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MapleStory Marksman - Bowman Adventurer Skills
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Bow Master
Marksman
545Arrow Illusion
Summons an arrow illusion for a short time to draw enemies in and damage them. If you get hit during the skill, you will launch a powerful counterattack. Active Skill.
1MP Cost: 30, summon Arrow Illusion with 27500 HP for 16 sec. Deal 113% to surrounding enemies. After pulling in, Stun at 12% chance for 1 sec. When damage is taken, reflect 330%
2MP Cost: 30, summon Arrow Illusion with 30000 HP for 17 sec. Deal 116% to surrounding enemies. After pulling in, Stun at 14% chance for 1 sec. When damage is taken, reflect 360%
3MP Cost: 34, summon Arrow Illusion with 32500 HP for 18 sec. Deal 119% to surrounding enemies. After pulling in, Stun at 16% chance for 1 sec. When damage is taken, reflect 390%
4MP Cost: 34, summon Arrow Illusion with 35000 HP for 19 sec. Deal 122% to surrounding enemies. After pulling in, Stun at 18% chance for 1 sec. When damage is taken, reflect 420%
5MP Cost: 34, summon Arrow Illusion with 37500 HP for 20 sec. Deal 125% to surrounding enemies. After pulling in, Stun at 20% chance for 1 sec. When damage is taken, reflect 450%
6MP Cost: 38, summon Arrow Illusion with 40000 HP for 21 sec. Deal 128% to surrounding enemies. After pulling in, Stun at 22% chance for 1 sec. When damage is taken, reflect 480%
7MP Cost: 38, summon Arrow Illusion with 42500 HP for 22 sec. Deal 131% to surrounding enemies. After pulling in, Stun at 24% chance for 1 sec. When damage is taken, reflect 510%
8MP Cost: 38, summon Arrow Illusion with 45000 HP for 23 sec. Deal 134% to surrounding enemies. After pulling in, Stun at 26% chance for 1 sec. When damage is taken, reflect 540%
9MP Cost: 42, summon Arrow Illusion with 47500 HP for 24 sec. Deal 137% to surrounding enemies. After pulling in, Stun at 28% chance for 2 sec. When damage is taken, reflect 570%
10MP Cost: 42, summon Arrow Illusion with 50000 HP for 25 sec. Deal 140% to surrounding enemies. After pulling in, Stun at 30% chance for 2 sec. When damage is taken, reflect 600%
11MP Cost: 42, summon Arrow Illusion with 52500 HP for 26 sec. Deal 143% to surrounding enemies. After pulling in, Stun at 32% chance for 2 sec. When damage is taken, reflect 630%
12MP Cost: 46, summon Arrow Illusion with 55000 HP for 27 sec. Deal 146% to surrounding enemies. After pulling in, Stun at 34% chance for 2 sec. When damage is taken, reflect 660%
13MP Cost: 46, summon Arrow Illusion with 57500 HP for 28 sec. Deal 149% to surrounding enemies. After pulling in, Stun at 36% chance for 2 sec. When damage is taken, reflect 690%
14MP Cost: 46, summon Arrow Illusion with 60000 HP for 29 sec. Deal 152% to surrounding enemies. After pulling in, Stun at 38% chance for 2 sec. When damage is taken, reflect 720%
15MP Cost: 50, summon Arrow Illusion with 62500 HP for 30 sec. Deal 155% to surrounding enemies. After pulling in, Stun at 40% chance for 2 sec. When damage is taken, reflect 750%
