MapleStory Magician Skills
![]() Magician First Job
Magician Magician Skills: Energy Bolt, Improving Max MP Increase, Improving MP Recovery, Magic Armor, Magic Claw, Magic Guard ![]() Energy Bolt Use MP to attack one enemy. Active Skill Level 1: MP -6; Basic attack 20, mastery 15% Level 2: MP -6; Basic attack 21, mastery 15% Level 3: MP -6; Basic attack 22, mastery 20% Level 4: MP -6; Basic attack 23, mastery 20% Level 5: MP -7; Basic attack 26, mastery 25% Level 6: MP -7; Basic attack 27, mastery 25% Level 7: MP -7; Basic attack 28, mastery 30% Level 8: MP -8; Basic attack 31, mastery 30% Level 9: MP -8; Basic attack 32, mastery 35% Level 10: MP -9; Basic attack 35, mastery 35% Level 11: MP -9; Basic attack 36, mastery 40% Level 12: MP -10; Basic attack 39, mastery 40% Level 13: MP -10; Basic attack 40, mastery 45% Level 14: MP -11; Basic attack 43, mastery 45% Level 15: MP -11; Basic attack 44, mastery 50% Level 16: MP -12; Basic attack 47, mastery 50% Level 17: MP -12; Basic attack 48, mastery 55% Level 18: MP -13; Basic attack 51, mastery 55% Level 19: MP -13; Basic attack 52, mastery 60% Level 20: MP -14; Basic attack 55, mastery 60% ![]() Improving Max MP Increase This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. Passive Skill Requires Improving MP Recovery Level 5 Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP ![]() Improving MP Recovery Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have. Passive Skill Level 1: Constant additional recovery of MP Level 2: Constant additional recovery of MP Level 3: Constant additional recovery of MP Level 4: Constant additional recovery of MP Level 5: Constant additional recovery of MP Level 6: Constant additional recovery of MP Level 7: Constant additional recovery of MP Level 8: Constant additional recovery of MP Level 9: Constant additional recovery of MP Level 10: Constant additional recovery of MP Level 11: Constant additional recovery of MP Level 12: Constant additional recovery of MP Level 13: Constant additional recovery of MP Level 14: Constant additional recovery of MP Level 15: Constant additional recovery of MP Level 16: Constant additional recovery of MP ![]() Magic Armor Temporarily boosts the weapon defense by blowing magic into the armor. Active Skill Requires Magic Guard Level 3 Level 1: MP -8; DEF +2 for 54 seconds Level 2: MP -8; DEF +4 for 68 seconds Level 3: MP -8; DEF +6 for 82 seconds Level 4: MP -8; DEF +8 for 96 seconds Level 5: MP -8; DEF +10 for 110 seconds Level 6: MP -10; DEF +12 for 144 seconds Level 7: MP -10; DEF +14 for 158 seconds Level 8: MP -10; DEF +16 for 172 seconds Level 9: MP -10; DEF +18 for 186 seconds Level 10: MP -10; DEF +20 for 200 seconds Level 11: MP -13; DEF +20 for 244 seconds Level 12: MP -13; DEF +24 for 258 seconds Level 13: MP -13; DEF +26 for 272 seconds Level 14: MP -13; DEF +28 for 286 seconds Level 15: MP -13; DEF +30 for 300 seconds Level 16: MP -16; DEF +32 for 344 seconds Level 17: MP -16; DEF +34 for 358 seconds Level 18: MP -16; DEF +36 for 372 seconds Level 19: MP -16; DEF +38 for 386 seconds Level 20: MP -16; DEF +40 for 400 seconds ![]() Magic Claw Use MP to attack an enemy twice. Active Skill Requires Energy Bolt Level 1 Level 1: MP -10; Basic attack 11 x 2 Hit, mastery 15% Level 2: MP -10; Basic attack 12 x 2 Hit, mastery 15% Level 3: MP -10; Basic attack 13 x 2 Hit, mastery 20% Level 4: MP -10; Basic attack 14 x 2 Hit, mastery 20% Level 5: MP -11; Basic attack 16 x 2 Hit, mastery 25% Level 6: MP -11; Basic attack 17 x 2 Hit, mastery 25% Level 7: MP -11; Basic attack 18 x 2 Hit, mastery 30% Level 8: MP -12; Basic attack 20 x 2 Hit, mastery 30% Level 9: MP -12; Basic attack 21 x 2 Hit, mastery 35% Level 10: MP -13; Basic attack 23 x 2 Hit, mastery 35% Level 11: MP -13; Basic attack 24 x 2 Hit, mastery 40% Level 12: MP -14; Basic attack 26 x 2 Hit, mastery 40% Level 13: MP -14; Basic attack 27 x 2 Hit, mastery 45% Level 14: MP -15; Basic attack 29 x 2 Hit, mastery 45% Level 15: MP -15; Basic attack 30 x 2 Hit, mastery 50% Level 16: MP -16; Basic attack 32 x 2 Hit, mastery 50% Level 17: MP -17; Basic attack 34 x 2 Hit, mastery 55% Level 18: MP -18; Basic attack 36 x 2 Hit, mastery 55% Level 19: MP -19; Basic attack 38 x 2 Hit, mastery 60% Level 20: MP -20; Basic attack 40 x 2 Hit, mastery 60% ![]() Magic Guard Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit. Active Skill Level 1: MP -6; Replace 11% of HP damage as MP for 111 seconds Level 2: MP -6; Replace 14% of HP damage as MP for 132 seconds Level 3: MP -6; Replace 17% of HP damage as MP for 153 seconds Level 4: MP -6; Replace 20% of HP damage as MP for 174 seconds Level 5: MP -6; Replace 23% of HP damage as MP for 195 seconds Level 6: MP -8; Replace 30% of HP damage as MP for 246 seconds Level 7: MP -8; Replace 33% of HP damage as MP for 267 seconds Level 8: MP -8; Replace 36% of HP damage as MP for 288 seconds Level 9: MP -8; Replace 39% of HP damage as MP for 309 seconds Level 10: MP -8; Replace 42% of HP damage as MP for 330 seconds Level 11: MP -10; Replace 49% of HP damage as MP for 381 seconds Level 12: MP -10; Replace 52% of HP damage as MP for 402 seconds Level 13: MP -10; Replace 55% of HP damage as MP for 423 seconds Level 14: MP -10; Replace 58% of HP damage as MP for 444 seconds Level 15: MP -10; Replace 61% of HP damage as MP for 465 seconds Level 16: MP -12; Replace 68% of HP damage as MP for 516 seconds Level 17: MP -12; Replace 71% of HP damage as MP for 537 seconds Level 18: MP -12; Replace 74% of HP damage as MP for 558 seconds Level 19: MP -12; Replace 77% of HP damage as MP for 579 seconds Level 20: MP -12; Replace 80% of HP damage as MP for 600 seconds |