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MapleStory Night Walker Skills
First Job
Night Walker
Second Job
Night Walker
Third Job
Night Walker
Dark Sight
Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal. Active Skill
Level 1: MP -23; hide for 20 seconds, Speed -27
Level 2: MP -21; hide for 40 seconds, Speed -24
Level 3: MP -19; hide for 60 seconds, Speed -21
Level 4: MP -17; hide for 80 seconds, Speed -18
Level 5: MP -15; hide for 100 seconds, Speed -15
Level 6: MP -13; hide for 120 seconds, Speed -12
Level 7: MP -11; hide for 140 seconds, Speed -9
Level 8: MP -9; hide for 160 seconds, Speed -6
Level 9: MP -7; hide for 180 seconds, Speed -3
Level 10: MP -5; hide for 200 seconds
Darkness
Summons the Guardian Fairy to attack monsters nearby. Active Skill
Level 1: MP -11; Attack Power 21 for 105 seconds
Level 2: MP -11; Attack Power 22 for 110 seconds
Level 3: MP -12; Attack Power 23 for 115 seconds
Level 4: MP -12; Attack Power 24 for 120 seconds
Level 5: MP -13; Attack Power 25 for 125 seconds
Level 6: MP -13; Attack Power 26 for 130 seconds
Level 7: MP -14; Attack Power 27 for 135 seconds
Level 8: MP -14; Attack Power 28 for 140 seconds
Level 9: MP -15; Attack Power 29 for 145 seconds
Level 10: MP-15; Attack Power 30 for 150 seconds
Level 11: MP -16; Attack Power 31 for 155 seconds
Level 12: MP -16; Attack Power 32 for 160 seconds
Level 13: MP -17; Attack Power 33 for 165 seconds
Level 14: MP -17; Attack Power 34 for 170 seconds
Level 15: MP -18; Attack Power 35 for 175 seconds
Level 16: MP -18; Attack Power 36 for 180 seconds
Level 17: MP -19; Attack Power 37 for 185 seconds
Level 18: MP -19; Attack Power 38 for 190 seconds
Level 19: MP -20; Attack Power 39 for 195 seconds
Level 20: MP-20; Attack Power 40 for 200 seconds
Disorder
Temporarily decreases the morale of an opponent. Its DEF and ATK will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in disorder, however. Active Skill
Level 1: MP -6; enemy's weapon attack -2, DEF -2 for 32 seconds
Level 2: MP -6; enemy's weapon attack -4, DEF -4 for 34 seconds
Level 3: MP -7; enemy's weapon attack -6, DEF -6 for 36 seconds
Level 4: MP -7; enemy's weapon attack -8, DEF -8 for 38 seconds
Level 5: MP -8; enemy's weapon attack -10, DEF -10 for 40 seconds
Level 6: MP -8; enemy's weapon attack -12, DEF -12 for 42 seconds
Level 7: MP -9; enemy's weapon attack -14, DEF -14 for 44 seconds
Level 8: MP -9; enemy's weapon attack -16, DEF -16 for 46 seconds
Level 9: MP -10; enemy's weapon attack -18, DEF -18 for 48 seconds
Level 10: MP -10; enemy's weapon attack -20, DEF -20 for 50 seconds
Keen Eyes
Increases the range of attack using throwing weapons such as throwing stars & knives. Passive Skill
Level 1: Range of attack for throwing weapon: +25
Level 2: Range of attack for throwing weapon: +50
Level 3: Range of attack for throwing weapon: +75
Level 4: Range of attack for throwing weapon: +100
Level 5: Range of attack for throwing weapon: +125
Level 6: Range of attack for throwing weapon: +150
Level 7: Range of attack for throwing weapon: +175
Level 8: Range of attack for throwing weapon: +200
Lucky Seven
Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery. Active Skill
Level 1: MP -8; Damage 58% x 2 Hits
Level 2: MP -8; Damage 62% x 2 Hits
Level 3: MP -8; Damage 66% x 2 Hits
Level 4: MP -8; Damage 70% x 2 Hits
Level 5: MP -9; Damage 76% x 2 Hits
Level 6: MP -9; Damage 80% x 2 Hits
Level 7: MP -9; Damage 84% x 2 Hits
Level 8: MP -10; Damage 90% x 2 Hits
Level 9: MP -10; Damage 94% x 2 Hits
Level 10: MP -11; Damage 100% x 2 Hits
Level 11: MP -11; Damage 104% x 2 Hits
Level 12: MP -12; Damage 110% x 2 Hits
Level 13: MP -12; Damage 114% x 2 Hits
Level 14: MP -13; Damage 120% x 2 Hits
Level 15: MP -13; Damage 124% x 2 Hits
Level 16: MP -14; Damage 130% x 2 Hits
Level 17: MP -14; Damage 134% x 2 Hits
Level 18: MP -15; Damage 140% x 2 Hits
Level 19: MP -15; Damage 144% x 2 Hits
Level 20: MP -16; Damage 150% x 2 Hits
Nimble Body
Increases accuracy and avoidability. Passive Skill
Level 1: Accuracy +2, Avoidability +2
Level 2: Accuracy +4, Avoidability +4
Level 3: Accuracy +6, Avoidability +6
Level 4: Accuracy +8, Avoidability +8
Level 5: Accuracy +10, Avoidability +10
Level 6: Accuracy +12, Avoidability +12
Level 7: Accuracy +14, Avoidability +14
Level 8: Accuracy +16, Avoidability +16
Level 9: Accuracy +18, Avoidability +18
Level 10: Accuracy +20, Avoidability +20