16MP Cost: 50, summon Arrow Illusion with 65000 HP for 31 sec. Deal 158% to surrounding enemies. After pulling in, Stun at 42% chance for 2 sec. When damage is taken, reflect 780%
17MP Cost: 50, summon Arrow Illusion with 67500 HP for 32 sec. Deal 161% to surrounding enemies. After pulling in, Stun at 44% chance for 3 sec. When damage is taken, reflect 810%
18MP Cost: 54, summon Arrow Illusion with 70000 HP for 33 sec. Deal 164% to surrounding enemies. After pulling in, Stun at 46% chance for 3 sec. When damage is taken, reflect 840%
19MP Cost: 54, summon Arrow Illusion with 72500 HP for 34 sec. Deal 167% to surrounding enemies. After pulling in, Stun at 48% chance for 3 sec. When damage is taken, reflect 870%
20MP Cost: 54, summon Arrow Illusion with 75000 HP for 35 sec. Deal 170% to surrounding enemies. After pulling in, Stun at 50% chance for 3 sec. When damage is taken, reflect 900%
21MP Cost: 58, summon Arrow Illusion with 77500 HP for 36 sec. Deal 173% to surrounding enemies. After pulling in, Stun at 52% chance for 3 sec. When damage is taken, reflect 930%
22MP Cost: 58, summon Arrow Illusion with 80000 HP for 37 sec. Deal 176% to surrounding enemies. After pulling in, Stun at 54% chance for 3 sec. When damage is taken, reflect 960%
23MP Cost: 58, summon Arrow Illusion with 82500 HP for 38 sec. Deal 179% to surrounding enemies. After pulling in, Stun at 56% chance for 3 sec. When damage is taken, reflect 990%
24MP Cost: 62, summon Arrow Illusion with 85000 HP for 39 sec. Deal 182% to surrounding enemies. After pulling in, Stun at 58% chance for 3 sec. When damage is taken, reflect 1020%
25MP Cost: 62, summon Arrow Illusion with 87500 HP for 40 sec. Deal 185% to surrounding enemies. After pulling in, Stun at 60% chance for 4 sec. When damage is taken, reflect 1050%
26MP Cost: 62, summon Arrow Illusion with 90000 HP for 41 sec. Deal 188% to surrounding enemies. After pulling in, Stun at 62% chance for 4 sec. When damage is taken, reflect 1080%
27MP Cost: 66, summon Arrow Illusion with 92500 HP for 42 sec. Deal 191% to surrounding enemies. After pulling in, Stun at 64% chance for 4 sec. When damage is taken, reflect 1110%
28MP Cost: 66, summon Arrow Illusion with 95000 HP for 43 sec. Deal 194% to surrounding enemies. After pulling in, Stun at 66% chance for 4 sec. When damage is taken, reflect 1140%
29MP Cost: 66, summon Arrow Illusion with 97500 HP for 44 sec. Deal 197% to surrounding enemies. After pulling in, Stun at 68% chance for 4 sec. When damage is taken, reflect 1170%
30MP Cost: 70, summon Arrow Illusion with 100000 HP for 45 sec. Deal 200% to surrounding enemies. After pulling in, Stun at 70% chance for 4 sec. When damage is taken, reflect 1200%
160Bolt Surplus
Increases number of attacks for all multi-hit skills by 1. Also increases Rangefinder's Critical Rate and maximum damage increase. Passive Skill. Requires Crossbow Mastery Level 20
