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MapleStory Hero Skills

Warrior
First Job
Warrior
Second Job
Fighter, Page, Spearman
Achilles
Permanently increases the weapon defense of one's armor. Passive Skill
Level 1: Damage taken from enemy -0.5%
Level 2: Damage taken from enemy -1%
Level 3: Damage taken from enemy -1.5%
Level 4: Damage taken from enemy -2%
Level 5: Damage taken from enemy -2.5%
Level 6: Damage taken from enemy -3%
Level 7: Damage taken from enemy -3.5%
Level 8: Damage taken from enemy -4%
Level 9: Damage taken from enemy -4.5%
Level 10: Damage taken from enemy -5%
Level 11: Damage taken from enemy -5.5%
Level 12: Damage taken from enemy -6%
Level 13: Damage taken from enemy -6.5%
Level 14: Damage taken from enemy -7%
Level 15: Damage taken from enemy -7.5%
Level 16: Damage taken from enemy -8%
Level 17: Damage taken from enemy -8.5%
Level 18: Damage taken from enemy -9%
Level 19: Damage taken from enemy -9.5%
Level 20: Damage taken from enemy -10%
Level 21: Damage taken from enemy -10.5%
Level 22: Damage taken from enemy -11%
Level 23: Damage taken from enemy -11.5%
Level 24: Damage taken from enemy -12%
Level 25: Damage taken from enemy -12.5%
Level 26: Damage taken from enemy -13%
Level 27: Damage taken from enemy -13.5%
Level 28: Damage taken from enemy -14%
Level 29: Damage taken from enemy -14.5%
Level 30: Damage taken from enemy -15%
Advanced Combo Attack
By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. The Skill can only be obtained by fully mastered Combo Attack. Active Skill
Level 1: Damage + 1%, Max Combo counter 1, Recharge 2 combo counter with success rate 31%
Level 2: Damage + 2%, Max Combo counter 1, Recharge 2 combo counter with success rate 32%
Level 3: Damage + 3%, Max Combo counter 1, Recharge 2 combo counter with success rate 33%
Level 4: Damage + 4%, Max Combo counter 1, Recharge 2 combo counter with success rate 34%
Level 5: Damage + 5%, Max Combo counter 1, Recharge 2 combo counter with success rate 35%
Level 6: Damage + 6%, Max Combo counter 1, Recharge 2 combo counter with success rate 36%
Level 7: Damage + 7%, Max Combo counter 2, Recharge 2 combo counter with success rate 37%
Level 8: Damage + 8%, Max Combo counter 2, Recharge 2 combo counter with success rate 38%
Level 9: Damage + 9%, Max Combo counter 2, Recharge 2 combo counter with success rate 39%
Level 10: Damage + 10%, Max Combo counter 2, Recharge 2 combo counter with success rate 40%
Level 11: Damage + 11%, Max Combo counter 2, Recharge 2 combo counter with success rate 41%
Level 12: Damage + 12%, Max Combo counter 2, Recharge 2 combo counter with success rate 42%
Level 13: Damage + 13%, Max Combo counter 3, Recharge 2 combo counter with success rate 43%
Level 14: Damage + 14%, Max Combo counter 3, Recharge 2 combo counter with success rate 44%
Level 15: Damage + 15%, Max Combo counter 3, Recharge 2 combo counter with success rate 45%
Level 16: Damage + 16%, Max Combo counter 3, Recharge 2 combo counter with success rate 46%
Level 17: Damage + 17%, Max Combo counter 3, Recharge 2 combo counter with success rate 47%
Level 18: Damage + 18%, Max Combo counter 3, Recharge 2 combo counter with success rate 48%
