed with success rate 46% Level 4: MP -30; For 40 seconds, prevent from getting knock-backed with success rate 48% Level 5: MP -30; For 50 seconds, prevent from getting knock-backed with success rate 50% Level 6: MP -36; For 60 seconds, prevent from getting knock-backed with success rate 52% Level 7: MP -36; For 70 seconds, prevent from getting knock-backed with success rate 54% Level 8: MP -36; For 80 seconds, prevent from getting knock-backed with success rate 56% Level 9: MP -36; For 90 seconds, prevent from getting knock-backed with success rate 58% Level 10: MP -36; For 100 seconds, prevent from getting knock-backed with success rate 60% Level 11: MP -42; For 110 seconds, prevent from getting knock-backed with success rate 62% Level 12: MP -42; For 120 seconds, prevent from getting knock-backed with success rate 64% Level 13: MP -42; For 130 seconds, prevent from getting knock-backed with success rate 66% Level 14: MP -42; For 140 seconds, prevent from getting knock-backed with success rate 68% Level 15: MP -42; For 150 seconds, prevent from getting knock-backed with success rate 70% Level 16: MP -48; For 160 seconds, prevent from getting knock-backed with success rate 72% Level 17: MP -48; For 170 seconds, prevent from getting knock-backed with success rate 74% Level 18: MP -48; For 180 seconds, prevent from getting knock-backed with success rate 76% Level 19: MP -48; For 190 seconds, prevent from getting knock-backed with success rate 78% Level 20: MP -48; For 200 seconds, prevent from getting knock-backed with success rate 80% Level 21: MP -54; For 210 seconds, prevent from getting knock-backed with success rate 81% Level 22: MP -54; For 220 seconds, prevent from getting knock-backed with success rate 82% Level 23: MP -54; For 230 seconds, prevent from getting knock-backed with success rate 83% Level 24: MP -54; For 240 seconds, prevent from getting knock-backed with success rate 84% Level 25: MP -54; For 250 seconds, prevent from getting knock-backed with success rate 85% Level 26: MP -53; For 260 seconds, prevent from getting knock-backed with success rate 86% Level 27: MP -52; For 270 seconds, prevent from getting knock-backed with success rate 87% Level 28: MP -51; For 280 seconds, prevent from getting knock-backed with success rate 88% Level 29: MP -50; For 290 seconds, prevent from getting knock-backed with success rate 89% Level 30: MP -50; For 300 seconds, prevent from getting knock-backed with success rate 90% ![]() Rush Makes a mad dash forward, pushing off up to 10 monsters. Active Skill Level 1: MP - 22, Damage 72%, Range 80% Level 2: MP - 24, Damage 74%, Range 80% Level 3: MP - 26, Damage 76%, Range 80% Level 4: MP - 28, Damage 78%, Range 85% Level 5: MP - 30, Damage 80%, Range 85% Level 6: MP - 32, Damage 82%, Range 85% Level 7: MP - 34, Damage 84%, Range 85% Level 8: MP - 36, Damage 86%, Range 90% Level 9: MP - 38, Damage 88%, Range 90% Level 10: MP - 40, Damage 90%, Range 90% Level 11: MP - 42, Damage 92%, Range 95% Level 12: MP - 44, Damage 94%, Range 95% Level 13: MP - 46, Damage 96%, Range 95% Level 14: MP - 48, Damage 98%, Range 100% Level 15: MP - 50, Damage 100%, Range 100% Level 16: MP - 52, Damage 102%, Range 100% Level 17: MP - 54, Damage 104%, Range 105% Level 18: MP - 56, Damage 106%, Range 105% Level 19: MP - 58, Damage 108%, Range 105% Level 20: MP - 60, Damage 110%, Range 110% Level 21: MP - 59, Damage 112%, Range 110% Level 22: MP - 58, Damage 114%, Range 115% Level 23: MP - 57, Damage 116%, Range 115% Level 24: MP - 56, Damage 118%, Range 115% Level 25: MP - 55, Damage 120%, Range 120% Level 26: MP - 54, Damage 122%, Range 120% Level 27: MP - 53, Damage 124%, Range 120% Level 28: MP - 52, Damage 126%, Range 125% Level 29: MP - 51, Damage 128%, Range 125% Level 30: MP - 50, Damage 130%, Range 125% |