1Critical Rate Cap of Rangefinder increases by 21%. Total Damage Boost increases by 31%
2Critical Rate Cap of Rangefinder increases by 22%. Total Damage Boost increases by 32%
3Critical Rate Cap of Rangefinder increases by 23%. Total Damage Boost increases by 33%
4Critical Rate Cap of Rangefinder increases by 24%. Total Damage Boost increases by 34%
5Critical Rate Cap of Rangefinder increases by 25%. Total Damage Boost increases by 35%
6Critical Rate Cap of Rangefinder increases by 26%. Total Damage Boost increases by 36%
7Critical Rate Cap of Rangefinder increases by 27%. Total Damage Boost increases by 37%
8Critical Rate Cap of Rangefinder increases by 28%. Total Damage Boost increases by 38%
9Critical Rate Cap of Rangefinder increases by 29%. Total Damage Boost increases by 39%
10Critical Rate Cap of Rangefinder increases by 30%. Total Damage Boost increases by 40%
727Crossbow Expert
Increases Crossbow Mastery, Weapon Attack, and Maximum Critical Damage. Active Skill. Requires Crossbow Mastery Level 10
1Crossbow Mastery: +56%, ATK +1, Maximum Critical Damage: +1%
2Crossbow Mastery: +56%, ATK +2, Maximum Critical Damage: +1%
3Crossbow Mastery: +57%, ATK +3, Maximum Critical Damage: +2%
4Crossbow Mastery: +57%, ATK +4, Maximum Critical Damage: +2%
5Crossbow Mastery: +58%, ATK +5, Maximum Critical Damage: +3%
6Crossbow Mastery: +58%, ATK +6, Maximum Critical Damage: +3%
7Crossbow Mastery: +59%, ATK +7, Maximum Critical Damage: +4%
8Crossbow Mastery: +59%, ATK +8, Maximum Critical Damage: +4%
9Crossbow Mastery: +60%, ATK +9, Maximum Critical Damage: +5%
10Crossbow Mastery: +60%, ATK +10, Maximum Critical Damage: +5%
11Crossbow Mastery: +61%, ATK +11, Maximum Critical Damage: +6%
12Crossbow Mastery: +61%, ATK +12, Maximum Critical Damage: +6%
13Crossbow Mastery: +62%, ATK +13, Maximum Critical Damage: +7%
14Crossbow Mastery: +62%, ATK +14, Maximum Critical Damage: +7%
15Crossbow Mastery: +63%, ATK +15, Maximum Critical Damage: +8%
16Crossbow Mastery: +63%, ATK +16, Maximum Critical Damage: +8%
17Crossbow Mastery: +64%, ATK +17, Maximum Critical Damage: +9%
18Crossbow Mastery: +64%, ATK +18, Maximum Critical Damage: +9%
19Crossbow Mastery: +65%, ATK +19, Maximum Critical Damage: +10%
20Crossbow Mastery: +65%, ATK +20, Maximum Critical Damage: +10%
21Crossbow Mastery: +66%, ATK +21, Maximum Critical Damage: +11%
22Crossbow Mastery: +66%, ATK +22, Maximum Critical Damage: +11%
23Crossbow Mastery: +67%, ATK +23, Maximum Critical Damage: +12%
24Crossbow Mastery: +67%, ATK +24, Maximum Critical Damage: +12%
25Crossbow Mastery: +68%, ATK +25, Maximum Critical Damage: +13%
26Crossbow Mastery: +68%, ATK +26, Maximum Critical Damage: +13%
27Crossbow Mastery: +69%, ATK +27, Maximum Critical Damage: +14%
28Crossbow Mastery: +69%, ATK +28, Maximum Critical Damage: +14%
29Crossbow Mastery: +70%, ATK +29, Maximum Critical Damage: +15%
30Crossbow Mastery: +70%, ATK +30, Maximum Critical Damage: +15%
164Hero's Will
By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Active Skill.