Level 19: Damage + 19%, Max Combo counter 4, Recharge 2 combo counter with success rate 49%
Level 20: Damage + 20%, Max Combo counter 4, Recharge 2 combo counter with success rate 50%
Level 21: Damage + 21%, Max Combo counter 4, Recharge 2 combo counter with success rate 51%
Level 22: Damage + 22%, Max Combo counter 4, Recharge 2 combo counter with success rate 52%
Level 23: Damage + 23%, Max Combo counter 4, Recharge 2 combo counter with success rate 53%
Level 24: Damage + 24%, Max Combo counter 4, Recharge 2 combo counter with success rate 54%
Level 25: Damage + 25%, Max Combo counter 5, Recharge 2 combo counter with success rate 55%
Level 26: Damage + 26%, Max Combo counter 5, Recharge 2 combo counter with success rate 56%
Level 27: Damage + 27%, Max Combo counter 5, Recharge 2 combo counter with success rate 57%
Level 28: Damage + 28%, Max Combo counter 5, Recharge 2 combo counter with success rate 58%
Level 29: Damage + 29%, Max Combo counter 5, Recharge 2 combo counter with success rate 59%
Level 30: Damage + 30%, Max Combo counter 5, Recharge 2 combo counter with success rate 60%
Awakening
Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes. Active Skill
Level 1: MP -30; escape from abnormal conditions
Brandish
Enables one to attack multiple monsters forward twice. Active Skill
Requires
Level 100
Level 1: MP - 16; Damage 135%, Attack 1 enemy
Level 2: MP - 16; Damage 140%, Attack 1 enemy
Level 3: MP - 16; Damage 145%, Attack 1 enemy
Level 4: MP - 16; Damage 150%, Attack 1 enemy
Level 5: MP - 16; Damage 155%, Attack 1 enemy
Level 6: MP - 16; Damage 160%, Attack 1 enemy
Level 7: MP - 16; Damage 165%, Attack 1 enemy
Level 8: MP - 16; Damage 170%, Attack 1 enemy
Level 9: MP - 16; Damage 175%, Attack 1 enemy
Level 10: MP - 16; Damage 180%, Attack 1 enemy
Level 11: MP - 24; Damage 184%, Attack up to 2 enemies
Level 12: MP - 24; Damage 188%, Attack up to 2 enemies
Level 13: MP - 24; Damage 192%, Attack up to 2 enemies
Level 14: MP - 24; Damage 196%, Attack up to 2 enemies
Level 15: MP - 24; Damage 200%, Attack up to 2 enemies
Level 16: MP - 24; Damage 204%, Attack up to 2 enemies
Level 17: MP - 24; Damage 208%, Attack up to 2 enemies
Level 18: MP - 24; Damage 212%, Attack up to 2 enemies
Level 19: MP - 24; Damage 216%, Attack up to 2 enemies
Level 20: MP - 24; Damage 220%, Attack up to 2 enemies
Level 21: MP - 30; Damage 224%, Attack up to 3 enemies
Level 22: MP - 30; Damage 228%, Attack up to 3 enemies
Level 23: MP - 30; Damage 232%, Attack up to 3 enemies
Level 24: MP - 30; Damage 236%, Attack up to 3 enemies
Level 25: MP - 30; Damage 240%, Attack up to 3 enemies
Level 26: MP - 29; Damage 244%, Attack up to 3 enemies
Level 27: MP - 28; Damage 248%, Attack up to 3 enemies
Level 28: MP - 27; Damage 252%, Attack up to 3 enemies
Level 29: MP - 26; Damage 256%, Attack up to 3 enemies
Level 30: MP - 25; Damage 260%, Attack up to 3 enemies
Enrage
Temporarily increases the attacking ability by using up the 10 combo counters. Cooldown is 6 minutes. Passive Skill
Requires
Advanced Combo 25
Level 1: MP -11, ATK + 11 for 10 seconds
Level 2: MP -12, ATK + 12 for 20 seconds
