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MapleStory Magician Skills
Energy Bolt
Use MP to attack one enemy. Active Skill
Level 1: MP -6; Basic attack 20, mastery 15%
Level 2: MP -6; Basic attack 21, mastery 15%
Level 3: MP -6; Basic attack 22, mastery 20%
Level 4: MP -6; Basic attack 23, mastery 20%
Level 5: MP -7; Basic attack 26, mastery 25%
Level 6: MP -7; Basic attack 27, mastery 25%
Level 7: MP -7; Basic attack 28, mastery 30%
Level 8: MP -8; Basic attack 31, mastery 30%
Level 9: MP -8; Basic attack 32, mastery 35%
Level 10: MP -9; Basic attack 35, mastery 35%
Level 11: MP -9; Basic attack 36, mastery 40%
Level 12: MP -10; Basic attack 39, mastery 40%
Level 13: MP -10; Basic attack 40, mastery 45%
Level 14: MP -11; Basic attack 43, mastery 45%
Level 15: MP -11; Basic attack 44, mastery 50%
Level 16: MP -12; Basic attack 47, mastery 50%
Level 17: MP -12; Basic attack 48, mastery 55%
Level 18: MP -13; Basic attack 51, mastery 55%
Level 19: MP -13; Basic attack 52, mastery 60%
Level 20: MP -14; Basic attack 55, mastery 60%
Improving Max MP Increase
This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. Passive Skill
Requires
Improving MP Recovery Level 5
Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP
Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP
Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP
Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP
Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP
Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP
Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP
Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP
Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
Improving MP Recovery
Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have. Passive Skill
Level 1: Constant additional recovery of MP
Level 2: Constant additional recovery of MP
Level 3: Constant additional recovery of MP
Level 4: Constant additional recovery of MP
Level 5: Constant additional recovery of MP
Level 6: Constant additional recovery of MP
Level 7: Constant additional recovery of MP
Level 8: Constant additional recovery of MP
Level 9: Constant additional recovery of MP
Level 10: Constant additional recovery of MP
Level 11: Constant additional recovery of MP
Level 12: Constant additional recovery of MP
Level 13: Constant additional recovery of MP
Level 14: Constant additional recovery of MP
Level 15: Constant additional recovery of MP
Level 16: Constant additional recovery of MP
Magic Armor
Temporarily boosts the weapon defense by blowing magic into the armor. Active Skill
Requires
Magic Guard Level 3
Level 1: MP -8; DEF +2 for 54 seconds
Level 2: MP -8; DEF +4 for 68 seconds
Level 3: MP -8; DEF +6 for 82 seconds
Level 4: MP -8; DEF +8 for 96 seconds
Level 5: MP -8; DEF +10 for 110 seconds
Level 6: MP -10; DEF +12 for 144 seconds
Level 7: MP -10; DEF +14 for 158 seconds
Level 8: MP -10; DEF +16 for 172 seconds
Level 9: MP -10; DEF +18 for 186 seconds
Level 10: MP -10; DEF +20 for 200 seconds
Level 11: MP -13; DEF +20 for 244 seconds
Level 12: MP -13; DEF +24 for 258 seconds
Level 13: MP -13; DEF +26 for 272 seconds
Level 14: MP -13; DEF +28 for 286 seconds
Level 15: MP -13; DEF +30 for 300 seconds
Level 16: MP -16; DEF +32 for 344 seconds
Level 17: MP -16; DEF +34 for 358 seconds
Level 18: MP -16; DEF +36 for 372 seconds
Level 19: MP -16; DEF +38 for 386 seconds
Level 20: MP -16; DEF +40 for 400 seconds
Magic Claw
Use MP to attack an enemy twice. Active Skill
Requires
Energy Bolt Level 1
Level 1: MP -10; Basic attack 11 x 2 Hit, mastery 15%
Level 2: MP -10; Basic attack 12 x 2 Hit, mastery 15%
Level 3: MP -10; Basic attack 13 x 2 Hit, mastery 20%
Level 4: MP -10; Basic attack 14 x 2 Hit, mastery 20%
Level 5: MP -11; Basic attack 16 x 2 Hit, mastery 25%
Level 6: MP -11; Basic attack 17 x 2 Hit, mastery 25%
Level 7: MP -11; Basic attack 18 x 2 Hit, mastery 30%
Level 8: MP -12; Basic attack 20 x 2 Hit, mastery 30%
Level 9: MP -12; Basic attack 21 x 2 Hit, mastery 35%
Level 10: MP -13; Basic attack 23 x 2 Hit, mastery 35%
Level 11: MP -13; Basic attack 24 x 2 Hit, mastery 40%
Level 12: MP -14; Basic attack 26 x 2 Hit, mastery 40%
Level 13: MP -14; Basic attack 27 x 2 Hit, mastery 45%
Level 14: MP -15; Basic attack 29 x 2 Hit, mastery 45%
Level 15: MP -15; Basic attack 30 x 2 Hit, mastery 50%
Level 16: MP -16; Basic attack 32 x 2 Hit, mastery 50%
Level 17: MP -17; Basic attack 34 x 2 Hit, mastery 55%
Level 18: MP -18; Basic attack 36 x 2 Hit, mastery 55%
Level 19: MP -19; Basic attack 38 x 2 Hit, mastery 60%
Level 20: MP -20; Basic attack 40 x 2 Hit, mastery 60%
Magic Guard
Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit. Active Skill
Level 1: MP -6; Replace 11% of HP damage as MP for 111 seconds
Level 2: MP -6; Replace 14% of HP damage as MP for 132 seconds
Level 3: MP -6; Replace 17% of HP damage as MP for 153 seconds
Level 4: MP -6; Replace 20% of HP damage as MP for 174 seconds
Level 5: MP -6; Replace 23% of HP damage as MP for 195 seconds
Level 6: MP -8; Replace 30% of HP damage as MP for 246 seconds
Level 7: MP -8; Replace 33% of HP damage as MP for 267 seconds
Level 8: MP -8; Replace 36% of HP damage as MP for 288 seconds
Level 9: MP -8; Replace 39% of HP damage as MP for 309 seconds
Level 10: MP -8; Replace 42% of HP damage as MP for 330 seconds
Level 11: MP -10; Replace 49% of HP damage as MP for 381 seconds
Level 12: MP -10; Replace 52% of HP damage as MP for 402 seconds
Level 13: MP -10; Replace 55% of HP damage as MP for 423 seconds
Level 14: MP -10; Replace 58% of HP damage as MP for 444 seconds
Level 15: MP -10; Replace 61% of HP damage as MP for 465 seconds
Level 16: MP -12; Replace 68% of HP damage as MP for 516 seconds
Level 17: MP -12; Replace 71% of HP damage as MP for 537 seconds
Level 18: MP -12; Replace 74% of HP damage as MP for 558 seconds
Level 19: MP -12; Replace 77% of HP damage as MP for 579 seconds
Level 20: MP -12; Replace 80% of HP damage as MP for 600 seconds