1MP Cost: 30, Cooldown: 600 sec
2MP Cost: 30, Cooldown: 540 sec
3MP Cost: 30, Cooldown: 480 sec
4MP Cost: 30, Cooldown: 420 sec
5MP Cost: 30, Cooldown: 360 sec
724Illusion Step
Greatly enhances DEX and Avoidability for a short time. Also permanently reduces damage taken. Active Skill. Requires Concentrate level 5
1MP Cost: 20, Duration: 66 sec, DEX: +11, Avoid +1%. Passive Effects - Damage taken: -2%
2MP Cost: 21, Duration: 72 sec, DEX: +12, Avoid +2%. Passive Effects - Damage taken: -2%
3MP Cost: 21, Duration: 78 sec, DEX: +13, Avoid +3%. Passive Effects - Damage taken: -2%
4MP Cost: 22, Duration: 84 sec, DEX: +14, Avoid +4%. Passive Effects - Damage taken: -4%
5MP Cost: 22, Duration: 90 sec, DEX: +15, Avoid +5%. Passive Effects - Damage taken: -4%
6MP Cost: 23, Duration: 96 sec, DEX: +16, Avoid +6%. Passive Effects - Damage taken: -4%
7MP Cost: 23, Duration: 102 sec, DEX: +17, Avoid +7%. Passive Effects - Damage taken: -6%
8MP Cost: 24, Duration: 108 sec, DEX: +18, Avoid +8%. Passive Effects - Damage taken: -6%
9MP Cost: 24, Duration: 114 sec, DEX: +19, Avoid +9%. Passive Effects - Damage taken: -6%
10MP Cost: 25, Duration: 120 sec, DEX: +20, Avoid +10%. Passive Effects - Damage taken: -8%
11MP Cost: 25, Duration: 126 sec, DEX: +21, Avoid +11%. Passive Effects - Damage taken: -8%
12MP Cost: 26, Duration: 132 sec, DEX: +22, Avoid +12%. Passive Effects - Damage taken: -8%
13MP Cost: 26, Duration: 138 sec, DEX: +23, Avoid +13%. Passive Effects - Damage taken: -10%
14MP Cost: 27, Duration: 144 sec, DEX: +24, Avoid +14%. Passive Effects - Damage taken: -10%
15MP Cost: 27, Duration: 150 sec, DEX: +25, Avoid +15%. Passive Effects - Damage taken: -10%
16MP Cost: 28, Duration: 156 sec, DEX: +26, Avoid +16%. Passive Effects - Damage taken: -12%
17MP Cost: 28, Duration: 162 sec, DEX: +27, Avoid +17%. Passive Effects - Damage taken: -12%
18MP Cost: 29, Duration: 168 sec, DEX: +28, Avoid +18%. Passive Effects - Damage taken: -12%
19MP Cost: 29, Duration: 174 sec, DEX: +29, Avoid +19%. Passive Effects - Damage taken: -14%
20MP Cost: 30, Duration: 180 sec, DEX: +30, Avoid +20%. Passive Effects - Damage taken: -14%
21MP Cost: 30, Duration: 186 sec, DEX: +31, Avoid +21%. Passive Effects - Damage taken: -14%
22MP Cost: 31, Duration: 192 sec, DEX: +32, Avoid +22%. Passive Effects - Damage taken: -16%
23MP Cost: 31, Duration: 198 sec, DEX: +33, Avoid +23%. Passive Effects - Damage taken: -16%
24MP Cost: 32, Duration: 204 sec, DEX: +34, Avoid +24%. Passive Effects - Damage taken: -16%
25MP Cost: 32, Duration: 210 sec, DEX: +35, Avoid +25%. Passive Effects - Damage taken: -18%
26MP Cost: 33, Duration: 216 sec, DEX: +36, Avoid +26%. Passive Effects - Damage taken: -18%
27MP Cost: 33, Duration: 222 sec, DEX: +37, Avoid +27%. Passive Effects - Damage taken: -18%
28MP Cost: 34, Duration: 228 sec, DEX: +38, Avoid +28%. Passive Effects - Damage taken: -20%
29MP Cost: 34, Duration: 234 sec, DEX: +39, Avoid +29%. Passive Effects - Damage taken: -20%
30MP Cost: 35, Duration: 240 sec, DEX: +40, Avoid +30%. Passive Effects - Damage taken: -20%
544Last Man Standing
Attacks against a lone target do much more damage. Passive Skill.