Level 3: MP -13, ATK + 12 for 30 seconds
Level 4: MP -14, ATK + 13 for 40 seconds
Level 5: MP -15, ATK + 13 for 50 seconds
Level 6: MP -16, ATK + 14 for 60 seconds
Level 7: MP -17, ATK + 14 for 70 seconds
Level 8: MP -18, ATK + 15 for 80 seconds
Level 9: MP -19, ATK + 15 for 90 seconds
Level 10: MP -20, ATK + 16 for 100 seconds
Level 11: MP -21, ATK + 16 for 110 seconds
Level 12: MP -22, ATK + 17 for 120 seconds
Level 13: MP -23, ATK + 17 for 130 seconds
Level 14: MP -24, ATK + 18 for 140 seconds
Level 15: MP -25, ATK + 18 for 150 seconds
Level 16: MP -26, ATK + 19 for 160 seconds
Level 17: MP -27, ATK + 19 for 170 seconds
Level 18: MP -28, ATK + 20 for 180 seconds
Level 19: MP -29, ATK + 20 for 190 seconds
Level 20: MP -30, ATK + 21 for 200 seconds
Level 21: MP -31, ATK + 21 for 205 seconds
Level 22: MP -32, ATK + 22 for 210 seconds
Level 23: MP -33, ATK + 22 for 215 seconds
Level 24: MP -34, ATK + 23 for 220 seconds
Level 25: MP -35, ATK + 23 for 225 seconds
Level 26: MP -36, ATK + 24 for 230 seconds
Level 27: MP -37, ATK + 24 for 235 seconds
Level 28: MP -38, ATK + 25 for 240 seconds
Level 29: MP -39, ATK + 25 for 240 seconds
Level 30: MP -40, ATK + 26 for 240 seconds
Guardian
Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield. Passive Skill
Level 1: Block against enemies attack with success rate 0.5%
Level 2: Block against enemies attack with success rate 1%
Level 3: Block against enemies attack with success rate 1.5%
Level 4: Block against enemies attack with success rate 2%
Level 5: Block against enemies attack with success rate 2.5%
Level 6: Block against enemies attack with success rate 3%
Level 7: Block against enemies attack with success rate 3.5%
Level 8: Block against enemies attack with success rate 4%
Level 9: Block against enemies attack with success rate 4.5%
Level 10: Block against enemies attack with success rate 5%
Level 11: Block against enemies attack with success rate 5.5%
Level 12: Block against enemies attack with success rate 6%
Level 13: Block against enemies attack with success rate 6.5%
Level 14: Block against enemies attack with success rate 7%
Level 15: Block against enemies attack with success rate 7.5%
Level 16: Block against enemies attack with success rate 8%
Level 17: Block against enemies attack with success rate 8.5%
Level 18: Block against enemies attack with success rate 9%
Level 19: Block against enemies attack with success rate 9.5%
Level 20: Block against enemies attack with success rate 10%
Level 21: Block against enemies attack with success rate 10.5%
Level 22: Block against enemies attack with success rate 11%
Level 23: Block against enemies attack with success rate 11.5%
Level 24: Block against enemies attack with success rate 12%
Level 25: Block against enemies attack with success rate 12.5%
Level 26: Block against enemies attack with success rate 13%
Level 27: Block against enemies attack with success rate 13.5%
Level 28: Block against enemies attack with success rate 14%
Level 29: Block against enemies attack with success rate 14.5%
Level 30: Block against enemies attack with success rate 15%
Maple Warrior