1When the skill hits a single target, if there are no monsters within 80 units of the enemy's left and right, the damage increases by 2%
2When the skill hits a single target, if there are no monsters within 80 units of the enemy's left and right, the damage increases by 4%
3When the skill hits a single target, if there are no monsters within 80 units of the enemy's left and right, the damage increases by 6%
4When the skill hits a single target, if there are no monsters within 80 units of the enemy's left and right, the damage increases by 8%
5When the skill hits a single target, if there are no monsters within 80 units of the enemy's left and right, the damage increases by 10%
6When the skill hits a single target, if there are no monsters within 80 units of the enemy's left and right, the damage increases by 12%
7When the skill hits a single target, if there are no monsters within 80 units of the enemy's left and right, the damage increases by 14%
8When the skill hits a single target, if there are no monsters within 80 units of the enemy's left and right, the damage increases by 16%
9When the skill hits a single target, if there are no monsters within 80 units of the enemy's left and right, the damage increases by 18%
10When the skill hits a single target, if there are no monsters within 80 units of the enemy's left and right, the damage increases by 20%
155Maple Warrior
Increases the stats of all party members. Active Skill.
1MP Cost: 10, All Stats: +1%, Duration: 30 sec
2MP Cost: 10, All Stats: +1%, Duration: 60 sec
3MP Cost: 10, All Stats: +2%, Duration: 90 sec
4MP Cost: 10, All Stats: +2%, Duration: 120 sec
5MP Cost: 20, All Stats: +3%, Duration: 150 sec
6MP Cost: 20, All Stats: +3%, Duration: 180 sec
7MP Cost: 20, All Stats: +4%, Duration: 210 sec
8MP Cost: 20, All Stats: +4%, Duration: 240 sec
9MP Cost: 20, All Stats: +5%, Duration: 270 sec
10MP Cost: 30, All Stats: +5%, Duration: 300 sec
11MP Cost: 30, All Stats: +6%, Duration: 330 sec
12MP Cost: 30, All Stats: +6%, Duration: 360 sec
13MP Cost: 30, All Stats: +7%, Duration: 390 sec
14MP Cost: 30, All Stats: +7%, Duration: 420 sec
15MP Cost: 40, All Stats: +8%, Duration: 450 sec
16MP Cost: 40, All Stats: +8%, Duration: 480 sec
17MP Cost: 40, All Stats: +9%, Duration: 510 sec
18MP Cost: 40, All Stats: +9%, Duration: 540 sec
19MP Cost: 40, All Stats: +10%, Duration: 570 sec
20MP Cost: 50, All Stats: +10%, Duration: 600 sec
21MP Cost: 50, All Stats: +11%, Duration: 630 sec
22MP Cost: 50, All Stats: +11%, Duration: 660 sec
23MP Cost: 50, All Stats: +12%, Duration: 690 sec
24MP Cost: 50, All Stats: +12%, Duration: 720 sec
25MP Cost: 60, All Stats: +13%, Duration: 750 sec
26MP Cost: 60, All Stats: +13%, Duration: 780 sec
27MP Cost: 60, All Stats: +14%, Duration: 810 sec
28MP Cost: 60, All Stats: +14%, Duration: 840 sec
29MP Cost: 60, All Stats: +15%, Duration: 870 sec
30MP Cost: 70, All Stats: +15%, Duration: 900 sec
157Piercing Arrow
Fires an arrow. Its effect increases with each enemy it hits. Max Enemies Penetrated: 6, Number of Attacks: 4, damage increases by 1.2 times at every pierce Active Skill.
1MP Cost: 24, Damage: 205%
2MP Cost: 24, Damage: 210%
3MP Cost: 24, Damage: 215%
4MP Cost: 26, Damage: 220%
5MP Cost: 26, Damage: 225%
6MP Cost: 26, Damage: 230%
7MP Cost: 28, Damage: 235%
8MP Cost: 28, Damage: 240%
9MP Cost: 28, Damage: 245%
10MP Cost: 30, Damage: 250%
11MP Cost: 30, Damage: 255%
12MP Cost: 30, Damage: 260%
13MP Cost: 32, Damage: 265%
14MP Cost: 32, Damage: 270%
15MP Cost: 32, Damage: 275%,
16MP Cost: 34, Damage: 280%
17MP Cost: 34, Damage: 285%
18MP Cost: 34, Damage: 290%
19MP Cost: 36, Damage: 295%
20MP Cost: 36, Damage: 300%
21MP Cost: 36, Damage: 305%
22MP Cost: 38, Damage: 310%
23MP Cost: 38, Damage: 315%
24MP Cost: 38, Damage: 320%
25MP Cost: 40, Damage: 325%
26MP Cost: 40, Damage: 330%
27MP Cost: 40, Damage: 335%
28MP Cost: 42, Damage: 340%
29MP Cost: 42, Damage: 345%
30MP Cost: 42, Damage: 350%
158Sharp Eyes
Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy. Active Skill.
1MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
2MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
3MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
4MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
5MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
6MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
7MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
8MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
9MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
10MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
11MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
12MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
13MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
14MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
15MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
16MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
17MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
18MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
19MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
20MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
21MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
22MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
23MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
24MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
25MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
26MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
27MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
28MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
29MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
30MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
163Snipe
Fire a carefully aimed shot for a chance to defeat an enemy with a single arrow. Boss monsters resist this effect, but still take severe damage. Additional Critical Rate: 100%. Active Skill.
1MP Cost: 340. Damage dealt to boss monster: 2583%. Ignored Mob Defense Rate: 2%. Cooldown: 20 sec
2MP Cost: 330. Damage dealt to boss monster: 2646%. Ignored Mob Defense Rate: 2%. Cooldown: 20 sec
3MP Cost: 320. Damage dealt to boss monster: 2709%. Ignored Mob Defense Rate: 2%. Cooldown: 20 sec
4MP Cost: 310. Damage dealt to boss monster: 2772%. Ignored Mob Defense Rate: 4%. Cooldown: 20 sec
5MP Cost: 300, Damage dealt to boss monster: 2835%. Ignored Mob Defense Rate: 4%. Cooldown: 20 sec
6MP Cost: 290. Damage dealt to boss monster: 2898%. Ignored Mob Defense Rate: 4%, Cooldown: 20 sec
7MP Cost: 280. Damage dealt to boss monster: 2961%. Ignored Mob Defense Rate: 6%, Cooldown: 20 sec
8MP Cost: 270. Damage dealt to boss monster: 3024%. Ignored Mob Defense Rate: 6%, Cooldown: 20 sec
9MP Cost: 260. Damage dealt to boss monster: 3087%. Ignored Mob Defense Rate: 6%, Cooldown: 20 sec
10MP Cost: 250. Damage dealt to boss monster: 3150%. Ignored Mob Defense Rate: 8%, Cooldown: 15 sec
11MP Cost: 240. Damage dealt to boss monster: 3213%. Ignored Mob Defense Rate: 8%, Cooldown: 15 sec