Increase stats by a certain percentage for everyone in the party. Active Skill
Level 1: MP -10; all stats +1% for 30 seconds
Level 2: MP -10; all stats +1% for 60 seconds
Level 3: MP -10; all stats +2% for 90 seconds
Level 4: MP -10; all stats +2% for 120 seconds
Level 5: MP -10; all stats +3% for 150 seconds
Level 6: MP -20; all stats +3% for 180 seconds
Level 7: MP -20; all stats +4% for 210 seconds
Level 8: MP -20; all stats +4% for 240 seconds
Level 9: MP -20; all stats +5% for 270 seconds
Level 10: MP -20; all stats +5% for 300 seconds
Level 11: MP -30; all stats +6% for 330 seconds
Level 12: MP -30; all stats +6% for 360 seconds
Level 13: MP -30; all stats +7% for 390 seconds
Level 14: MP -30; all stats +7% for 420 seconds
Level 15: MP -30; all stats +8% for 450 seconds
Level 16: MP -40; all stats +8% for 480 seconds
Level 17: MP -40; all stats +9% for 510 seconds
Level 18: MP -40; all stats +9% for 540 seconds
Level 19: MP -40; all stats +10% for 570 seconds
Level 20: MP -40; all stats +10% for 600 seconds
Level 21: MP -50; all stats +11% for 630 seconds
Level 22: MP -50; all stats +11% for 660 seconds
Level 23: MP -50; all stats +12% for 690 seconds
Level 24: MP -50; all stats +12% for 720 seconds
Level 25: MP -50; all stats +13% for 750 seconds
Level 26: MP -60; all stats +13% for 780 seconds
Level 27: MP -60; all stats +14% for 810 seconds
Level 28: MP -60; all stats +14% for 840 seconds
Level 29: MP -60; all stats +15% for 870 seconds
Level 30: MP -60; all stats +15% for 900 seconds
Monster Magnet
Pulls a monster up close from afar. Active Skill
Level 1: MP -10, Range 100%, Success rate 42%
Level 2: MP -10, Range 100%, Success rate 44%
Level 3: MP -10, Range 100%, Success rate 46%
Level 4: MP -10, Range 100%, Success rate 48%
Level 5: MP -10, Range 100%, Success rate 50%
Level 6: MP -13, Range 100%, Success rate 52%
Level 7: MP -13, Range 100%, Success rate 54%
Level 8: MP -13, Range 100%, Success rate 56%
Level 9: MP -13, Range 100%, Success rate 58%
Level 10: MP -13, Range 100%, Success rate 60%
Level 11: MP -18, Range 150%, Success rate 62%
Level 12: MP -18, Range 150%, Success rate 64%
Level 13: MP -18, Range 150%, Success rate 66%
Level 14: MP -18, Range 150%, Success rate 68%
Level 15: MP -18, Range 150%, Success rate 70%
Level 16: MP -21, Range 150%, Success rate 72%
Level 17: MP -21, Range 150%, Success rate 74%
Level 18: MP -21, Range 150%, Success rate 76%
Level 19: MP -21, Range 150%, Success rate 78%
Level 20: MP -21, Range 150%, Success rate 80%
Level 21: MP -26, Range 200%, Success rate 82%
Level 22: MP -26, Range 200%, Success rate 84%
Level 23: MP -26, Range 200%, Success rate 86%
Level 24: MP -26, Range 200%, Success rate 88%
Level 25: MP -26, Range 200%, Success rate 90%
Level 26: MP -25, Range 200%, Success rate 91%
Level 27: MP -24, Range 200%, Success rate 92%
Level 28: MP -23, Range 200%, Success rate 93%
Level 29: MP -22, Range 200%, Success rate 94%
Level 30: MP -21, Range 200%, Success rate 95%
Power Stance
With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack. Active Skill
Level 1: MP -30; For 10 seconds, prevent from getting knock-backed with success rate 42%.
Level 2: MP -30; For 20 seconds, prevent from getting knock-backed with success rate 44%
Level 3: MP -30; For 30 seconds, prevent from getting knock-backed with success rate 46%
Level 4: MP -30; For 40 seconds, prevent from getting knock-backed with success rate 48%
Level 5: MP -30; For 50 seconds, prevent from getting knock-backed with success rate 50%
Level 6: MP -36; For 60 seconds, prevent from getting knock-backed with success rate 52%
Level 7: MP -36; For 70 seconds, prevent from getting knock-backed with success rate 54%
Level 8: MP -36; For 80 seconds, prevent from getting knock-backed with success rate 56%
Level 9: MP -36; For 90 seconds, prevent from getting knock-backed with success rate 58%
Level 10: MP -36; For 100 seconds, prevent from getting knock-backed with success rate 60%
Level 11: MP -42; For 110 seconds, prevent from getting knock-backed with success rate 62%
Level 12: MP -42; For 120 seconds, prevent from getting knock-backed with success rate 64%
Level 13: MP -42; For 130 seconds, prevent from getting knock-backed with success rate 66%
Level 14: MP -42; For 140 seconds, prevent from getting knock-backed with success rate 68%
Level 15: MP -42; For 150 seconds, prevent from getting knock-backed with success rate 70%
Level 16: MP -48; For 160 seconds, prevent from getting knock-backed with success rate 72%
Level 17: MP -48; For 170 seconds, prevent from getting knock-backed with success rate 74%
Level 18: MP -48; For 180 seconds, prevent from getting knock-backed with success rate 76%
Level 19: MP -48; For 190 seconds, prevent from getting knock-backed with success rate 78%
Level 20: MP -48; For 200 seconds, prevent from getting knock-backed with success rate 80%
Level 21: MP -54; For 210 seconds, prevent from getting knock-backed with success rate 81%
Level 22: MP -54; For 220 seconds, prevent from getting knock-backed with success rate 82%
Level 23: MP -54; For 230 seconds, prevent from getting knock-backed with success rate 83%
Level 24: MP -54; For 240 seconds, prevent from getting knock-backed with success rate 84%
Level 25: MP -54; For 250 seconds, prevent from getting knock-backed with success rate 85%
Level 26: MP -53; For 260 seconds, prevent from getting knock-backed with success rate 86%
Level 27: MP -52; For 270 seconds, prevent from getting knock-backed with success rate 87%
Level 28: MP -51; For 280 seconds, prevent from getting knock-backed with success rate 88%
Level 29: MP -50; For 290 seconds, prevent from getting knock-backed with success rate 89%
Level 30: MP -50; For 300 seconds, prevent from getting knock-backed with success rate 90%
Rush
Makes a mad dash forward, pushing off up to 10 monsters. Active Skill
Level 1: MP - 22, Damage 72%, Range 80%
Level 2: MP - 24, Damage 74%, Range 80%
Level 3: MP - 26, Damage 76%, Range 80%
Level 4: MP - 28, Damage 78%, Range 85%
Level 5: MP - 30, Damage 80%, Range 85%
Level 6: MP - 32, Damage 82%, Range 85%
Level 7: MP - 34, Damage 84%, Range 85%
Level 8: MP - 36, Damage 86%, Range 90%
Level 9: MP - 38, Damage 88%, Range 90%
Level 10: MP - 40, Damage 90%, Range 90%
Level 11: MP - 42, Damage 92%, Range 95%
Level 12: MP - 44, Damage 94%, Range 95%
Level 13: MP - 46, Damage 96%, Range 95%
Level 14: MP - 48, Damage 98%, Range 100%
Level 15: MP - 50, Damage 100%, Range 100%
Level 16: MP - 52, Damage 102%, Range 100%
Level 17: MP - 54, Damage 104%, Range 105%
Level 18: MP - 56, Damage 106%, Range 105%
Level 19: MP - 58, Damage 108%, Range 105%
Level 20: MP - 60, Damage 110%, Range 110%
Level 21: MP - 59, Damage 112%, Range 110%
Level 22: MP - 58, Damage 114%, Range 115%
Level 23: MP - 57, Damage 116%, Range 115%
Level 24: MP - 56, Damage 118%, Range 115%
Level 25: MP - 55, Damage 120%, Range 120%
Level 26: MP - 54, Damage 122%, Range 120%
Level 27: MP - 53, Damage 124%, Range 120%
Level 28: MP - 52, Damage 126%, Range 125%
Level 29: MP - 51, Damage 128%, Range 125%
Level 30: MP - 50, Damage 130%, Range 125%