12MP Cost: 230. Damage dealt to boss monster: 3276%. Ignored Mob Defense Rate: 8%, Cooldown: 15 sec
13MP Cost: 220. Damage dealt to boss monster: 3339%. Ignored Mob Defense Rate: 10%, Cooldown: 15 sec
14MP Cost: 210. Damage dealt to boss monster: 3402%. Ignored Mob Defense Rate: 10%, Cooldown: 15 sec
15MP Cost: 200. Damage dealt to boss monster: 3465%. Ignored Mob Defense Rate: 10%, Cooldown: 15 sec
16MP Cost: 190. Damage dealt to boss monster: 3528%. Ignored Mob Defense Rate: 12%, Cooldown: 15 sec
17MP Cost: 180. Damage dealt to boss monster: 3591%. Ignored Mob Defense Rate: 12%, Cooldown: 15 sec
18MP Cost: 170. Damage dealt to boss monster: 3654%. Ignored Mob Defense Rate: 12%, Cooldown: 15 sec
19MP Cost: 160. Damage dealt to boss monster: 3717%. Ignored Mob Defense Rate: 14%, Cooldown: 15 sec
20MP Cost: 150. Damage dealt to boss monster: 3780%. Ignored Mob Defense Rate: 14%, Cooldown: 10 sec
21MP Cost: 140. Damage dealt to boss monster: 3843%. Ignored Mob Defense Rate: 14%, Cooldown: 10 sec
22MP Cost: 130. Damage dealt to boss monster: 3906%. Ignored Mob Defense Rate: 16%, Cooldown: 10 sec
23MP Cost: 120. Damage dealt to boss monster: 3969%. Ignored Mob Defense Rate: 16%, Cooldown: 10 sec
24MP Cost: 110. Damage dealt to boss monster: 4032%. Ignored Mob Defense Rate: 16%, Cooldown: 10 sec
25MP Cost: 100. Damage dealt to boss monster: 4095%. Ignored Mob Defense Rate: 18%, Cooldown: 10 sec
26MP Cost: 90. Damage dealt to boss monster: 4158%. Ignored Mob Defense Rate: 18%, Cooldown: 10 sec
27MP Cost: 80. Damage dealt to boss monster: 4221%. Ignored Mob Defense Rate: 18%, Cooldown: 10 sec
28MP Cost: 70. Damage dealt to boss monster: 4284%. Ignored Mob Defense Rate: 20%, Cooldown: 10 sec
29MP Cost: 60. Damage dealt to boss monster: 4347%. Ignored Mob Defense Rate: 20%, Cooldown: 10 sec
30MP Cost: 50. Damage dealt to boss monster: 4410%. Ignored Mob Defense Rate: 20%, Cooldown: 5 sec
723Vital hunter
The further you are from your enemy, the lower their defenses will be. Passive Skill.
11% Defense ignored at minimum distance. Increases by 1% per 40 distance. Able to ignore up to 31%
21% Defense ignored at minimum distance. Increases by 1% per 40 distance. Able to ignore up to 32%
32% Defense ignored at minimum distance. Increases by 1% per 40 distance. Able to ignore up to 33%
42% Defense ignored at minimum distance. Increases by 1% per 40 distance. Able to ignore up to 34%
53% Defense ignored at minimum distance. Increases by 1% per 40 distance. Able to ignore up to 35%
63% Defense ignored at minimum distance. Increases by 2% per 40 distance. Able to ignore up to 36%
74% Defense ignored at minimum distance. Increases by 2% per 40 distance. Able to ignore up to 37%
84% Defense ignored at minimum distance. Increases by 2% per 40 distance. Able to ignore up to 38%
95% Defense ignored at minimum distance. Increases by 2% per 40 distance. Able to ignore up to 39%
105% Defense ignored at minimum distance. Increases by 2% per 40 distance. Able to ignore up to 40%
116% Defense ignored at minimum distance. Increases by 3% per 40 distance. Able to ignore up to 41%
126% Defense ignored at minimum distance. Increases by 3% per 40 distance. Able to ignore up to 42%
137% Defense ignored at minimum distance. Increases by 3% per 40 distance. Able to ignore up to 43%
147% Defense ignored at minimum distance. Increases by 3% per 40 distance. Able to ignore up to 44%
158% Defense ignored at minimum distance. Increases by 3% per 40 distance. Able to ignore up to 45%
168% Defense ignored at minimum distance. Increases by 4% per 40 distance. Able to ignore up to 46%
179% Defense ignored at minimum distance. Increases by 4% per 40 distance. Able to ignore up to 47%
189% Defense ignored at minimum distance. Increases by 4% per 40 distance. Able to ignore up to 48%
1910% Defense ignored at minimum distance. Increases by 4% per 40 distance. Able to ignore up to 49%
2010% Defense ignored at minimum distance. Increases by 4% per 40 distance. Able to ignore up to 50%